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Dragon Age Inquisition vs Skyrim


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#176
Rawgrim

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The auto dialogue in DAI is virtually non-existent. That's one thing you have to give the DA franchise developers over the ME devs. Mass Effect you had 2 dialogue options whenever they felt like asking for your input, and it was paragon or renegade. DAI its rare to have a dialogue wheel that isn't maxed out with options AND an investigate. The only auto dialogue in this game is if you happen to drink from the well and the voices whisper to you. Other than that, its 99.99% manual dialogue. You have far more freedom over your own character in DAI than you have in Skyrim, where it's voiceless and linear in dialogue expression. At this point it's quite clear that you have to be trolling. I mean auto dialogue in DAI? Are you even playing the same game as the rest of us?

 

Yes I have. Plenty auto-dialogue. The worst bit was when I was hitting on Cassandra. My hardass inquisitor suddenly started to giggle like a schoolgirl. When you pick an option, the first thing the Inquisitor says is pretty spot on. But then he adds more to the conversation, and keeps going. Saying stuff I would never have picked. But is is less of it than in ME3 and DA2, deffinatly.

But not close to being 99.9. More like 60.

 

I didn't mean the dialogue options in Skyrim when I said "full freedom". I mean designing the character. You can use all kinds of weapons, spells, skills. And you can even chose to not use violence at all, if you wish.

 

You also have full freedom when it comes to your character's personality, motives, goals, and more.

 

In DA:I you get to play a guy with 2 daggers a guy with a sword\axe + shield, a guy with a two handed weapon, or a mage. That's it. Not much freedom at all.

 

 And, no I am not trolling at all.



#177
Jaron Oberyn

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Yes I have. Plenty auto-dialogue. The worst bit was when I was hitting on Cassandra. My hardass inquisitor suddenly started to giggle like a schoolgirl. When you pick an option, the first thing the Inquisitor says is pretty spot on. But then he adds more to the conversation, and keeps going. Saying stuff I would never have picked. But is is less of it than in ME3 and DA2, deffinatly.

But not close to being 99.9. More like 60.

 

I didn't mean the dialogue options in Skyrim when I said "full freedom". I mean designing the character. You can use all kinds of weapons, spells, skills. And you can even chose to not use violence at all, if you wish.

 

In DA:I you get to play a guy with 2 daggers a guy with a sword\axe + shield, a guy with a two handed weapon, or a mage. That's it. Not much freedom at all.

 

Again, you must be playing an entirely different game from the rest of us. This game has so little auto dialogue that you wouldn't even notice it if you didn't make a certain decision. DA was never plagued by auto dialogue, and still has yet to be. In fact the developers even mentioned (Laidlaw) that they intended to give players more dialogue choice than ever before and limit auto dialogue to circumstances where a player couldn't choose what to say. i.e. When you drink the well and the whispers speak to you. 



#178
AlexMBrennan

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I think Skyrim is the better Skyrim out of DAI and Skyrim.

I can't quite put my finger on why, but I think there is something really wrong with DAI open world - Skyrim is equally massive, and most locales are completely optional, yet the game at least tries to give you reasons for going there (e.g. for upgrading the crossbow, you get quests to clear unvisited dungeons on Solstheim whereas DAI's areas like Emprise are... just there)



#179
Rawgrim

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Again, you must be playing an entirely different game from the rest of us. This game has so little auto dialogue that you wouldn't even notice it if you didn't make a certain decision. DA was never plagued by auto dialogue, and still has yet to be. In fact the developers even mentioned (Laidlaw) that they intended to give players more dialogue choice than ever before and limit auto dialogue to circumstances where a player couldn't choose what to say. i.e. When you drink the well and the whispers speak to you. 

 

What Laidlaw says I take with a solid pinch of salt. I still remember him saying that, in DA2, the game would force you to think like a general, and that tactics would be vital. Pretty out there, when button mashing did the same trick.

 

As I said: DA:I does have less auto-dialogue than other games. But it certainly has a lot of it too. You basically get to pick the first line the Inquisitor says. And then the game adds plenty more after that. That is auto-dialogue. Look around the board for awhile and you will see plenty others mention it too. There was even a thread or two about it recently.



#180
Jaron Oberyn

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I think Skyrim is the better Skyrim out of DAI and Skyrim.

I can't quite put my finger on why, but I think there is something really wrong with DAI open world - Skyrim is equally massive, and most locales are completely optional, yet the game at least tries to give you reasons for going there (e.g. for upgrading the crossbow, you get quests to clear unvisited dungeons on Solstheim whereas DAI's areas like Emprise are... just there)

Skyrims size doesn't come close to the combined regional size of DAI. 

 

What Laidlaw says I take with a solid pinch of salt. I still remember him saying that, in DA2, the game would force you to think like a general, and that tactics would be vital. Pretty out there, when button mashing did the same trick.

 

As I said: DA:I does have less auto-dialogue than other games. But it certainly has a lot of it too. You basically get to pick the first line the Inquisitor says. And then the game adds plenty more after that. That is auto-dialogue. Look around the board for awhile and you will see plenty others mention it too. There was even a thread or two about it recently.

 

That might fly, if there were auto dialogue prevalent throughout the game. There isn't. I've done 3 playthroughs, and only on my third did I experience auto dialogue for a small exchange - when I drank from the well and had the voices whisper to my character. Auto dialogue is you picking a flavor dialogue choice, and then the main character rambling on without the players input for a moderate/long period of time. This can be seen in ME2/ME3. 

 

DAI, whenever you're in a conversation each time your inquisitor responds it is due to you selecting your dialogue. I'm just going to leave it at that. I've played the game long enough to recognize it, and I'm telling you 99.999% of the dialogue is 100% manual

 

. Hell, believe it or not I was the original guy who started the anti auto dialogue threads on the original BSN when the mass effect team started heading in that direction with ME2's Arrival DLC. I know auto dialogue when I see it, and it just isn't in this game. 



#181
Blackstork

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Entered the thread, saw Comic Sans.

Comic Sans? Seriously? Cant be even arsed to read it. Moved along.

Tip: do not alter fonts to such bad font as Comic Sans. It hurts to read it.

And no , i am not 12yo, i am 33 yo graphic designer.

Can't take seriously your thread, sorry



#182
Rawgrim

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Skyrims size doesn't come close to the combined regional size of DAI. 

 

 

That might fly, if there were auto dialogue prevalent throughout the game. There isn't. I've done 3 playthroughs, and only on my third did I experience auto dialogue for a small exchange - when I drank from the well and had the voices whisper to my character. Auto dialogue is you picking a flavor dialogue choice, and then the main character rambling on without the players input for a moderate/long period of time. This can be seen in ME2/ME3. 

 

DAI, whenever you're in a conversation each time your inquisitor responds it is due to you selecting your dialogue. I'm just going to leave it at that. I've played the game long enough to recognize it, and I'm telling you 99.999% of the dialogue is 100% manual

 

. Hell, believe it or not I was the original guy who started the anti auto dialogue threads on the original BSN when the mass effect team started heading in that direction with ME2's Arrival DLC. I know auto dialogue when I see it, and it just isn't in this game. 

 

The size of Skyrim is about the same as in DA:I. If you add all the huge dungeons, of course. Some of those are massive.

 

I must have been making all the choices you didn't, then. Because I am getting plenty auto-dialogue. And so did the reviewers too. Most of them point out that the game does have it, but to a lesser degree than ME2 and 3. But enough that is is clearly noticable.

 

And how on earth have you had time to play through the game 3 times already? The game has only been out for two weeks, and it takes at least 200 hours to complete the damn thing.



#183
Jaron Oberyn

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The size of Skyrim is about the same as in DA:I. If you add all the huge dungeons, of course. Some of those are massive.

 

I must have been making all the choices you didn't, then. Because I am getting plenty auto-dialogue. And so did the reviewers too. Most of them point out that the game does have it, but to a lesser degree than ME2 and 3. But enough that is is clearly noticable.

The hinterlands alone is a good 1/3 of Skyrims map. I wasn't taking into account any of Skyrims expansions/dlcs though so you could be right though give the enormous size of DAIs environments I still think they're larger having played both games. 

 

The only playthrough I had auto dialogue on was my third, with 1 choice which was drinking from the well myself. I think perhaps what you're referring to is picking a dialogue option which is 1-3 words and then having a statement come from that. That isn't auto dialogue. Auto dialogue is basically what you see in Mass Effect 3, and Mass Effect 2's arrival DLC. It gives you limited opportunity to shape a character and make them your own. This couldn't be further from the truth with DAI, which not only gives you more dialogue options than you could possibly need, it allows you to create unique characters based on race/gender combinations as well as your beliefs and feelings on the world and events around you. For example, in Mass Effect everyone's Shepard was forced to cry about that kid on earth. In DAI, you get to choose whether you want to cry for random event x. 

 

I'd dig up the original threads from the BSN forums but I don't think it exists anymore. Believe me when I say if auto dialogue were an issue in this game I'd be at the forefront of the issue just as I was in ME2/ME3. 



#184
Jaron Oberyn

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Ah here it is, it was archived: http://forum.bioware...ss-3-have-more/

 

That was back in the day where people didn't think it was an issue, then ME3 happened and unfortunately I was proven right. This was just one of the many threads/discussions I had about this



#185
MissDragon

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After 2000+ hours I am still playing Skyrim...and never tired of it yet. DAI is a huge improvement compared to DA2.

 

Bioware put their heads together and produced a semi open world that looks great. Contrary to a lot of people , I love doing all the side quests....it's a very good way to see THE WORLD  and have fun too.

 

Both games are never ending...both are very good games. There, I said it. Tata. :D  



#186
wicked cool

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The open world experience without mods isnt close compared to dai and with mods .
Theres night and day,changing weather, townsfolk move and sometime comment on clothing, animation for smithing sleeping cooking, lowly farmers can die in a bear attack, you can interact with almost anything,

With mods you can die from hunger, be captured, set up tents, rebuild a fort, become a lich etc- dai had the benefit of looking into this but didnt

Beastiary is also more diverse and there are more dungeons with better traps and better backstorys

Solitude is bigger and better than redcliffe

I have put away skyrim but it ruled my gaming system for a long time. Dai is very good but time will tell if it can -get as many awards as skyrim, outsell it on consoles, last as long as a top game (consoles) on store shelves. As of recently skyrim was still featured as a front and center game at my local walmart and game stores

#187
Rawgrim

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The hinterlands alone is a good 1/3 of Skyrims map. I wasn't taking into account any of Skyrims expansions/dlcs though so you could be right though give the enormous size of DAIs environments I still think they're larger having played both games. 

 

The only playthrough I had auto dialogue on was my third, with 1 choice which was drinking from the well myself. I think perhaps what you're referring to is picking a dialogue option which is 1-3 words and then having a statement come from that. That isn't auto dialogue. Auto dialogue is basically what you see in Mass Effect 3, and Mass Effect 2's arrival DLC. It gives you limited opportunity to shape a character and make them your own. This couldn't be further from the truth with DAI, which not only gives you more dialogue options than you could possibly need, it allows you to create unique characters based on race/gender combinations as well as your beliefs and feelings on the world and events around you. For example, in Mass Effect everyone's Shepard was forced to cry about that kid on earth. In DAI, you get to choose whether you want to cry for random event x. 

 

I'd dig up the original threads from the BSN forums but I don't think it exists anymore. Believe me when I say if auto dialogue were an issue in this game I'd be at the forefront of the issue just as I was in ME2/ME3. 

 

There is auto-dialogue in the game. Simple as that. I never chose that my warden should have a schoolgirl giggling-fit, 30 second after he had gone on and on way past what I picked he should say.



#188
Rawgrim

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Ah here it is, it was archived: http://forum.bioware...ss-3-have-more/

 

That was back in the day where people didn't think it was an issue, then ME3 happened and unfortunately I was proven right. This was just one of the many threads/discussions I had about this

 

I don't doubt you when you said you had issues with it in ME2 and 3. Just saying DA:I has it too. But to a lesser degree than in those games.



#189
Jaron Oberyn

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I don't doubt you when you said you had issues with it in ME2 and 3. Just saying DA:I has it too. But to a lesser degree than in those games.

Well I suppose all we can do at this point is agree to disagree. 



#190
ashwind

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Skyrim and DAI are pretty different.

 

- In terms of rewarding exploration, the winner is clearly Skyrim.

 

- In terms of taverns and songs, the winner is clearly Skyrim. Darn it, DAI does not even let me pick which song the bard sings. I dont even get to sit on a chair to enjoy the performance.

 

- In terms of generall side quests, the winner is Skyrim because TES side quests to me is the Story telling of Dragon Age.

 

- In terms of annoying NPC that you will go to great length to kill.... I dont think any game can beat TES... they have the most annoying NPC that keeps talking crap to my character and makes my blood boils!!! 

 

- In terms of the main story, DAI is clearly the winner.

 

- In terms of companions, DAI is clearly the the winner.

 

I like them both but for me DAI is more addictive. Skyrim is... not as exciting because I have played TES since Daggerfall and in general, it takes me no time to figure out how to abuse the system and become god. I kill Legendary Dragon on Legendary difficultly in Skyrim like killing normal bears in DAI :P In Morrowind, it is even worst.... everything is a Nug... 



#191
Ogillardetta

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- In terms of taverns and songs, the winner is clearly Skyrim. Darn it, DAI does not even let me pick which song the bard sings. I dont even get to sit on a chair to enjoy the performance.

 

Wat? Skyrim had like 4 tavern songs, Ragnar the red, the dragonborn comes and one for the stormcloaks and one for the empire. 



#192
BlacJAC74

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This thread optimises the "I've got to hate on something if I'm enjoying something else" mentality that plague a lot of gamers.

 

If we're not bitching about the platform others are playing on (if it differs from our own), we're bitching about which genre is better than the others and when we're not doing that, we're bitching about how other games within the genre most of us 'claim' to prefer are sub par compared to the one we're currently playing.  Still not happy with that, we then argue amongst ourselves which game has to be the best within the series.  Don't agree with my choices, you're a moron.

 

I love both Bethesda and BioWare games, and I'm fond of The Witcher series too.  I'm not insinuating each dev is beyond reproach, because they're not, nor have they been without their DA2 moment, but believe it or not, it's actually ok to like 2 different/similar things.  A concept which seems to be lost on a number of gamers.


  • Vasudeva et Dinkledorf aiment ceci

#193
ashwind

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Wat? Skyrim had like 4 tavern songs, Ragnar the red, the dragonborn comes and one for the stormcloaks and one for the empire. 

 

But different bards sing them different and I can ask a bard to sing a particular song, sit down and enjoy it whenever I wanted to. In DAI, I cant pick the song! I cant sit down :P

 

I am bias because I like the Dragonborn comes better than any of the songs in DAI :P



#194
Uriko128

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Just to remind you all, the "open-instanced-areas world" is not a Skyrim thing, but a Baldur's Gate thing. So they simply "copied" themselves. The world of DAI is also bigger, better looking and more diverse, but with this I'm not saying Skyrim is not beautiful as well.

 

About the story, there's really no comparison. Even though the argument of both games is solid, DAI is much better handled. Skyrim doesn't even have a single cutscene, no drama at all, no party members (yes, those things can't be considered a party), and even the main character lacks personality.

 

About Dragons, imo DAI also beats Skyrim. Dragons are better looking, much more difficult, more intelligent (I loved how they kept skipping my fire-mine and fire-wall this basterds), more diverse and overall more epic.

 

But there's really two things I would say Skyrim beats DAI:

 

1) The AI of NPCs is huge in Skyrim: they go to sleep, eat, meet with friends at the tavern, get out of the city for some business, return with their families, hire thugs to beat you if you annoy them, a lot of NPCs are killable, etc. In summary, the world seems much more alive and responsive, which gives a lot of immersion that DAI lacks. This is really the one thing Bioware should take inspiration from.

 

2) The easy modding. Skyrim fanbase have demonstrated that, as a general rule, fans know how to make games better than developers. Developers must accept this premise, and ensure they can release a toolkit so the game can be modded. An easy-to-mod game, is an everlasting game.



#195
BlacJAC74

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Skyrim does contain cut scenes.  Two from the top of my head are, when you get made guild master of the thieves guild and one during a wedding ceremony.  I'm sure there are more.



#196
Vasudeva

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This thread optimises the "I've got to hate on something if I'm enjoying something else" mentality that plague a lot of gamers.

 

If we're not bitching about the platform others are playing on (if it differs from our own), we're bitching about which genre is better than the others and when we're not doing that, we're bitching about how other games within the genre most of us 'claim' to prefer are sub par compared to the one we're currently playing.  Still not happy with that, we then argue amongst ourselves which game has to be the best within the series.  Don't agree with my choices, you're a moron.

 

I love both Bethesda and BioWare games, and I'm fond of The Witcher series too.  I'm not insinuating each dev is beyond reproach, because they're not, nor have they been without their DA2 moment, but believe it or not, it's actually ok to like 2 different/similar things.  A concept which seems to be lost on a number of gamers.

YES!



#197
Helgagrim

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I only wish Inquisition was as open world as skyrim. Not saying the whole world should be connected so you could run from Hissing Wastes to Skyhold, (all though that would be cool + more to explore and treasures to find) but I would like less invisible walls and less areas closed off to the player. I see ruins and towers in off limit areas, and that kinda annoys me, because I would like to go there, or figure out how to wall jump up to places. But I can't. ;_;



#198
BloodyTalon

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Always fun to compare a partiel open world game with a full open world one.

Fun reading here though, can't really compare the two myself since use different views when something is not full open world and the other is.



#199
Ibn_Shisha

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One very important thing that DAI lacks when compared to Skyrim....

 

Wabbajack!

 

Would love to turn Fereldan Frostback into a Nug and then walk up and Mighty Blow it.



#200
AlanC9

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Wat? Skyrim had like 4 tavern songs, Ragnar the red, the dragonborn comes and one for the stormcloaks and one for the empire.


The last two were the same song with different lyrics, too. Though IIRC there's another song after you beat the main quest.