Is this game selling well at all?
#326
Posté 08 décembre 2014 - 03:46
He said sales have dropped off across stores, since this problem. So, i dont know if sales figures are accurate, if there are a lot of refunds being given out..
#327
Posté 08 décembre 2014 - 06:49
Well, this game officially broke my PS3, and I'm not impressed. I spoke to the guy over the counter at my local game store. and he said the same thing has happened to other customers. 13 in total, and he has had to give out a lot of refunds.
He said sales have dropped off across stores, since this problem. So, i dont know if sales figures are accurate, if there are a lot of refunds being given out..
Yeah, I imagine it was pretty hard to make the game compatable for last-gen consoles, considering that they have about as much technical power as a Wii U.
Regardless, I'm sorry that it corrupted your PS3 ![]()
But maybe this is a good thing, because now you can upgrade to PC!! ^.^
- animedreamer aime ceci
#328
Posté 08 décembre 2014 - 09:12
DAI is the spiritual successor to BG1. Except it has actual companion interactions.
The PC UI is what it is, but design wise there's so much of BG1 in this game it's kind of surreal.
I'm like... I mean... What?
Have people been eating up the Bioware "PC game by PC players" and the "Back to the RPG roots" without ever digesting it?
Let's see... Off the top of my head, stuff that is obviously missing, CORE RPG elements, optimization, etc.
- no out-of-combat skills in DA:I (persuasion, pickpocketing, lockpicking, simplified stealth, etc.)
- level locked loot in DA:I (which is really counter-productive in a game that wants to be open world, I've already explained this)
- slow, deliberate, tactical combat - in DA:I a mix of action and tactical, as described earlier, wanting to be good at both, ending up mediocre at both (and I'm being kind)
- item descriptions on every single item in the game
- UI actually built for KB+M (this is actually also connected to RP, I loved reading up on my characters in BG/DA:O, but in DA:I you have TO SCROLL JUST TO SEE THE 6 STATS - let alone anything else... and the game doesn't keep "score" on your kills, etc.)
- you cannot access your inventory or spells in combat in DA:I (combined with just 8 skills being usable, this is just hilariously bad design)
- no autattack (lol....) - Just to explain this, every manual attack is exactly the same in DA:I, it takes no skill, it makes no difference what you do - precisely the kind of game where autoattack SHOULD BE OBVIOUSLY IMPLEMENTED - this isn't ME where you have to aim, Witcher/TES where you have LA/HA, Dark Souls where you have different move sets etc. - this is a game where every single autoattack does the exact same thing - personally, I'd love to meet the mastermind who designed this and the no-access-to-spells-in-combat thing. One wonders if they ever actually play games (you'd be shocked at the amount of devs who never actually play games and especially their own games)
- granted, stats-on-level up wasn't in BG, but you could assign starting stats (in later games you could mostly do both) vs well... nothing like that in DA:I
- no weapon swapping in combat (lol.... seriously.... this was probably designed by the same guy who wanted 8 skills available and no access to them in combat) - both of these things aren't merely mechanical, they're also massive immersion breakers... My character apparently knows the spells, but can't remember them at the time, or is forced to shoot arrows at an enemy a foot away from him)
- in BG you could go anywhere (other than the main story line) and the loot wasn't level locked, and more importantly, access was never artificially cut off to something... in DA:I you have to go back to the War Table, do an operation, and perhaps grind out some power in order to do it
- BG had no "lol Ubisoft" flag-gathering, shard-gathering, etc. - DA:I is filled with it
Now, I'm not going into stuff that is subjective (VO vs no VO, story where you get to know your toon chilling in town vs a random dude with a green mark on your hand, number of companions, their stories or presentation - for example, I thought the exposition and presentation of the companions in DA:I was just lazy - YO DUDE I WANNA JOIN, K? - even if the companions themselves were well done)....
The stuff above are FACTS, off the top of my head, without getting to deep into it, and they ARE MASSIVE AND CORE RPG ELEMENTS.
...
What this game did good was the open world exploration in "wild areas", up to a point.
It has wonderful graphics, and I enjoyed it, much like I enjoy some MMOs.
Its story is rather pedestrian and uninspired compared to ME or DA:O, much like the main cast - in fact, both are are completely overshadowed by Morrigan (in half the game) and Flemeth (in 2 scences).
It is undeniably a good game (not even close to great though).
But it is severely lacking in the RP department and it is not. even. close. to anything that BG was.
- Nibten, NeitherNor, Morroian et 1 autre aiment ceci
#329
Posté 08 décembre 2014 - 09:20
However, Dragon Age Inquisition is superior in many other facets and it is fantastic. And a darn great first massive open world endeavor by BioWare.
#330
Posté 08 décembre 2014 - 09:59
Is there anywhere to see sales adjusted for cost? Like, I saw that Shadow of Mordor sold comperable to Dragon Age last week, and I purchased SoM last week, but that was because it was a black friday special (which I've seen multiple places). So I got SoM for $30, but I spent $70 for the Inquisitor Edition (money well spent IMO). So if SoM sells 80k, but at $30, while DAI sells 70k, but at $60, those aren't really comperable numbers.
I guess what I'm saying is, is there a place to see sales by dollar, instead of just units?
#331
Posté 08 décembre 2014 - 10:07
If not than no, for example no one knows exactly what valve makes.
#332
Posté 08 décembre 2014 - 11:36
In UK, DA:I was 3rd on UK's bestseller list in first week. In second week it was 16th and in third it was 22nd. Unfortunately, those are pretty bad results for a big budget game.
#333
Posté 08 décembre 2014 - 12:30
[DA:I] has almost the exact same design philosophy [as Baldur's Gate] when it comes to the interrelationships between the zones and the main quest, the amount of time the main quest takes to really start picking up (in fact DAI picks up even earlier) and how many of the quests are trash quests with barely any dialogue at all.
DAI is the spiritual successor to BG1. Except it has actual companion interactions.
The PC UI is what it is, but design wise there's so much of BG1 in this game it's kind of surreal.

#334
Posté 08 décembre 2014 - 01:42
Well, this game officially broke my PS3, and I'm not impressed. I spoke to the guy over the counter at my local game store. and he said the same thing has happened to other customers. 13 in total, and he has had to give out a lot of refunds.
He said sales have dropped off across stores, since this problem. So, i dont know if sales figures are accurate, if there are a lot of refunds being given out..
Legally, if he's in the United States, he's not supposed to give refunds on open entertainment media. It is a violation of federal copyright law and punishable by fairly sizeable fines. In addition, the stores eat the price of the refund - it doesn't come back on BioWare or EA.
#335
Posté 08 décembre 2014 - 01:47
In UK, DA:I was 3rd on UK's bestseller list in first week. In second week it was 16th and in third it was 22nd. Unfortunately, those are pretty bad results for a big budget game.
Odd, since there's only been two weeks of charts on the game so far. Take it with a grain of salt. The trackers break the game out by platform. What we said be looking for is total copies sold worldwide. That is the only number that matters, and even then, that number doesn't reflect digital purchases.
#336
Posté 08 décembre 2014 - 01:49
Odd, since there's only been two weeks of charts on the game so far. Take it with a grain of salt. The trackers break the game out by platform. What we said be looking for is total copies sold worldwide. That is the only number that matters, and even then, that number doesn't reflect digital purchases.
Today they released the 3rd one.
http://www.chart-tra...t.jsp&ct=110015
#337
Posté 08 décembre 2014 - 07:05
In UK, DA:I was 3rd on UK's bestseller list in first week. In second week it was 16th and in third it was 22nd. Unfortunately, those are pretty bad results for a big budget game.
I believe DAI was 5th in first week. I agree, those are NOT good results. Plus UK probably most closely resembles the US market.
#338
Posté 08 décembre 2014 - 07:09
I almost hope this game doesn't sell well. This series has long since been dead and lazy game development shouldn't be rewarded. I say just stick a fork in it and be done already. EA officially killed Dragon Age.
#339
Guest_Thatkat09_*
Posté 08 décembre 2014 - 07:13
Guest_Thatkat09_*
In UK, DA:I was 3rd on UK's bestseller list in first week. In second week it was 16th and in third it was 22nd. Unfortunately, those are pretty bad results for a big budget game.
I believe DAI was 5th in first week. I agree, those are NOT good results. Plus UK probably most closely resembles the US market.
Chart position means nothing when a games selling as well as DA:I. Its by far the fastest selling game in the series to date.
I almost hope this game doesn't sell well. This series has long since been dead and lazy game development shouldn't be rewarded. I say just stick a fork in it and be done already. EA officially killed Dragon Age.
To late, this game is selling fantastically.
- SirGladiator et Grieving Natashina aiment ceci
#340
Posté 08 décembre 2014 - 07:14
To late, this game is selling fantastically.
um... proof?
#341
Guest_Thatkat09_*
Posté 08 décembre 2014 - 07:16
Guest_Thatkat09_*
um... proof?
http://www.vgchartz....ne-x360-ps3-pc/
Sure its vgchartz, but that can only mean good things since they have a habit of not including a number of diffrent retail sources, online and off.
#342
Posté 08 décembre 2014 - 07:18
Let's see... Off the top of my head, stuff that is obviously missing, CORE RPG elements, optimization, etc.
- no out-of-combat skills in DA:I (persuasion, pickpocketing, lockpicking, simplified stealth, etc.)
- level locked loot in DA:I (which is really counter-productive in a game that wants to be open world, I've already explained this)
- slow, deliberate, tactical combat - in DA:I a mix of action and tactical, as described earlier, wanting to be good at both, ending up mediocre at both (and I'm being kind)
- item descriptions on every single item in the game
- UI actually built for KB+M (this is actually also connected to RP, I loved reading up on my characters in BG/DA:O, but in DA:I you have TO SCROLL JUST TO SEE THE 6 STATS - let alone anything else... and the game doesn't keep "score" on your kills, etc.)
- you cannot access your inventory or spells in combat in DA:I (combined with just 8 skills being usable, this is just hilariously bad design)
- no autattack (lol....) - Just to explain this, every manual attack is exactly the same in DA:I, it takes no skill, it makes no difference what you do - precisely the kind of game where autoattack SHOULD BE OBVIOUSLY IMPLEMENTED - this isn't ME where you have to aim, Witcher/TES where you have LA/HA, Dark Souls where you have different move sets etc. - this is a game where every single autoattack does the exact same thing - personally, I'd love to meet the mastermind who designed this and the no-access-to-spells-in-combat thing. One wonders if they ever actually play games (you'd be shocked at the amount of devs who never actually play games and especially their own games)
- granted, stats-on-level up wasn't in BG, but you could assign starting stats (in later games you could mostly do both) vs well... nothing like that in DA:I
- no weapon swapping in combat (lol.... seriously.... this was probably designed by the same guy who wanted 8 skills available and no access to them in combat) - both of these things aren't merely mechanical, they're also massive immersion breakers... My character apparently knows the spells, but can't remember them at the time, or is forced to shoot arrows at an enemy a foot away from him)
- in BG you could go anywhere (other than the main story line)-- Not true as written -- quite a few areas in the game require progressing the main quest to unlock -- some areas and the loot wasn't level locked, and more importantly, access was never artificially cut off to something... in DA:I you have to go back to the War Table, do an operation, and perhaps grind out some power in order to do it
- BG had no "lol Ubisoft" flag-gathering, shard-gathering, etc. - DA:I is filled with it
So now we've got In Exile's list of BG1 stuff that is in DAI, and we've got your list of BG1 stuff that isn't in DAI. Looks to me like the important stuff is on his list, rather than yours. Some of your list seems to be just general ranting; In Exile already stipulated that he didn't like the UI.
Correction inserted above. If you're going to play this game, you shouldn't be that sloppy.
- keyip et Lebanese Dude aiment ceci
#343
Posté 08 décembre 2014 - 07:24
Jake though. ![]()
- aaarcher86 aime ceci
#344
Posté 08 décembre 2014 - 07:25
I haven't seen numbers so I cannot really tell, but Dragon Age Inquisition won Game of the Year (facepalm), and are hailed by pretty much all the internet critics...
However, I'm sure that we will see a panel of DLC of DAI, and a Dragon age IV within 2 to 3 year. Hence why the game should have sell as much or better than EA's prediction.
#345
Guest_Thatkat09_*
Posté 08 décembre 2014 - 07:41
Guest_Thatkat09_*
I have news for some of you: This game is selling incredibly well, and it will only continue since we're in the holiday season. Im fine if you dont like this game but dont make up things to make yourself feel better, it only makes you look petty.
#346
Posté 08 décembre 2014 - 07:45
I have news for some of you: This game is selling incredibly well, and it will only continue since we're in the holiday season. Im fine if you dont like this game but dont make up things to make yourself feel better, it only makes you look petty.
It's sold out in all of the stores in my area, that never happens. Also a couple of online stores I frequent are out of stock. And those are only the physical discs. But like I said before, that doesn't really matter much in the global sales. But it's nice to see empty spots on shelves in stores ![]()
And yes, I sincerely hope this sells well, because it's a fantastic game and they deserve all the sales. And hopefully it means we get more Dragon Age games in the future ![]()
- AllThatJazz aime ceci
#347
Posté 08 décembre 2014 - 07:51
Actually DAI does not have to sell incredibly well (through for EA/Bioware that would be great) to be successful. If the game covers its development costs and nets EA a decent (if not spectacular) profit then that will ensure more games in the franchise.
DAI appears to be on track to do that.
#348
Guest_Thatkat09_*
Posté 08 décembre 2014 - 07:55
Guest_Thatkat09_*
It's sold out in all of the stores in my area, that never happens. Also a couple of online stores I frequent are out of stock. And those are only the physical discs. But like I said before, that doesn't really matter much in the global sales. But it's nice to see empty spots on shelves in stores
And yes, I sincerely hope this sells well, because it's a fantastic game and they deserve all the sales. And hopefully it means we get more Dragon Age games in the future
Same here. The week of release I went to go buy a physical PC copy only to see that they were entirely sold out of everything except the 360 version. I ended up buying this digitally and since there's no way to count digital sales unless EA specifically releases a press release about origin sales, I have to imagine the amount of digital sales is relatively high since everyone I know bought it for the PC that way. Of course im just speculating on my own anecdotal account so I could be very wrong.
#349
Posté 08 décembre 2014 - 08:01
Your rant is just that the UI is bad - which is what I said - and that the ruleset isn't D&D. But that's not what a spiritual successor means as a phrase.I'm like... I mean... What?
Have people been eating up the Bioware "PC game by PC players" and the "Back to the RPG roots" without ever digesting it?
Let's see... Off the top of my head, stuff that is obviously missing, CORE RPG elements, optimization, etc.
- no out-of-combat skills in DA:I (persuasion, pickpocketing, lockpicking, simplified stealth, etc.)
- level locked loot in DA:I (which is really counter-productive in a game that wants to be open world, I've already explained this)
- slow, deliberate, tactical combat - in DA:I a mix of action and tactical, as described earlier, wanting to be good at both, ending up mediocre at both (and I'm being kind)
- item descriptions on every single item in the game
- UI actually built for KB+M (this is actually also connected to RP, I loved reading up on my characters in BG/DA:O, but in DA:I you have TO SCROLL JUST TO SEE THE 6 STATS - let alone anything else... and the game doesn't keep "score" on your kills, etc.)
- you cannot access your inventory or spells in combat in DA:I (combined with just 8 skills being usable, this is just hilariously bad design)
- no autattack (lol....) - Just to explain this, every manual attack is exactly the same in DA:I, it takes no skill, it makes no difference what you do - precisely the kind of game where autoattack SHOULD BE OBVIOUSLY IMPLEMENTED - this isn't ME where you have to aim, Witcher/TES where you have LA/HA, Dark Souls where you have different move sets etc. - this is a game where every single autoattack does the exact same thing - personally, I'd love to meet the mastermind who designed this and the no-access-to-spells-in-combat thing. One wonders if they ever actually play games (you'd be shocked at the amount of devs who never actually play games and especially their own games)
- granted, stats-on-level up wasn't in BG, but you could assign starting stats (in later games you could mostly do both) vs well... nothing like that in DA:I
- no weapon swapping in combat (lol.... seriously.... this was probably designed by the same guy who wanted 8 skills available and no access to them in combat) - both of these things aren't merely mechanical, they're also massive immersion breakers... My character apparently knows the spells, but can't remember them at the time, or is forced to shoot arrows at an enemy a foot away from him)
- in BG you could go anywhere (other than the main story line) and the loot wasn't level locked, and more importantly, access was never artificially cut off to something... in DA:I you have to go back to the War Table, do an operation, and perhaps grind out some power in order to do it
- BG had no "lol Ubisoft" flag-gathering, shard-gathering, etc. - DA:I is filled with it
Now, I'm not going into stuff that is subjective (VO vs no VO, story where you get to know your toon chilling in town vs a random dude with a green mark on your hand, number of companions, their stories or presentation - for example, I thought the exposition and presentation of the companions in DA:I was just lazy - YO DUDE I WANNA JOIN, K? - even if the companions themselves were well done)....
The stuff above are FACTS, off the top of my head, without getting to deep into it, and they ARE MASSIVE AND CORE RPG ELEMENTS.
...
What this game did good was the open world exploration in "wild areas", up to a point.
It has wonderful graphics, and I enjoyed it, much like I enjoy some MMOs.
Its story is rather pedestrian and uninspired compared to ME or DA:O, much like the main cast - in fact, both are are completely overshadowed by Morrigan (in half the game) and Flemeth (in 2 scences).
It is undeniably a good game (not even close to great though).
But it is severely lacking in the RP department and it is not. even. close. to anything that BG was.
The only valid point here is the loot level lock and the area locks. There was no magical loot in BG almost - getting +1 weapons was a huge deal. The loot wasn't level locked because even having the uber loot didn't alter the base game substantively, and all of this comes back to the ruleset.
The zone lock is the real criticism here and that's not like BG1. It's closer to BG2. But the empy areas and minor quests is the basic design principle from BG1.
Edit: I should say that BG1 unlocked most nonstory areas right away vs. DAI but even that's not 100% true.
And DAI obviously has noncombat skills. Those are the perks. They suck, but they're there as much as the DAO skills.
- Il Divo, keyip et Grieving Natashina aiment ceci
#350
Posté 08 décembre 2014 - 08:01
That said, DAI was a decent game.





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