Have the worst inventory system in the history of PC RPGs
If you ever replay Skyrim, I have five letters for you: SkyUI. Glorious, simply glorious.
Hm~ I liked Skyrim but I hated the combat and the limitation to one companion was pretty lonely (I kept longing for coop because I hate spending HOURS in creepy dungeons by myself)
Skyrim:
DA:I:
also, just because I'm not satisfied with either,
FFXIV:
I really had a problem with DA:I's animation of the Inquizzy in the cut scenes actually because it felt like they simply animated a male Inquiz and then put a female skin on top of it (no woman walks like that all stooped over with spread legs ew) It's not a dealbreaker but it felt lazy to me (like making all of the female Inquizzes either have up hair or short hair). She's also written in such a way that you can't really be ... feminine. Even the human noble non-mage origin only gives dialogue choices that imply that you were a bit of a rebel and not into pretty dresses and parties etc. Also THE HORROR THAT IS THE OUTFIT IN WICKED EYES/HEARTS. Morrigan gets to wear a pretty dress. Viv has the most gorgeous outfits. Even Lel's Chantry outfit is reasonably cute. Would it have killed BW to allow for more choice in terms of casual wear? There's no reason why I can't be pretty, walk like a normal woman and not a monkey, and save the world at the same time. /endrant
I would still say Skyrim.
While it has tedious gameplay, at least Bethesda placed unfathomable amounts of attention on building a great world to get lost in.
Gameplay unmistakably goes to Dragon Age Inquisition though. But only for it to be hampered by button-mapped abilities and 8 ability restriction. It also doesn't help Bioware's case that they nerfed the Tactics feature and gave us a completely broken Tactical View - which ironically were the only features that could have redeemed them in this situation.
And sice both games are mainly about Dragons, the Dragon fights were hands down, vivid and infinitely more enjoyable in DA:I. Not to mention, the game having awesome sound design helped it extensively. (awesome stuff Bioware)
But in the end, Skyrim was a massive experience. Completely open world setting with the ability to massacre civilians and wreck towns with Master Destruction Magic. And that was simply unforgettable.
After playing Assassins Creed Unity, my only wish is that both Bioware and Bethesda up their game with animations. Even more so now with new hardware that can make this happen.
Skyrim.
There is a very good reason why Skyrim remains one of the most played games on Steam, even until today, 3+ years after its launch. Will DAI single player be as popular as Skyrim after 3+ years ? I don't think so.
Skyrim.
- It is more immersive.
- It gives the players way more agency and freedom.
- It provides a better roleplaying experience.
- It has a good modding kit, tons of mods and a dedicated modding community.
- Its official DLCs are proper expansion packs that add a lot to the game and that is before counting things like Falskaar.
There is a very good reason why Skyrim remains one of the most played games on Steam, even until today, 3+ years after its launch. Will DAI single player be as popular as Skyrim after 3+ years ? I don't think so.
Mountain goat-Spiderman crossbred mounts that are combat allies ftw~ Frost
I miss Frost!
One only need to take a look at this :- http://steamcharts.com/
Skyrim is 7th on Steam's Top Games list. It is also the only game on that top 10 list that is purely single player. After more than 3 freaking years. It shows that you can actually make an RPG game really good for a very long time without pointlessly shoehorning multiplayer in it if you invest in modding kit.
That is just PC version by the way.
You are telling me that DAI will be as popular ? I don't think so.
Skyrim because of Creation Kit. This shows that a developer cares about gamers when they release tools to create content for an already content rich game. Amazing. Truly sets it apart from Inquisition in that respect.
From what I understand, Frostbite Engine has some BS corporate shenanigans that won't allow Bioware to release Creation Tools. Clearly EA/Bioware don't care enough about gamers or are just using it as an excuse to not bother with that feature even though it's been one of Skyrim's biggest selling features.
Player created content for Inquisition would be a dream come true.
One only need to take a look at this :- http://steamcharts.com/
Skyrim is 7th on Steam's Top Games list. It is also the only game on that top 10 list that is purely single player. After more than 3 freaking years. It shows that you can actually make an RPG game really good for a very long time without pointlessly shoehorning multiplayer in it if you invest in modding kit.
That is just PC version by the way.
You are telling me that DAI will be as popular ? I don't think so.
I'll say it before anyone else and because it's true: Popular doesn't necessarily mean good.
But, Skyrim's success is good for all RPG's because it broadened the audience, IMO. Hopefully it will also fund an awesome Fallout 4.
The Elder Scrolls games would be perfect if Bethesda invested in better storytelling and character development and/or character interaction. But I guess they wouldn't be Elder Scrolls games if they were like that.
I can't believe I'm about to defend EA, but...From what I understand, Frostbite Engine has some BS corporate shenanigans that won't allow Bioware to release Creation Tools. Clearly EA/Bioware don't care enough about gamers or are just using it as an excuse to not bother with that feature even though it's been one of Skyrim's biggest selling features.
I can't believe I'm about to defend EA, but...
From what I've read, there is a bit more to it than that. Apparently Bioware used some development tools made by other companies (besides DICE) in making DAI, and in order to release a toolset that would allow modding as easily as the Origins toolset, they would have had to pay a sizeable licence fee to the companies whose tools they used (assuming they could even get permission to do so) to include them in the kit. I think it's less a case of Bioware and EA not wanting to (EA does support Sims modding) as it is that the technical and legal headaches make it non-economic for them to release it.
Sure, but it makes no difference. If the project manager wanted user creation tools, he could of had the clairvoyance to avoid the Frostbite Engine if it had such headaches involved. Frostbite has just been a giant piece of garbage for all games (Battlefield 4) using it but I suppose that is the nature of a newer engine...
I'll give Bioware this special praise: they don't tip-toe around having LGBT characters and their relationships. One of my Skyrim characters is a lesbian but they never had any special scenes or dialogue about her marriage. I built two family homes and had no in-depth interaction from it.
At the risk of a massive derail, what do all those mods accomplish for you? And why do you want so many? I can't imagine even reading that many mod descriptions myself, let alone working out which ones were worth installing.
I'm going to agree. Before DA:I came out, I was playing Skyrim. I wouldn't have even considered playing it without at least 100 of my 200 mods installed.
Here's what they do:
Fix the bugs - There are a ton of "unofficial patch" mods that fix many of the main issues.
Add armor and weapons - if you don't want to play as a barbarian-style Nord there isn't much for you in the vanilla game and frankly, I dislike not wearing pants with my leather armors
Add a decent perk system - Vanilla's is laughable, at best.
Add a good combat system - Changing both the way it works AND enemy AI.
Add NPCs that are more than just cardboard cutouts. From "Interesting NPCs" to "Inigo" and "Vilja", both of whom were constantly compared to Bioware games' companions. Because that is something Bioware just does right. Has always done right. They were made with people like Oghren and Sten and Garrus in mind.
I could go on and on about fixing and tweaking every single thing in Skyrim through mods. But honestly, I'm not sure I need to. It's kind of obvious by the fact that Skyrim's nexus section has almost 40,000 of them on there.
On the other hand, Bethesda released their "Creation Kit". DA:I's modding tool kit is made completely by the players. I've already made one texture mod and so far there is very little you can do besides that. (Though I will say that the mod to remove armor class restrictions so I can have my mage wear any colors of heavy armor I want is very nice - and the weapon class restriction remover has allowed me no end of fun playing an old, Origins-style Arcane Warrior with a 1handed sword.)
I just noticed how unfocused this post is sounding. Sorry. It's 3:30am. Buuut - the bottom line is this: I wouldn't have considered playing Skyrim without all those mods installed. I play DA:I with mostly texture mods and a couple to remove the class restrictions. (And level restrictions. Until we get some item storage, I refuse to let all the good gear I find languish in my inventory unused.) I think I have 7 in all. I play games mainly for their stories, and in that Bioware has blown Skyrim away.
PS - here's a list of DA:I mods I don't think I'd want to play the game as much without:
- Chain mail armor
(Replaces the weird scale mail stuff on some armors with chainmail. Looks WAY better. The authors of this are working on a bunch more replacers for the scale mail too - including more "light armor" type stuff. Can't wait for that.)
- Remove all weapon class restrictions
(Because of the way the animations work and the current inability to mod animations, not all of these work out, but a mage wielding a 1handed sword/axe/whatever works fantastically.)
- Remove all armor class restrictions
(For those of us who enjoy color choices.)
- Dorian's mustache remover.
(Who knew he wasn't a dumb hipster under that mustache?! I use him much more now that I don't have to look at it.)
- Various Skyhold pajamas and halamshiral retextures. The best so far is the Dalish elf Skyhold outfit by Horography and the screenshots of the unreleased human one by PaulMcGann (Guys who did the chainmail armor.)
Skyrim because of Creation Kit. This shows that a developer cares about gamers when they release tools to create content for an already content rich game. Amazing. Truly sets it apart from Inquisition in that respect.
From what I understand, Frostbite Engine has some BS corporate shenanigans that won't allow Bioware to release Creation Tools. Clearly EA/Bioware don't care enough about gamers or are just using it as an excuse to not bother with that feature even though it's been one of Skyrim's biggest selling features.
Player created content for Inquisition would be a dream come true.
It's coming. There are players working hard on the modding tools and every day we get more and more out of them. Check the DA:I section of the Nexus.
It's coming. There are players working hard on the modding tools and every day we get more and more out of them. Check the DA:I section of the Nexus.
I'm dreaming of ballgowns and decent hair
I'm dreaming of ballgowns and decent hair
Mesh replacing (which is what that would require) is a huge priority of the team making the tool kit. A ton of the work on how it's done is already finished. Some road blocks were run into, but what's a road block but something big to plow into and through while going, "Waaaaaaahhhhhhh!"?
For now, there are at least mods with more hair color choices. And some really good (read: better than vanilla) versions of the Halamshiral finery.
It's coming. There are players working hard on the modding tools and every day we get more and more out of them. Check the DA:I section of the Nexus.
I'm sorry, but no, it is not coming. A mod like Falskaar for Skyrim will never come out for DA:I.
Player made model and texture replacers for DAI sure is likely to fully happen but I don't expect gameplay/scripting mods to come out unfortunately.
Skyrim.
- It is more immersive.
- It gives the players way more agency and freedom.
- It provides a better roleplaying experience.
- It has a good modding kit, tons of mods and a dedicated modding community.
- Its official DLCs are proper expansion packs that add a lot to the game and that is before counting things like Falskaar.
There is a very good reason why Skyrim remains one of the most played games on Steam, even until today, 3+ years after its launch. Will DAI single player be as popular as Skyrim after 3+ years ? I don't think so.
Did you play the first expansion? That one added almost nothing to the game. The Vampire expansion didn't really add much either. Sure the new follower was awesome, but the content wasn't really expansive and didn't change or add to the actual gameplay in any way.
I play DAI on the 360. Skyrim on the PC.
I love Dragon Age Inquisition, have finished it twice and have more inquisitors ready to go when the patches and DLC arrive. Sure I'd like different hair and clothing, but I love the characters and the story. I don't have to have mods to enjoy it.
I love Skyrim, I may never finish it because I get sidetracked with being a bard, a wonderful mod I added, and wondering around just exploring the world, entertaining people for my food and bed. I've added a lot of mods including better companions, clothing, hair, magic, bows and arrows, short swords, birds, trees moons, houses and other things that just made me think wow that is nice I want it.
They are both fun games, for different reasons, but at the moment, I'm looking forward to the patches and dlc for DAI a lot more than whatever new mod is available for Skyrim, though if it's a really cool one, I'll add it to my pile. ![]()
I want desperately to like Skyrim, but I can't. I feel a bit guilty about it. In theory it is in my video game wheelhouse. I've played a crap ton of RPGs over the years from Chrono Cross to the Witcher games to Digital Devil Saga to Final Fantasy [insert your roman numerals here]. But there is something about it, and Oblivion before it, that put me off of the game. I've never been able to put my finger on what it is about Skyrim that bothers me. At least with Mass Effect I knew after playing it I was just not into using a gun as that doesn't mesh with my fighting style. Give me a sword any day, I suppose. So on paper, Skyrim is a game I should like, in practice, it is not.
I actually preferred Oblivion to Skyrim. I just thought the quests were more fun, particularly the dark brotherhood and thieves guild quests which I found disappointing in Skyrim. I haven't even completed the main quest in Skyrim yet and I doubt I ever will now. Obviously Skyrim and Oblivion have got this whole open world thing going on where you can basically do what ever you like but I'm more than willing to give up that freedom to have the great characters we get with Bioware games. Honestly I think in some places DA:I was trying too hard to be like Skyrim and it was those points that fell flat for me.
I'm sorry, but no, it is not coming. A mod like Falskaar for Skyrim will never come out for DA:I.
Player made model and texture replacers for DAI sure is likely to fully happen but I don't expect gameplay/scripting mods to come out unfortunately.
Don't be so sure. There are a few GREAT quest mods for DA:O.
Also, I played Falskaar. While it was a great mod, and huge, it couldn't ever beat Interesting NPCs for depth of character. In my opinion, it was just more cardboard Skyrim characters. Point still goes to DA:I, because if it does happen it will be in the vein of DA:I and not Skyrim.
Also, yes, Skyrim lets you do all the Companions quests, become a werewolf and their leader, all the thieves guild quests, rebuild it and become their leader, then pledge yourself to another Daedric Prince (after you pledge yourself to one in Companions) and become leader of the Nightingales, then save the College of Magi and become their leader.
I really want to know what's happening to the dragonborn's soul when he dies. Do Shor in Sovngarde and all the Daedric princes you've promised yourself to all get a little piece of it?
The fact that one person could do all this is just silly to me. DA:I sticks you with one main faction and the story makes sense. It doesn't go all over the place and let you do everything in the game. If I recruit the mages, I can't then go recruit the Templars too, because that wouldn't make sense.
While Skyrim was a massively fun game, I play for story mostly, and DA:I will just always beat Skyrim in that.