I'm talking about response OF NPCs. Not response to NPCs.
If we have the budget for 21 voiced words and we spend 12 of those on 4 PC voice actors saying "I should go." This leaves the NPC being talked to with 9 words. And the PC only even had one choice to present.
If we have the budget for 21 voiced words and we spend none of those on voice acting the PC, using only text, this leaves the NPC with the full 21 words to craft a response from. They can do 7 words for each response, each being unique. Maybe one response can start with an angry 2 words and go into 5 words shared with the second neutral response. And the third response gets a happy 9 all to itself.
Let's take your example.
Inquisitor: Leave, now! (2 words, 4 voice actors = 8 words)
Inquisitor: Let's work something out. (16 words)
Inquisitor: Would you leave the boy alone? (24 words)
Total of 48 words.
With unvoiced PC, that's 48 words the demon could have used.
Voiced obviously costs more than no voice, but zots aren't equally trasnferrable, and voiced brings in more money, which presumably off-sets the cost benefits of non-voiced.
Also, why are we using a demon makes you an offer example? They had that in DA2 with Feynriel. Kind of a weak example to claim they wouldn't do that kind of thing anymore. Also, unlike Connor, Feynriel has follow up in the same game.
*EDIT
Basically
Unvoiced=smaller budget(because less revenue), lower cost
Voiced= larger budget(because more revenue), higher costs





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