I've recently been playing a lot of the multiplayer because the tactical camera is basically unplayable the way it's attached to the ground mesh and cannot tilt or angle in single player.
Bugs/feedback in PC MP:
BUGS:
1. (BUG) Sometimes you join a game in progress, it spawns you next to the entrance of a door and you cannot move.
2. (BUG) Rampage skill is bugged for reaver. If you go down while its on cooldown or while its active it no longer heals you at all making the ability and the reaver itself worthless.
3. (BUG) Game crashes (it closes with no error) or has directx crashes a lot while playing multiplayer (using gtx 980 344.75). Doesn't happen as much in single player at all for some reason.
4. (BUG) Pots are bugged. Sometimes you hit with melee or ranged basic attacks and it respawns instantly. After it does that you can't hit it again unless you're a caster with some kind of AoE spell like immolate.
5. (BUG) Fails to connect to a game. Happens frequently.
6. (BUG) Sometimes it gets stuck when joining a game and sits there loading it forever.
(FEEDBACK - CLASSES)
The Assassin: Worthless. They are absolutely abysmal compared to every other class and every time I play threatening difficulty with them these classes are always at the bottom. The assassin is like the reavers ugly cousin. Everything it has in terms of damage, even its abilities that have cooldowns, deals far less damage than reavers dragon rage ability. It can't heal itself like the reaver can, and it can barely take any hits at all. Everything about it is worse than the reaver. Literally everything. I have two daggers, one of them purple, both do around 270dps and the assassin feels worthless even on routine difficulty, while my reaver can almost solo threatening mode with a 235dps maul with dragon rage. There is something clearly wrong here.
The legionnaire: Worthless. Simply does nothing for the group that the group can't do itself. Taunts SEEMS good don't get me wrong, but pulling or kiting is better, its far less useful in mp and guard is worthless compared to barrier. Max 100% Guard in even threatening mode almost gets entirely depleted from only a single hit while barrier gives 3000+ hp. The legionnaire basically does no damage at all compared to other classes and other class abilities. Enemies die fairly quickly so you don't really have to tank much anyway and when you do, because guard is so bad, its not that great anyway. I've done perilous difficulty in multiplayer with a friend using templar, we did 3 and beat 3 in a row and it was way better than legionnaire because they can actually block a hallway or door for a while while casters AoE. The problem with legionnaire is once you taunt you're pretty much screwed in terms of holding agro on anything during boss fights because enemies trickle in constantly, you can't just taunt a group of enemies at the same time at the end of the level, which makes that templars hold the line ability (or whatever its called) much better at defending. Templar also gives the group buffs and whatnot and the legionnaire doesn't even do that. It's just a worthless class and it needs to be buffed or its skills need to be altered so it isn't THAT bad. Basically a support keeper or a decent arcane warrior with barrier being cast on them or a templar makes the legionnaire 100% worthless.
FEEDBACK - ITEMS/GOLD
1. Higher difficulties do not give you better items than playing on routine. The items you get from chests don't change at all depending on what difficulty you play on. That just makes no sense.
2. Perilous difficulty takes a while so its actually more efficient to run threatening in terms of both gold and exp. In the time it takes to do 1 perilous run you can basically do two threatening runs instead which is going to give more xp/gold and unfortunately because the item rewards don't seem to matter at all depending on the difficulty there is even less reason to play perilous.





Retour en haut






