Hey, I just wanted to add my 2 cents to the conversation regarding the combat and how well it was balanced for Nightmare and Friendly Fire also some general tips and the like. After 100 hours in the game, first I will say I love the game and hope to put another 100 hours into it.
PC version, using Mouse and Keyboard controls. Went from Dagger/Dagger rogue in the beginning to a Bow/Artificer rogue.
After rebinding the controls a bit, I found the controls to be just fine on the tactical and regular combat side. The idea that by default A and D are rotate camera is mind boggling, but after some tweaks it worked out fine. To be honest, even on nightmare I almost never used the tactical camera anyhow, as combat was more suited for action camera then anything.
The lack of tactics other then on/off was confounding. So much so that I just did not pick up any AOE skills. They weren't worth the effort as just single-targeting and picking off various enemies was a way better tactic. My method was usually, Assassin, Marksmen, Footmen, Guardsmen, Bosses/Elites. This seemed to work most of the time.
The Champion specialty on one of the companions you get is beastly and will help you so much. The amount of armor he can produce is insane and will almost always win a fight against a boss for you. Dragons especially almost always went down 1 v 1 with him, as nobody can compare.
Nightmare is harder in the beginning. It drops down in difficulty as soon as you get to about the half-way mark in the story. Then you get more crafting and better gear, thus able to customize your characters as you wish and pump out the damage.
When on a story mission. Almost never use your potions. Set your reserves to "all" on all characters and use them only after a fight. Use your regeneration potions first. Seems counterproductive, but supply caches are few and far between and it's better to heal after a big fight then during it if it's not a boss. Bosses have a lot of HP and can 1-shot many companions that don't have access to barriers and the like. The game was thinking you could use potions all the time. Even with the expanded potions slot perk, you'll never have enough in a mission and companions will never use regeneration potions on their own.
Crafting weapons and armor is essential. Crafted stuff is way better then anything you pick up. Save maybe the occasional staff. You see a huge dps gap between a level 19 weapon and a crafted weapon using Tier 3 materials.
If you use a 2 handed warrior. Make sure he's the only melee companion in your party. Whirlwind will destroy party members in seconds and you'll be wondering why everyone around you died... That is except for the enemies.
Dragons are an interesting fight in the game. As a bow rogue, the trick isn't to stay away from the dragon and shoot him, but rather get as close as possible. This is because he telegraphs his melee attacks way more slowly, also fireballs will annihilate you if your dodge is on cooldown. Along with beating his wings which not only draws you in, but kills you in the process if you're not right next to him.
Quick save is your friend. You never know when your companions will fail to kill that assassin and then he stealths along and 1 shots your entire back-line.
My overall tl;dr thoughts on the nightmare with FF experience is that I think Nightmare is how the game should be played, but Friendly Fire adds that extra "hard mode" challenge. If you find that the game is "too easy" then try bumping it up and if that's too much just toggle Friendly Fire in the options screen.





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