Aller au contenu

Photo

Is this game selling well at all?


  • Veuillez vous connecter pour répondre
462 réponses à ce sujet

#376
DemGeth

DemGeth
  • Members
  • 1 657 messages
Huh?
It's just for a bit of fun. The sales thread is about sales though yes.

#377
elrofrost

elrofrost
  • Members
  • 659 messages

I'm like... I mean... What?

 

Have people been eating up the Bioware "PC game by PC players" and the "Back to the RPG roots" without ever digesting it?

 

Let's see... Off the top of my head, stuff that is obviously missing, CORE RPG elements, optimization, etc.

 

- no out-of-combat skills in DA:I (persuasion, pickpocketing, lockpicking, simplified stealth, etc.)

 

IMHO BW destroyed the rogue class in this game. Besides the combat issues(half your swings hitting air) - no pickpocketing, no crime at all really, no persuasion, lockpicking has been reduced to an afterthought skill you acquire with game points (along with more herbs, 10% at vendors, etc). And backstabbing is a joke - even if (and it's a big IF) BW changes the combat (which i doubt). And the final death blow came with no weapon switching. Even though the games own descriptions talks about rogues (and warriors) using multiple weapons (daggers and bows - sword and board and 2 handers). And on top of that 8 action bar slots. So even IF you wanted to level to 20+ and get all the archer and dual skills you couldn't use them all.

Also, you don't sneak anywhere. I mean, I like the fact you don't have to sneak to complete a mission (unlike what Shadows of Mordor did) but at least lest me scout out an area.


  • Bioware-Critic aime ceci

#378
AlanC9

AlanC9
  • Members
  • 35 580 messages

Actually there are. Several mods - some will remove everything but the landscape and you. Other mods remove all NPC and leave the animals, beefed up animals which react to you. Plays like a survival game at that point. Skyrim has several thousand realism mods. Why it's not fair to compare DAI to Skyrim. They are very different games.

Um.... I asked about mods that remove scaling, not mods that remove creatures. Are you just going off on a tangent?

Edit: yeah, looks like you are. This actually illustrates a problem with the whole modding paradigm. I don't find wading through thousands of mods entertaining in itself; mostly I run into stuff that's of zero or negative interest.

Modifié par AlanC9, 09 décembre 2014 - 02:31 .


#379
devSin

devSin
  • Members
  • 8 929 messages

Keep in mind, Servo, that DA2 would have had an expansion pack, as well. They had to stop development on it, however, because they wanted more time to make Inquisition. The demand and want from both parties is there.

(MST3K forever!)

Didn't Mark Darrah say in a recent interview that it would be unlikely for them to do future expansions?
 

i dont like talking about video games and sales.

Too bad?

Sales is the only metric that really matters. History is littered with the corpses of "good stuff" that failed to make any real money and was eventually killed.

My hunch is that DA is underperforming whatever wild expectations they had; I hope it's not considered unsuccessful, but we'll probably never know even if it is (though I suppose we could infer it if EA never trumpets any sales figures).

#380
In Exile

In Exile
  • Members
  • 28 738 messages

Mark Darrah did a recent interview where he basically said it would be unlikely for them to do future expansions.

Too bad?

Sales is the only metric that really matters. History is littered with the corpses of "good stuff" that failed to make any real money and was eventually killed.

My hunch is that DA is underperforming whatever wild expectations they had; I hope it's not considered unsuccessful, but we'll probably never know even if it is (though I suppose we could infer it if EA never trumpets any sales figures).


Torment is a master piece no matter what your sales number says. :(
  • Eelectrica et Il Divo aiment ceci

#381
elrofrost

elrofrost
  • Members
  • 659 messages

Um.... I asked about mods that remove scaling, not mods that remove creatures. Are you just going off on a tangent?

No, I misunderstood. I assumed you meant remove the NPC/critters. Most don't want flat scaling but better/strong scaling. I'm curious why you'd want to remove scaling?

 

Anyway, I did a quick search of the Nexus and found none. That doesn't mean there aren't any. Some of the best mods take time to find. But, why not write one yourself?



#382
elrofrost

elrofrost
  • Members
  • 659 messages

Didn't Mark Darrah say in a recent interview that it would be unlikely for them to do future expansions?
 
Too bad?

Sales is the only metric that really matters. History is littered with the corpses of "good stuff" that failed to make any real money and was eventually killed.

My hunch is that DA is underperforming whatever wild expectations they had; I hope it's not considered unsuccessful, but we'll probably never know even if it is (though I suppose we could infer it if EA never trumpets any sales figures).

If you dig into EA "investor relations" and reporting materials you'll find official figures. But not yet. I'd expect an announcement when they report next, in Jan. If the sales are good, really good, EA will probably announce early to drive up interest.

Personally, while I got issues with this game, I hope it sells well. I want DLC's.



#383
In Exile

In Exile
  • Members
  • 28 738 messages

If you dig into EA "investor relations" and reporting materials you'll find official figures. But not yet. I'd expect an announcement when they report next, in Jan. If the sales are good, really good, EA will probably announce early to drive up interests.

Personally, while I got issues with this game, I hope it sells well. I want DLC's.


I want DA5 now that so much energy was put into the engine. And more sales mean that they can have a reasonable design window too.

#384
AlanC9

AlanC9
  • Members
  • 35 580 messages

No, I misunderstood. I assumed you meant remove the NPC/critters. Most don't want flat scaling but better/strong scaling. I'm curious why you'd want to remove scaling?
 
Anyway, I did a quick search of the Nexus and found none. That doesn't mean there aren't any. Some of the best mods take time to find. But, why not write one yourself?


Because I thought Morrowind's unscaled approach was better. However, it worked in conjunction with instant escape systems for when you blundered into a situation you couldn't handle.

And yeah, I could write one myself, but that would require being a lot more invested in Skyrim than I am.
  • elrofrost aime ceci

#385
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages

I want DA5 now that so much energy was put into the engine. And more sales mean that they can have a reasonable design window too.

 

You want them to skip DA4 and go straight to five?


  • ZipZap2000 aime ceci

#386
kensaileo

kensaileo
  • Members
  • 69 messages

GOTY will boost sales :D


  • Grieving Natashina aime ceci

#387
Corto81

Corto81
  • Members
  • 726 messages

A "factual" argument is invalid when the facts its putting forward are irrelevant to the point at issue. I didn't say that DAI does any of the things you're complaining about in your post. It doesn't. It should. That's not what we're discussing here. None of those things are "core" parts of the BG1 design - they're intrinsic to D&D and the infinity engine in particular.

As for non-combat skills, that's a goalpost shift. We have dialogue skills (3 in fact) and a plethora of crafting which does not exist in BG. In contrast, thievery is weak. That's a difference in scope. But BGs non-combat skills were a pathetic shadow of 2e D&D - we're talking about a thief class that had 4 skills (forgive me for not remembering the names): pickpocket, unlock, hide and detect trap. They went from 0-100+. There were no dialogue skills. I *think* the ranger had skills in BG1 but that was it. To say that DAI has less skills than BG1 is wrong.
 

 

The stuff I talked about is key to designing and customizing your character, key to how the combat works, key to how you interact with the world.

IMO, they are definitely core elements.

DA:O was 100% a spiritual successor to BG... DA:I... Is not.

 

Non-combat skills....
It's not just about the thief. Yes, the thief had the most of them and could play a whole different game depending on how you build them. They could sneak past guards and steal, pickpocket, stealth was actually a thing and not an in-combat one-button skill, etc.

You had survival, you had lore, etc.... And you had a reputation system in place to reflect how the world reacts to you and your decisions.

 

The biggest difference is that you had to invest in your character - and the character changed how they played.

That's not exactly the same as picking one perk which opens an extra dialogue option in a relatively small number of conversations.

You had to BUILD your character differently in order for those skills to matter - invest in points, in stats, etc.

Everyone and anyone can pick one perk in DA:I from each tree at the war table - it doesn't make your character different or special or change the way they play.

 

I liked the crafting in DA:I, I very much enjoyed it, and that's a step in the right direction.

 

...

 

Bottom line, I very much disagree with the original statement that "DA:I is so similar to BG it's surreal" (paraphrasing here).

 

The character building is simplified, streamlined and has much less freedom and room for you to create a unique character.

The combat is so very different, it's beyond all comparison - yes, the times are different, but in a tactical, party-based RPG DA:O had it right, DA:I goes in completely different direction and fails to see how this mish-mash of action and wanna-be tactical combat turns out to be subpar at both.

I mean, things like autoattack, weapon swapping, limited skills, no access to inventory/skills, etc...

Those are all core elements that effect the gameplay, combat, immersion, etc. - stuff that is absolutely key if you want to label something a spiritual successor.

 

Now, a spiritual successor doesn't exactly mean "keep same elements and improve on them", but there are certain elements that have to remain untouched or with limited change in order for the game to not lose focus of what it wants to be.

 

DA:I has a similar world structure as BG - starting area, open world + story, but even that is done differently - which we already mentioned. But that's it.

A similar world structure (like I said, I thought this was DA:I's strongest point, despite the feeling of a "fake", dead world in cities/villages) is not enough to be a spiritual successor to a game when so many things are different.

And not just different as in "modern" - different in a way that the developer purposefully strayed away from the formula in order to appeal to a different kind of audience.

 

...

 

Also, I mentioned Drizzt AND other stuff in BG1.

You could deck out half your party in end-game loot at level 2 if you knew where to find it.

Ring of Wizardy, Ankheg Armor, Gauntlets of Dexterity, etc.

BG never punished or prevented you from gaining rewards for you efforts by level locking your loot (neither does DA:O, TES games, etc. - very few non-linear RPG do that - it's much more common in MMOs, rather than in single-player RPGs).

This is not a minor gripe - limiting your rewards or motivation to explore areas is the game telling you "you shouldn't be here" and it's definitely not what you wanna feel in an "open world" game.



#388
Tensai

Tensai
  • Members
  • 184 messages

I don't know how you can say that with a straight face. DAI is clearly heavily influenced by Skyrim's quest/explore model. I don't view it as a negative, but it's there and pretty blatant.

 

Because Skyrim has:

 

1. A direct combat system

2. No real party system.

3. Doesn't focus on characters and mainquest

i can go on if you like.

 

both have open world content and are RPG, that's all they have in common.


  • KennethAFTopp aime ceci

#389
AlanC9

AlanC9
  • Members
  • 35 580 messages

And you had a reputation system in place to reflect how the world reacts to you and your decisions.


Laughing now.

I mean, things like autoattack, weapon swapping, limited skills, no access to inventory/skills, etc...


What does autoattack have to do with anything?

#390
pdusen

pdusen
  • Members
  • 1 784 messages

Those are all core elements that effect the gameplay, combat, immersion, etc. - stuff that is absolutely key if you want to label something a spiritual successor.

 

No one, except for people complaining on this forum, has used the phrase "spiritual successor to Baldur's Gate" in reference to DA:I.



#391
elrofrost

elrofrost
  • Members
  • 659 messages

Because I thought Morrowind's unscaled approach was better. However, it worked in conjunction with instant escape systems for when you blundered into a situation you couldn't handle.

And yeah, I could write one myself, but that would require being a lot more invested in Skyrim than I am.

Morrowind was one of the finest game ever, IMHO. I still like the scaling in Skyrim (and Oblivion) - but that's a matter of taste really. If I find such a mod I'll let you know.

I have written mods, but they are adult mods (not to be discussed on these forums). You know, there are mods that let you change the levels of critters, but not remove the scaling completely. 



#392
FaWa

FaWa
  • Members
  • 1 288 messages

But the marketing was so good! I loved logging onto facebook every morning and seeing that Big Sean, Tyga, and T-Pain and were ready to kill some dragons!!!! 



#393
FaWa

FaWa
  • Members
  • 1 288 messages

Elder Scrolls games sell a ton..but it is the same crap over and over.

 

lol



#394
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages

From a "verified insider" on NeoGAF.

 

 

RPG of the month < 600k
PS4 ~ 43%
XBO ~ 32%
360 ~ 16%
PS3 ~ 9%

 

http://www.neogaf.co...&postcount=3653



#395
devSin

devSin
  • Members
  • 8 929 messages
Looks like my hunch was right. Ouch.

#396
In Exile

In Exile
  • Members
  • 28 738 messages

Looks like my hunch was right. Ouch.

What was the hunch?



#397
devSin

devSin
  • Members
  • 8 929 messages

My hunch is that DA is underperforming whatever wild expectations they had;



#398
In Exile

In Exile
  • Members
  • 28 738 messages

 

My hunch is that DA is underperforming whatever wild expectations they had;

 

 

Ah. Yeah, I think that was almost a guarantee once they used the word "Skyrim". Even if it was a Tomb Raider type of scenario (with actual commercial success). 

 

It'll be a shame EA cuts Bioware out of the IP over this game, given the insane task that Bioware had with the game. 



#399
devSin

devSin
  • Members
  • 8 929 messages
Honestly, I think it's more likely EA just cuts BioWare, or at least Edmonton.

I don't think DA is significant enough that EA would bother to do anything else with it.

#400
In Exile

In Exile
  • Members
  • 28 738 messages

Honestly, I think it's more likely EA just cuts BioWare, or at least Edmonton.

I don't think DA is significant enough that EA would bother to do anything else with it.

 

It's a fantasy IP. I don't think EA will abandon the possibility of using the IP to churn out a Skyrim clone in the future with the right developer.