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Class feedback and strategy. Tips for newcomers.


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25 réponses à ce sujet

#1
Shelled

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I've tried all the classes so far and this is just my thoughts on them in no specific order.

1. Assassin: Useless compared to Reaver and in my opinion the worst class in the game. This characters cooldown abilities do less damage than the reavers dragon age ability and that is with my assassin using two 270 dps daggers, one of them being purple quality lol. They go down super fast and don't do much damage. I'd avoid it.
 

2. Keeper: Great. Probably the best starting character you want to start with. Very powerful if you build for support. Disruption field is amazing especially against demon commander because when he targets you and you cast this ability he gets stuck in the air and doesn't actually do any damage to the group.

3. Reaver: The god of DPS and probably my favorite class. Combine dragon rage with rampage (you need this) and you can become unstoppable with life leech. The only downside to reaver is that if you go down with rampage on or on cooldown the skill bugs out and you cannot gain life leech with it again in the rest of the game which will make you useless in threatening or perilous mode. What you want to do is use dragon rage exclusively as your main attack. When entering a large group of enemies you pop rampage, throw down a ring of pain and use dragon rage. You should always pop a ring though when killing 1-2 enemies with dragon rage because it will take less life away. You only want to go about half way down the assault skill page, AFTER you finish what you need in the bloodlust skill page. Assault is generally worthless other than the armor bonus and the deep reserves ability. I've been taking horn lately because the fear can be good if getting overwhelmed by bads in a pug on bosses. Plus you can instantly crit feared enemies with that ability so its better with rampage.

4. Archer: Only really viable in threatening difficulty with a decent bow (150+dps). Good for picking off other ranged targets. I found them kind of boring to play and they don't need much explanation. Just don't get anything in the evasion tree because its pretty much worthless. Knockout powder might seem okay but with the amount of AoE that goes on its just pointless.

5. Elementalist: Probably my 2nd favorite class. Firestorm (meteor) is a great spell especially when you combine that with flashpoint and you can cast two of them back to back. Firewall is amazing in terms of defense in pug or team groups. I would say flashfire probably useless here as well as energy barrage. Basically you want to be using firestorm / wall of fire / immolate. Your 3rd skill is up to you between stonefist or barrier. After a while I found fire mine to be useless compared to stonefist or barrier. Stonefist with a cooldown of only 9 and instant-cast while also weakening enemies is very strong. Fire mine is just too slow and its really hard to get it off in multiplayer and because of the cooldown and how much mana it takes its just not as good as barrier or stonefist. I opted to roll with barrier instead, because if you combine that with guardian shield it takes a lot to bring you down, and it makes you not just a purely offensive character because with immolate/fire wall/firestorm its kind of overkill anyway and barrier is very good in pug groups. So my build is barrier/firestorm/fire wall/immolate.

6. Legionnaire: 2nd after assassin for being terrible. This class deals almost no damage, guard is useless. In threatening difficulty 1 hit almost takes the entire 100% guard bar. Taunting isn't very viable at all in multiplayer. Things generally die so fast anyway that this is just meaningless, also demon commander targets randomly so taunting him ain't gonna do much. I would take a disruption field barrier keeper any day over a legionnaire. They're just worthless, and during bosses enemies trickle in consistently so your taunt will be on cooldown and eventually you will find yourself completely useless. Templars can at least block the entire entrance for a time which is a lot better and they have group buffs which make legionnaire even more worthless.

7. Templar: Probably the best in terms of tanking and group-buffs but only really viable in a team. In a pug you can't really exploit the templars abilities. Basically they are a full support class and line in the sand is amazing during boss fights. This class really works well with a arcane warrior on the front-line especially during demon levels as the damage you can give an arcane warrior with horn and blessed blades is pretty good. If you want to play a tanky character, templar is probably the best bet in either pugs or team.

8, Necromancer:  bomb is amazing especially combined with an arcane warriors void ability that pulls enemies in but even in a pug without an arcane warrior walking bomb is still very strong. Spirit mark is decent single-target DPS however the problem is that the spirit you summon generally doesn't attack and generally doesn't follow you at all. If it can't find a target on its own it will just sit there which is disappointing. I found the permafrost tree to be really underwhelming. Blizzard really honestly is not that great of a skill compared to something like immolate which does like 400% weapon damage per second while blizzard only does up to 150 while it constantly drains your mana that you need for spirit mark and walking bomb. You could take ice armor and use blizzard but generally speaking its not that great. Walking bomb is the only way you're going to clear mobs decently but you can't do that if you don't have mana from blizzard. Ice mine is useless. Generally my build with necro is walking bomb/spirit mark / blizzard / winters grasp, because there isn't enough points for energy barrage and because energy barrage takes 50 mana it ain't that great to use with spirit mark or walking bomb anyway. Blizzard is okay, its just meh. Walking bomb and spirit mark are the only two things that make necro good, at that point I'd rather roll an elementalist.

9. Alchemist: Meh, generally as useless as assassin is.

10. Hunter: Meh. In my opinion archer is better. Hunter is like an underpowered archer but with poison and the poison abilities are entirely useless. The way I see it, you want to maximize how effective you are with ranged and archer does that better. Traps are generally meh.

11. Arcane warrior: I actually like arcane warrior probably after elementalist. They do some sick melee damage, nowhere near what the reaver puts out though but better than assassin. If you have a barrier caster in your group you can pretty much tank everything. Pull of the abyss is very strong, even in pubs. Basically what I try to do is pull of the abyss and then melee the enemies when they get close because the melee attack hits multiple targets and multiple targets means you get more barrier up from attacks even if you don't have a barrier cast on you, you can generate one from AoE attacks. Not a bad class at all but the main problem that I found with it is that if you cast pull of the abyss you generally get destroyed by ranged attackers before you can do anything so generally speaking its better to let somebody else do something first in a pub, then pull of the abyss and run in. Stonefist combined with pull of the abyss is some serious enemy damage degrading so also good support.

After its all said and done my favorite class is probably reaver which I use in routine and threatening followed by elementalist which is what I use in perilous, just because they just hit way too damn hard in perilous even for a reaver, followed by either necromancer or arcane warrior. Not sure what I like better, I just find blizzard is kinda crappy but walking bomb is very good just kind of boring to play with.


 



#2
Flytarget

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6. Legionnaire: 2nd after assassin for being terrible. This class deals almost no damage, guard is useless. In threatening difficulty 1 hit almost takes the entire 100% guard bar. Taunting isn't very viable at all in multiplayer. Things generally die so fast anyway that this is just meaningless, also demon commander targets randomly so taunting him ain't gonna do much. I would take a disruption field barrier keeper any day over a legionnaire. They're just worthless, and during bosses enemies trickle in consistently so your taunt will be on cooldown and eventually you will find yourself completely useless. Templars can at least block the entire entrance for a time which is a lot better and they have group buffs which make legionnaire even more worthless.


What in the world are you thinking? Seriously? This is so ridiculous I really don't know how to respond. This class has crazy survivability when played correctly. Taunts like warcry pulls aggro away from everyone else. He is a freaking tank! His main role is not to be the best DPS person. Just please do us a favor and don't give any more advice to new players. Good Grief!



#3
CottonKhandi

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Most of your critiques comes down to how you spec your character.

 

(1) Assassin - I specd into instant cooldown on stealth after a kill - any kill mind you - that frontal flip skill to get to the back of an enemy, twin fangs and death blow. Holy hell I could massacre an entire room without any of them knowing what hit them. I'm talking me one shotting that stupid ice mage on threatening mode with stealth and death blow. It was glorious.

 

(4) Archer - I consistenly get a sick amount of kill chains on these classes. I can pretty much one shot any normal mob with my abilities. Pesky enemy archer across the room, no problem - REKT! Demon Commander goes down in about 4-5 Full draw shots with Death Mark.

 

(7) Legionnaire - I've seen people play this class and never go down. When camping on room 5/5 on say Red Templars he can hold the door with zero issue. Just stand there like a bulwark.

 

(8) Necromancer - I absolutely love this class. My spec was Winter's Grasp, Blizzard, That fear one and Walking Bomb. I also specd into the Death Siphon so I can keep my Blizzard going for as many things are massacred in a room. So on wave 5/5 if camping a room, my Blizzard never goes the entire fight due to the deaths feeding my health and mana. Feed me your dead!

 

(9) Alchemist - I initially thought this after playing through once but then examined both trees and on my next run through am going to spec into poison and the assassin skills. It's going to be, wait for it.....LEGENDARY.

 

(10) Hunter - see #4

 

(11) Arcane Warrior - Highest killchain achieved with this class. After tank pulls aggro, chain lightning for full barrier and initial damage, vortex, Sprit Sword melee them all down for the win. Then walk away like the baddest mofo in Thedas.

 

I never play as melee characters in any game. I'm always a mage or rogue. I get the impression typically pick melee characters in RPGs just reading from your critiques of the mages and rogues. There's nothing wrong with that but I would suggest you not dismiss them so quickly. I'm not saying you're wrong about your experiences. Your experiences are yours, however try out different combination of specs and see how the class can work for your play style.



#4
Cirvante

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6. Legionnaire: 2nd after assassin for being terrible. This class deals almost no damage, guard is useless. In threatening difficulty 1 hit almost takes the entire 100% guard bar. Taunting isn't very viable at all in multiplayer. Things generally die so fast anyway that this is just meaningless, also demon commander targets randomly so taunting him ain't gonna do much. I would take a disruption field barrier keeper any day over a legionnaire. They're just worthless, and during bosses enemies trickle in consistently so your taunt will be on cooldown and eventually you will find yourself completely useless. Templars can at least block the entire entrance for a time which is a lot better and they have group buffs which make legionnaire even more worthless.

 

uwotm8?

 

Did you just call the best tank in the game terrible? With War Cry and Counter Strike he has two area taunts and several ways to generate guard and survive.



#5
Shinnyshin

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Wait.  Isn't the Legionnaire considered one of the best classes in the game hands down?  It and Elementalist probably tie for the "lolwut that's so broken" award.

 

Edit: Also your AW needs more Fade Cloak and your Reaver needs less Ring of Pain.  And probably shouldn't spec Spirit Mark on Necro.  Come to think of it, I probably disagree on most of these builds.



#6
Myala

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I appreciate the effort it took to type all of this but respectfully disagree with almost everything you said. Even the title of the tread seems to disagree with the content of your post.
  • cjzeddy aime ceci

#7
Broganisity

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Like everyone so far, I respectfully disagree with most all of these. I shall return after I've written up my counter argument and thoughts on all the classes I've played (off to work and all that :U ).

On the list:

 

1) Legionnaire (Vehemently disagree)

2) Archer (Disagree)

3) Necromancer (Both?)

4) Katari (This pleases me...except you didn't even mention Katari.)
5) Reaver (Semi-Agree)

6) Templar (Disagree)

7) Alchemist (Vehemently disagree)
8) Keeper (Agree)

9) Mabari (*Barks Excitedly*)



#8
xROLLxTIDEx

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uwotm8?

 

Did you just call the best tank in the game terrible? With War Cry and Counter Strike he has two area taunts and several ways to generate guard and survive.

 

He did.  And next he will probably tell you that Pull of the Abyss is the worst skill in the game.

 

Legionnaire is hands down the best tank in the game, followed closely by the Arcane Warrior.   Pay attention to how many people who run Perilous do so with at least 1 or the other in their party.



#9
Cryos_Feron

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I've tried all the classes so far and this is just my thoughts on them in no specific order.

1. Assassin: Useless compared to Reaver and in my opinion the worst class in the game. This characters cooldown abilities do less damage than the reavers dragon age ability and that is with my assassin using two 270 dps daggers, one of them being purple quality lol. They go down super fast and don't do much damage. I'd avoid it.
 

really thanks for your efforts!!!

 

But here I completely disagree

 

The Assassin was the most fun class I've ever played.

 

You need to build him right, so that he can one-hit kill 75% of the enemies and then IMMEDIATELY goes into stealth again

(for that you have to take the right passive skill).

 

During the cooldown you can use Flank Attack with Evo 2 which also causes you to go DIRECTLY into stealth again.

Who should stop you? the poor boys keep falling one after another and don't even know what happened to them.



#10
horangi88

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OP, I can't tell if you are trolling, but you just gave the worst advice ever.

 

Legionnaire is one of the best classes in the game and is very newb friendly. You hardly take health damage, let alone go down in a match. Hero of many a Round 5.

 

Assassin is basically a Reaver with damage avoidance (continuous stealth) instead of heath regen (Rampage, when it's not bugged). Both put out a massive amount of damage. Reaver has the edge because of War Horn (CC and auto-crits), but the Assassin can one shot everything except the bosses with Poisoned Weapons and gets to stay in stealth 99% of the time. Win.

 

Alchemist has so many different builds that are good that I don't even know what to say.

 

Templar and Katari would get my vote as the worst classes on Threatening and above.



#11
Sir Jessku

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Based on this thread every class is OP. This game seriously needs a nerf. Isn't there at least 1 underpowered class??

#12
alhamel94

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so is it just me or is assassin pretty bad offhost, whenever i host i can get immediately back in stealth but when offhost, it takes a second to get back into stealth and by the time it comes back archers have lined me up and take me right back out of it



#13
horangi88

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so is it just me or is assassin pretty bad offhost, whenever i host i can get immediately back in stealth but when offhost, it takes a second to get back into stealth and by the time it comes back archers have lined me up and take me right back out of it

What platform are you on? I haven't noticed this on the XBOX. Insta-stealth all the way.



#14
IamTheAttack

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Wtf did i just read? Assassin and legio worst char in game?

Legio best tank,

Sure assassin need some good build and has more skill cap than an archer but cmon dude. Alchi is the same way.

Hunter is good with good skills and way more fun to play than archer, it's more a close combat archer.

 

It's not because u had bad time with those class or u saw people playing them badly that u have to call them trash lel. But i have to agree that there are not particulary noob friendly :)

 

I almost disagree with all the builds u proposed lel²



#15
Cryos_Feron

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after reading some more of his character tipps:

 

It really seems that the Threadstarter made a big effort, and I am thankful for that, 

 

but his advice should be (let's say diplomatically:) taken carefully.

There is at least the chance that one will think the complete opposite.



#16
gay_wardens

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I've tried all the classes so far and this is just my thoughts on them in no specific order.

1. Assassin: Useless compared to Reaver and in my opinion the worst class in the game. This characters cooldown abilities do less damage than the reavers dragon age ability and that is with my assassin using two 270 dps daggers, one of them being purple quality lol. They go down super fast and don't do much damage. I'd avoid it.

 

4. Archer: Only really viable in threatening difficulty with a decent bow (150+dps). Good for picking off other ranged targets. I found them kind of boring to play and they don't need much explanation. Just don't get anything in the evasion tree because its pretty much worthless. Knockout powder might seem okay but with the amount of AoE that goes on its just pointless.

 

9. Alchemist: Meh, generally as useless as assassin is.

10. Hunter: Meh. In my opinion archer is better. Hunter is like an underpowered archer but with poison and the poison abilities are entirely useless. The way I see it, you want to maximize how effective you are with ranged and archer does that better. Traps are generally meh.

 

0/10

 

Stealth rogues are the only class that can flank the enemy without being seen, eliminate all the enemy snipers in quick succession, immediately proceed to stab/shoot whoever the warrior is fighting in the back until they're dead, enter stealth again and revive block headed party members like you, all without taking any damage.

 

You have no idea how idiotic you sound saying all the rogues in the game are useless. Bud, have you even looked at their skill trees? They give buffs to the entire party's stats.

 

I'm not even going to comment on how ridiculous your statement is about the Legionnaire. I'm surprised you didn't bash the Keeper while you're at it. So basically, in your absolutely genius opinion, classes that don't mindlessly run around constantly swinging their weapons are bad. You need to realize that in most cases you'd be dead without backup from at least one of each class, and even if you pull off a fight with 4 reavers you'll still have a harder time than you would with a mage and a rogue.



#17
TheShadyEngineer

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1. Assassin: Useless compared to Reaver and in my opinion the worst class in the game. This characters cooldown abilities do less damage than the reavers dragon age ability and that is with my assassin using two 270 dps daggers, one of them being purple quality lol. They go down super fast and don't do much damage. I'd avoid it.
 

 

:blink:

 

 

6. Legionnaire: 2nd after assassin for being terrible. This class deals almost no damage, guard is useless. In threatening difficulty 1 hit almost takes the entire 100% guard bar. Taunting isn't very viable at all in multiplayer. Things generally die so fast anyway that this is just meaningless, also demon commander targets randomly so taunting him ain't gonna do much. I would take a disruption field barrier keeper any day over a legionnaire. They're just worthless, and during bosses enemies trickle in consistently so your taunt will be on cooldown and eventually you will find yourself completely useless. Templars can at least block the entire entrance for a time which is a lot better and they have group buffs which make legionnaire even more worthless.
 

<_<

 

This is a troll thread, isn't it? The only ones I semi agree with are the Necro and the Reaver. And even at that I think you're overhyping what she the reaver can do without tank/barrier support.



#18
golyoscsapagy

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This is a troll thread, isn't it? The only ones I semi agree with are the Necro and the Reaver. And even at that I think you're overhyping what she can do without tank/barrier support.

Necro is fine alone, reaver does need babysitting (or rather someone to pick up aggro) to work well though. But he is a dps anyway, and he does that perfectly - if you have a tank not having a reaver is a disservice to the party.



#19
TheShadyEngineer

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Necro is fine alone, reaver does need babysitting (or rather someone to pick up aggro) to work well though. But he is a dps anyway, and he does that perfectly - if you have a tank not having a reaver is a disservice to the party.

I was specifically talking about the reaver in that second line, should've made it clearer I guess.



#20
golyoscsapagy

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I was specifically talking about the reaver in that second line, should've made it clearer I guess.

Oh, sorry. Yeah, reaver (just like archers, assassins and every dps class out there) needs someone to pick up initial aggro. That's not much of a downside though considering what she brings to the table.



#21
wKmike

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I stopped reading after you said the assassin was the worst. I can solo perilious with it, taking out everything in one hit without ever being noticed.  (Two unique level 23 daggers helps with that a lot)

I even killed the venatori commander in one Hidden blade toss. Instant kill. (on threatening)

I'm really hoping this is a troll thread



#22
Cryos_Feron

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I stopped reading after you said the assassin was the worst. I can solo perilious with it, taking out everything in one hit without ever being noticed. (Two unique level 23 daggers helps with that a lot)

I even killed the venatori commander in one Hidden blade toss. Instant kill. (on threatening)

I'm really hoping this is a troll thread


solo??

what do you do against things that cannot be one hit killed... like.... the demon commander?

but I love the assassin, too

#23
TheThirdRace

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I stopped reading after you said the assassin was the worst. I can solo perilious with it, taking out everything in one hit without ever being noticed.  (Two unique level 23 daggers helps with that a lot)

I even killed the venatori commander in one Hidden blade toss. Instant kill. (on threatening)

I'm really hoping this is a troll thread

 

Solo isn't a good test as enemies scales (damage + HP) with the number of teammates you have. Perilous isn't half as hard as it could be when soloing.



#24
Torkelight

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Bandwagon jump: Legionnaire the least usefull character in the game? If build right I would say it is probably the most useful, and I'd have him in my team over any Warrior-class. That is if you build him right. I mean, I met a Legionnaire in a PUB-game on threatening who never even got any guard. Needless to say he died many times over and was completely useless. Unfortunatly in PUB games no one gives it a moment to press the button "V" and proceed to kick People who do more harm than good.



#25
Anzer

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Should I add my voice to this discussion? I think everyone else has already mentioned the various, err, oversights that Shelled had in his post...I suppose I'll just say that my experiences have been somewhat different than the OPs has.