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#101
Oryctolagus

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But is it even management? What different decision might they have done to fix the problem, given limited time and resources?

 

We have no idea what other issues were going on and needed fixing more than the relatively minor issues we're seeing now. It's easy to say bad QA, or bad coding, or bad management, but short of requiring delays until all bugs are fixed (which isn't gonna happen, ever) there's likely little else that could be done.

 

I get that people are angry because of bugs, and design decisions, but ultimately that's just par for the course for software. You can't wait until everything is fixed, because it never is. You just fix what you can in the time you have, and get the game in a state that can be released and will please most fans (which I bet is the case for DAI, including amongst PC users... forum noise is just that).

 

We're getting into QA software philosophy now, so move on if you're not interested.  I worked at a company for 10 years that makes banking software for check sorting machines and balancing.  The big companies we provided for were the Fed, Citibank, Wachovia, etc.  National/international banks that process all their batches and stuff in the wee hours of the morning.  If and when our software broke I was rousted out of bed at 1 in the morning and usually didn't get finished with the conference call until 6 am.  The reason for this is that they had to process everything by a certain point or they would lose MILLIONS of dollars in interest overnight.  We released updates for bug fixes at the rate of about once a quarter, I guess.  The dev cycle was plotted out; on the tail end I had around three weeks to do QA.  Smoke, regression, and bug testing; not to mention sev 1 issues that required the build to be recompiled.  Three weeks was not enough time to do all of this, but frequently the builds did not get closed when they were supposed to and it crept into my QA time.  So I did as much as I could with what I had.  It had to go to the banks at a certain time because their staff had to test it and then they had to deploy it.  My timeframe was what got et all up.  We frequently paid for this with broken builds and then emergency fixes.  I'd say about 50% of the time I would refuse to certify the build, which was about as useless as you can imagine.  It went out the door anyways, because we promised the date.  QA got ignored, builds went out, things fell apart.

 

No one wants to hear about a delay.  The value decision is different for each industry and each audience; part of that judgement has to be which trust you want to tank:  deadline or quality.  Publishers are all about the former instead of the latter, yeah?  The sooner they publish the sooner stakeholders make money and investors get a return.  That's not a criticism, it's business.  But here's the rub:  the software company I worked for is about a quarter of the size it was and has maybe one or two customers left out of the dozen we had when I was there.  We always made the release date, though.  

 

QA in the gaming industry is in a bad state.  Salary across the board is 40/50% lower than what it commands in the marketplace.  Less clout, more hours, more crap to deal with.  I never even thought about trying the gaming industry even as a gamer, I just wanted out.  It's thankless, frustrating, and unappreciated.

 

IF companies committed to QA, they would commit to a test cycle that kept a timeframe that was reasonably scoped out.  If your QA group says they need X time to test, you give them X time to test and don't let it slip.  If you let it slip, that's your management call and your value judgement. That's not reality, though, because somewhere, somewhen everyone decided that the people building the stuff had way more priority/value over the people who make sure it works.  Which is ridiculous and only happens to this extent in the software industry.  There are bad apples in other areas, but in other industries:  aircraft, automotive, machined stuff - the QA folks there are invested with the responsibility to make sure the products are not only safe, but work as designed and are quality goods (don't laugh at that okay you can laugh).  But most developers and managers alike that I know would read this paragraph and scoff at the idea.  "Testers!"*  It's a bad mindset to have if you are concerned about quality over dates at all.  Flag whatever part of that rant as unrealistic; but I stand by it as a philosophical statement about testing.  I have strong opinions on it and I got out of the job (eventually) after beating my head against the brick wall for 15 years.

 

tldr; go to the next post

I just had eggnog, so I'm typing on a sugar rush.

 

*also I have zero idea what it's like at Bioware/EA, I am just speaking generally about the profession



#102
Big Metal Unit

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I like this game, the devs, and everyone on these forums.

 

/awkwardly hugs everything



#103
Quaich

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Glad to see so many people having good experiences.  I'm sure we all have little things we'd prefer were different, but I personally am still not having any major problems at 32 hours in.  (Not even into skyhold yet).  This is definitely my favorite dragon age game to date.



#104
MrTijger

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I'm happy, 52 hours in and havent even touched 3 whole maps yet (de Lion, Graves and Wastes) so a few hours to go yet, I suspect.

 

I've had the occasional CTD but other than that its been smooth sailing and I'm very much enjoying the game.



#105
AtreiyaN7

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I have a system that can run things on ultra (just with tessellation on low and whatever else I don't necessarily consider important on medium or low, depending). I have Crossfire setup, but it was causing problems, so I shut down one card and it runs pretty well anyway. I've also crashed/locked up ten million times, but despite the existing issues, I have still enjoyed the heck out this game and have finished it once so far (totally plan on playing multiple times btw).

 

Besides, I'm patient, so I know they'll get around to fixing the major bugs/issues as soon as they can. I don't mind waiting, and I haven't really even had to change the keybindings - also have a Razer Epic Naga, so I have 12 side buttons anyway and found that it wasn't really necessary for me to do much. With a new engine, etc., I kind of expected a certain amount of flakiness on the PC - it's just how it goes with so many different possible configurations floating around.

 

At any rate, while I think there are valid criticisms of the tactical camera and some UI stuff, honestly, the control-related complaints drive me up the wall. I saw someone complain about the default command for the space bar being jump instead of pause in one thread, and internally, I was going, "Hey, genius, you realize that you can change your keybinds and turn space bar back into pause any time that you want, right? Right? RIGHT?????"

 

Then I shook my head and didn't bother saying anything in the thread because I wasn't in the mood to deal with that level of stupidity - heh.



#106
Itkovian

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QA in the gaming industry is in a bad state.  Salary across the board is 40/50% lower than what it commands in the marketplace.  Less clout, more hours, more crap to deal with.  I never even thought about trying the gaming industry even as a gamer, I just wanted out.  It's thankless, frustrating, and unappreciated.

 

Agreed.

 

Though to be fair, a good software house that is actually determined to use proper agile dev methodologies will not neglect QA.


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#107
Itkovian

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At any rate, while I think there are valid criticisms of the tactical camera and some UI stuff, honestly, the control-related complaints drive me up the wall. I saw someone complain about the default command for the space bar being jump instead of pause in one thread, and internally, I was going, "Hey, genius, you realize that you can change your keybinds and turn space bar back into pause any time that you want, right? Right? RIGHT?????"

 

It's mostly L2P issues with players insisting on playing this as DAO/DA2 and giving up when it doesn't work right. Because it won't: action cam is a completely different approach to controlling your character (more like Fable or Dark Souls).

 

Some is valid: inventory has some bugs, the walk toggle is sadly missing, and longer zoom would be nice when possible (you're still going to hit roofs, not way around that). But those are minor issues, requiring a modicum of Deal With It. :)



#108
dubsaves

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There are some bugs and minor glitches. Crashed once. Was stuck in combat so couldn't fast travel, switched party members and zoned to the war room. Problem fixed. 

 

Party banter is fine. I rarely, if at all, use the mount. So party banter is decent. Music is fine, its meant to be periodic and there is more ambient sounds. 

 

 

 

This is the worst QA for a game I've even seen.

 

Most MMOs have this beat. Diablo 3 comes to mind. Dayz SA. TES: Oblivion. Simcity. 

 

FTW as a completely broken game. Neverwinter Nights 2



#109
Spaceweed10

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A great game, Bioware - probably your best yet *hugs*.



#110
Xhaiden

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The people on PC who enjoy the game are busy playing the game and thus are not by and large posting on the forums. >.>

 

People are loud when they're upset but quiet when they're content. Add to that the percentage of players that actually use a game forum is always quite low. So any "outcry" you see on a forum is a small fraction of a small fraction of the people actually playing the game. 



#111
Helgagrim

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I'm loving this game. I play on pc with a controler which makes life so much easier! And for bugs, the only bug I have is the voice-change issue and the no in-game music when entering various zones, but the rest has been pretty smooth except for a few crashes here and there. No troubble with cinematics or conversations. And my party talks alot when we walk around.

 

Now I'm just awaiting the patch that will fix some of these issues. I have close to 90 hours in the game now, got one or two dragons left to kill. So far, I can't say I've been bored once. ^_^



#112
Benman1964

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Love it ......... :wub:



#113
Deepsetsoul

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I love how non fanboys are ostricized and treated like they are ungrateful here.

Not only do we have to pay Bioware for their product, but we have to act like they did us a favor by selling it to us.