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What part of the game you would have done differently?


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#1
JCAP

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There's so much negativity in this forum... It gets annoying. Seriously, anywhere else, everyone praises DA: I, here, it seems like everyone hates it  <_<

 

So, let's post here what we would have done differently, please respect these conditions:

Valid responses:

- "I would have focused more on the main quests";

- "I would have made this more tactical oriented";

- Be realistic.

 

Invalid responses:

- "Fix the bugs before release" (this is kinda obvious, ideally everyone would do this);

- "Make the game better" (better how? Give clear responses).

 



#2
ME_Fan

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Storage Chest. That is actually the only legitimate gripe I have with the game so far...


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#3
exboomer

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I would of made it possible to romance Leliana even though in my games she had dated the Hero of Ferelden who seems to have disappeared.


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#4
The Loyal Nub

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I think it's not really clear to a lot of people that they should not grind it out in the Hinterlands. People complain because of the massive amount of filler quests here not realizing you're not meant to do them all right up front.

 

However the game doesn't prompt you to leave very well. There is a message "Go to Val Royeaux" at the top right from level 4 that pops up but you might not notice it. A good idea would have been for companions to prompt this action as you run around the Hinterlands with an occasional "we have pressing business in Val Royeaux!" Just little plot prompts like that would be nice and probably throughout the game.

 

Storage chests would be useful because we do pick up higher level equipment from time to time and I'd rather not "destroy" or sell that to free up space.

 

I would have made more chars romanceable. Leliana has got a mention already. Heck I got a prompt to flirt with Scout Harding last night so if that is an option why not Leliana??


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#5
SomeoneStoleMyName

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Spoiler



#6
FKA_Servo

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Storage Chest. CC with varied lighting, face codes, or at the very least coordinates on the grids. It makes it next to impossible to recreate your character for subsequent playthroughs, or share your character with others.

 

It's a pretty wonderful CC in terms of what it can do, but in terms of usability it might be the worst one yet.


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#7
Dreamer

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I would have included the advertised keep/stronghold customization features. Given that the game seems to favor customization, I also would have made sure players could customize their casual look at Skyhold, providing several options--including armor.


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#8
Big Metal Unit

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Storage Chest

 

Valuables tab only for vendor-trash, nothing else (so no worries over using the Sell All button)

Customizable Skyhold outfit, whether in design or just color options

Radar points to the item you pinged or give some other indicator as to direction


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#9
The Night Haunter

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I would have cut the size of each zone by 1/2 and used the resulting resources to make Quality over quantity. Would have also gotten 100% rid of that ridiculous 'leave able' conversation mode. I would have also preferred the Main Quest actually take us to each zone and be more involved with each zone to make it feel more like we had a reason to go there and we accomplished something.


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#10
tostru

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Power is too easy to acquire. Either make it rarer or double the cost of unlocking progression.
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#11
Taleroth

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Haven would have been half as long. Best way to accomplish would be to move all post-Val Royeaux companions to after Skyhold. And don't unlock anything other than Hinterlands yet.

 

The journey to Skyhold would have been a gameplay segment of about that length. Leaving actually getting to Skyhold at around the same place. This would have required a new area to represent the journey, but could have been the place for Blackwall and Iron Bull's introductions.


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#12
Maeshone

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Honestly? The ending mission. After missions like In Your Heart Shall Burn, Here Lies The Abyss and Wicked Hearts, Wicked Eyes, the final mission just feels lacklustre. Especially as I know Bioware can do better, like with the Suicide Mission in ME2 which is still one my favourite final missions ever (I know, I know, different teams, but still, the DA team obviously know how to make kickass missions as proven by the earlier parts of the game)

 

No gripes anywhere else really.


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#13
Maverick827

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1. Less total side quests, more meaningful side quests.

2. Less respawns/more intelligent respawns.

3. 100% upgrade-based item system. Items still have inate stats. I should be able to gut 100% of the stats from the new axe I just got and put them into the sword I started the game with, if I wanted to.
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#14
Greetsme

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I would have had them keep their word and gave us a game that went back to their roots.  I think that says it all.



#15
wicked cool

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If i had input into game
-cut the fetch quests in hinterlands by 1/4
-more caves/mini dungeons and houses with enemies
-a greater variety of enemies(3 spawn over and over)
-crafting tutorial
-more cues to get back to war table
-more lite romances/one nighters
-more robes clothing etc
-more ai/banterpersonailty from low level enemies (see skyrim)
-ways to tell if you need to take certain loot
-healing and all spells from previous games
-more crafting areas and potion refiling
-bring back the dog
-better idea where you stand in friendships/relations
-face sculptor/barber
-mounts attack and options not lost while on mount (banter, loot etc)
-more connections to my past and if in conversation (cass for example) i tell them i had family then add to keep
-more non combat abilities- stealth, hunting,
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#16
Prideaux

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the whole UI. Every part of it. Give it to someone who understands creative design. It is terrible.

 

  • TOO MANY CAPS EVERYWHERE
  • Massive fonts and elements everywhere
  • sub menus, upon sub menus. Cant we just have a few windows with more information. Please dont give me but consoles need things big, there are many many games that have way better and small writing and UI's
  • Looks like a beta placeholder. Especially Lore windows. A black box with white edging and CAPS EVERYWHERE. Could have at least made them parchment or something fitting with the theme of the game.
  • the lack of tactics in the tactics windows
  • the lack of avaible spells and their uses in tactics (ie no cueing)
  • no weapon switching
  • no save feature in the character create screen
  • the fact that in UI screens you always have to scroll down to see a full list. The worse being Inquistor Points screen, you have four flags on the left but whenever you open the window you always have to scroll down to see all four? Why? cant you just make all four slightly smaller and always have them on the screen. Once again even for consolves they dont need to be THAT huge. (and its not like you need to see whats behind them.

thats just off the top of my head.

 

Great game, the UI however looks unfinished and ghastly.



#17
Sith Grey Warden

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I'd cut down the HP on some of the bosses. I spent 40 minutes chipping away at a dragon before it killed my party. I had gotten it down to 1/3 of its health. One fight should not take 60 minutes. I realize dragon fights are epic encounters, but it just gets repetitive after a while. This goes for giants, too. Their offensive arsenal isn't that extensive, but they take a good while to kill because they just have too much HP.

 

EDIT: I beat the dragon on my second try. It went much faster with a staff it was weak to instead of one it resisted. It was still a bit too long, though.


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#18
SomeUsername

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Add more than 8 skill slots for pc user. 16 the LEAST. Remove half of sidequests or at least make them more interesting with more cutscenes. The only quests that do have cutscenes are the main quests and Inner circle ones. For next playthrough I would focus on them but then again I have to farm power and influence so I need to get on these sidequests again. This is a story based game, let us follow the story and not the MMO driven part of the game. Also more origin options for the races. They don't have to be a big thing, can be as big as saying where you are from in a dialogue option. Storage chest is an obvious one. More tactics, behaviors, and a working tactical camera that doesn't zoom in if under a tree. I enjoyed the crafting but seriously, not a lot of armor pieces. They all have almost the same look but with small different changes. As for the heavy armor, I don't see anything "heavy" in most of them. The best end game armor that I know of, looks like what a "medium" armor would look in a regular rpg. Its not bad looking, but I wanted to see more heavy metal in there that shows that my Warrior is working on the front like. Most of these are minor issues but I would have focused on the story and the worthless sidequests, and trying to find a balance between the time spent in each.



#19
Swordfishtrombone

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Storage Chest

 

Valuables tab only for vendor-trash, nothing else (so no worries over using the Sell All button)

Customizable Skyhold outfit, whether in design or just color options

Radar points to the item you pinged or give some other indicator as to direction

 

This. Plus the following:

- Companion tactics like in the earlier games in the series. Perhaps, if it was judged that the tactics done the old way were too confusing for most players, have the tactics as they are now, but add an "advanced settings" button, under which you could take control of deciding the tactics for the companion in detail. I'd have expanded the tactics options from the earlier games, at the very least to include options provided by some good mods in those games.

 

- I would have made the tactics mode essentially play like DA:O or DA2. No two-buttons-down-scrolling or too close zooms.

 

- I would not have restricted characters to only 8 skill slots. I'd have kept an expandable quick bar like in the earlier games.



#20
Dutch

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1. Less total side quests, more meaningful side quests.

2. Less respawns/more intelligent respawns.

3. 100% upgrade-based item system. Items still have inate stats. I should be able to gut 100% of the stats from the new axe I just got and put them into the sword I started the game with, if I wanted to.


Some of the side quests were interesting. Like the one in the emerald grave where that chick falls off a cliff picking a flower/herb.

#21
Veruin

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This. Plus the following:

- Companion tactics like in the earlier games in the series. Perhaps, if it was judged that the tactics done the old way were too confusing for most players, 

 

Which is a bullshit excuse considering the game would also automatically create a tactic list if you wanted.

 

OT, I would do:

 

-A proper PC UI.

-Remove the 8 ability cap.  The idea that it's 'tactical' is frivolous. 

-Enable weaponswitching.

-Enable the CC to show your character in different lighting.  (FFXIV comes to mind)

-Completely rework the inventory/equip screen. I can't believe there aren't more complaints about it.

-Enemies can now do FF to each other.

-Document game mechanics.  What the hell does chilled do?  Is it just another word for slow?  How does this buff/debuff work? How much time do I have left on this ability?  I should not have to experiment just to find out the basics.

-Tooltips.

-More hairs.



#22
Farangbaa

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Spoiler

Oh c' mon. Just how many games have you played that allowed you to destroy the world?

#23
CronoDragoon

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I would have made the main quest for the optional zones more prominent and featuring actual cutscenes and dialogue wheels. The Crestwood sidequest is really really good, and functions as the perfect example of all of Inquisition's mechanics at play. You unlock the zone with Power, then go around helping Crestwood get back to normal, but then as you continue a mystery emerges. You drain the dam which reveals another part of the map along with a few more side quests, leading to a dungeon and then back to Crestwood which reveals the mystery, leading to a judgment back at Skyhold which serves as a capper for the story. Some other zones such as the Emprise do this, but it's easy to miss because of how in-the-background the stories are told (mostly through codex entries). Other zones do a poor job of giving you an interesting reason to complete the zone besides getting Power and Influence, such as the Exalted Plains. That's a shame because there's a Dalish clan and Gaspard's troops in the area; it seems like the perfect opportunity to flesh out the Civil War more explicitly and build up story momentum before attending the climactic Ball mission.

 

The tactical nature of the combat is absolutely fine: the real issue is that the AI Tactics system is not robust enough to support all the interesting systems the combat has put into place. The tactics system is the one thing in this game that I believe objectively represents a Bad Thing compared to DAO and DA2. The best you can say about it is that you don't notice when it's not bad, but usually it IS bad, especially with things like companions not reviving others in Tactical Cam mode or the "group" hold in the Radial not working. Dragon Age was the last real-time battle system that utilized impressive companion AI. Now there's none.

 

Those are the only two things I'd change about this magnificent game.



#24
Farangbaa

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-Document game mechanics.  What the hell does chilled do?  Is it just another word for slow?  How does this buff/debuff work? How much time do I have left on this ability?  I should not have to experiment just to find out the basics.


Haven't checked, but isn't this in the game manual? It's in your files somewhere.

#25
Grace1957

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Storage

The old way to do tactics

My mabari


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