I just finished the main story yesterday and found it great(no spoilers but there is a scene after the credits, so don't walk off and let them roll).
My pc can handle the game on ultra minus MSAA just fine, but I did run into one graphical glitch that distorted my Inquisitor's hands during a cutscene. Not a huge deal, but it did sort of dampen the moment a bit =P
I think they did a great job of the open world and I was enjoying just walking through the environments so much that I never even really bothered using the horse. I did feel like the side quests suffered a bit at times and quite a few felt rather generic, but that's just what you get with open worlds.
Combat I was mostly fine with. I think a number of people were just hoping it would be almost exactly like DA:O and are upset that they sided more with DA2 instead.
Tactical Cam I imagine has already had enough things said about it, and BioWare is well aware of it
How about a thread for people who like the game period. I have a PS4 and my gripes are really just personal prefferece and aesthetical so mostly a matter of opinion. ONe thing I'll argue Is that DA is one of my favs cuz you select a class and you have to play as that class where as Dark souls and other Games, you pick a class and by the end or halfway you're a cross of everything from duel wielding bow launching, greatsword weiling, Mage spell slingin pyromancing god killer. LOVE this game, loved Dragon Age 2 (although I thin its was just because I was trying to find good RPGS to play when the Witcher 3 got pushed back and I needed my fix so I tried out as many as I could and even if other less popular, independent looking RPGS may be better at being an RPG than DA2 (I disagree to the full extent of my heart) I still can play a game that has such shittu production value and get any fun out of it especially if its repetive, terrible looking, or depressing (Dark Souls. My impressions of Dark souls after beating 1 and then three tmes for n DS2)
The best part about These games combat and level up system is it forces you to adapt to the class you choose rather then farming until all stats are maxed or something. HOWEVER.....
1. CONCERNING ROGUES: My biggest disappointment was that I still have to choose between a bow or duel daggers befor ecombat without the ability to equip them all at once, also placing the daggers down on the belt just to be more practical. That's the rogues advantage. He's got ranged attacks that do minimal but effect base damage, as with melee attacks and misdirection based maneuvers. You can still fight melee but cant use melee abilities while you have a bow and just feels weird and stupid not to be able to equip them both, Its practical. Maybe you disagree and its definetaly not game breaking by ny means. I by these games because I like working thru the story based on choices and not repetitive hack an slash or run n gun scenes on set pieces that can call of go f themselves cuz they are headaches. Might as well be a movie cuz all im doing is playing to see the story unfold. Not engaged in it. If you think about it all games are Role Playing games" you play the role of a character/hero.
One more thing about class RESTRICTONS. Warriors should be able to equip light to heavy armor of any kind unless its MAGE specific or a special ROGUE only light armor. Rogues shouldn't be able to wear Heavy armor of course and a mage shouldn't be able to wear any top tier warrior specific or rogue specific armor but as long as its not heavy then why not? (don't answer) Also. Warriors have a Two handed and Weapon and shield ability tree. Rogues, should have a DUel Daggers and Swordsmanship tree. They should be restricted from heavy armor and using Sheilds or greatswords or anything heavy. Perhaps they would only be able to use Sword specific weapons, no axes, maces, just swords and using a two handed fighting style with them. Gandalf Weilded a sword did he not? Id be happy if Rogues could use word specific one handed weapons but without a shield and two handed grip, and perhaps daggers or a bow would be needed to activate the more powerful stealth based abilities.
COncering Stealth: Along witht he abilitiy to turn invisible which is "magic" in my POV and not a ROGUE thing which is why their should always be a basic Stealh mechanic using the ability to crouch low (no cover system necessary) and staying out of enemy line of sight. Coordinating stealth takedowns, Dragon age style on enemy troops by havig a passive ability where all atacsk from the back or from the bow (the bow should have free aim so headshots could happen to oblivious or unaware or slow enemies while some would easily duck or crick their head to the side real quick so it wouldn't be OP.
Basic movements should allow running, jumping, moving stealthily thru the woods like a stalking rogue assassin specialty class should do ( dodging (with specific limits based on class) clamoring up obstacles (specifically mountain slopes. Found too many invisible walls but didn't hurt experience I just wanted to see how "open" the open world is.)
BATTLE COMMANDER
Commanding your party to be cautios or stealthy and also commanding party behaviors in the tactical cam as well as in the menu so you can puppetmaster crushing offensives or stand offs against large forces would be bad ass making this game a little like an RTS or XCOM (look that game up if you like tactical cams biatch lol. For real Its Basically a sci fi set strategy game wher you don't get to control single party members but command an entire squad. I think switching from action mode" to tactical mode in DAI should of been just as exciting but it feels like its missing commands or any real control over the battlefield. I was hoping for large scale battles where NPC's, my party, and hundreds of enemies at once (Ac Unity has Thousands of Characters on screen at once and GTA has hundreds of cars and people, near thousands, plus all the details of the city and multiple pedestrian behaviors when DA has enemies that don't need to be as unique as every pedestrian in GTA although uniqueness throughout enemy ranks, especially within the same classes is appreciated. Im just saying a large scale battlefield with perhaps the ability to even order NPCs to atleast move or target specific enemies, use abilities, fall back, hold ground, etc.) Perhaps the DICE Engine isn't the best choice for massive open worldgames.
Im torn between the best parts of whats will appear in Witcher 3 and whats already in Inquisition. The Wticher will have the darker, more mature and fleshed out story as its already got deep source material via the novels. It will have tactical but action heavy combat, a near seemless open world with more to interact with then DA, grey choices, and great dialogue but.... Lack of ZCustomiation, Realtionship building (Its scripted or it doesn't realy matter what you say to your own companions as it doesn't effects the outcome to much other than maybe missing out on a reward ro... sex.. lol Seriouly if sex is actually going to be something you can do in a game, i'd atleast like a reason to do it other than it just being a distraction thats unnecessary unless its building on character or plot. Romancing someone or romancing everyone while managing to lie behind everyones back and manipulate would be AWESOME as it would take something thats soo damn stressfull in real life and make it the funnest mini game ever.) Speaking of lies and manipulation it would be cool if, when selecting emotional dialogue choices, or even other choices, if you could dynamically decide, with a specific dialogue choice, be it question, answer or statement, whether or not you are going to be Sincere. Like clicking the choice and then pressing Sqaure Triangle X, or O(PS4) to decide whether or not you are making an insincere apology, Sincere apology, manipulative statement, or lie out of a choice that decides for you and occasions when you have choices to be insincere or lie. IF you aren't getting my meaning please inquire because i'd like to discuss this and how it could definetaly work while adding a complete level of depth to roleplaying allowing you to not only pick dialogue and chose a persona but to go deeper into the persona AND psyche of your character without being all that complicated. In 1995 or during the PS one days I doubt anyone would have predicted that you could create games with 35 different endings along with 100s of other mid game outcomes in the story AND between characters.
Choosing to be Good or Evil was fun in Fable but got stale, then I found Dragon Age, Deus Ex, The Witcher 2, etc when the 360 and PS4 came out.
Don't own a PC and ORGINS seems a little shitty on console., .
A couple other small things. If I can jump I should be able to vault over things so I can get around even quicker, also, i'd like to be able to grab onto reachable ledges or tops of low fences/walls/etc. to get around an to make the game have more verticality and adventour. Keep it simple like GTA or other similar third person games. Just so things that I cant get my feet to clear aren't walls or barriers bockng my path for whatever reason. Block mypath with things that no one should be able to get over if you're going to seal areas off for a reason.