Aller au contenu

Photo

What part of the game you would have done differently?


  • Veuillez vous connecter pour répondre
93 réponses à ce sujet

#51
Luk3ling

Luk3ling
  • Members
  • 38 messages

I'd cut down the HP on some of the bosses. I spent 40 minutes chipping away at a dragon before it killed my party. I had gotten it down to 1/3 of its health. One fight should not take 60 minutes. I realize dragon fights are epic encounters, but it just gets repetitive after a while. This goes for giants, too. Their offensive arsenal isn't that extensive, but they take a good while to kill because they just have too much HP.

 

EDIT: I beat the dragon on my second try. It went much faster with a staff it was weak to instead of one it resisted. It was still a bit too long, though.

I'm on the opposite side of the field. Dragon die far too quickly most of the time, I specifically DO want my Dragon battles to take 60+ minutes. I want to have my ass kicked repeatedly.

 

This leads to why I took on the Abyssal High Dragon 1v1 with my Sword and Board warrior. That was a blast.



#52
3PointDecoupage

3PointDecoupage
  • Members
  • 47 messages

I want the advisors to be playable characters or at least give the jobs to existing party members. I feel like its not even worth my time getting to know these people or follow their stories when they won't even join me. 

 

Also:

~Make Cullen a male romance option. Just my own preference.

~More Story quests

~Bring back tactics system

~Bring back Varric's Rhyming Quintet and Bianca's song moves.

 

~Make the mages "better" I just think they were better in the older games. For example, i didn't like how common spells like Walking Bomb and Stone fist got demoted to being a specialty class. 

 

~Utilized the Mage-Templar war more. They spent all of Dragon Age 2, and a novel setting it up, and it feels like they completely forget about it after you recruit one or the other.



#53
brzoz

brzoz
  • Members
  • 89 messages

such thread already exists



#54
JWvonGoethe

JWvonGoethe
  • Members
  • 916 messages

I would have made sure every dialogue interaction featured at least one instance of the tone wheel and I would have added the dialogue option to say no in all side-quests.

 

Too many of the side-quest dialogues featured only an investigate option and a goodbye option. I would happily have drastically cut the overall number of conversations if it had meant every conversation was more meaningful. I would have been happier if every side-quest dialogue interaction had taken the form of: NPC line>Tone wheel>NPC line>agree to help/refuse to help, even if it had meant no investigate option (and even if both NPC lines were identical no matter what the Inquisitor said).

 

That is really about the only significant criticism that I have about the design of the game, though. Although I wouldn't mind seeing the numbers behind how combat works.



#55
zarkis61

zarkis61
  • Members
  • 8 messages

Too many MMO game mechanics that have no place in a  story based single player game like boring filler quests and stupid instant respawning. I wish they would have made more multi step sidequests like the one in Crestwood. Quests that actually fit to your role as head of the inquisition and only guy who can close rifts. Hunting for ram meat is something my scouts should do.


  • Hobbes, Icy Magebane et Bioware-Critic aiment ceci

#56
modernfan

modernfan
  • Members
  • 131 messages

Different means of scanning for loot than pressing in the L stick ad nauseam.  I have arthritis in my hands, so OWIE.  There should be a less manually taxing way to collect loot for those of us with physical issues.

 

Less navigational ambiguity on the maps & fewer path obstructions.  It's maddening to spend so much time just trying to get from point A to point B only to have to turn back & start over.  I hate feeling I've accomplished nothing in an evening gaming session after work because most of that time was wasted dealing with frustrating navigation issues.  Just let me go where I want to go - I don't have unlimited time to screw around with this!  Let me climb the rocks & get to the other side so I can really enjoy the time I do have to play instead of limiting my exploration so much.  If the path forward isn't obvious, then the terrain should be more forgiving & open so as not to frustrate the player.  It's so irritating to try without success to scale a rock, look up & see my party already up there taunting me - "hey, we did it - why can't you?"  Grrrr...

 

Storage chest, obviously.  'Nuff said.

 

Access to the best gear & schematics earlier on so I can use them for the majority of the game & keep my hands from aching due to the manual demands for successful combat.  It's so circular - I need better weapons to kill the dragons, but I can't craft better weapons because I need to kill the dragons for the raw materials to craft the better weapons.  I'm at level 20 now & playing on casual mode - I shouldn't have to struggle so hard at this point in the game with 130+ hours in.  I miss God mode.  :-(

 

Edited to add:  Okay, I was at a really frustrating point when I wrote this post, so I apologize for the over-the-top negativity.  I actually ADORE Inquisition & overall, enjoy playing it a great deal.  Change isn't easy & some of us adapt to it more nimbly than others.  I clearly have some work to do.


Modifié par modernfan, 08 décembre 2014 - 05:49 .

  • Bioware-Critic aime ceci

#57
what

what
  • Members
  • 154 messages
I would have more companion quests, like in Dragon Age 2. I didn't mind that they were shorter, it just would have been better if we had like 2 quests for companions. I suppose that would have taken more time, and DA2 had less companions, but one small quest didn't feel like enough.

Also it would have been nice to have a few more cutscenes in Skyhold between companions, like Dorian/Cullen's chess game and the Wicked Grace scene.

#58
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages
My wish list is pretty much all combat related, since that's where the game falls down most for me.
- Restore Tactical Cam to what it was in Origins
- Restore Tactics and Behaviours to what they were in Origins
- Click to move-to-point
- Click to auto-attack
- Click to loot
- Allow manual stat assignment on levelling
- Remove weapon and armour class and race restrictions
- Redo character animations with full mocap
  • Eelectrica, Lilacs et Bioware-Critic aiment ceci

#59
Wulfram

Wulfram
  • Members
  • 18 948 messages

People have mostly said what I would've

 

More Main Plot, less side quest

If-Then Tactics

Auto-Attack

 

A crafting system that offered more control over appearance, rather than effectively sticking you with whatever is good enough quality

Loot that was competitive with crafted items.


  • Icy Magebane aime ceci

#60
Ieldra

Ieldra
  • Members
  • 25 178 messages

Trying to make a somewhat resource-neutral suggestion:

 

I would have removed the Hissing Wastes and the Exalted Plains in favor of one more main plot mission between "Here Lies the Abyss/Wicked Minds and Wicked Hearts" and "What Pride has wrought". Those maps, while beautiful, don't really add all that much to the world and have the weakest content. Then I would have added those maps back to the world in a DLC with more fleshed-out content.


  • TXAstarte aime ceci

#61
Sidney

Sidney
  • Members
  • 5 032 messages

More of a big picture set of things:

 

The Skrymification didnt work for me. I have found it but it took me far, far longer to connect to the story here than in any other Bioware game. The game has bloated to > 100 hours of play but an awful lot of that wasn't all that impressive play. There is a much better 40 hour game buried admist this 100 hour game.

 

A lot of that bloat was the Hinterlands. That is a bad region and it is a REALLY bad first region. Why you would push people into there to flounder about instead of a smaller area and then driving them to the story quest and the additional companions I don't know.

 

More "open world" issues around the side quests. These feel a lot more "side" to me. Other Bioware games had sidequests and while some of them were real sides (delivering letters, saving refugees) most of them were sorta "one the way" to other things. Yes I am trying to find Ruck or letters to prove nobility or reassemble corpses but all of those are subsumed in the larger "finding branka" effort. The sides in DAI even the good ones like the main quest in Crestwood feel a lot more disconnected to the main story and the only tie in many cases is influence points.

 

I was looking for them to more effectively graft the exploration and weed/rock picking people asked for to their usual game.


  • Hobbes et Icy Magebane aiment ceci

#62
MullyMagic

MullyMagic
  • Members
  • 14 messages

The only change I would have made would be to either have really great AI form the start with the basic changes we can make now or to have the AI as it is and give us the many great AI options to tinker with from say DA2.



#63
JaneF

JaneF
  • Members
  • 74 messages

Having a more indepth tactics system,

 

Allowing us to self heal if we have a mage/spellcaster, as am finding healing quite annoying and a chore on hard difficulty. 



#64
Kendaric Varkellen

Kendaric Varkellen
  • Members
  • 347 messages

Hm, what would I have done differently...?

 

General:

 

A storage chest added to Skyhold (Haven and Skyhold preferably, but in case of Haven I can live without it).

 

Helmet toggle being enabled for each character individually. Some characters look actually good/better with helmets/hats.

 

Crafting:

 

Craftable Skyhold outfits

 

Salvaging of items for resources as well reverse-engineering items for schematics

 

Dyes to allow you to avoid the less desirable colorschemes

 

World/exploration:

 

A far more interactive world. At present it feels really static, you can notice that especially in the Hinterlands when you free Crossroads and the villagers don't respond to the mages & templars fighting there. Being able to sit in chairs in taverns or on your throne would also have been nice.

 

Exposure to dangerous stuff like red lyrium should have an effect on your character & party members unless you take precautions (-> war table operation?)

 

Somewhat fewer side quests in favor of more elaborate ones. The current fetch quests are ok as fillers, but there are too many of them and some don't really seem to fit. Again, this is most noticable in the Hinterlands.

 

Giving Skyhold upgrades an actual purpose (I assume that was meant to be the case but got cut for whatever reason).

 

Combat:

 

Fewer VFX in combat, especially for non-mages. Sometimes it's too hard to see what's going on and do we seriously need our rogues to glow purple?

 

Weapon swapping in combat

 

Companion tactics with greater complexity like in previous games

 

Auto attack option outside the tactical camera

 

Skills:

 

Fewer restrictions by keeping weapon skills mostly separate from classes & more combat style choices (single one-handed weapon, dual wield option for warriors).

 

Return of actual non-combat skills that require skill points rather than Inquisition perks, etc. Let me choose whether I want my character to be a beast in combat or trade some combat ability for additional options in other areas.


  • TXAstarte aime ceci

#65
Proposition_Joe

Proposition_Joe
  • Members
  • 175 messages

Interesting although i dont agree with the negativity , i think most people here seem to love this game.

What could have done differently?

For me the story in a RPG is the most important so they could have made alot bigger effort in that departmant

IMO they should have cut out 30% of the grinding meaningless sidequests.

They should have fleshed out the romances much more

Made it alittle darker overall, alittle more emotional but that ties to the story.

 

If they had placed the energy on that then they would have had a good game in my book, all other things are secondary to me customization,inventory, combat mechanics. I know most people settle for a good combat mechanic and something to hit and thats ok also.



#66
ChrisTheInquisitor

ChrisTheInquisitor
  • Members
  • 57 messages

I would have:

-changed the dialogue camera to that of the previous game. Cinematic like in Mass Effect.

-Added a NG+ for people who don't want to do the side content which happens to have no replayable factor in it

-Main quests should be more lengthy than the side content.



#67
wrdnshprd

wrdnshprd
  • Members
  • 624 messages

yeah.. im gonna need you guys to allow us to wear something other than pajamas in skyhold..  that be great.  thx.



#68
RedLens37

RedLens37
  • Members
  • 397 messages

I miss the more advanced tactics options. I'm not too surprised they're gone, and I wonder if (aside from the choir here on the forums) the average gamer made much use of them in the previous games. I enjoy the action mode for battles, but I find myself using the tactical view most of the time because my squad ends up dead if I just let them do their thing.



#69
Dusk Wolf

Dusk Wolf
  • Members
  • 69 messages

I would have added day and night cycles as time passes in the game w/ dynamic weather such as rain and snow, depending on the area, and a storage chest. Other than that I can't think of anything else currently but haven't finished it yet.



#70
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

Playing Inquisition as a mage and as someone who loved Origins as a hole…
(As an example…. I enjoy many games, not just classical RPG’s!)


I would change a lot. I expected something very differently from Inquisition.

Now I have played ME3 extensively and love that game. I don’t mind a well produced action approach. That being said, Inquisition is NOT giving me an action approach on top of a (classical) RPG. They have very much crippled the RPG elements! Which makes me very sad and made me stop playing this game.

So, … I would have done differently:

 

Blue and red is for quick reading!

 

The open world. It is very beautiful and fun. But  it is too much and takes away from the  main story - one of the great strength of any Bioware game. That just does not get any support from me - as a fan. I would estimate that the bulk of the development time went into the open world!

The skills. The skill trees are too few and the selection they offer is too narrow. I expected something like the range of skill types as Origins had it. The selection range as it stands now, contains: Fire, Ice, Lightning, (what is this a mobile game or what?!) and Spirit magic which is nothing other than a different form of healing magic (With the difference that you use it upfront instead of after the damage has been done). The only thing - Healing magic - which they wanted to exclude is now accessible for every mage right from the beginning. They could have done a true support magic skill tree instead. WHATEVER ...

The specializations. Since we only get ONE They are far too small! Four skills is a JOKE! I would have expected 8 skills before the game came out. Now that I have seen how incredibly EMPTY the skill department is for every mage in my group - which also means every mage will get the same f*ucking skills - I cannot even laugh about the fact that the specializations only get so few skills. They also should have a much bigger impact on my mage and the party members considering we get only one! It is a joke - but I cannot laugh about it.

The tactical cam. The camera does make tactics impossible and sucks the living hell out of all the fun the combat has to offer! I hate that thing! The combat has to work and function fluidly and effortlessly. The tactical cam does not work! It irritates the hell out of me and it is a pain to use.

Quick selection of skills / combat controls. For you guys on PC this would be the quick-slots aka your hotkeys and alike (everything you are normally thinking of when it comes to tactical combat and it’s controls…). As I play on console this would concern the radial menu. Every command I normally access via the radial menu is GONE! This makes the former tactical combat and the former R-P-G series DA into something like a „God-of-War-game“. Well I don’t know about you guys but I did not sign up for "God-of-War" here. WTF? Everything is GONE! This is no RPG any longer - to me anyways …


So, yeah … Everything concerning reduced complexity and everything that took too much development time away from the formally juice RPG parts and the story or in other words - from Biowares strength, I would have done differently. I could have done with a smaller open world if that would have meant that Bioware sticks to it’s guns and focuses on their strength a little bit more! I believe whole-heartedly that Bioware is reading many of the postings in this forum and that they exactly know what we enjoy. They don’t need to think about it - they knew it all along! I just don’t understand Bioware anymore … Sales numbers will maybe bring them to their senses. I want this company to be healthy and producing.

Just not "God-of-War-type" of games!


  • TXAstarte aime ceci

#71
theluc76

theluc76
  • Members
  • 242 messages

Id redo the whole thing to make it a actual RPG not a offline MMO grind fest


  • Bioware-Critic aime ceci

#72
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Flipping combat, expletive Bioware.

I would have kept the freaking tactics, which are in the game literally right now being used by enemy AI.

I would have kept the non-twitch controls, which are in the game literally right now being used by the AI.

 

Also attributes. Also tactical cam, and click-to-move/WASD to move. Expletive, Bioware.

 

Plenty of small other things like storage, fixing that abominable PC UI (designed for use with a television ten feet away), but I could deal with them. The combat is in dire need of fixing.



#73
Natureguy85

Natureguy85
  • Members
  • 3 228 messages

I would have it return to the tactical focus of combat and try for a medium between the grit of Origins combat style and the flash of DA:2.

Enemies shouldn't respawn when you are near, but I wouldn't mind seeing roaming bands of enemies that might find you.

 

The open world. It is very beautiful and fun. But  it is too much and takes away from the  main story - one of the great strength of any Bioware game.

 

Except for Mass Effect 2, Dragon Age 2, and Mass Effect 3. People need to stop giving Bioware automatic credit as a great story teller based on their older games when their recent history has been so poor.



#74
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

I would have it return to the tactical focus of combat and try for a medium between the grit of Origins combat style and the flash of DA:2.

Enemies shouldn't respawn when you are near, but I wouldn't mind seeing roaming bands of enemies that might find you.

 

 

Except for Mass Effect 2, Dragon Age 2, and Mass Effect 3. People need to stop giving Bioware automatic credit as a great story teller based on their older games when their recent history has been so poor.

Man ... read my post AGAIN ... would you please?     (Maybe even from top to bottom...)

 

What you tell me here is EXACTLY my point. They should have focused on their strength instead of building "Skyrim" in addition to everything they usually are good at. Because they usually put enormous effort in: Story and combat! They completely derailed in Inquisition and for the worse!

As a result of the enormous effort they put in to building this gigantic open world and the mmo stuff they did not have enough developement time left for the juicy RPG parts and their usually strongest and most solid elements: Story and combat!

 

Do you understand me now better?



#75
Natureguy85

Natureguy85
  • Members
  • 3 228 messages

Man ... read my post AGAIN ... would you please?     (Maybe even from top to bottom...)

 

What you tell me here is EXACTLY my point. They should have focused on their strength instead of building "Skyrim" in addition to everything they usually are good at. Because they usually put enormous effort in: Story and combat! They completely derailed in Inquisition and for the worse!

As a result of the enormous effort they put in to building this gigantic open world and the mmo stuff they did not have enough developement time left for the juicy RPG parts and their usually strongest and most solid elements: Story and combat!

 

Do you understand me now better?

 

 

No, because bad stories are the trend now. I'm challenging the premise that Bioware's strength is good stories because their recent history suggests that this reputation, no matter how rightly earned, is no longer deserved.