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God I miss the silent protaganist...


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#176
Corto81

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In dragons dogma you don't really have conversations though. if it wasn't for the voice selection at the start of the game. I would think the protagonist was actually suppose to be a mute character.

 

Point still stands though.

The RPG market has a good number of highly successful games WITHOUT a voiced protagonist.

 

Just because Bioware wants to do voice protagonist, doesn't mean it's mandatory.



#177
Thaelique

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I loved my Hawke. She was so pretty and funny and cool, I could watch her joke around all day, taking the ******, being a smartarse. Played through DA2 three times with a humourous Hawke because it was so great. I'm probably the only person in the world but I think it was a brilliant game.

But I hate my Inquisitor. I thought she was supposed to be clever. I keep picking the "clever" dialogue options and all I get is soft-spoken boring smugness. And don't even get me started on the American option...

According to the wikia "Based on dialogue options the player chooses, Hawke can exhibit three distinct personalities.

Diplomatic/Helpful: light green/light blue highlight (olive branch/angel wings and halo)
Sarcastic/Charming: purple highlight (comedy mask/diamond)
Aggressive/Direct: red highlight (fist/hammer/twin swords)
The first dialogue choice the player chooses sets Hawke's personality. If the player frequently chooses dialogue from the same type, that attitude will "stack". If the player decides to change Hawke's personality, one of the other two attitudes must be selected more than twice as many times as the current one has. The idea behind this system is to ensure a consistency in Hawke's delivery throughout each Act (though past a certain point, Hawke's personality is effectively crystallized as there will not be enough dialogue remaining to 'overcome' the dominant attitude). The current personality can be confirmed by having a companion right-click Hawke (if they say something funny, for example, they are sarcastic/charming). At the start of each Act, Hawke retains the established personality, but the "stack" of previous choices is reduced, making it easier to change Hawke's tone."
So your voiced Hawke had a distinct personality and the lines that were delivered at important plot junctures would vary depend on this, but the outcome would be the same. I've clicked on the direct option for my Inquisitor and she got randomly really angry and yelled at some people like wtf, the rest of the time you are a smarmy, irritating little elfgirl. I don't know why all the companions are so in love with her.
So is having a silent protagonist better than a protagonist that you actively dislike? Ummmm, maybe. But then you'd miss out on the chance of having one that you utterly adored.


#178
robertthebard

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Point still stands though.
The RPG market has a good number of highly successful games WITHOUT a voiced protagonist.
 
Just because Bioware wants to do voice protagonist, doesn't mean it's mandatory.


If that's what you're looking for, then you're in the wrong place. The fact that they want to do it means it's mandatory for them.

#179
Arijharn

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Personally, I detest a silent protagonist in a game that is otherwise completely voiced. I think that it's a massive distraction. I like voiced dialogue mainly because I think actors are better actors than me as it allows them to place appropriate inflections in their voices when a particular emotion is necessary, or when the situation has cause for some subtlety.

 

Imo, the cut scenes in Origins were by necessity rather static because they didn't have a voice actor that could bring the Hero of Fereldan to life. Say what you will about the actual game of DA2, you can't deny however that the cutscenes in it were considerably more advanced due to the fact that Hawke was voiced and his mannerisms, while still directed by you, had a sense of more life because he interacted with their environment and their situation realistically.



#180
Virgulec

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I often wished my protagonist would speak in DA:O and now he does... the "translation" is not what you, the player, intended. Example: I wanted to be polite to Dorian that he was staying and it came out like "I couldn't think of anyone I'd rather be stuck in time with" :blink: ... that's not true.



#181
brzoz

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Ok so I know this poor horse has been dead a long time now. But I am still going to beat on it.

The voiced MC just steals away SO much roleplaying. The main problem I see is in the interpretation of the lines. You can pick something and get your companions response. If there is no voice you can imagine your MC was being funny and the companions response would work for that. But with the voiced protaganist you say it all mean or something. Just takes our control of how your character should be away from you.

So yes while all the voice acting for te Inquisitor was very well done. I still hate it and hate that Bioware feels there is no market for it anymore even though the last game they did with a silent protaganist sold better then all the ones with voiced...

Because in video games, you can play the role of someone else's imagined hero, not your own. If you have a problem with it, it means you are a terrible actor.

 

If you aren't interested in becoming an actor, you just want to immerse yourself in a RPG - play table tops or find a game which allows modding and create your own unique character.



#182
Elfyoth

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I acutally love the voice acting, it gives my Inquisitor much more personaltiy than my Warden ever had, though I hope that in the near future we will be able to voice our charaters, such as having a microphone and speaking like and the the char speaks that would be AMAZING!!! 



#183
Salaya

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It's funny how someone opens a thread respectfully and all those who always mourn about negativity in the forum start to jump to his/er neck. Sad.

 

Personally, I wouldn't have a problem with it if Bioware gave the option to read the exact line beforehand. I never agreed with the notion that reading it before its voiced implies a problem. The conversation wheel turned to be a pretty frustrating gameplay method for me.



#184
Avejajed

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I love the voiced protaganist, and Alix (my VO of choice) did a good job. Still prefer Hawkes VO though. Thought she was better.

#185
robertthebard

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It's funny how someone opens a thread respectfully and all those who always mourn about negativity in the forum start to jump to his/er neck. Sad.
 
Personally, I wouldn't have a problem with it if Bioware gave the option to read the exact line beforehand. I never agreed with the notion that reading it before its voiced implies a problem. The conversation wheel turned to be a pretty frustrating gameplay method for me.


I find it sad that, when there's legitimate discussion, somebody feels the need to come in and troll the topic with things just like this. So you couldn't have left out the first line, and just expressed your opinion, you had to try to get a shot off at people that will disagree with you in passing? Here's the bad deal here. Above this is what you posted, below is what people will actually read before they shut you off as one of those negative people you just had to bash on the way through:

It's funny how someone opens a thread respectfully and all those who always mourn about negativity in the forum start to jump to his/er neck. Sad.


So, in "protesting" the negativity, you've actually simply provided more of it. Congratulations?

#186
Salaya

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I find it sad that, when there's legitimate discussion, somebody feels the need to come in and troll the topic with things just like this. So you couldn't have left out the first line, and just expressed your opinion, you had to try to get a shot off at people that will disagree with you in passing? Here's the bad deal here. Above this is what you posted, below is what people will actually read before they shut you off as one of those negative people you just had to bash on the way through:


So, in "protesting" the negativity, you've actually simply provided more of it. Congratulations?

 

I protest about the hypocrisy of some people, not about negativity. Given that simple fact, nothing of what you have written down makes any sense.

 

By the way, following your, ahem, logic, it seems you're protesting about nagtivity giving even more negativity.



#187
robertthebard

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I protest about the hypocrisy of some people, not about negativity. Given that simple fact, nothing of what you have written down makes any sense.
 
By the way, following your, ahem, logic, it seems you're protesting about nagtivity giving even more negativity.


I'm simply responding to what you wrote. Thank you for proving my point.

#188
LinksOcarina

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Point still stands though.

The RPG market has a good number of highly successful games WITHOUT a voiced protagonist.

 

Just because Bioware wants to do voice protagonist, doesn't mean it's mandatory.

 

Dragon's Dogma was a moderate success for a new IP, 1.3 million units at the last count I saw. That is good, but it is also pretty much in the realm of where it should have been. I would call that successful enough.

 

It also had bigger problems than the silent protagonist, which in of itself wasn't too bad. The pawn system was kind of broken for example, one level 50 pawn and breeze through the game like clockwork. Not to mention that is a game where conversations are really not the focus of the role-playing, the combat is. It was like Monster Hunter with a different skin and a one player party.



#189
Salaya

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I'm simply responding to what you wrote. Thank you for proving my point.

 

You don't even make sense in your own fallacy.



#190
dsl08002

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I got personally invested in my warden maybe that helped with a silent protagonist, but I still believe that a voiced protagonist is the future and should be kept that way. However I want to hear my warden with a voice.
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#191
Arijharn

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I often wished my protagonist would speak in DA:O and now he does... the "translation" is not what you, the player, intended. Example: I wanted to be polite to Dorian that he was staying and it came out like "I couldn't think of anyone I'd rather be stuck in time with" :blink: ... that's not true.

 

But the middle dialogue tree's in the wheel are classically always smart ass responses. Imo the intent was obvious that the quizy was just being a cocky smartass, but I'm guessing your mileage may vary... and if this is the case, then maybe the actor wasn't doing a good enough job at this point.



#192
sylvanaerie

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It's funny how someone opens a thread respectfully and all those who always mourn about negativity in the forum start to jump to his/er neck. Sad.

 

Personally, I wouldn't have a problem with it if Bioware gave the option to read the exact line beforehand. I never agreed with the notion that reading it before its voiced implies a problem. The conversation wheel turned to be a pretty frustrating gameplay method for me.

 
Actually, considering this is one of multiple topics all beating this dead horse to death and then beyond, I've found it to be a lot more civil than most threads of this type.  People are debating the merits and flaws in a mostly civil fashion, not 'jumping on OPs' neck".  I don't see a lot of juvenile trolling, posting of multiple gifs, flaming and name calling going on.  Just posting pros and cons as they see them.

 

Just because someone disagrees with you doesn't make it 'going for the throat' or negativity.  It just simply means they disagree and have strong opinions on the subject.


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#193
zyntifox

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I don't really care if the protagonist is voiced or not. It does not add or subtract from the experience for me. What really ruins it for me is constantly being surprised by what my character is saying due to all responses being paraphrased. 



#194
Beliar86

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I prefer silent protagonist on create your own character games...everything vague enough it all leads down the same road anyway no matter personality, a lot of times voice doesn't fit the look I made...American VO on my male qunari is just lol no. Not to mention sounding like a really severe case of bipolar changing tone in 1 conversation.

On set protagonist games I prefer voiced, there their own character. Geralt and Adam Jensen would be terrible silent.

#195
Salaya

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Actually, considering this is one of multiple topics all beating this dead horse to death and then beyond, I've found it to be a lot more civil than most threads of this type.  People are debating the merits and flaws in a mostly civil fashion, not 'jumping on OPs' neck".  I don't see a lot of juvenile trolling, posting of multiple gifs, flaming and name calling going on.  Just posting pros and cons as they see them.

 

Just because someone disagrees with you doesn't make it 'going for the throat' or negativity.  It just simply means they disagree and have strong opinions on the subject.
 

 

Yeah, you're right. I've read again the first page and I completely misunderstood a post. I thought I had read some sarcastic comments about how the OP was crying, but it was indeed some kind of joke. My mistake.


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#196
OHB MajorV

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So if someone enjoys larping you think thats something they should be ashamed of I guess?


Yes like caught making out with your first cousin level shame. I'm all for nerd and hell even dressing up for something large like comic-con I semi understand, but LARPing is the peak neck bearding IMO.

#197
Guest_Raga_*

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That´s because there is almost no market for a mute protagonist. 

 

Pretty much any Bethesda game or any JRPG says hello (or actually pretty much any RPG that isn't from Bioware).

 

To be clear, this isn't an argument in favor of one over the other, but I need some actual statistics before I believe there's no market for mute protagonists.  The real reason for no mute protagonists is simply "Bioware doesn't want them." 



#198
Guest_Israfel_*

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Yes like caught making out with your first cousin level shame. I'm all for nerd and hell even dressing up for something large like comic-con I semi understand, but LARPing is the peak neck bearding IMO.

 

You seem like you're a cool guy, MajorV.  I bet you're glad you're you.



#199
Aren

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i dont know i like both options voiced and silent.

To me the silent protagonist is like someone who is so superior, that dont need to talk with anyone, like some sort of enlighted mind.

For a better immersion the voice is better i think, even if the silent protagonist give the illusion of roleplaing is better a voice who bring the main character to the same level as the others into the game.



#200
TheDarkShape

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 I still hate it and hate that Bioware feels there is no market for it anymore even though the last game they did with a silent protaganist sold better then all the ones with voiced...

 

Um, that's not true.  Mass Effect 2 and Mass Effect 3 both outsold Origins.