I would have to give the edge to Skyrim, as well. They do environmental storytelling really well so the world felt more organic, and through the guilds you can create different characters that have a very different feel to them- unless you're the kind of person who does every single guild and quest line on one character, which I'm not. DAI wins out in the areas of cinematics and companion quests. But since exploration and character building > cinematics for me, Skyrim was more satisfying overall. DAI has a lot of tedium to slog through to get you to those cinematic milestones.
Dragon Age Inquisition vs Skyrim
#301
Posté 14 février 2015 - 09:47
#302
Posté 14 février 2015 - 09:48
I need to drink...
Dragon Age doesn't have Delphine, but we have Cabot. ![]()
- the Dame aime ceci
#303
Posté 14 février 2015 - 10:17
I enjoyed Oblivion and Skyrim, but they let me with the impression that my character (and whatever actions he took) didn't matter at all. The resulting feeling of solitude is difficult to avoid, no matter the headcanon. I couldn't help but feeling that my character was a robot in a world populated by other repetitive automata.
#304
Posté 14 février 2015 - 10:42
For me, what separates Dragon Age from other games that I've played is the exceptional voice acting, the character narratives (including the romance stories), and the choice mechanics (right and wrong vs risks and consequences). I liked that DA offered something *different* than the other games I'd played.
That being said, I don't think the next DA game will have a "filler problem." Seeing that many of the reviews outside the BSN that I've seen for the game mention it, I think it's something that Bioware will definitely address.
#305
Posté 14 février 2015 - 11:54
Things DA:I did better:
1) Main story(even though it was really short and definitely not Bioware's best, it was still better than Skyrim)
2) Graphics(this one is really obvious since DAI came out 3 years after Skyrim)
3) Characters and Companions(Bioware has no rival when it comes to characters and DAI was no different)
4) Choices and consequences(Skyrim doesn't really have any so DAI wins here)
5) Not Bioware's best but still better than Skyrim's combat.
Things Skyrim did better:
1) Open world/exploration(this is Bethesda's strength so they win this one)
2) Side missions(DAI did a horrible job with the side missions and Skyrim was pretty good at this)
3) Soundtrack(This is mostly because DAI didn't really have any background music. It's really important for an open world game to have background music and DAI failed with this)
4) Art style(DAI has better graphics because of frostbite 3 but the game feels too cartoony and plastic. Skyrim looked more realistic)
Overall:
For me, the most important aspects of a video game are main story, characters and choices/consequences so I liked DA:I alot more. But if open world/exploration is your thing, than Skyrim will be better for you.
#306
Posté 14 février 2015 - 11:57
Things DA:I did better:
1) Main story(even though it was really short and definitely not Bioware's best, it was still better than Skyrim)
2) Graphics(this one is really obvious since DAI came out 3 years after Skyrim)
3) Characters and Companions(Bioware has no rival when it comes to characters and DAI was no different)
4) Choices and consequences(Skyrim doesn't really have any so DAI wins here)
5) Not Bioware's best but still better than Skyrim's combat.
Things Skyrim did better:
1) Open world/exploration(this is Bethesda's strength so they win this one)
2) Side missions(DAI did a horrible job with the side missions and Skyrim was pretty good at this)
3) Soundtrack(This is mostly because DAI didn't really have any background music. It's really important for an open world game to have background music and DAI failed with this)
4) Art style(DAI has better graphics because of frostbite 3 but the game feels too cartoony and plastic. Skyrim looked more realistic)
Overall:
For me, the most important aspects of a video game are main story, characters and choices/consequences so I liked DA:I alot more. But if open world/exploration is your thing, than Skyrim will be better for you.
Forgot to type Combat for DAI number 5.
#307
Posté 15 février 2015 - 12:01
I'd disagree about the choices and consequences, vehemently in fact, just because the game didn't spell out "make a choice here" that doesn't mean it was without them, the Vampire/Dawngaurd, Stormcloak/Imperial, Baldes/Greybeards etc...
these all led to actual gameplay changed such as different enemies fought and different missions available, such as siding with the Blades cutting off the missions to find words of power from the Greybeards, or siding with the Dawnguard leads to vampire attacks on towns, and so on
#308
Posté 15 février 2015 - 12:05
People compare it to Skyrim, but I think it has more in common with Morrowind. It put Dragon Age on the map like Morrowind did with Elder Scrolls, but I think this franchise has more it can give. This was Bioware's first open word game in a long time. I think they can reconcile the central plot with the massive space to a greater degree.
#309
Posté 15 février 2015 - 12:05
I'd disagree about the choices and consequences, vehemently in fact, just because the game didn't spell out "make a choice here" that doesn't mean it was without them, the Vampire/Dawngaurd, Stormcloak/Imperial, Baldes/Greybeards etc...
these all led to actual gameplay changed such as different enemies fought and different missions available, such as siding with the Blades cutting off the missions to find words of power from the Greybeards, or siding with the Dawnguard leads to vampire attacks on towns, and so on
Still, those are very simple choices and there is no complexity about them.
#310
Posté 15 février 2015 - 12:09
DA:I is like the Old God Baby between Skyrim and Dragon Age: Origins. It's not a bad choice, it's pretty good actually, but it's not as good or important as you hoped it would be. But you continue to hope that it will result in something bigger later down the line, and you're fine with that. You hope that Old God Baby will grow up into something important.
----------------------------
...and this talk of DA:I being like Dragon's Dogma...What is this heresy? Dragon's Dogma doesn't have as great voice acting or characters: compare the companions...they may be soulless and their dialogue is...bleh, but they're more customizable. Unlike DA:I, it's gameplay is glorious, featuring monsters you have to scale and the usage of the terrain for both offensive and defensive means in a way you can't pull off with DA:I's combat, and the main story has more of an impact on you the player, even if the game has only two 'main choices' at pivotal points in the story (AKA the end and the Super End)...also DD has the best Main Story Dragon fight out of all three games...Screw you Red Lyrium Dragon and Alduin! Gregori could take you both and still have time to go to the bar with Draco from Dragonheart!
Also DD's romance system is totally better than Dragon Age's could ever be*. What's that? You want to romance that random peasant woman? Do it! Want to seduce the married blacksmith! Go for it! Want some of that sweet little jester booty? Go get 'em, tiger!
----------------------------
...Really, Comparing the three games is like comparing a Banana (DA:I) to a Strawberry (Skyrim), to a piece of beef jerky (DD). They're all food, and two of them are fruits, but only one of them is a berry and it sure ain't Skyrim.
All three of the games are Adventure-based, Open World, Action combat, and RPGs. Dragon's Dogma branches off real quickly by being less about frivolous choice and more about action-based gameplay. Skyrim and Dragon Age are both about adventure, player choice, and characters you get to know well. Of these three things, Dragon Age triumphs in characters. Adventure and player choice are debateable given that in Skyrim you COULD just beat up that guy you're talking to instead of going through his dialogue...and you could just steal ALL of the cabbages because why not? But that's all out of the story you make for yourself, whereas in Dragon Age you experience a story and take part in it.
My analogies make sense, I swear! ![]()
* this is a joke. It's funny because: well, DD"s Romance System is hilarious!
#311
Posté 15 février 2015 - 12:12
Still, those are very simple choices and there is no complexity about them.
they are no more less complex than DA choices, I'd argue who you support in the Civil War is a far more nuanced argument then "save this grey warden or Hawke" or "save this empress you just met vs let her die"
#312
Guest_Roly Voly_*
Posté 15 février 2015 - 12:20
Guest_Roly Voly_*
Meh, nothing nuanced about it. The Imperials are sexist pigs. I won't have any of that crap in Skyrim.
All hail to Ulfric, baby.
- Broganisity aime ceci
#313
Posté 15 février 2015 - 12:27
Meh, nothing nuanced about it. The Imperials are sexist pigs. I won't have any of that crap in Skyrim.
All hail to Ulfric, baby.
Broganissity Greatly Approves
#314
Posté 15 février 2015 - 12:29
Skyrim has resonated more with me than DA:I's Southern Thedas, so the game has had considerably more longevity.
- Naphtali aime ceci
#315
Posté 15 février 2015 - 10:12
I think DA:I is, unsurprisingly, better at voice acting and companions. Skyrim has some great voice acting, but it's limited to a few primary characters. That's really DA:I's strength, IMO. Of course, the fact that my banter has been broken in nearly all of my playthroughs, really detracts from the game. In fact, at least on a PS system, DA:I may be the most broken game I've ever played and that includes New Vegas (previously the buggiest game that ever bugged). DA:I's crafting system is incredibly user unfriendly and tedious (I believe a Slate game commenter compared it defragging a hard drive in terms of enjoyment and I'd say that's about right. To make DA:I enjoyable, you have to avoid a lot of the fetch quest content. *cough* shards *cough* All RPG's have fetch quests, but DA:I's just seem even fetchier and more useless than usual.
Overall, I prefer Skyrim (even my unmodded console version), for many of the reasons people have set out here. RIght now, it's not even close. It would be a lot closer, however, if DA:I gets the banter fixed. That is the thing that gives DA:I the most replay value, IMO, and right now it's broken for a lot of people. I can't even count the number of hours I played on Skyrim. DA:I isn't going to come close unless they fix the bugs.
#316
Posté 15 février 2015 - 10:27
Skyrim is great for nonsense playing in but its story and characters suffer.
DAi has great characters and progression, but restricts you to move the story forward.
As I've said in another thread:
Skyrim has its appeal because it's flexible. You can do whatever you want in it and make your own adventure.
You can ignore quests, and just run around collecting sweetrolls and then dump them all in Belethor's shop. You can bait Rolff Stone-Fist all the way from Windhelm to the Throat of the World and then FUS RO DAH him into the ether. You can run around naked, punching everything to death in battle.
I don't think Bioware should EVER try and pursue that. They are loved for their characters, dialogue, and story. To make room for a flexible world you can screw with, Skyrim has little of any of those three. The strongest of those it even possesses is story, which is easily broken, awkwardly paced (as you get easily distracted to sweetroll dump) and doesn't even affect the overall world by more than a line here and there.
Plus, I'm not sure the Chantry would respect the decisions of someone who runs around naked, punching demons to death.
I find the people in the Skyrim world are so flat and boring. I always travel by myself because they're terrible at combat and little more than sock puppets holding pointed sticks.
Interesting NPCs mod (aka 3dnpc) goes a long way to fix that, adding NPCs (including many travelling companions with stuff to say), so I recommend that to people who are disappointed by how cardboard cutout normal NPCs are.
- pawswithclaws aime ceci
#317
Posté 15 février 2015 - 11:49
Things DA:I did better:
1) Main story(even though it was really short and definitely not Bioware's best, it was still better than Skyrim)
2) Graphics(this one is really obvious since DAI came out 3 years after Skyrim)
3) Characters and Companions(Bioware has no rival when it comes to characters and DAI was no different)
4) Choices and consequences(Skyrim doesn't really have any so DAI wins here)
5) Not Bioware's best but still better than Skyrim's combat.
Things Skyrim did better:
1) Open world/exploration(this is Bethesda's strength so they win this one)
2) Side missions(DAI did a horrible job with the side missions and Skyrim was pretty good at this)
3) Soundtrack(This is mostly because DAI didn't really have any background music. It's really important for an open world game to have background music and DAI failed with this)
4) Art style(DAI has better graphics because of frostbite 3 but the game feels too cartoony and plastic. Skyrim looked more realistic)
Overall:
For me, the most important aspects of a video game are main story, characters and choices/consequences so I liked DA:I alot more. But if open world/exploration is your thing, than Skyrim will be better for you.
IMO the main story in DA: I were poorly done. Yeah lets drag a DLC villian from DA2 and put him into the next game as the main villian, and to add badass music making him look even more badass. I'm sorry but that just flat out sucks. I prefer Alduin over Corypheus. For an ancient Darkspawn magister thinking that he will replace the Maker, and become a god himself is in fact incredably weak. You would think that he would give us much of a challenge, but no. Hes full of talk. He was incredably easy to defeat. I had far more challenges fighting high dragons.
Oh well I guess for additional 10 to 20 dollars in DLC content we get to fight Solas, the Dread wolf god, because he seems to be far more interesting charecter than Corypheus.
I do agree that DA: I has far more interesting companions and charecters. I also like how you can build your way up in the romanace instead of just doing 1 thing, and then POW! You can ask them to marry you.
As for Choices and consequences... I pick Skyrim over DA: I considering the fact that if you choose to kill a merchant that later on you'll face the consequences of not being able to sell your loot in that partcular city, and that if you assasult a member of the theives guild/Mage guild that you're not allowed back until you pay a fine.
Also Skyrim has far better fighting system.... especially for mages. I honestly do not understand why we must carry about a staff as our main source of weapon when we can charge up a fireball using our hands, and not from the staffs.
- Naphtali aime ceci
#318
Posté 16 février 2015 - 07:09
House building rules all. <sarcasm>
#319
Posté 16 février 2015 - 07:53
DA:I
Almost everything it did was better than Skyrim.
What DA:I did do:
- Have a story that I actually gave a **** about, even if I wished there were more of it
- Have characters with actual personality
- Have combat that was more than a one or two-note affair (infinite mage stunlock anyone?)
- Have cool dragon battles
What DA:I didn't do:
- Have you spend most of your play time fighting through three or four varieties of dungeon, repeated ad infinitum
- Have you grind skills that you didn't need for hours so that you could keep leveling up
- Have you spend hours crafting just so you could create a good suit of armor
- Have the worst inventory system in the history of PC RPGs
I will give Skyrim credit for two things: It did have some more interesting side quests than DA:I in general (Too bad I had to go through samey dungeons over and over again to do them, eventually making them a chore). I also preferred its aesthetic. I'm a sucker for muted tones though. Still, that didn't stop me getting sick of the game long before I finished. The first 50 hours were nice. The last 100 or so of my one and only playthrough (completionist) I got through with some kind of sick determination that could sometimes be described as "fun" of a sort. I may have gotten tired of running around some of the larger areas in DA:I (Hissing Wastes
) but only maybe 10 or 20 hours of my 150 felt like a chore. And that was spread out instead of being most of the last solid 100. Not a perfect game, but in comparison? No competition.
#320
Posté 16 février 2015 - 07:58
I would have to give the edge to Skyrim, as well. They do environmental storytelling really well so the world felt more organic, and through the guilds you can create different characters that have a very different feel to them- unless you're the kind of person who does every single guild and quest line on one character, which I'm not. DAI wins out in the areas of cinematics and companion quests. But since exploration and character building > cinematics for me, Skyrim was more satisfying overall. DAI has a lot of tedium to slog through to get you to those cinematic milestones.
I'm a mage-thief-vampire-assassin-dragonborn!
#321
Posté 16 février 2015 - 08:00
DA:I
Almost everything it did was better than Skyrim.
What DA:I did do:
- Have combat that was more than a one or two-note affair (infinite mage stunlock anyone?)
- Have cool dragon battles
Because holding down the autoattack button while you wait for your energy to regen is incredibly compelling combat right?
#322
Posté 16 février 2015 - 08:09
Because holding down the autoattack button while you wait for your energy to regen is incredibly compelling combat right?
Not their best combat, but at least I had to mix in multiple abilities, and I could set up combos and flanking maneuvers with my companions. You know how many abilities I actually needed in Skyrim as a mage? Two. The fire spell du jour and and its lightning equivalent in case I ran into something resistant. Dual-cast stunlock, repeat. So deep. I guess I did at least have to click both mouse keys at roughly the same time. Real skill there.
#323
Posté 16 février 2015 - 09:05
But yeah, archery and magic both suck as much as DAI combat, and both games have plenty of issues (e.g. Skyrim crafting is used once, and then you pay a trainer to get you the remaining 17 levels needed to unlock new recipes... Which you craft once before paying the trainers again...). However, Skyrim is infinitely better because mods and the console (aka runtime modding) allows you to fix most of that ****.
#324
Posté 16 février 2015 - 12:52
Skyrim beats DAI because Bethesda, unlike Bioware, understand how incredibly tedious it would be if they made you clear out every single cave in the game and thankfully avoid that.
But yeah, archery and magic both suck as much as DAI combat, and both games have plenty of issues (e.g. Skyrim crafting is used once, and then you pay a trainer to get you the remaining 17 levels needed to unlock new recipes... Which you craft once before paying the trainers again...). However, Skyrim is infinitely better because mods and the console (aka runtime modding) allows you to fix most of that ****.
magic and archer suck how?
sounds like you would have been happier if Bethesda had just released the Dev Kit
On a larger note I'm surprised more people that complain about the new DA games not being more like Origins and the BG games don't like the ES games. They've got quite a bit of the stuff people say they are looking for
flexibility of character
voiceless protagonist
freedom to do pretty much whatever you want
The potential for role-playing is much greater in the ES games (though the story suffers as a result)
the combat is vastly different, but by no means difficult on the regular settings
I suppose it depends on what you are looking for
#325
Posté 16 février 2015 - 01:39
Skyrim is superior due to mod support.
And
flexibility of character
voiceless protagonist
freedom to do pretty much whatever you want
The potential for role-playing is much greater in the ES games (though the story suffers as a result)
the combat is vastly different, but by no means difficult on the regular settings
btw thanks Cronshaw





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