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Dragon Age Inquisition vs Skyrim


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#201
AlanC9

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1) The AI of NPCs is huge in Skyrim: they go to sleep, eat, meet with friends at the tavern, get out of the city for some business, return with their families, hire thugs to beat you if you annoy them, a lot of NPCs are killable, etc. In summary, the world seems much more alive and responsive, which gives a lot of immersion that DAI lacks. This is really the one thing Bioware should take inspiration from.


Never saw the thug thing myself.

Integrating some of this into a Bio game would be difficult at any practical resource level. Bethesda keeps consequences for action localized in a way that Bio doesn't. Kill an NPC and the only thing that changes is a bit of bounty gets added and maybe you lose a trivial sidequest. Bio could implement NPC schedules fairly easily, though, if they ever decide to go back to having an in-world game clock instead of abstract time.

#202
Arl Raylen

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Never saw the thug thing myself.

Integrating some of this into a Bio game would be difficult at any practical resource level. Bethesda keeps consequences for action localized in a way that Bio doesn't. Kill an NPC and the only thing that changes is a bit of bounty gets added and maybe you lose a trivial sidequest. Bio could implement NPC schedules fairly easily, though, if they ever decide to go back to having an in-world game clock instead of abstract time.

 

You might not have realized it. If you steal from someone's store, they might send someone for you, but you won't truly know unless you search their inventory and check for a note, which will have their orders to kill you from the wronged NPC.



#203
Guest_starlitegirl_*

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DAI and Dragon's Dogma don't even belong in the same sentence. Perish the thought! The game play in DD, the combat and how well you can teach your pawns to do pretty much everything uber efficiently including not get stupidly killed except by the cheezy dragon roar make that the superior game combat wise, AI wise, and even the foes are so much better. These in DAI are clearly stolen from DD. The dragons use UR/Grigori moves but not even smartly. It's just a ripoff. AI here is dumbed down due to crappy tactics that were much better in DAO. They might have had a chance if they keep tactics as good as DAO but even then, combat in DD is far more engaging and really a lot more fun in some ways though I do like a few changes they made in DAI for warriors. I find the limiting of 8 skills on whole to be a terrible idea most specifically with regard to mages. As far as worlds go, DD and DAI are pretty close on the vast wasteland of boring for many maps. That was a huge downside of DD and it seems DAI copied that for the most part.

 

Now comparing Skyrim, skyrim always wins on the map. It just does. It has day/night cycles, areas with seasons, it's a TRUE open world and it has countless places to explore all with their own rich lore. Game play is mediocre but if you are less about game play and combat and more about the world and what's in it then skyrim wins hands down.

 

DAI tried to take from both but in doing so likely found it could not do both so it dumbed down AI and tactics and skills, went for creating a false sense of challenge by limiting potions and herbs then gave us some of the dullest maps I've ever seen and frankly DD, whose map I thought sucked actually wins on this one because it's not multiple desert like wastelands that I have to spent time going through loading screens to get to only to find there is little or nothing to do. DULL

 

Graphics are tied between skyrim and DAI, however, in fairness I'm comparing a modded pc skyrim to a next gen DAI console. So that's kind of hard to say then who is the true winner. I'll call it a tie to be fair to both.

 

On all counts but graphic DAI falls short of those it copies simply because it attempt to copy them but does not even come close to realizing what truly made DD and Skyrim great in each area they own. DD owns combat, companion or pawn AI and enemy AI. Skyrim owns exploration, open world maps and all that goes with that. This leaves DAI as a contender but they might have been best to at least combine the best of DAO and DA2 for combat so it wouldn't be miles behind DD which is where it is now.

 

If they want to compete, they need to at least truly focus on one aspect and do a much better job that they did. It's not a bad game bu to compare it to the two winners in their specific strengths just amplifies DAI's shortcomings IMO.


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#204
baconluigi

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Dragon age inquisition
The choices and characters win it for me

#205
lil yonce

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I prefer Skyrim to DAI. I liked the faction and Daedric questlines better than DAI's sidequests.



#206
Guest_starlitegirl_*

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I prefer Skyrim to DAI. I liked the faction and Daedric questlines better than DAI's sidequests.

 

 

There are no factions, are there? That's a downside. You get more offshoots of the main quest and call them factions. Either templars or mages. Not both. So they aren't even factions. There is nothing but the main quest and some side quests that are mostly fetch or kill type quests. Plethora of dull.



#207
Todd23

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My prejudices in regards to the worlds and lore aside, I'd probably go Skyrim. Although I'd probably go Origins over Skyrim.
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#208
Ideal_insomnia

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I've been thinking a lot about that lately. Of course the whole versus holy war thing is meaningless, but the comparison itself isn't that fruitless.

That the "open world" part of the Inquisition has been influenced by Skyrim is a fact, and there's nothing bad about it. It's a normal thing to incorporate better ideas of your predecessors in your own way. Both games were good in their own way. However, both games had issues too.

Elder Scrolls series is essentially a sandbox, so there is almost no roleplaying your hero's personality at all (at that, your hero doesn't even have a personality as such). the NPCs in Bethesda games also have always been rather bland, hardly a bunch of them worth remembering. Player's choices also never really mattered. However! When it comes to exploration, Skyrim (and Morrowind before it) is indeed a great game. Not only because of the vast world, but because of the multitude of side-quests to lead us through this world. Honestly, side-quests in Skyrim were rather good. Take the Daedric Artifacts quests for instance, each of them could take you on this little tour all around the world. And the guilds? You could explore the whole world just by doing the guild quests.

Inquisition is, like, a complete opposite. It has characters so alive you begin to hate them or love them as though they were real people. And the work that has been done with player's choices in previous games... Not to mention that your Inquisitor is a strong personality (although with much less backgrond than in Origins) which allows for more personal investment in the story itself. However, the "open world" card has not been played well in Inquisition. They tried to revolutionize the traditional pattern and they have my respect for trying but that didn't go all that well. No matter how big or beautiful the world is, you need stories to lead you through it, and a lot of them at that.

 

Errr... anyway. tl;dr: if only the positive sides of both games could be combined, it would be perfect. Alas...



#209
escapePlan

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Feel like I'm late to the comic sans party. **** happens. *leaves*

#210
Dagolar

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When it comes to guild system though...Elder Scrolls games deteriorated after Morrowind. For example; in Morrowind there has been REAL faction conflicts portrayed ( such as Great Houses, Mages' Guild vs Telvanni, Vampire Faction conflicts) and disposition of the characters are affected with that. At Oblivion and Skyrim suddenly things started to become trivial, lacking conflict such that you could become the single-most important person in the world (such as leading all the factions). Only noticeable conflict in Skyrim was Stormcloaks vs Imperial Legion which is essentially a copy-paste questline regardless which side you play on (Only minor differences)

 

On the other hand within Dragon Age games you are always forced to choose and that makes you feel like doing something important. The game is more focused on the main story, character development and choices...perhaps a bit too much focused hence their side quests will be subpar compared to Skyrim sidequests.



#211
Razgaros

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Don't really know what an rpg is, do you?

I'm guessing you don't know much about sarcasm either too.

 

Is skyrim an rpg? Depends on your definition, If by rpg you mean a game where you have talent points and life bars and equiment stats, then yeah sure skyrim is an rpg,

 

Because it fails in every other aspect of it. Can't remember any characters from it because every plotline is bad fan fiction? Check. Super simple save the world plotline? Check. No consequence on any actions ever made? Check. Can you still be the chosen of every god despite being a vampire and the guild master of every order there is? Check. Super easy/Over simplistic combat? Check. Resolve every quest by brutally murdering everything on your way from point A to point B (preferably in a cave please?)? Check.

 

So yeah, Skyrim is'nt a bad game. it's just a game that tells you that no matter what god your serve, what guild you happen to be in, you solve every problem the same way, by getting inside that damn cave, pilling corpses, and getting paid 300 gold and an iron sword of alteration for your invaluable participation in making sure the world stays the same. Congratulations, you just played the goty version of simons says.


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#212
MrTijger

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Both are great games with lots to do but ultimately they're very different and both have a place. I'd hate it if Bioware would forego their story driven games to make Dragon Age: Skyrim and equally I'd hate it if Bethesda gave up on their open world theme parks in favor of a purely story driven game.

 

Both games have flaws, both games have audiences that clamor for more, this is how it should be and if they learn from each other and incorporate things into their games then I'd say its a win for everyone.



#213
Chaos17

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I might pick up Skyrim because thanks to mods :wub:

 

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#214
themonty72

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I'm guessing you don't know much about sarcasm either too.

 

Is skyrim an rpg? Depends on your definition, If by rpg you mean a game where you have talent points and life bars and equiment stats, then yeah sure skyrim is an rpg,

 

Because it fails in every other aspect of it. Can't remember any characters from it because every plotline is bad fan fiction? Check. Super simple save the world plotline? Check. No consequence on any actions ever made? Check. Can you still be the chosen of every god despite being a vampire and the guild master of every order there is? Check. Super easy/Over simplistic combat? Check. Resolve every quest by brutally murdering everything on your way from point A to point B (preferably in a cave please?)? Check.

 

So yeah, Skyrim is'nt a bad game. it's just a game that tells you that no matter what god your serve, what guild you happen to be in, you solve every problem the same way, by getting inside that damn cave, pilling corpses, and getting paid 300 gold and an iron sword of alteration for your invaluable participation in making sure the world stays the same. Congratulations, you just played the goty version of simons says.  Thats jjust sum Skyrim alright



#215
themonty72

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I'm guessing you don't know much about sarcasm either too.

 

Is skyrim an rpg? Depends on your definition, If by rpg you mean a game where you have talent points and life bars and equiment stats, then yeah sure skyrim is an rpg,

 

Because it fails in every other aspect of it. Can't remember any characters from it because every plotline is bad fan fiction? Check. Super simple save the world plotline? Check. No consequence on any actions ever made? Check. Can you still be the chosen of every god despite being a vampire and the guild master of every order there is? Check. Super easy/Over simplistic combat? Check. Resolve every quest by brutally murdering everything on your way from point A to point B (preferably in a cave please?)? Check.

 

So yeah, Skyrim is'nt a bad game. it's just a game that tells you that no matter what god your serve, what guild you happen to be in, you solve every problem the same way, by getting inside that damn cave, pilling corpses, and getting paid 300 gold and an iron sword of alteration for your invaluable participation in making sure the world stays the same. Congratulations, you just played the goty version of simons says. 

 

Thats sums Skyrim no mistakes about it..

 



#216
wicked cool

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Something else skyrim can do and da cant is integrate dlc into main game.

Added companions-bioware said no it wont

Dlc added caves and npcs into existing map and major quests got wrapped together with dlc (adding another scroll or miraak commenting on you and alduin . vampires/cultists attacked towns . Bioware dlc is always separate and until this game the only things that crossed over where items and companions. You couldnt walk to shales village you had to travel to location and in most cases they get greyed out once cleared.
Modding once again not even close- quest givers track me down

#217
loungeshep

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HOnestly DAI beats out Skyrim just by having really good characterization.



#218
LinksOcarina

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I just got to say, when a lot of people get great enjoyment out of a game because it's modded...that's not necessarily a good game is it?

 

Then again, I know people who loved Origins because they can mod the game to death as well. Maybe it's a culture thing, only like something you can tinker with. I don't get it though I guess, but whatever. 


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#219
Tensai

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Why would anyone compare those two games?

 

One is a party RPG with an indirect combat system with focus on characters and (main)story telling, the other is a 3rd/1st person rpg with a direct combat system with focus on exploring the world and good sidequests.

 

They are like soccer and american football.

 

Both have their strengths and weaknesses and probably could learn a lot from each other.



#220
Andreas Amell

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Here's my list of comparisons

 

1. Open world exploration: Skyrim > Inquisition

2. Magic combat system: Inquisition > Skyrim

3. Crafting and Enchanting: Skyrim > Inquisition

4. Mounts: About equal, but there's no point in pursuing more mounts in Inquisition

5. Main Quest storyline: Inquisition > Skyrim

6. Supporting characters: Inquisition > Skyrim

7. Customization of home: Skyrim >  Inquisition

8. Side quests: Skyrim > Inquisition

9. Dragon battles: Skyrim > Inquisition

 

 


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#221
Vox Draco

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I will not choose! I love Skyrim, it's setting, the mods, the customization of my chars.

 

I also love DAI so far ... because it has me more engaged with the NPCs, the story, the world (I consider Thedas to be more immersive to me than Nirn/Tamriel)

 

Now if Bethesda could give us more interesting stories, deep and meaningful NPCs + group-combat and (I dare to write this!) a voiced protagonist while keeping the modability? Whoa...

 

And if DAI gets more moddable? And makes it world a bit more alive in parts? Well, I guess these games would make me quit my job, and that's bad. So I am glad we don't have the perfect RPGs yet ^^



#222
FaerieSophie

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From a Lore standpoint? Skyrim, or rather, the Elder Scrolls series. If I have to pick one then I would say "Morrowind" which is the strongest of all of the games in my opinion. I really didn't liked some of the changes they made in the latter games. 

 

Frankly, I love them both for different reasons.  Now, if you were comparing an Elder Scrolls game with DA2... 



#223
Lyrandori

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I love them both for different reasons.



#224
dontwantanacc

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I love Dragon Age for the story really. Skyrim/Elder Scrolls games - they have minimal story. Let's face it, Skyrim's story was: you shout at dragons. All I can remember of Skyrim's story is that the big bad dragon was called Alduin (?). Can't really remember why he/it was the big bad.

It's not fair on either franchise to compare TES to DA.

Personally, I think TES is shite. There is very little story, the gameplay is okay but it the modding capabilities that people love.

Someone mentioned Dragon's Dogma - I really like a lot of some of the ideas in DD; the combat - jumping on your enemy and hacking away at certain bits of them. But, it was so damned tedious. Cling on for 5 mins, have a stamina boost, hack away for another 5 mins, rinse, repeat.... There's something about Capcom RPG's.... They just don't sit right with me for some strange reason.

 

Ultimatley there is no right or wrong. Different horses for different courses and all that crap. I like story, others like exploration and so on. There is no pleasing everyone. DAI isn't perfect by a long shot but it's had a good crack at it.



#225
Sc2mashimaro

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It's apples and oranges - there's some stuff that each can take from the other successfully, but in the end they're different beasts.

 

Dragon Age is about STORY first and open-world/choice second. I know that sounds contrary, since Bioware emphasizes choice, but choice in Bioware all serves the story. In Elder Scrolls, choice and the open-world feeling comes first - it's a sandbox - and the story is secondary. This means that the story naturally has less impact and characters are not interesting because they don't have arcs (they don't grow and change).

 

Bioware games are actually less about choice and more about consequence, making the advertising a bit of a misnomer. It is the dynamic nature of the consequences of the choices you make in Bioware games that makes them interesting, not the existence of the choices themselves. Choices draw attention to themselves in Bioware games because they want to remind you that it matters what you choose, where, you will notice, Bethesda doesn't shout: "HERE IS A CHOICE" very often, because it won't ultimately matter what you choose and they don't want you to be disappointed in that.

 

Personally, I strongly prefer the story and consequence based games Bioware makes, but it is a matter of taste, not which one is "better". The reason is that mechanically, they are completely different kinds of games. Dragon Age and Mass Effect have more in common with The Witcher and Tell Tale Games (The Walking Dead, Wolf Among Us, etc.) than Bethesda's stuff. And Bethesda has more in common with Grand Theft Auto and Saint's Row than Dragon Age.

 

The reason you play each is fundamentally different.