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I think I played this game wrong...


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#26
Vasudeva

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This is one thing DA:O did better, was having different areas tie more closely to the main game.  IMHO, large areas are okay if you make them and the quests in them relevant, at least some of them. Also throw in some more of the weird and quirky that you meet along the way, ie remeber the hermit and tree in Breclan forest.  You could really make some fun, engaging and eccentric npc's out messing around in all that space to liven things up.  



#27
AsheraII

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Also throw in some more of the weird and quirky that you meet along the way

In DA:I, the idea is to bring Weird & Quirky yourself. So make sure to include both Sera and Cole to your party.


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#28
Marine0351WPNS

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I imagine that a large amount of the areas that were relatively unused or under used in the base game will get more quest related stuff with an expansion.  Like what I imagine is once you complete the main storyline the enemy levels are rebalanced to account for you being 15-19 (i believe that was the suggested level for last mission? )  And new quests that tie into the events of the xpac show up in the areas.  This paired with added areas would do alot imo to make it feel like the areas matter more.  You would get the familiarity of some of the areas that you have been in already, paired with discovering new areas as well :D



#29
segurissima

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My first playthrough I was lvl25 for a lvl23 Coryfish, and that was ridiculously easy. This time around, I was moving on from Hinterlands inmediately, questing a bit everywhere, but not doing all sidequests by far. I am again, lvl21 and just finished Adamant... All in all, the level scealing needs to be adressed. It should by dynamic.
I suppose they assigned a lvl minimum to those who are running through the game, not forcing them to do a lot of side quests.
But whoever playtested this should have known that you get easy to lvl 24-25 if you are a completionist-which most RPG-3ers are. Let us decide our playstyle, be a rusher or a completionist like me, and adjust the leveling to our level.

#30
mindw0rk

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How to play DAI properly:

-Turn difficulty to lowest setting.

-Ignore any sidequests and stupid puzzles.

-Ignore any weeds and ores they force you to collect.

-Go through main story. If it needs some power, grind it somewhere.

-Do personal quest for each follower.

-Finish story.


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#31
jsachun

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I have no idea what you mean, I am going through side quests till just about every mob left in the map are way over my level (mind you I am finding level ups are coming very slowly). Still I feel under powered for MQ. Got pawned by ENVY about 10x before I reloaded and made sure I refilled potions just before the ENVY demon fight and not before it.Got forced in to doing MQ till I got to Skyhold after that, where I got pawned several times by Fiona. Now back to doing sidequests and suddenly all the mobs are my level or higher, even in Hinterlands. 



#32
CronoDragoon

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I'm glad I made my first playthrough the completionist one, because going forward I can focus on doing the content I enjoy. My first playthrough was 90 hours, and subsequent ones will probably settle in around 60 hours, which is about what Origins was.



#33
iheartbob

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I never really noticed the whole being over-leveled thing until now that I am level 19 facing level 15 demons during the Here Lies the Abyss quest. I definitely feel overpowered on some maps but that's partly to do with the fact that there is little direction as to the level you should be before you do some of them.

 

I did the main side quest in Emprise de Lion before I started Crestwood, the former proving to be the most that I have struggled on normal difficulty when taking the Keep there.

 

For my second play through I kind of have an idea of how the maps should be done: Hinterlands, Storm Coast, Forgotten Oasis/Fallow Mire, Exalted Marches, Emerald Graves/Western Approach and then Emprise de Lion last. Not sure where the Hissing Wastes fits in because I haven't gotten to that map yet.

 

I think I'd be fine with the lack of scaling if it weren't for the fact that nothing really tells you. Then again it's kind of nice to go to an area and breeze through it after having just had your bum handed to you in a previous map (like what happened when I jumped from Emprise de Lion to Crestwood.)


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#34
Julia Luna

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Usually in a game like this I like to complete all possible quests before continuing the main story. It started out fine doing the hinterlands but afterwards I got burned out pretty quick doing each map. I just so badly wanted to move on. The completionist in me persevered though with the exception of two quests left uncompleted. There grew a huge disconnect between level clearing and progressing the story and I got way too over-leveled for some maps. I'm not trying to fault bioware on this, mind you, after all the side quests were completely optional. In my next playthrough I'll make sure to skip a lot of this stuff. The inner circle missions and war table missions were all fun though. Anyway, did any of you feel the same way? 

There is no right way to play this game. It is Bioware's fault.

Tried to go straight for main story... game is pure ****.

Tried to do every side quest... game is pure ****.

Tried the best level progression I could think of for the maps... game is pure ****.

 

It is almost impossible to not be overleveled for main quest later on if you want to explore and do a full game. And I mean HEAVILY overleveled... Then you could say, focus on main story and later you do side quests, well yeah they get more easy and more boring and more pointless (as if it was possible), I hate this game, and I'm still trying to make it good somehow but it is so crappy shitty it seems impossible to fix even with different ways of playing it...



#35
Marshal Moriarty

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The problem is that much of the stuff in the HInterlands may be boring, but it feels important to many players. If like me you are playing a nice guy, then helping the refugees get food, shelter, safety etc is something you don't feel like you can or want to ignore. But doing all that takes aaaages and is unbelievably boring. And if you care about regional stablity in such an important area (around Redcliffe after all), you'll want to make sure the farms are okay and have what they need, take out the rifts, sort out the warring factions. Plus obtaining horses for your Inquisition is a pretty important resource IMO.

 

It was very boring, and there was so much of it that it wore me out completely. But I didn't feel like any of these things were stuff I could leave. Especially as I didn't know if leaving the rifts would cause them to get bigger later. And I mean... you're the only one who can close these things. Surely you have some responsiblity to actually close these things, at least near populated areas.

 

But I would argue that its too easy to just say that 'Oh the Hinterlands are boring and the other areas are better'. ALL the areas are just lots of fetch and collection quests.


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#36
Knight of Dane

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On my second and third pt's I did everything except the western part of Hinterlands. Meaning, helping the crossroads, unlocking the horse master quests and the quests with the cultist mages in the south.

 

Then I would move on to Val Royeaux and do the companion recruitment quests, then finish Storm Coast quests and the Marsh place and then completing most things in the Hinterlands before moving on in the story.

 

Then I'd only do quests that I get agents from or that are more entertaining. For example, in the exalted plains I'd only do the Dalish quests and not bother with the civil war thing at all, much more rewaring.

 

Also, I ignore shards completely. And rifts that are not near any other quest markers. It has made the game more enjoyable for me to ignore those. Which is a bad thing from the games design.



#37
Silent Rogue

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Where does Crestwood fall in, do you think? I think I might skip forbidden oasis all together. Maybe just unlock it on the map. The only reason you go there is to spend your shards, which I plan to skip on collecting anyway. 

 

This is what I think the natural progression should be. I use the dragon's level as a marker of difficulty for the region that they each roam. 

 

Hinterlands-->Stormcoast-->Fallow Mire-->Forbbiden Oasis-->Crestwood-->Western Approach-->Exalted Plains-->Emerald Graves-->Hissing Wastes-->Emprise du Lion. 



#38
holdenagincourt

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I think people overthink these things.

 

I explore and do side/miscellaneous quests (companion quests that involve you killing x number of enemies or finding y number of items inclusive) for a while. When I stop enjoying that, I return to my base, deal with the war council, manage my inventory and gear, talk to companions.

 

Then I either go back out to do more of the same (usually not in the same region, to mix things up), do something related to the main plot or a story-rich side quest, or take a break from the game. Usually I have a good sense of when I should take a break. Taking breaks is normal and something people should do, and is not a failing of the game.

 

Anyone who has played both Skyrim and any other BioWare game, to take the lowest common denominators, should have a vague idea on how to find a balance, I feel. No need to dissect it to death.


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#39
Sailliak

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How to play DAI properly:

-Turn difficulty to lowest setting.

-Ignore any sidequests and stupid puzzles.

-Ignore any weeds and ores they force you to collect.

-Go through main story. If it needs some power, grind it somewhere.

-Do personal quest for each follower.

-Finish story.

This is correct.

 

I regret every second I've spent hopping around mountain landscapes looking for that next shard.



#40
Incanus

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The searching the shards quest was the most annoying for me. After spending so many hours to gather them, the last 2 shards completely disappear because of a bug.



#41
Marshal Moriarty

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I don't understand why they didn't put a suggested levels notice on the icon for each zone, to let you know around when you should attempt them. Why restrict that to just the main missions? People don't want to rush into the main quests because Bioware have previous for locking unfinished side quests if you proceed too far in the main quest. How were people supposed to know differently?

 

I had a particularly torried time because I bored myself to tears in the Hinterlands until I'd done all but the rifts in the south west (and the one near the farms), plus a few odds and ends (I hate the Astrariums and I didn't do the lost wedding ring and stuff like that). But I did mostly everything else, then did the same in the Marsh and the Storm Coast. I was just kind of numb with boredom by this time, moving on autopilot, neither enjoying nor hating what I was doing. I only woke up when I went to Emprise du Lyon - it seems to be the hardest of the optional zones, but I wound up going there first after the initial zones. It was tough at first, but soon enough I was cruising again, and that the only time I experienced even mild difficulty in this game.

 

The biggest problem was my inventory - it was choked full of high level items after Emprise du Lyon, that it took days for me to level up high enough to use, I didn't want to get rid of all that high class gear, but I had nowhere to store it either!


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#42
Jackal19851111

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It's not your fault OP, I did it too.

 

The problem is that the devs have somehow forgotten the play-style of completionists; the habit of clearing out a map before moving forward, and it turns out the hinterlands is a HUGE map. Another problem is that the level of quality between the main storyline and side quests can be rather huge in difference. Add that to an almost open world and it's just going to cause a divide in player experience. One thing about Skyrim's open world is that the quality is mostly consistent throughout, aside from radiant quests. You can travel from Whiterun to Markath and have it your own story. Sure, the adventures and the stories do pale compared to Bioware's best titles (especially lack of decent companions), but the quality had consistency.

 

In DA:I it's not the case. It goes from top form main quests to acceptable side quests to tedious side quests. Much less consistency. So it's easy to lose track of the intended pacing of the game.


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#43
earymir

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Just finished the game last night and I think it's clear the pacing is definitely odd. It was like I was playing two different games - Skyrim/MMO, and awesome Bioware fantasy game. The main quests (Inquisitor's Path) were some of the best quests I've played in a long time (the writing, pacing, story, gravitas, relationship to old games... all amazing). The companion stories were fun and helped flesh out the Inquisition a lot.

The "primary" quests of each zone, however, felt a lot like an MMO - like a good quality MMO or Elder Scrolls, but still an MMO (never as good as single player RPG quests), and only felt related to the overall story if you made the connections yourself or read the codex entries. They were fun, and I truly do enjoy the feeling of open-world RPGs, but they really felt like a completely different game than when I was playing the Inquisitor Path / Inner Circle stories.

It's really not a negative review, and I LOVE that Bioware keeps experimenting on every game they do. I do hope, however, that they can find a better balance of open-world and main story that doesn't feel like two separate games being played side-by-side.

And I do agree they seriously need to reconsider their stance on scaling. I left a few of the companion "kill all these enemies" quests till the end (or rather, as I explored each level), and at level 18 I was still fighting level 7 templars and seekers.

But seriously, Inquisitor's Path quests... *tips hat to Bioware*
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