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Is this game selling well at all?


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#126
Chuvvy

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Vgchartz which is somewhat **** at tracking numbers says it's at 1.4 million world wide across all platforms, but they don't count digital distribution numbers. Which is the bulk of PC sales, usually.

 

EA might release numbers at some point down the line.



#127
In Exile

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Vgchartz which is somewhat **** at tracking numbers says it's at 1.4 million world wide across all platforms, but they don't count digital distribution numbers. Which is the bulk of PC sales, usually.

EA might release numbers at some point down the line.


People need to use more accurate terms. Even if it undercounts PC sales, it's still useful if the other #s are accurate.

#128
Locutus102

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IMO for now is selling well, but not for too long becuse apperantly Denuvo is cracked by 3dm. There is a topic about it on reddit.



#129
The Hooded Paw

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It's odd that this hasn't been pointed out.

 

If all sales go through digitally, there is no real cost in physical production of boxes etc. There also is a higher mark up for Deluxe editions, as there is nothing at all in any format save a piece of paper with a scratchy bit even for Physical copies.

 

If sales for PC are through Origins digitally, ALL of the money is theirs, with no cut for merchants. Of course, there are merchants who sell the game, and Sony or MS still take some of a digital version, but it will still be more profitable for EA. STeam doesn't make them the same profit margins, as other places (Gamersgate etc), but it all counts. I really can't see them having much of a loss by not being Steam based. 

 

When they dished out copies through Amazon on the day of sale, they were unable to fulfil orders that were placed as far back as May. I assume this got sorted pretty quickly, but it shows something.

 

On gamersgate, it was ranked #5 of 'upcoming wants'. Now, it's number one in their charts, so the PC must be slightly popular. 

 

The fact that Black Friday was giving discounts on DAI, as people have said, was GOOD (as has been said). They want people to get excited and come and buy the cheap 'super item', and hopefully splash out of another thing they see, or look through the non-friday deals and other stuff, even just realise the world of Amazon exists And It's Christmas at amazon. Not making a profit on Black Friday sales for Amazon could have made a massive sales-splurge on other stuff. I thought Black Friday was god-awful myself, but that's personal.

 

I think whatever the sales are, and I think they're pretty big, the methods of sale have made a bigger impact than if they had stuck with normal methods. It doesn't bother MS or Sony, as they're trying to go digital anyway. I was panicking when I bought this via PSN, as I thought it was going to mess up badly with the d/l and activation, but then I read, saw and was told that the traders elsewhere were out of stock and other people were missing out, and it macabrely cheered me up. 

 

On the other topic....I played Skyrim and Oblivion on consoles, and I discovered with both that I did little of the main story, but just moved about doing 'stuff' until I woke up one day and though 'Nah. Bored now'. Never went back again. Once I had the best sword I could find or make and made it magical, I suddenly found that NONE of the loot had any point anymore. Fable 3 had a better romance system than Skyrim, and the characters from Minecraft have more personality.

 

Before I'm slaughtered, I love Skyrim. I enjoyed playing it and thought it was great, until the DLC, which left me in the same state of mind as Twilight and I wish I hadn't bought. I was very worried about it being set in SKyrim, but they gave the game world a really good go. I can't understand that people would claim SKyrim and Fallout were rpgs and DAI not, as it's more capable of claiming the rpg title than almost any other game out there, certainly for consoles....AND I HATE this whole 'if it's not almost impossible to play it's no good' thing too, when all it means is that you need to press buttons at the right time or die (again). I also remember seeing the devs going on about PC for DAI, and their faces lit up when talking about PC controls/graphics vs console. If something has gone wrong, they certainly weren't expecting it to, and I don't think they EVER wanted to make the console versions beat the pc ones. 

 

I'll shut up now. Sorry for going on.


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#130
Aurok

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*snip*


That's nice, but this thread is about sales, not about which type of game makes you cry most.

I get that Bioware's diehard fans like the way Bioware does business, the problem is there just aren't enough of you to get them to the kind of sales numbers their competitors are capable of. If EA are happy for Bioware games to consistently hit 2-few million sales then sure, they're fine continuing with this model. If they have designs on getting close to Bethesda/Rockstar numbers then they need to appreciate why they always fall short and address it.

#131
lastpawn

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I would say the game is selling very well but that is just my opinion.
If they can fix some of the bugs it will sell even better.

 

I cannot recommend the game as-is to my friends due to the sheer number of bugs, ranging from annoying combat and audio glitches to game-breaking save corrupts and immersion-breaking voice-changes. 

 

If most of the worst bugs were removed, I'd recommend the game even with all the other problems it has, because I think it's fantastic overall.



#132
lastpawn

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That's nice, but this thread is about sales, not about which type of game makes you cry most.

I get that Bioware's diehard fans like the way Bioware does business, the problem is there just aren't enough of you to get them to the kind of sales numbers their competitors are capable of. If EA are happy for Bioware games to consistently hit 2-few million sales then sure, they're fine continuing with this model. If they have designs on getting close to Bethesda/Rockstar numbers then they need to appreciate why they always fall short and address it.

 

I don't think this reasoning is correct.

 

By this account, Hollywood would look at, say, Spider Man (a huge financial success) and reason something like "Dang, Titanic made way more money than this. Therefore, we should figure out how to make Spider Man more like Titanic." Nonsense.


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#133
Aurok

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I don't think this reasoning is correct.
 
By this account, Hollywood would look at, say, Spider Man (a huge financial success) and reason something like "Dang, Titanic made way more money than this. Therefore, we should figure out how to make Spider Man more like Titanic." Nonsense.


You're right, that comparison is nonsense.

#134
animedreamer

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the people that bought this game, are the people who already knew about the prequels, let's not kid ourselves, BioWare was already catering to the crowd that knew about the game. Yes one or two people from expos might have decided to go pick it up on release but the game in my opinion was for those who already knew about the series, who was asking for another sequel, and wham there we are.


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#135
KneeTheCap

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A friend of mine bought the game, his first ever Dragon Age game. He said the cover art looked cool :D



#136
__c

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I never said it wouldn't get boring, but the option is there for people who enjoy that type of thing. My brother just picked up Skyrim for 14 bucks,and all he does is raze towns and loot dungeons...its what he wants to do...and Bethesda lets him.

 

You can't build complex stories, worlds and characters if you have an option to murder every NPC because you felt like it. BW has a focus on different priorities and their core audience appreciates it.


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#137
ZipZap2000

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I'll send you one million dollar - ok? It must be true because I said it, right? They already said a lot of stuff in twitter and videos before the game was released and we know that they lied. The game is now almost 2 weeks old, nobody cares now. It's a singleplayer RPG without any Mod support, the game is dead. The game only gets sold now when it's on sale. 

3 confirmed patches on the way says your wrong. 

 

EDIT: 1.4 million in the first week is terrific Destiny sold 3.5 million in the first week and while incredibly disappointing was one of the biggest releases of the year. If Inquisition sold 1.4m and released the same week as GTAV they're doing fine.


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#138
The Antagonist

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vgchartz has been grossly inaccurate on numerous occasions. I would take their numbers with a grain of salt.

#139
Kortok

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vgchartz has been grossly inaccurate on numerous occasions. I would take their numbers with a grain of salt.

Yea.  Also Bioware has a huge PC following, they started on PC and the PC is the only platform where you can play all their games.  Origin sales aren't counted on vgchartz so they're already missing a huge piece right there.


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#140
WashclothRepairMan

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Perhaps EA smartly...

Well there's a first time for everything so maybe.



#141
Etragorn

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I have told all my friends to hold off getting it until the first few patches drop to fix the major issues

#142
Eelectrica

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@Etragorn: I've done the same - told people to hold off a bit, or at least buy and try on Origin first just in case.

One person on this forum seems to have pretty much the same setup as me and is having trouble, I've had just one CTD. Very odd.

 

I hope once some patches have been released to deal with critical issues, I hope people give it a second chance though, so much work has gone into the game, it would suck if it doesn't get the recognition it deserves due to  a little rain - So to speak



#143
ZipZap2000

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I have told all my friends to hold off getting it until the first few patches drop to fix the major issues

 

Well there goes a few million sales right there, i'm sure bioware regret everything now.


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#144
Sanunes

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Personally its a guess that is going to be inaccurate because publishers don't release sales numbers unless they want to brag or tell shareholders.  I fully expect to know a more exact number when EA releases its investor information in the new year.

 

As far as "selling good enough" even if the game sells a couple of million copies it might not be as good as a GTA, CoD, Destiny, or even Skyrim.  At the same time I think the biggest concern for EA is "was it profitable" not "was it profitable enough".  Then again the community will always consider a game to have bad sales based on personal information for The Old Republic was the fourth highest grossing MMO in 2013 (I will look for a link, since my original one is now a 404 error).  They might want to aim high, but profit is profit.

 

Edit:

 

I found a new Link


Modifié par Sanunes, 03 décembre 2014 - 07:37 .


#145
ChaosMarky

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Personally its a guess that is going to be inaccurate because publishers don't release sales numbers unless they want to brag or tell shareholders.  I fully expect to know a more exact number when EA releases its investor information in the new year.

 

As far as "selling good enough" even if the game sells a couple of million copies it might not be as good as a GTA, CoD, Destiny, or even Skyrim.  At the same time I think the biggest concern for EA is "was it profitable" not "was it profitable enough".  Then again the community will always consider a game to have bad sales based on personal information for The Old Republic was the fourth highest grossing MMO in 2013 (I will look for a link, since my original one is now a 404 error).  They might want to aim high, but profit is profit.

 

I agree with your statement. But on a business level, those corporate hunk-hos will start to consider their ROIs (return-on-investment).

 

 

A four-year developed game VS a two-year developed game with almost the same sales will ultimately lean towards in favor of the "two year" game. While i am against the two-year cycle and prefer to give Bioware 3-4 years of dev time to create quality games like DA:I, im just worried EA might think otherwise...

 

 

Which is why i hope the game sells at least twice compared to DA2.. :)


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#146
Sanunes

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I agree with your statement. But on a business level, those corporate hunk-hos will start to consider their ROIs (return-on-investment).

 

 

A four-year developed game VS a two-year developed game with almost the same sales will ultimately lean towards in favor of the "two year" game. While i am against the two-year cycle and prefer to give Bioware 3-4 years of dev time to create quality games like DA:I, im just worried EA might think otherwise...

 

 

Which is why i hope the game sells at least twice compared to DA2.. :)

 

Fair enough, I am honestly thinking it might be like what happened with Assassin's Creed Black Flag, because of issues with the previous game people didn't adopt quickly, but it gained momentum because of good word of mouth.



#147
DemGeth

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Ideally games like this have legs yes.

Also the marketing budget of da:I was low compared to the games you mentioned.

Like probably 60-80 mill less low.

Nice in terms of getting the game into the black.

Not everything has to sell 20 mill to be considered a sucess.

#148
In Exile

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I agree with your statement. But on a business level, those corporate hunk-hos will start to consider their ROIs (return-on-investment).

 

 

A four-year developed game VS a two-year developed game with almost the same sales will ultimately lean towards in favor of the "two year" game. While i am against the two-year cycle and prefer to give Bioware 3-4 years of dev time to create quality games like DA:I, im just worried EA might think otherwise...

 

 

Which is why i hope the game sells at least twice compared to DA2.. :)

 

I think people vastly underestimate just how much of the 4 years here was getting FB3 in a semi-workable state to design an RPG on. I think a 3 year release window for the next DA game on a similar budget as this one will lead to a huge leap forward in quality. 


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#149
Deepsetsoul

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I think people vastly underestimate just how much of the 4 years here was getting FB3 in a semi-workable state to design an RPG on. I think a 3 year release window for the next DA game on a similar budget as this one will lead to a huge leap forward in quality. 

 

 

How can you imply that this game is in a working state with a straight face?



#150
In Exile

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How can you imply that this game is in a working state with a straight face?

 

I didn't imply it was in a working state. I explicit said it was in a semi-working state, which it is. 


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