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Suggestion - Auto-loot & Companion Looting / gathering


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32 réponses à ce sujet

#1
wootini

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Love the game, have a great time.  

 

What I don't like is having to constantly hit 'v' to ping the map to find items. why? Seriously I hit 'V' constantly and its super annoying.

It doesn't add any fun to the game, just more annoyance than anything( and a little Index finger strain)  

 

Why not either have autoloot when you run close to "loot" and/or Herbs/rocks/etc  and maybe only need to hit 'v' and search when there is something special to find.

 

Also, what would be cool is if your companions run by something, they will just pick it up(im talking "loot", Herbs, and rocks not treasure chests).  

Why not?

does this hurt the game fun level?

does it make the game less enjoyable?

does it break your immersion into the game? 


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#2
wootini

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I'm surprised no one else finds this an annoying...feature  or at least have something to add



#3
Requiemslove

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I have something to add. This is not an MMO. This is an action adventure RPG, set in a huge world, with large areas. You are a one singular character [or one of 4, if you count your team] and that thing you do when you press z, is to help you find loot and resources. That you miss the occasional thing will not destroy your time in DA inquisition. And most have not commented on this because most people understand the kind of game this is. You can also switch to the other members of your party, and gather stuff up on any of them instead of the inquisitor if that's what you really want. But then I am guessing you want something to be added to their behaviours? No, tempting, yes, but NO. Wrong kind of game, also on balance the suggestion is not at all needed or sought after.



#4
Applepie_Svk

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I also found annoying lockpicking or opening certain areas, where you directly have to switch to other characters to do stuff, not to mention that characters given command to ressurect certain party member during a combat never do of what was told to them and remain attacking enemy.

 

Also to OP, one thing which could fix it would be some sort of AOE loot, like you loot one bag and every single in zone of few yards will get to your loot inventory. 

 

If I remember correctly, there was some mod back in DA:O which add to your tac commands also looting and lockpicking.


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#5
Requiemslove

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Applepie. If you are not a rouge or don't have even 1 rouge in your team, you can NOT open locked doors. You also need a perk from the war room, for select doors that require the swift hands, agile reflexes perk...what exactly are you asking, that a rouge in your team automatically opens any locked doors you come across? I do not understand why you feel a need for it to be added to the game, or if that's even what you are asking for. Surely you are not asking there be NO locked doors, or that if you can that ANYONE can open them? Because if you are...that's not going to happen. Its DA staple, that you have at least ONE rouge in your team, for mentioned reason.

#6
Chaos17

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I have something to add. This is not an MMO. This is an action adventure RPG, set in a huge world, with large areas. You are a one singular character [or one of 4, if you count your team] and that thing you do when you press z, is to help you find loot and resources. That you miss the occasional thing will not destroy your time in DA inquisition. And most have not commented on this because most people understand the kind of game this is. You can also switch to the other members of your party, and gather stuff up on any of them instead of the inquisitor if that's what you really want. But then I am guessing you want something to be added to their behaviours? No, tempting, yes, but NO. Wrong kind of game, also on balance the suggestion is not at all needed or sought after.

Then Bioware shouldn't have made open areas with so much mmorpg quests :ph34r:

 

I'm also annoyed to spam V, it' like I'm a mobile scanner, lol.

When I encounter a a locked door or chest, I want that my rogue unlock it for me by himself.

I want to be able to click to movee on the floor.

I want to be able to click to move on the loot.

Just like it was in DAO.


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#7
Requiemslove

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Then Bioware shouldn't have made open areas with so much mmorpg quests :ph34r:
 
I'm also annoyed to spam V, it' like I'm a mobile scanner, lol.
When I encounter a a locked door or chest, I want that my rogue unlock it for me by himself.
I want to be able to click to movee on the floor.
I want to be able to click to move on the loot.
Just like it was in DAO.


Ultimately this is not an MMO and only has a few small things in common with the MMO archetype. There is no real need for "auto loot", other than your own laziness, and THAT is no reason. Sorry for being very blunt. But this game neither has any game characteristic that gives credence to any real NEED of an auto loot or any flaws with the defeated enemy which stops you spotting any spoils. Honestly, the only thing I would have reason to agree with, is that when you search, any spoils from defeated foes, ping, like when you need to search for specific items when the mini map gets the ring. That, I feel is the only worth while addition I would like to see them add.

#8
Applepie_Svk

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Applepie. If you are not a rouge or don't have even 1 rouge in your team, you can NOT open locked doors. You also need a perk from the war room, for select doors that require the swift hands, agile reflexes perk...what exactly are you asking, that a rouge in your team automatically opens any locked doors you come across? I do not understand why you feel a need for it to be added to the game, or if that's even what you are asking for. Surely you are not asking there be NO locked doors, or that if you can that ANYONE can open them? Because if you are...that's not going to happen. Its DA staple, that you have at least ONE rouge in your team, for mentioned reason.

 

That´s not an issue here, the issue is that for opening something you have to manualy switch to other character which is able to interact with certain object and command him directly, instead of automaticly doing it by clicking on certain object with your inquisitor, it´s just pointless action to do. As much as there are no more locked treasures which you could open only with rogue, there are only doors which require certain kind of action from one of the class war-rogue-mage...



#9
wootini

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Ultimately this is not an MMO and only has a few small things in common with the MMO archetype. There is no real need for "auto loot", other than your own laziness, and THAT is no reason. Sorry for being very blunt. But this game neither has any game characteristic that gives credence to any real NEED of an auto loot or any flaws with the defeated enemy which stops you spotting any spoils. Honestly, the only thing I would have reason to agree with, is that when you search, any spoils from defeated foes, ping, like when you need to search for specific items when the mini map gets the ring. That, I feel is the only worth while addition I would like to see them add.

Actually I completely disagree.  Not wanting to hit 'V' 8 million times has nothing to do with being lazy - it is just tedious pure and simple.

Would it not make sense that in a real game where we are playing as a role as well as having an "intelligent" group of individuals; be smart enough to loot on their own?  If you are walking with a group of people with a common goal, why would the leader of said group be the only one to pick up an item that benefits the whole group?

 

Perhaps your thought process is stuck in - what every other game has done - instead of - what is innovative and could enhance the over all immersion into the game?  I have to ask, would it not make for a more dynamic game to have your companions actually assist you in your common quest to save the world?  or would it make more sense for your companions to do nothing to assist except attack on your command? 

 

I'm not asking for them to do everything and play the game for you, just looking to assist in the hunting and gathering of common items that are in your local vicinity to help accomplish your common goal.

 

and btw MMO is short for MMORPG  the RPG standing for Role Playing Game, the MMO standing for Massively Multiplayer Online...  The Core of any MMORPG is RPG, it just so happens to take place in a world with a lot of other players. So stating its not an MMORPG is obvious since there are 10k other players in your world, so take out the MMO part of any MMORPG and you are left with just an RPG....which is what DA:I is and has many similarities to full MMORPGs


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#10
MacroN0va

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While we're listing stuff we really want despite the fact that it's never going to happen, I would really like a toggle to turn off the loot animations and instead gather stuff instantly. 


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#11
Rolenka

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Really, we should have some elves we can send out to get all the materials we need while we are off slaying monsters. We could bring back the dragonbone and whatnot, but we should not be farming elfroot and iron. I'm not sure why Bioware thought MMO-style grinding for mats would be fun.


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#12
Havokk7

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what exactly are you asking, that a rouge in your team automatically opens any locked doors you come across? 

I can't talk for the OP but I'm asking for the following:

I, the player, click the mouse button on a lock. Sera says "I've got that, boss" and walks forward and picks the lock.

 

That would make me feel more like the leader of a team of professionals and less like a micromanager of a herd of imbeciles.


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#13
Robert Cousland

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So much laziness... I mean, seriously, this isnt World of Warcraft.



#14
mrjane

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I would LOVE an autoloot of some kind. We need this for resources and for loot. I spend WAY too much time bending over to pick **** up.

 

And for those of you who say it's laziness? That's friggen wack. This is a video game. You're sitting on your ass. It's ALL laziness. I just don't want to have to waste the very little gaming time I have collecting a million elfroots. C'mon.


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#15
DanielCofour

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Trust me... everyone hates it. And we want the auto-loot thing. And the auto-attack. And fast loot... I'm so sick and tired of the loot animation.. 


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#16
Requiemslove

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@Robert Cousland. I totally agree with you. That is ALL I am getting from Wootinis arguments, frankly. And is why I have not replied in kind to Wootini. Its bone idle laziness, pure and simple. Disregarding the fact you can send out gathering expeditions FROM THE WAR TABLE. Or that resources are plentiful. You can see MORE THAN ENOUGH of them simply via dong quests...some people just have no clue.

#17
wootini

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@Robert Cousland. I totally agree with you. That is ALL I am getting from Wootinis arguments, frankly. And is why I have not replied in kind to Wootini. Its bone idle laziness, pure and simple. Disregarding the fact you can send out gathering expeditions FROM THE WAR TABLE. Or that resources are plentiful. You can see MORE THAN ENOUGH of them simply via dong quests...some people just have no clue.

You are so right, nothing says "lazyness" like not wanting to do the same function a million times.

What I am suggesting is to bring in more immersion into a game.  To bring more intelligence into a game, utilize the AI to preform additional functions.

 

RequiemsLove, do you use the AI to do battle? or do you do everything fully manual and play out each battle with you controlling one character at a time?  I bet you use the AI!!! SO LAZY!



#18
Link37

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I totally agree.

If I ping crafting materials my companions should go and auto collect for me. (Crafting only not loot, I don't need my inventory filled with low level items)


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#19
Aiyza

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Would like auto loot please. Even if they just added the feature where you pressed R when you loot something without having to click take all, like in DA2. I swear they went backwards in many things with DA:I. Codex entries also are funny too. I don't mind pressing the v though because I spammed tab in the previous games lol, although I wish it was silent and you didn't see the circle.



#20
Esther

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They could add "aoe loot on interact" as an optional feature which you can activate in the settings.

I really missed such a feature in my playthroughs. 

 

Also, how about mounts getting inventory space (maybe saddlebags) and you can send the horse to a vendor to sell some if your items whenever your inventory is full? :P    



#21
Lee T

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I do not mind moving my character to get stuff but I really do not like the scanner. Two main reasons :

- It's implementation has a scifi-ish vibe to me. I sometimes feel like a Trekkie waving his tri-corder in a Ren-Fair.

- It's only reason to exist seem to prevent the sparkles of before and keep the environment clean of "gamey" things. If that's the case then I'd rather they'd have used the same mechanic as Assassin's Creed, Tomb Raider, Batman, etc. and have this "scanner" be a toggle. Less mindless button pushing is always good in my book (the lack of auto-attack is my other pet peeve).

#22
VodCom7

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I do not mind moving my character to get stuff but I really do not like the scanner. Two main reasons :

- It's implementation has a scifi-ish vibe to me. I sometimes feel like a Trekkie waving his tri-corder in a Ren-Fair.
 

 

To me the implementation is an exact copy paste of the one in TW2. Except that detected objects are much more visible.

 

Personnaly I don't have any gripe with what is done actually in DAI. It's fine, it does its job and does not slow down your movement.



#23
Sidney

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Really, we should have some elves we can send out to get all the materials we need while we are off slaying monsters. We could bring back the dragonbone and whatnot, but we should not be farming elfroot and iron. I'm not sure why Bioware thought MMO-style grinding for mats would be fun.

 

 

Because people insisted they loved this crap from Skyrim - it isn't MMO inspired. Never forget the baleful influence that POS wielded over this game.

 

I have no problem with people who want to pick up rocks and pick flowers and weeds. That is their problem. I hate it is my problem (and go away all you "You can buy resources" people) What I would rather be able to do is have my camps I establish deploy foragers to automatically recover and harvest things around them. Maybe that is your zone reward for setting up all the camps for example. Either/or let me establish farms and mines with my vast excess of Inquisition Power to gather these materials.



#24
Lee T

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Personnaly I don't have any gripe with what is done actually in DAI. It's fine, it does its job and does not slow down your movement.


On console you have to click the stick used for movement. It doesn't slow you much but isn't much confortable either. I'd rather have either a toggle or an "always shiny option in the menus" than constantly clicking the thing. And no, gamer OCD is no excuse for half baked developper ideas :-P

#25
AlexMBrennan

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The point of any item gathering mechanic is to stall the player - you can make your potions only after either combing the wilderness for a few minutes, or send your guys out and wait 10min. Adding autoloot would therefore be counterproductive.

And since you mentioned Skyrim, that game has the most abysmal crafting system ever: It's a skill you use once when you unlock ned armour recipes, and then you have to pay the trainer to get to the next item tier (or alternatively go mining, transmute the ore to gold and set up a jewellery store)