I started this topic because of my angriness. I spent a lot of money bought a mediocre game. Bioware made a joke of me a whole community of DA. Why? There is a lot thing I and many people didn't wanted:
- its made for consoles, not PC`s
- side quest are boring, looks like copy of World of Warcraft (bring 10 ram meat, build camps, make me sandwich etc)
- simplified character development
- chaotic battles, without tactic
- plastic models of chars
- to fast re spawn of mobs
- Tragic interface of equipment
- choices which have no influence in game
- lots of bugs
Do not know, why all game magazines gave this game rating 9/10 or higher. It should be at most 5.
I feel like I bought MMO game not cRPG.
PS (sry for my bad English)
I respect that you don't like the game. But some things you are saying are simply not true: the controls are not invented by Bioware, a lot of videogames, specially modern mmorpg, use that control scheme.Virtualy every game except for FPS are better played on a joystick, yes, but that doesn't mean they are made "for console and not for PC".
There's a lot of side quests in this game, as opposed to previous DA which had not even half the quests you have here. A lot of the quests here are made just to gain power in the case you don't have enough, and yes they are boring but honestly, wondering the wonderful maps was never a problem for me. There are also side quests that are not like that, for example the party characters' quests. It would be interesting to discuss which of the three games has the "best side quest", maybe we would all be surprised by what people chose.
What do you mean with "simplified character development"? I hope you are not speaking about how party characters are written. I think DAI has undoubtly the best party characters of the three titles. Even Leliana, which was a pedantic character that nobody used in DAO, is now an amazing character that I'm sure most people wanted to see in their parties.
If by character development you mean the main character... How exactly is DAI character development different from previous titles?
About the tactical battles issue, speak for yourself. I had to use some tactics while playing on hard difficulty, specially while battling dragons. I even was forced to use an specific set of characters on my party in order to beat some of them.
The "plastic models" argument falls by its own weight when you get a look at this very forum, in which people are posting pictures of their characters. They don't look "plastical" at all to me, lol
I didn't experience your "respawn" and "interface" problem. Not tragic at all. Although I could agree the IU could be better, but imo, it is good enough as it is.
Choices have no influence? Well they have little influence in the final battle I guess, in the sense that you would still need to fight the same characters in the same way. I can grant you that one. Although if I remind correctly, the very same happened in DAO and DA2.
And yes, it has bugs, as any other Bioware game lol just take Bioware games with a bit of sense of humor, it is always expected all kind of weird things will happen (KOTOR i'm looking at you). Srsly thay CAN'T help it, get over it.