This is an equitable post. I’m not a prolific poster but these things have been on my mind for a while, and I much prefer posting my thoughts in this thread than any of the (many) angry and unbalanced threads elsewhere; this thread chimes more with my experience of the game.
The headline is: I really like this game, and while it’s not perfect I take my hat off to the developers for creating a pretty amazing experience.
For those interested, my specs:
- i7 4820K (OCed to 4.3 GHz)
- EVGA (nVidia GeForce) GTX 770 SC 2GB (344.74 WHQL driver)
- 4x4GB DDR3/1600mhz
- OS and gaming SSD
- Asus P9X79 MB
- Win 8.1
- Running the game on Ultra pretty much across the board; MSAA off; cut-scene framerate uncapped.
My experiences after >60 hours gaming…
(I’m still just pottering through my first play-through; exploring a lot; only really just started at Skyhold):
- Just a couple of DX11 crashes (nothing persistent).
- Wrong gender dialogue / class equipment on my first character; read about the problem and tried the low-tech fix suggested on a re-roll >>> problem fixed.
- One completely broken AI party-pathfinding situation in a Storm Coast dungeon location; required obscene micro-management to navigate.
- Occasional cut-scene ‘slow-down’ and stutter; though no audio desynch issues at all, even during these glitches.
- I am experiencing party banter; more would be nice, but I am getting it, and it's funny.
- No music issues that I can discern.
I do wish for:
- Improved M+KB implementation.
- Walk / jog / run implementation (http://forum.bioware...9#entry17877972)
- Improved TacCam; especially increased zoom-out, no ‘ceiling’, increased tilt-up, no collision.
- Improved AI Tactics, more closely resembling DA:O... let's be honest, they are pretty bad at the moment, along with the AI generally.
- Auto-attack… as an option.
- Click-to-move (+interact)… as an option.
- Improved searching and looting mechanics.
- Improved inventory implementation; one that joins up inventory browsing, weapon/armour crafting, modification and item comparison.
- Research items stored separately.
- Default companion selection = ‘last party composition’.
- Ability to pause cut-scenes.
- Companions ride mounted with you.
- Ability to initiate dialogue with companions outside of Haven/Skyhold… like DA:O.
- Improved character creation fidelity with the in-game outcome +/or ability to modify character design after creation.
- More mouse-over tool-tip functionality.
(I’d also love the ability to save-out combat encounters and then replay them in a spectator / free camera mode afterwards; it would just be a cool thing, that’s all.)
Having said all of that, which perhaps sounds like a list of gripes (it’s not, it’s just a wish list)…
- I’m really enjoying playing the game.
- I’ve put most of my initial M+KB issues behind me now, with a few sensible remaps and simply becoming accustomed.
- I’m enjoying the company of the companions.
- Their characters are interesting and pretty well drawn.
- They meaningfully (and not superficially) cause me pause for thought over some of the social and political tensions themed within the game; their own viewpoints, opinions and prejudices are well-delivered in such a way as to provide plausible counter-arguments to one another (and often to my own initial views on a particular issue; they have been know to even 'convince me otherwise' on certain things; points of view I hadn't perhaps considered fully).
- The voice acting is pretty solid… even Leliana has ‘grown up’ quite a bit in that regard now.
- I particularly like how their approval towards you is not quantified now; the simple approval/disapproval notifications are an excellent compromise to that (in case their vocal responses aren’t a good enough indication for you). I’m delighted that the stupid, superficial and gamey gift-giving mechanics are a thing of the past… though I wouldn’t be completely against being able to gift them things, given the new mechanics, but with much more limited effects on their actual disposition towards you.
- I have laughed out loud many times already, over all sorts of things including dialogue, codex items, discovered notes, war-table reports… It’s not often that a game makes me laugh out loud (i.e. in its core content and design and outside of multiplayer shenanigans). This is a good thing.
- I haven’t cried yet, but I did get a bit of a lump in my throat in the latter stages of ‘In Your Heart Shall Burn’.
- This game has also made me go “Oh wooow”, “Holy ****!”, “**** me, that’s cool”, and iterations thereof, several times. Again, that doesn’t often happen to me in a game. This is also a good thing. And it’s as often about the little things as the big… for example, I LOVE the surface froth on the waves and the way they crash onto the Storm Coast shore; it’s pretty darn amazing. I like the sea, and I like being by the sea. I’ve never had a game recreate that feeling in quite the same way… before this.
There is so much good stuff in this game; so much beauty, scope and content; great story-telling, sound-design and music; so much to love. Its ambition and content is enormous, and you can’t deny the effort and passion that must have gone into its development.
If only they’d addressed some of the issues mentioned here and by others elsewhere before launching; the big technical and game-mechanic / control issues that a lot of other people are finding unbearable.
I could actually live with a lot of these things remaining unfixed, since I’ve had no real problems playing the game. But I really sympathise with those people who haven’t been able to play, for whatever reason.
Some of these issues are studio design decisions (it’s their game, not mine), but some are the result of manifestly poor QA and testing, resulting in a woeful port to PC in some critical areas.
That’s disappointing. For me. For others it seems unacceptable. Whatever.
Patches might resolve/improve some of these issues, hopefully for the majority of players, including me. But I’m not going to hold my breath, and in any case I am really enjoying playing the game as it stands.
(Also, I can’t help but remember the true heartbreak on the initial release of ‘Total War: Rome 2’ last year. That was a terrible time, and by comparison DA:I has been, even as it stands, a pleasure to dive into)
It’s actually pretty impressive, since I’m entirely willing to accept that getting a game of this quality and magnitude right at launch is damned near impossible.
Given how playable I find this game to be right now, I think it’s an astonishing achievement. Right now, for me, it’s great fun.
If they had got it completely right, or if they manage to do so through patching, then...
It could be. Absolutely. INCREDIBLE.
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TG





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