I'm obviously talking to the wrong crowd here, and I swear I'm not trying to start a flame war, but this is honestly some of the most fun I've had in a game for a really, really long time. I agree that the game was clearly made for consoles, but aside from terrible M&K controls, this affected me not at all. I ended up using the Xbone controller I bought specifically to play games like this (that have bad PC controls or that a M&K setup just isn't intuitive for) and that was the end of my control issues. Sure, it would have been nice to have just one more button for abilities (i.e. use the left bumper for abilities and switch the radial menu to left or right on the D-pad) but in the end it wasn't enough of an issue for me to get upset.
I thought the combat was fun, despite the tactical camera being awful. Yes, I'm one of those casual skubs who had more fun with DA2's combat than DA:O's. I used the tactical camera almost exclusively in DA:O, but a lot of that was because the controls and combat were so godawful that I had to just to have fun. DA2 was too action-y, yes, but it was a much more responsive and kinetic game, and it was way more fun to watch fights play out. I felt like DA:I took the best of both worlds here, and despite the unfortunate design choice of having ceilings stop your tactical camera, the fights were a blast (with a controller, of course). Battles get chaotic, yes, but "without tactics"? I respectfully disagree. You don't have to use tactics in every battle, true, but on more difficult fights I certainly had to stop and use them. Maybe you're just better at the game than me, but strategy and positioning seemed pretty key to me.
Simplified character development? I guess I'm not seeing it. Maybe with Sera, but one completely awful character out of a boatload of great ones is neither a majority nor a good pool to draw from for this issue.
As far as side quests go - what? The MMO-style fetch quests, as you put them, were few and far between enough that they certainly never irked me, and I hate MMO questing. And on that note, the fetch quests almost invariably tied in to what you were doing with the Inquisition.
Plastic character models - I agree that BioWare still has a way to go before their character models are up to snuff, but did the absolutely gorgeous world not make up for it at all in your mind? I mean, this is definitely the prettiest game I've ever played - more so even that Crysis, Far Cry, or Tomb Raider. I feel like they deserve at least some props for that, no?
Yes, mobs respawned pretty quickly. I'll give you that one. Though it's not like you can't just go around them nine times out of ten.
I don't know if I'd call the equipment interface tragic, but yeah, it wasn't the best.
On the subject of choices, I'm going to have to respectfully and completely disagree with you. In fact, this was the first game I've played since ME1 where I actually felt like all my choices mattered. It seems to me that there are a massive number of choices that would have very different outcomes depending on how you went about them. The only one that felt out of my control was the choice of who to pick for the new Divine, and I'm 99% certain that's because I did it wrong and/or missed something vital.
So, that's just my counterpoint to your point. Again, not trying to start a flame war, but I felt like a different opinion was necessary. I feel like a lot of this game's detractors are going a little bit ape with how "awful" it is, and when you focus exclusively on what you perceive as negatives, those negatives just keep growing and growing in your mind until a game that is at the very least good becomes terrible.