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Dwarven Juggernaut (Legionnaire build/video)


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#26
-PenguinFetish-

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Most people don't like playing tank. Everyone wants to do loads of damage, even when they play tanks.
And that's okay, that's natural. Sadly, tanks are useless in this game and mages can help the team survive better. That's a big design mistake.

I like playing tank because a good tank can guarentee a victory.

Ive soloed plenty of rounds as a legionnaire/arcane warrior which would not be soloable as any other character
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#27
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You can increase your max guard with passives, the area taunt of counter strike is quite large and an elementalist can give you barriers.

My elementalists do not learn barrier - I need my slots for elemenz.



#28
golyoscsapagy

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My elementalists do not learn barrier - I need my slots for elemenz.

Yup, elementalists without barriers are top of the line builds...



#29
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Yup, elementalists without barriers are top of the line builds...

Who needs barriers when you can shove a fist of stone up the enemy's arse?



#30
golyoscsapagy

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Who needs barriers when you can shove a fist of stone up the enemy's arse?

Yeah for an all-out awesome damage of 400? Maybe 500 even?

Certanly worths it for the low-low price of having zero efficiency in a group.



#31
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Yeah for an all-out awesome damage of 400? Maybe 500 even?

Certanly worths it for the low-low price of having zero efficiency in a group.

Look closer at spell, note the CC feature, be surprised it's an impact detonator, figure out the rest for yourself.



#32
Sir Jessku

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Legionnaire is the new AW.

#33
golyoscsapagy

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Look closer at spell, note the CC feature, be surprised it's an impact detonator, figure out the rest for yourself.

2 casts one for 200% damage, the other for 400%. The detonation deals 1200% weapon damage - for a total of 1800%. Now add to this that you have the lowest weapon damage. You gave up barrier for being able to do a combo detonation by casting 2 spells taking up quite a lot of time in order to deal roughly the same damage as a dps class does in one hit. Grats, be proud.



#34
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2 casts one for 200% damage, the other for 400%. The detonation deals 1200% weapon damage - for a total of 1800%. Now add to this that you have the lowest weapon damage. You gave up barrier for being able to do a combo detonation by casting 2 spells taking up quite a lot of time in order to deal roughly the same damage as a dps class does in one hit. Grats, be proud.

So? Why would I pick barrier when I can deal damage with the dps class together? Also, the spells that are involved in the combo have good CC utility for the group. The combo is just flavour on top.



#35
golyoscsapagy

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So? Why would I pick barrier when I can deal damage with the dps class together? Also, the spells that are involved in the combo have good CC utility for the group. The combo is just flavour on top.

Because then characters like mentioned in OP doesn't have to go to extra lengths to make up for your shortcomings.

You not only skip barrier hindering the party's survival but:

- you don't bring any CC utility. If you combo them it means both spells are casted - overlapping each other. Also, how much enemies do those two spells hard CC?

- by blowing up combos you actually hinder group dps. Your personal dps is higher a bit, but the overall party dps is much-much lower - since a warrior/rogue could detonate your freeze who get the same damage multiplier for a their own weapon - which has 2-4 times higher damage then your staff

- you are actually shafting your own self in terms of dps as you will be unable to utilize chaotic focus - which is roughly the only way you could actually deal mentionable damage. Or a keeper should babysit you so you wouldn't deal less damage than a tank?


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#36
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Because then characters like mentioned in OP doesn't have to go to extra lengths to make up for your shortcomings.

You not only skip barrier hindering the party's survival but:

- you don't bring any CC utility. If you combo them it means both spells are casted - overlapping each other. Also, how much enemies do those two spells hard CC?

- by blowing up combos you actually hinder group dps. Your personal dps is higher a bit, but the overall party dps is much-much lower - since a warrior/rogue could detonate your freeze who get the same damage multiplier for a their own weapon - which has 2-4 times higher damage then your staff

- you are actually shafting your own self in terms of dps as you will be unable to utilize chaotic focus - which is roughly the only way you could actually deal mentionable damage. Or a keeper should babysit you so you wouldn't deal less damage than a tank?

No barrier for you - deal with it!


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#37
gay_wardens

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Most people don't like playing tank.  Everyone wants to do loads of damage, even when they play tanks.

And that's okay, that's natural.  Sadly, tanks are useless in this game and mages can help the team survive better.  That's a big design mistake.

 

You could be on a team full of complete idiots who all die except you, and me with my Legionnaire. And we could defeat the final boss just the two of us.

 

Also I like Combat Roll because it gets rid of status effects and lets me escape those stick men from the elven ruins, shrug off enemy mages and even lets you run in circles around the Templar Commander, not to mention making it easier to move around the battlefield and cut off enemies that try to attack your ranged party members.

 

I was a little confused about the description for the upgrade to Counter strike, thanks for clarifying it for me guys.

 

I think Challenge is underrated. Seems to me like it has a more powerful taunt effect than War Cry and the upgrade that lets you restore stamina is pretty great. When I combine it with the abilities I mentioned, it feels like I'm not going to need the Fortress ability because I do have the passive you unlock before it which gives you a few seconds of invincibility at near-death.



#38
golyoscsapagy

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No barrier for you - deal with it!

I deal with it, I'm perfectly fine playing without barriers. I don't even care if someone just staff attacks 100% of the time. However stating or even suggesting that a build like that is superior to the normal (3 damage + barrier) build in any aspect is just a flat out lie. It's not, it's suboptimal in every way.

 

You could be on a team full of complete idiots who all die except you, and me with my Legionnaire. And we could defeat the final boss just the two of us.

 

Also I like Combat Roll because it gets rid of status effects and lets me escape those stick men from the elven ruins, shrug off enemy mages and even lets you run in circles around the Templar Commander, not to mention making it easier to move around the battlefield and cut off enemies that try to attack your ranged party members.

 

I was a little confused about the description for the upgrade to Counter strike, thanks for clarifying it for me guys.

 

I think Challenge is underrated. Seems to me like it has a more powerful taunt effect than War Cry and the upgrade that lets you restore stamina is pretty great. When I combine it with the abilities I mentioned, it feels like I'm not going to need the Fortress ability because I do have the passive you unlock before it which gives you a few seconds of invincibility at near-death.

Problem is with - like in most of the cases - the ability slot restriction. Challenge is simply worse than any of those 4 skills mentioned in the OP. Legos would hugely benefit from an additional skill slot (or rather two).



#39
J. Peterman

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No barrier for you - deal with it!

 

I lol'd.



#40
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Barrier is not something thats required on any difficulty at all. It helps people who do not have the skills, or do not want to to rely on mechanics and their own abilities to stay alive.

I like barriers because it means i have more margin for error, i imagine this is the case with a lot of people.

#41
gay_wardens

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Problem is with - like in most of the cases - the ability slot restriction. Challenge is simply worse than any of those 4 skills mentioned in the OP. Legos would hugely benefit from an additional skill slot (or rather two).

 

Again I disagree. It feels to me like Challenge has a more powerful taunt effect than War Cry. People have said they have difficulty keeping the Templar Commander's attention, but with Challenge he is ALWAYS focused on me every time I fight him.

 

I also like that it has way more range, and again there is a stamina boost upgrade for it which is ALWAYS worth it.



#42
golyoscsapagy

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Again I disagree. It feels to me like Challenge has a more powerful taunt effect than War Cry. People have said they have difficulty keeping the Templar Commander's attention, but with Challenge he is ALWAYS focused on me every time I fight him.

 

I also like that it has way more range, and again there is a stamina boost upgrade for it which is ALWAYS worth it.

On the other hand War Cry cuts back damage by a lot. Your base armor should be 100ish, so War Cry provides you a flat 200 damage reduction. You basically soak the damage up - which is rather handy considering everyone and their mother is attacking you. I agree that challenge is better for pulling but war cry is superior otherwise - the stamina regen bonus doesn't measure up to cutting damage back to its quarter or so.

 

RTC should go down pretty fast anyway, he probably spends more time in the drinking animation than fighting. The problem is with the damn archers.



#43
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On the other hand War Cry cuts back damage by a lot. Your base armor should be 100ish, so War Cry provides you a flat 200 damage reduction. You basically soak the damage up - which is rather handy considering everyone and their mother is attacking you. I agree that challenge is better for pulling but war cry is superior otherwise - the stamina regen bonus doesn't measure up to cutting damage back to its quarter or so.

RTC should go down pretty fast anyway, he probably spends more time in the drinking animation than fighting. The problem is with the damn archers.


And horrors/knights. Those red blade things are a pain in the ass.

#44
silentlaze

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No one likes Payback Strike? I use it on my dwarf along with Walking Fortress, War Cry, and Counterstrike. As long as you space out your abilities and play smart, you never have to worry about stamina or taking damage. And with payback strike, you can stun or knock back enemies that are threatening you for a few seconds. 


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#45
golyoscsapagy

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And horrors/knights. Those red blade things are a pain in the ass.

You mean the 'I will stab you 500 times in a second for 250 damage each?'. Yeah, when we see those everyone throws everything away and gibs them asap. If that was the intention at BW, a job well done, those things are insane.



#46
Shinnyshin

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You mean the 'I will stab you 500 times in a second for 250 damage each?'. Yeah, when we see those everyone throws everything away and gibs them asap. If that was the intention at BW, a job well done, those things are insane.


Nah, the two ranged units that can 1-shot squishies from across the map. Knights are particularly nasty as they're cc immune, very tanky, and create more horrors.

#47
golyoscsapagy

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Nah, the two ranged units that can 1-shot squishies from across the map. Knights are particularly nasty as they're cc immune, very tanky, and create more horrors.

Ah, those. Funny I never saw them as threats. They start doing some magicky stuff with lightnings an lyrium and you just kill them.



#48
Shinnyshin

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Ah, those. Funny I never saw them as threats. They start doing some magicky stuff with lightnings an lyrium and you just kill them.


I'll take demons any day of the week over horror/knight deaths. They make room 5 such a pain and are responsible for probably...all my losses against Templars of late. By the time I see one, it's usually too late. And it's very hard to be proactive against the cc immune knights.

#49
golyoscsapagy

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I'll take demons any day of the week over horror/knight deaths. They make room 5 such a pain and are responsible for probably...all my losses against Templars of late. By the time I see one, it's usually too late. And it's very hard to be proactive against the cc immune knights.

They do that buffing animation which takes quite long, so I guess you just kill them during that?



#50
DrMarble

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I'm just a lurker trying to get some info on the legionnaire. I have noticed people talking about I-frames for the legionnaire and I know what the term means.

I just haven't figured out which animations/skills actually have them. (besides walking fortress obviously)

 

Maybe an informed player could help out and share this information?