I feel like a lot of the specializations in the game could use some work in both gameplay and overall theme/feel. It almost looks like some of the skill trees were shuffled at the last moment and made into specializations. I also thinks that a lot of potential interesting twists on the existing classes are missing from the game.
This is not about bugfixes or balance. Feel free to suggest changes to existing specs or new specs you'd like to see here.
I'll start with the mages:
Knight Enchanter - Probably the most thought out spec since most of the skills fit well together. Resurgence is imo not the most fitting focus skill (haste would be better), but is not completely out of place either. Disruption field is somewhat out of place as well, would prefer to see something like dragon vortex that would pull enemies to KE, would feel more appropriate. Quite one dimensional spec, not sure how it can be helped right now.
Necromancer - Haste is completely out of place. Simply switching it with Resurgence on KE would make much more sense, even though I'd prefer a darker focus for a necro, like spawning multiple summons or draining life from enemies. I would also want summons to have greater significance for the tree.
Rift mage - A spec consisting of a bunch of abilities randomly put together. What rifts have to do with weakness? or with stonefist? or with firestorm? and what do the last three have in common?.Mark of the rift is a fitting focus but that's occupied, so maybe opening a rift that would grant unlimited mana/increased spellpower? I would generally see a rift mage being focused on drawing even more power from the Fade and thus amplifying magical effects/lowering resistances/twisting reality aka space and time manipulation. Force mage leftovers should be left to force mage (a much better spec). Imo the whole spec should be reworked or scrapped. Unlikely to happen in SP but maybe DA 4
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