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Is this game selling well at all?


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#101
ronniecross2

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That's odd.. VGchartz just reported that the game sold 1.14M units worldwide during the first week!! 

 

 

That's actually not a bad start! :D I'm sure these figures don't include the digital downloads yet but hey, Xmas is still on the horizon. Disappointing PC sales though...

 

 

 

Here's the link:

 

http://www.vgchartz....ne-x360-ps3-pc/

 

 

 

 

Dunno the site's credibility, but it should more or less give us a good glimpse of the performance :)

 

 

Apparently (and I read this somewhere on these forums), vgchartz are unreliable as they don't count all sources, and only a certain demographic. So, i'd count this figure as an 'at the very least'. 



#102
In Exile

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Apparently (and I read this somewhere on these forums), vgchartz are unreliable as they don't count all sources, and only a certain demographic. So, i'd count this figure as an 'at the very least'. 

 

What's interesting about that link is the very high PC number. Assuming those figures aren't made up, and since vgchartz doesn't track digital PC sales at all, that's a sign the PC userbase is likely #2 behind PS4. 



#103
Kappa Neko

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Bioware will never hang with the Bethesdas or Rockstars when it comes to sales as long as they so stubbornly ignore the basic things those developers do to make those huge sales possible. I don't know exactly what the next TES, Fallout, GTA or Red Dead game will be, but I know for sure it won't be a continuation of an intricate story rooted in a previous game in the series. It will be a fresh start which anyone will feel able to jump into, regardless of whether they ever played an earlier game or not. It will be like that because those companies understand exactly how important that is to maximising sales potential.

Because doing the same thing as everybody else is something all companies should aspire to... O_o

Making Mass Effect a trilogy is the best thing they ever did. It gave them the opportunity to flesh out the characters far more than would have been possible otherwise. ME was the most emotional game experience of my life. I grew very attached to my Shepard. I almost cried when I imported her into ME2. Felt like meeting an old friend again (seriously).
I never cared for game characters as much before as I did for Shepard, Garrus, Liara and Kaidan. I spent years playing and discussing the games and speculate on BSN. It was awsome. I have very fond memories of it.

Why would I ever want Bioware to be like everyone else?
There is no other video game company for me who does emotional storytelling so well. And having games expand on a universe and their characters helps with that a lot. I love the mage/Chantry conflict. I was so happy when they put the focus on it in DA2. Love how DAI picks it up and shows us what has become of Thedas since. Makes you feel like this world is alive. The mage rebellion built up quietly, escalated and then exploded quite literally in everyone's face. You can't do such a thing properly in a game of 30-50 hours.

I love all the references to past events. Cameos of characters from previous games. There are a thousand small or bigger differences in each playtthrough depending on your past and present choices.

So Bioware should drop all this "complicated" stuff to be more appealing to new players??? Just so they make more money?
There are plenty of other developers to turn to for easy understanding. Bioware is trying to tell moral stories about responsibility and love. And I love them for it.

If Bioware needs to change something, it's trying to please everyone and draw in whichever crowd is believed to be the most profitable. It's done enough damage already. They do not need to try to emulate other companies. What they need is more confidence in their own unique character driven storytelling.
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#104
Sidney

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Why all this Skyrim love?

I could hardly get past the intro. So not my kind of game.

And believe me, I've tried, many times

And GTA.. one of those other big hits that leaves me cold.

 

 

I suspect a lot of what sells Skyrim isn't what people here think sells it. I suspect that most people in that massive sales figure play it like a version of Borderlands (which it basically is except borderlands has better characters and story) and the FP/Action type combat is more appealing than the pause n' play of DA.

 

That said, it is boring as all get out, painful really how dull it is to just grind away. Why am I killing these monsters, to get more gold, why I am trying to get more gold, to buy better weapons, why do I need better weapons? To kill more monsters and the loop repeats. Truthfully I'm not a huge fan of the world because while some feel it is alive it slaps me in the face with how small (short walk distances) and fake (insane wildlife spawns, tiny cities and proximity of farms to unspeakable horrors) it really is.

 

A lot of people love that grindtastic element of it though.


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#105
Itkovian

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Oh it will make money for them no doubt.  But getting anything fixed at this point is 55%(no)  45%(maybe).   They still havent given us any info for patching etc.  PC Controls are a nitemare,  the tactical camera is a joke.   I think the ONLY reason its not getting the BAD PRESS is the Ubi Soft made such a dog turd of Ass Creed Unity.  They dodged a bullet in my opinion, by Ubi coming out first.

 

Actually, PC controls are fine, and tactical camera works great. So, whatever. Of course it's quite subjective, but don't think that become people rant about them on forums it means the gaming populace as a whole hates it.

 

But personally I don't get the PC control complaints. I'm 80 hours in and I'm loving it. All I can think of is people trying to play it like DAO or DA2, and not getting that action camera mode is not MEANT to work like DAO (you're in direct control of your character's movement, and you're not meant to be able to point and click to move your character). Action cam mode works fine when you grasp that basic concept, works like assasin's creed or Fable or practically every MMO out there, nothing wrong with them. As for tactical camera mode, the amusing part is that mouse controls are BETTER than with a controller... with the mouse you can click to select and move characters, far better than having to use the camera marker to do these things (I can pan/tilt the camera and order people to move far out of the range of the camera marker, for example).

 

And the reason DAI isn't getting bad press is because it's a masterpiece. Yes, you may have issues with it, but the people at large seem to love it. It's certainly one of the best RPGs I've played in quite a while. It deserves the critical adulation it's been receiving.

 

That said, I imagine the game will do quite well. It just takes a bit for the numbers to come in.



#106
Itkovian

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I'll send you one million dollar - ok? It must be true because I said it, right? They already said a lot of stuff in twitter and videos before the game was released and we know that they lied. The game is now almost 2 weeks old, nobody cares now. It's a singleplayer RPG without any Mod support, the game is dead. The game only gets sold now when it's on sale. 

 

You do know that most RPGs have no mod support right? And that most sales happen on consoles where - yes - modding is generally not an option?

 

Mod support is a niche thing... it's really good to have, mind you, generating a lot of good will in PC gaming, but it has a minor impact on overall sales (it usually helps with longevity on PC, not initial sales).


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#107
Maverick827

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That said, it is boring as all get out, painful really how dull it is to just grind away. Why am I killing these monsters, to get more gold, why I am trying to get more gold, to buy better weapons, why do I need better weapons? To kill more monsters and the loop repeats. Truthfully I'm not a huge fan of the world because while some feel it is alive it slaps me in the face with how small (short walk distances) and fake (insane wildlife spawns, tiny cities and proximity of farms to unspeakable horrors) it really is.
 
A lot of people love that grindtastic element of it though.

I honestly can't tell if this is talking about Skyrim or Inquisition.

#108
Sidney

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I honestly can't tell if this is talking about Skyrim or Inquisition.


Well it is certainly talking about the Hinterlands and Storm Coast. Once you escape that there is an actual story to interact with while Skyrim, well......
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#109
Itkovian

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I honestly can't tell if this is talking about Skyrim or Inquisition.

 

To be fair, he just described the main gameplay loop of just about all RPGs. :)



#110
KneeTheCap

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It was sold out in my local game store :D Not that it means much in the grand scheme of things, though.


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#111
DarthGizka

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The huge maps alone must have taken an incredible amount of work to create and polish, and then there's the amazing voice acting and all the rest. That can't have been cheap.  Such a Gargantuan (Pyrrhic?) effort makes me think that they were trying to blow the TES games out of the water, or at least repeat their success... The downside is that they'll need quite a few sales just to break even.



#112
Maverick827

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Honestly, I like DAI's open world implementation better than Skyrim's. You're really limited to one main theme/zone with Bathesda's approach, whereas there are tons of different climates in DAI.

That said, Skyrim feels like it has more...atmosphere? I can't really put my finger on it. DAI's maps, while varied, amount to lists of things you need to check off, which make them feel artificial. 12/12 monuments? Check. 4/4 camps? Check. 18/18 shards? Check, check, check. Done. Next zone plz.

It all goes back to the MMO terminology of theme park vs sandbox. Theme parks have giant maps with icons and legends telling you what and where everything is. "This is the comprehensive, finite list of things for you to do here. Look at all of these things you can do! But, to reiterate, these are all of the things that you can do."

I value the varied environments more than I do the "atmosphere," but I definitely think improvements can be made.
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#113
AshesEleven

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The huge maps alone must have taken an incredible amount of work to create and polish, and then there's the amazing voice acting and all the rest. That can't have been cheap.  Such a Gargantuan (Pyrrhic?) effort makes me think that they were trying to blow the TES games out of the water, or at least repeat their success... The downside is that they'll need quite a few sales just to break even.

 

Don't think Pyrrhic works in this context.  Also I don't know, it really doesn't look like they were aiming for Skyrim-level sales.  I'd be surprised if anyone thought it would become that popular.  



#114
WillieStyle

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I find all this speculation about DA:I's budget amusing. The only thing we do know is that the developers were given a lot more time to work on the game than for DA:2. But it's not clear what the opportunity costs of that time were. It's not as though Bioware fires developers between games. All those folks would still have been paid. It's just that they developed one game in four years instead of two. So if DA:I earns double what DA:2 did, it'll likely be a financial success.

#115
frankf43

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What's interesting about that link is the very high PC number. Assuming those figures aren't made up, and since vgchartz doesn't track digital PC sales at all, that's a sign the PC userbase is likely #2 behind PS4. 

I think a lot of Xbone customers would have brought DD as well. If you brought the EAA you got a 10% discount if you brought the DD. Works out cheaper than buying the physical game. Add to that the early preload made it enticing if you wanted to play the game at midnight.  



#116
Darkly Tranquil

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I find all this speculation about DA:I's budget amusing. The only thing we do know is that the developers were given a lot more time to work on the game than for DA:2. But it's not clear what the opportunity costs of that time were. It's not as though Bioware fires developers between games. All those folks would still have been paid. It's just that they developed one game in four years instead of two. So if DA:I earns double what DA:2 did, it'll likely be a financial success.


You can also bet that now that they have the mechanics and basic art assets mostly in place in Frostbite, they will be able to push the next game out a fair bit faster. Here's hoping they put a bit more time into refining the Tac cam and tactics mechanics for the next one.

#117
frankf43

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That's odd.. VGchartz just reported that the game sold 1.14M units worldwide during the first week!! 

 

 

That's actually not a bad start! :D I'm sure these figures don't include the digital downloads yet but hey, Xmas is still on the horizon. Disappointing PC sales though...

 

 

 

Here's the link:

 

http://www.vgchartz....ne-x360-ps3-pc/

 

 

 

 

Dunno the site's credibility, but it should more or less give us a good glimpse of the performance :)

 

If that's right @ $50 a piece that's around $57m for one weeks sales. That's not too shabby if you ask me.



#118
TruthSerum

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Hope it does.

BioWare needs 4 years per game MINIMUM.

Not the rushed crap we've had since DA2.


I think you are right about the four year dev cycle for any BW game.

Their games are just too big to be rushed out every other year. Anything less would severely limit their ability to provide amount of content and the level of polish that BW fans have come to expect from BW games.

#119
sH0tgUn jUliA

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I love Dragon Age AND I love TES. I must be a horrible person. TES takes more work on my part, because I write up a character bio and play the character that way. I develop rituals for the character and stick to them. I go exploring. It isn't just about gathering gold. I don't care about that. Give your character a personality and play it even though the voice acting isn't the greatest in the world.

 

I played DAI for four hours last night. One thing I love is that they didn't go for "realism" in the artwork. It's like playing in a living painting. I love Cassandra. I know we're going to butt heads where I'm going to get the "Cassandra disapproves" a lot, but I love the character and her voice actress. Hey, I'm playing a rogue, not a warrior. Rogue = lying, cheating, sh*t. But the fate of the world is in her hands, so what's in this for me?



#120
N7 Spectre525

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And tons of gamers don't like that because it ends with the generic world where most of the content is irrelevant. I don't think EA needs BW to produce a game like that.

I never said it wouldn't get boring, but the option is there for people who enjoy that type of thing. My brother just picked up Skyrim for 14 bucks,and all he does is raze towns and loot dungeons...its what he wants to do...and Bethesda lets him.



#121
themikefest

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I don't know how well the game has sold so far, but I know I enjoy playing it. I'm about halfway through my third playthrough with another planned. So I know I already got my money's worth.



#122
AlanC9

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To be fair, he just described the main gameplay loop of just about all RPGs. :)


Right. But scaling puts the issue front-and-center. More linear games can conceal the loop because the gating is enforced by time or space, not the PC's level per se. Allowing the player to occasionally get his hands on high-powered loot works too, by introducing noise into the data.

#123
Deco03

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It's great but as walways up for improvement, anoyed by the heavy armor bug for the inquisitor armor



#124
Maverick827

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I never said it wouldn't get boring, but the option is there for people who enjoy that type of thing. My brother just picked up Skyrim for 14 bucks,and all he does is raze towns and loot dungeons...its what he wants to do...and Bethesda lets him.

Some men just want to watch the world burn.

#125
TruthSerum

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I love Dragon Age AND I love TES. I must be a horrible person. TES takes more work on my part, because I write up a character bio and play the character that way. I develop rituals for the character and stick to them. I go exploring. It isn't just about gathering gold. I don't care about that. Give your character a personality and play it even though the voice acting isn't the greatest in the world.

I played DAI for four hours last night. One thing I love is that they didn't go for "realism" in the artwork. It's like playing in a living painting. I love Cassandra. I know we're going to butt heads where I'm going to get the "Cassandra disapproves" a lot, but I love the character and her voice actress. Hey, I'm playing a rogue, not a warrior. Rogue = lying, cheating, sh*t. But the fate of the world is in her hands, so what's in this for me?

I agree that the art design of the environments look great but I strongly disagree on the character design direction BW decided to go with.

A lot of the characters and random NPC's in DAI range from wierd looking to downright ugly.

Also it's not easy to make a character that isn't weird looking when using the character creator.