Usually in a game like this I like to complete all possible quests before continuing the main story. It started out fine doing the hinterlands but afterwards I got burned out pretty quick doing each map. I just so badly wanted to move on. The completionist in me persevered though with the exception of two quests left uncompleted. There grew a huge disconnect between level clearing and progressing the story and I got way too over-leveled for some maps. I'm not trying to fault bioware on this, mind you, after all the side quests were completely optional. In my next playthrough I'll make sure to skip a lot of this stuff. The inner circle missions and war table missions were all fun though. Anyway, did any of you feel the same way?
I think I played this game wrong...
#1
Posté 01 décembre 2014 - 08:10
#2
Posté 01 décembre 2014 - 08:13
Yeah most people who tried to do all the quests in the hinterlands got burned out, it's really not what you should do. The way I did it was I just did a few quests, enough to make me feel like I made an impact on the region and then I moved on with the story. Try that on your next play through, you'll feel better about the game.
- Marine0351WPNS, Silent Rogue et sylvanaerie aiment ceci
#3
Posté 01 décembre 2014 - 08:13
#4
Posté 01 décembre 2014 - 08:14
I got burned out on side questing real fast on my first playthrough. They didn't have the story involvement I was expecting, so I just ended up skipping as much of it as possible and trying to experience in the main quests.
Second playthrough, I decided to look at it as an adventure rpg, going around doing random things and getting loot. Its a lot better this time around and I don't find myself getting burned out on it.
For a developer that usually focuses so heavily on story, the side quests did not have the kind of story focus I was expecting.
#5
Posté 01 décembre 2014 - 08:16
I realised I was doing the same thing just as I was about to finish up the Hinterlands on my first play through. I had to stop, take a deep breathe and get my area clearing OCD under control. I still completed as many quests as I could find on that PT but it was in a much more random way. The next play throughs will skip a lot of the filler, I'm looking at you shards.
- Silent Rogue et N7KnightSabre aiment ceci
#6
Posté 01 décembre 2014 - 08:22
I was annoyed to get a level 11 area when I was 15. I didn't even complete the areas before hand.
#7
Posté 01 décembre 2014 - 08:31
I just completed the storyline without even going to the hissing wastes. Weird.
This game does need some direction.
(it's damn good though)
#8
Posté 01 décembre 2014 - 08:38
I think more incentive could have been given towards unlocking and exploring certain areas. I'm doing it because I'm a completionist, but in my first playthrough I skipped entire zones and areas therein without realizing it because I had no quests to indicate anything of interest. Certain times you are just wandering for the sake of wandering.
#9
Posté 01 décembre 2014 - 08:40
It would be nice to be told what level the areas are like it does with the main plots.
So I know roughly which order to do them in.
I didn't realise one of the areas was around 11, I was 17 at the time.
- earymir aime ceci
#10
Posté 01 décembre 2014 - 08:44
I had that problem, though I wasn't actively trying to do ALL THE QUESTS in an area. I just got caught up running to a new spot on the map to see what was there and got pulled in to doing them because, hey, I was already there. After awhile I would feel disconnected from the main story and would go back to Skyhold to interact with companions to at least feel some sort of connection. But it just wasn't the same.
It's probably just a matter of adjusting playstyle, but it's a BioWare game. I want story. Even if I am just running around to collect stuff for more puzzle boxes.
- Maconbar et jenaisa aiment ceci
#11
Posté 01 décembre 2014 - 08:45
I recommend jumping to a new area every 2-3 hours or so. Usually I play like this:
Give missions on war table.
Go to an area and quest for a bit.
When my inventory is full: back to Skyhold / Haven to sell and craft.
Give missions on war table again.
Decide which area I want to do next / if I want to start a story mission.
Repeat.
The game is very enjoyable that way.
- JamieCOTC, bclagge et earymir aiment ceci
#12
Posté 01 décembre 2014 - 08:49
Yeah most people who tried to do all the quests in the hinterlands got burned out, it's really not what you should do. The way I did it was I just did a few quests, enough to make me feel like I made an impact on the region and then I moved on with the story. Try that on your next play through, you'll feel better about the game.
Yeah, that sounds like a good idea. First I'll take little break from the game so I can go fresh-faced back into.
I realised I was doing the same thing just as I was about to finish up the Hinterlands on my first play through. I had to stop, take a deep breathe and get my area clearing OCD under control. I still completed as many quests as I could find on that PT but it was in a much more random way. The next play throughs will skip a lot of the filler, I'm looking at you shards.
Definitely skipping those damn shards next time. Wasted so much time.
It would be nice to be told what level the areas are like it does with the main plots.
So I know roughly which order to do them in.
I didn't realise one of the areas was around 11, I was 17 at the time.
I agree. It was jarring when I just came from killing a level 23 dragon in Emprise Du Lion to killing a level 15 one somewhere else.
#13
Posté 01 décembre 2014 - 08:52
When i spend hours doing side quest then Go back and talk to them, nothing has changed. It makes me feel like i just wasted hours of game play.
Now there are some side quest that do get a response and obviously they cant respond to all the quest, but there has to be a happy medium.
#14
Posté 01 décembre 2014 - 08:55
I feel like Bioware is partly to blame here. They were so eager to impress with a big map that they forgot that it would be disorienting and distracting for a lot of people.
Personally I thought the maps in this game were too big overall, but whatever.
#15
Posté 01 décembre 2014 - 08:56
I recommend jumping to a new area every 2-3 hours or so. Usually I play like this:
Give missions on war table.
Go to an area and quest for a bit.
When my inventory is full: back to Skyhold / Haven to sell and craft.
Give missions on war table again.
Decide which area I want to do next / if I want to start a story mission.
Repeat.
The game is very enjoyable that way.
This is exactly what I'm doing. 50 hours in and haven't felt bored yet, I just make sure to give myself variety ![]()
- Al Foley aime ceci
#16
Posté 01 décembre 2014 - 08:58
I just completed the storyline without even going to the hissing wastes. Weird.
This game does need some direction.
(it's damn good though)
Yeah, I completed my first playthrough without visiting The Emerald Graves or Emprise du Leon. Only visited the Hissing Wastes a little bit (AKA I unlocked it and traveled there, then never again).
Was still level 19. The benefits (Or not) of completing all of the Hinterlands, Stormcoast, and Exalted Plains.
#17
Posté 01 décembre 2014 - 09:02
The only reason I stopped exploring and doing sidequests, was that before I even touched some of the maps I was level 21 and vastly over leveled for the things I was fighting. Open world games need level scaling to maintain any semblance of balance. Just an option in the menu to scale everything to my level +4 would be perfect, for me.
- earymir aime ceci
#18
Posté 01 décembre 2014 - 09:10
I have fun being a completionist and being slightly overleveled for the story missions. However, if you want to know which kind of levels you can expect, consider the power cost of unlocking maps:
Cost <8: enemies in most regions have levels up to 10.
Cost 8: enemies in most regions have levels 11-15
Cost 20: enemies in most regions have levels 16+
- Marine0351WPNS aime ceci
#19
Posté 01 décembre 2014 - 09:16
I played the game wrong the opposite way. Focused on the main quest, barely got my specialization before the final fight
I did all of the Hinterland first but still never got my specialization. I just never went looking for it as i was trying to finish up and I never needed the extra firepower.
#20
Posté 01 décembre 2014 - 09:21
Usually in a game like this I like to complete all possible quests before continuing the main story. It started out fine doing the hinterlands but afterwards I got burned out pretty quick doing each map. I just so badly wanted to move on. The completionist in me persevered though with the exception of two quests left uncompleted. There grew a huge disconnect between level clearing and progressing the story and I got way too over-leveled for some maps. I'm not trying to fault bioware on this, mind you, after all the side quests were completely optional. In my next playthrough I'll make sure to skip a lot of this stuff. The inner circle missions and war table missions were all fun though. Anyway, did any of you feel the same way?
I did pretty much the same thing. This time I'm just focusing on enough stuff to get the power needed to progress the story, maybe do higher level zones this time (I did a lot of the lower level stuff--some of it waaaay underleveled).
Remember though, there is no right way or wrong way to do Dragon Age. If something didn't work out for you the first time, try it differently next time. Most of the side quests don't have a lot of variation anyway. This way you got them out of the way to see them and don't need to do as much next time.
#21
Posté 01 décembre 2014 - 09:34
I agree with what someone said, a level guide for each area would have been helpful. The last dragon I killed died in minutes, only because it kept flying away again by the time it landed.
That said, my biggest complaints with the areas is not that they are too large, but that too little of the main quest is played in those regions. There are only two or so regions that have any influence on the main quest, and that's just a big missed opportunity in my opinion. But then, I think the whole "the Archdemon is a horcrux" was a big missed opportunity to find a creative solution to kill Corypheus as well.
In fact, I would've loved if you actually had to kill him multiple times in multiple regions until you could find a way to kill him permanently. Even have him attack multiple of your forts out of frustration after you take the Well from him.
- Rixkey aime ceci
#22
Posté 01 décembre 2014 - 09:44
I recommend jumping to a new area every 2-3 hours or so. Usually I play like this:
Give missions on war table.
Go to an area and quest for a bit.
When my inventory is full: back to Skyhold / Haven to sell and craft.
Give missions on war table again.
Decide which area I want to do next / if I want to start a story mission.
Repeat.
The game is very enjoyable that way.
Nice strategy, I'll try that.
I recently found Skyhold.
After 72 hours I'm close to finishing the Hinterlands.
#23
Posté 01 décembre 2014 - 09:46
#24
Posté 01 décembre 2014 - 09:47
It will sound weird but for me there's too much side content, especially those where you simply find some letter in the middle of nowhere,lol.
I didn't do all quests but still had so high level that last fight was piece of cake even on hard level. There's simply no point doing everything because it gets too easy, I had to skip whole map to keep up main story.
The best solution to this problem would be if our enemy was active. Taking back lands we captured, bringing more troops to regions we try to capture etc. I felt like Corypheus was simply always waiting for our move. I know it sounds too good and I guess we'll never get game like this.
#25
Posté 01 décembre 2014 - 10:30
The more I play it - the more I feel like all the time creating "too much" lavish environment really should have gone into creating "too much" NPC interaction.
I think DA:4 should have long NPC arcs that take you from low levels to high with each NPC.
- earymir aime ceci





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