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Mediocre RPG - the worst production of Bioware?


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#26
biain

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Yep gay agenda is irritating me too.

 

Gay agenda? Are you referring to the ability for players to have a romantic relationship with a character of the same sex? That's no agenda, it's reality.

 

It's not your place to be concerned with what other players do with their characters in the privacy of their own homes.


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#27
samuelkaine

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Gay agenda? Are you referring to the ability for players to have a romantic relationship with a character of the same sex? That's no agenda, it's reality.

It's not your place to be concerned with what other players do with their characters in the privacy of their own homes.


Especially when we get round to modding Cullen. :-p
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#28
mickey6688

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I thought Dragon Age 2 was one of the worst RPGs I'd ever played, and certainly the worst game BioWare has ever produced. That said, Inquisition is REALLY GOOD, despite annoyances like the controls on PC. I can run the game just fine with older hardware, most of the settings maxed. I'm as critical as the next guy, but saying things that the OP has said is just ridiculous.


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#29
dekarserverbot

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the worst one? did you missed DA2? that's the worst BW production hands down


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#30
10K

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I think many people were expecting Inquisition to be the next gen Origins. That's why so many seem to be upset because there's barely any similarities here. But for me that's not a bad thing. I wasn't expecting another Origins, plus I like that BW is trying to find a mix between tactical and real time combat. I'm having a blast and about to start my second playthrough. So sorry to those who aren't having a good time.
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#31
Setz

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Love this game. From the crafting to the story to the combat. I would give this game an 8/10 with the bugs. 100 hrs of entertainment for 60 bucks is probably the cheapest entertainment I've gotten. And that's just play through one. You're definitely in the minority op.

#32
Chaos17

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It seems that a lot of people here are lowering their rpg standards because they don't have any other rpg to play. That's sad.

 

I really like Inquisition. And there's already a camera mod available.

You know that's not really a mod because Bioware can ban you if they notice you using it.

Why ? Third party program isn't allowed.


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#33
KingAgamemnon

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This I don't understand one bit. I have a controller for my pc too, and I play the game with it, but that's not because it's better in any way. (I use it so I can play on my big ass tv :P)

 

Everything is slower with a controller, everything. To say or imply the controls are better with a controller is just ludicrous.

I...have honestly never experienced slowed response time with a controller. I guess maybe if you're comparing between a controller and a really nice Cherry MX Red keyboard or something, then sure, but even then I certainly don't notice the difference. I think what you're looking for is "less accurate," in which case I'm inclined to agree with you. But as it is, I stand by what I said: this game was clearly intended to be played with a game console controller. It is more fluid, more intuitive, and easier to use in general. I'd hazard a guess that the majority of people agree with me, since I keep seeing people who are saying the same thing over and over and over.



#34
IST

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OP.... thanks for the laughs.

 

Hope you were being /s as it read like a tantrum from my 5 year old.


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#35
TacoKush

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ME > DA



#36
AlanC9

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But as it is, I stand by what I said: this game was clearly intended to be played with a game console controller. It is more fluid, more intuitive, and easier to use in general. I'd hazard a guess that the majority of people agree with me, since I keep seeing people who are saying the same thing over and over and over.


I still don't understand what's more "intuitive" about wiggling a stick rather than pressing a button. I can see this if you've trained your intuition that way by waggling sticks to play similar games, though.

#37
IST

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ME > DA

 

This was never up for debate... of course it is ;)

 

Not sure what that has to do with OPs vibe though bro :D



#38
JWvonGoethe

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How surprising, it's another person who doesn't like BioWare and also happens to have a bit of a problem with homosexuality.


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#39
Jlcebrian

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I don't think Bioware reads or cares about user feedback anymore. Remember, there was a huge backslash when DA2 was revealed as a console action game. Everybody asked for less button smashing, more tactics and customisation, and a more PC-friendly setup. They mostly ignored the community and went the opposite direction.

 

I bet the next Dragon Age will have combo attacks instead of a skill tree, no direct party control, no level up choices, will be only playable with a controller, will be always online (with forced coop and matchmaking for dungeons) and it will require you to repeat the same missions and dungeons multiple times to gear up to access endgame content. Meanwhile, marketing will market it as the true Baldur's Gate sequel, and as a pure PC game made by PC gamers for PC gamers.

 

Now that I think of this, the next Mass Effect will probably be a Destiny clone with Mako as the mount to summon.


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#40
IST

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Expectations and all that.



#41
Applepie_Svk

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Let´s see, why do people like DA:O ? It´s storytelling, combat, proper character development, detail in each little conversation... What we get ? Poorly done main plot, fetchqests, action combat and forced SJW agenda lurking in shadows of some characters...


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#42
IST

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Let´s see, why do people like DA:O ? It´s storytelling, combat, proper character development, detail in each little conversation... What we get ? Poorly done main plot, fetchqests, action combat and forced SJW agenda lurking in shadows of some characters...

 

I'm preferring Inquisition to Origins, and don't agree with your points re: main plot, forced agendas.

 

FWIW: I've played Origins 6 times on X360 and 2 times on PC.

 

There were plenty of fetch quests in Origins too.. why do people keep forgetting that?  



#43
Applepie_Svk

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I'm preferring Inquisition to Origins, and don't agree with your points re: main plot, forced agendas.

 

FWIW: I've played Origins 6 times on X360 and 2 times on PC.

 

There were plenty of fetch quests in Origins too.. why do people keep forgetting that?  

 

Well, most of the fetchquests in DA:O, true fetchqests came from the boards, but overall lot of minor quests had a proper questgivers, those which gave you conversation which was somehow equal if not better in quality to some of the DA:I main plot conversations. Like Ser Otto with his quest for demon hunting or Filda and Ruck an so on, those quest givers gave you much more than a bring me ro do convo, they told you a story, while in DA:I it´s 99% about - Uh they killed my puppy, killed them ! Or I am hungry, make me a sadwich. Not to mention of protagonists disconection to the world by the inquisition, as a dalish I had a mission with my clan, missions which were supposed to save my people, instead of it one of my advisors screwed and my whole clan get killed, instead of some proper acknowlendge of your inner circle to your tragedy, you are somehow left with one little note at wartable, while you have to care about each little drama of everyone of your companions and advisors, that´s simply didn´t happen in DA:O.



#44
Kuosi

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If Inquisition wasn't built for consoles and slapped to PC it would a hell  a lot better



#45
Acute

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I for whatever reason just couldn't get into the first Dragon Age game, maybe the combat wasn't for me. I pre-ordered the special edition but never finished it despite attempting new play-throughs on occasion. I skipped DA:2 partially because of that first experience and the reviews, but I've been enjoying Inquisition so far for the most part. My only issues are I think I have the silent/no-banter bug and so character interaction has been nonexistent while exploring, making traversing the world a lonely experience despite my companions' presence. And I agree, the side quests can be very side-questy/fetchy.



#46
Gadarr

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Well, most of the fetchquests in DA:O, true fetchqests came from the boards, but overall lot of minor quests had a proper questgivers, those which gave you conversation which was somehow equal if not better in quality to some of the DA:I main plot conversations. Like Ser Otto with his quest for demon hunting or Filda and Ruck an so on, those quest givers gave you much more than a bring me ro do convo, they told you a story, while in DA:I it´s 99% about - Uh they killed my puppy, killed them ! Or I am hungry, make me a sadwich.

 

Admittedly, I'm not that far into DA:I and it's been quite a while since I last played DA:O, but I really have a hard time understanding this point of view.

 

Yes, most of the sidequests in Inquisition are forgettable and pretty standard (and yeah, even mmo-ish) stuff. There are, however, many, many sidequests that I find compelling in some way or another - even those astrariums which a lot of people seem to dislike. But that's only due to a game mechanic that provides something different, of course, and I can see how it's not everyones cup of tea. But there are also so many sidequests with proper dialogue and story that I'm left to wonder if I'm playing a different game than you folks. 99%? Really?

See, personally I would rather criticize that Origins had so few sidequests in comparison and that even then they felt the need to include rather many that were lacking, not only the board ones. In comparison, it's not a fault of Inquisition to have more quests and therefore also more generic ones. Basically, it comes with the decision to provide for an explorable world or at least explorable regions. There's just no way around the fact that you have to fill the vast landscape somehow - and that the content can't always be top quality. The comparison more appropriate and fair would thus be to Skyrim which had a whole load of forgettable quests as well.

 

If you don't like open worlds and prefer the design style of older DA titles, I suppose you have a point and personally I would even agree somewhat. It's a shame that those very story intensive rpgs don't seem to have a future. But it's simply impossible to have an open world that has the same degree of immersive storytelling than you'd have with a more restrictive approach.

 

Also... remember DA:2? And how you could find random stuff that you could turn in to random people who would then comment with some nonsensical one-liner? I still remember returning some dead body (presumably of a relative or friend? Why else would someone pay for it) I found: "Oh, I've been looking for that for so long, thank you very much. Bye." That was one of the more horrid experiences in my rpging career. ;-)


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#47
AnubisOnly

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I'm preferring Inquisition to Origins, and don't agree with your points re: main plot, forced agendas.

 

FWIW: I've played Origins 6 times on X360 and 2 times on PC.

 

There were plenty of fetch quests in Origins too.. why do people keep forgetting that?  

Cuz in DAO they have ''proper'' cutscenes, or that they mostly grow to be more interesting quests? I think that's why people keep ''forgetting'' them..



#48
samuelkaine

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 forced SJW agenda lurking in shadows of some characters...

 

Some people are gay. Get over it. X


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#49
samuelkaine

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I'm preferring Inquisition to Origins, and don't agree with your points re: main plot, forced agendas.

 

FWIW: I've played Origins 6 times on X360 and 2 times on PC.

 

There were plenty of fetch quests in Origins too.. why do people keep forgetting that?  

 

Because it doesn't fit the narrative. Despite the fact that in Lothering you also were tasked with gathering supplies to help refugees. It's not just that DA:O also contained fetch quests, it's that it contained exacty the same fetch quests that people who haven't left the Hinterlands complain about.



#50
samuelkaine

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Well, most of the fetchquests in DA:O, true fetchqests came from the boards, but overall lot of minor quests had a proper questgivers, those which gave you conversation which was somehow equal if not better in quality to some of the DA:I main plot conversations. Like Ser Otto with his quest for demon hunting or Filda and Ruck an so on, those quest givers gave you much more than a bring me ro do convo, they told you a story, while in DA:I it´s 99% about - Uh they killed my puppy, killed them ! Or I am hungry, make me a sadwich. Not to mention of protagonists disconection to the world by the inquisition, as a dalish I had a mission with my clan, missions which were supposed to save my people, instead of it one of my advisors screwed and my whole clan get killed, instead of some proper acknowlendge of your inner circle to your tragedy, you are somehow left with one little note at wartable, while you have to care about each little drama of everyone of your companions and advisors, that´s simply didn´t happen in DA:O.

 

In DA:I there is a side quest that starts when you stumble across a Grey Warden Joining ceremony surrounded by nothing but corpses. If you search, you'll find a note about a cave, and begin to understand what happened. No one points you there.

 

Or there's the one where crafting an amulet and challenging a leader to single combat gives you control of a whole organisation with their own unique history, who continue to interact with you through the game.

 

Or there's rescuing your men who have been captured by the Avvar, and later making a decision about what to do with the tribe.

 

For Andraste's sake leave the Hinterlands man, it's the training area.


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