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Dwarven Juggernaut (Legionnaire build/video)


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#51
-PenguinFetish-

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I'll take demons any day of the week over horror/knight deaths. They make room 5 such a pain and are responsible for probably...all my losses against Templars of late. By the time I see one, it's usually too late. And it's very hard to be proactive against the cc immune knights.

 

Worth noting that a charged horror will make the red blades home in on you, for extra frustration. 



#52
Shinnyshin

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I'm just a lurker trying to get some info on the legionnaire. I have noticed people talking about I-frames for the legionnaire and I know what the term means.

I just haven't figured out which animations/skills actually have them. (besides walking fortress obviously)

 

Maybe an informed player could help out and share this information?

Counterstrike and Walking Fortress are mostly what I was referring to.  Counterstrike autoblocks & counters melee attacks, giving you a brief period of invulnerability vs many things--like Demon Commander's jump.  Counterstrike doesn't, though, give you invulnerability vs ranged attacks, though it does still damage and knock down ranged attackers.  Walking Fortress you already mentioned but it's so good as to be worth mentioning again, as its cooldown can actually self-refresh often enough to give you 100% uptime. 

 

Penguin, I've been experimenting with different builds and playstyles for a while and have to say that I'm never, ever taking off Payback Strike again.  That ability gets me out of so many binds.  That it instacleanses even knockdown without a stamina cost or cooldown if you don't lock on to a target makes it absolutely brilliant.  I no longer have to pop pots/Fortress every time I want out ASAP.



#53
xROLLxTIDEx

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I like playing tank because a good tank can guarentee a victory.

Ive soloed plenty of rounds as a legionnaire/arcane warrior which would not be soloable as any other character

 

^^ So much this.  I like CounterStrike - Walking Fortress - War Cry - Payback Strike



#54
JaceNowater

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What Passives do you guys pick up with Counter Strike - War Cry - Walking Fortress - Payback strike set up? I usually pick up armor buffs but I'm wondering if the could be put to better use.

#55
Drasca

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For fun times on the legionaire:
 

Payback Strike, Leap & strike, Counterstrike, Walking Fortress.

 

Unyielding is guaranteed on the way to walking fortress, a good in between 'oh ****' invulnerability between CS and WF.

 

Let WF recharge all your other skills, and start leaping / aoe KD'ing enemies around. PB to get out of debuffs, WF for WF.

 

Really fun. Super tanking, almost invulnerable all the time AND does moderate dps.



#56
Shinnyshin

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What Passives do you guys pick up with Counter Strike - War Cry - Walking Fortress - Payback strike set up? I usually pick up armor buffs but I'm wondering if the could be put to better use.


I usually run the 20% armour boost but not the 20% armour while you have guard. I don't upgrade Payback Strike (though often strongly consider it each respec) since it already does what I need and instead spend those points on Bear Mauls Wolves and +max guard. Flow of Battle, 20% more damage to taunted targets, and Turn The Bolt are absolutely mandatory. I rather like the upgrade to War Cry but can't figure out if it's worth it since the armour boost decays fast. Generally finding It worth when I don't have a Keeper, pointless if I do.

I might experiment with upgrading Payback Strike again later...it's just every time level 19/20 rolls around, I look at what's left and it feels like there're really good, clear options and I don't remember being that impressed by 200% extra damage and a stun layered on top of the knockdown.

#57
Satsujinma

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Ive crit for almost 1600 with payback upgraded.

#58
Shinnyshin

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Ive crit for almost 1600 with payback upgraded.

Yeah, the damage is definitely good and Stun is a combo primer, which is also nice.  Thing is...I already crit for 1100ish unupgraded.  Paying a whole point for an extra 50% damage and a stun isn't a rip off by any means...but I prioritize tankiness over it.  I often find myself in a position of choosing between Bear Mauls Wolves or this or 200% armour on Warcry or this.  Or 20% more armour at all times vs this.  And I've typically chosen the survivability option given how many amazing passives Legionnaire has and that our group depends on my survival far more than my damage.  That said, I'll make a note to give it another try next time around.  I'd be taking it at 18-20 anyways so it's not like I'd suffer for long if it hurts me that badly.



#59
Beerfish

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I have to study this thread after I promote and try a redo.  I just stink as a tank.  I think I am doing every thing right, build up protection to full or almost full but in some waves the moment I go into attack mode I go down in seconds it seems.  Even with full guard and full hit points.  Half the time i have no clue what did me in.



#60
UnearthlyCheese

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I have to study this thread after I promote and try a redo. I just stink as a tank. I think I am doing every thing right, build up protection to full or almost full but in some waves the moment I go into attack mode I go down in seconds it seems. Even with full guard and full hit points. Half the time i have no clue what did me in.


If you're playing on threatening, it's probably archers or rogues that are melting you. There are some pulls (usually before you find the key to advance) where there are a ton of archers waiting for you. When you run into the middle of the pack, they all target you with Full Draw...2-3 FDs will kill almost anything...especially if you have your back turned to them.

In these situations, I ask the dps to hold off a second so I can set up the pull properly. Use LoS to close distance. When you need to come from behind cover, pop WF or CS (so you can eat some arrows). The key is to run THROUGH the group, then turn around and face them before your WF/CS runs out. Hopefully by now, dps has nuked one or two archers. If there's still some up, try to use SW to block incoming arrows. I'll also pop Warcry at this point to pump Gaurd and make sure I'm the main target. Hopefully by now most of the mobs have been nuked. I'll use CS as well if i get a good opportunity to knock down at least one mob.

But ya, running into a full room, popping Warcry, and then trying to start swinging at everything is a really quick way to die (learned the hard way), as even will full Gaurd from Warcry, you will go down pretty fast, faster if you're getting hit from behind.

Having a barrier up for the pull is also very helpful.

#61
UnearthlyCheese

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One more thing to mention.

If you're used to playing a ranged DPS class, you probably don't pay too much attention to the attack animations of most mobs (bosses and big mooks are the main ones to focus on).

Spend some time paying extra attention to the animations, and you will get better/faster at quickly using Shield Wall to block attacks and gain Gaurd. This is much more effective than holding your Shield out for extended periods (eating Stamina).

#62
UnearthlyCheese

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Oops

#63
Innarra

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After level 13/14, you can take Shield Wall off your bar. Replacing it with Counterstrike, and then immediately go tank Perilous.

 

I run with: Payback Strike, Walking Fortress, Warcry, and Counterstrike. Why stand there and block when you could knock everything around you down to the ground and stun them with Payback Strike? You can easily have full guard all the time with the other 3 defensive abilities, and then with the CC from the knockdown/stun, you're mitigating so much possible dmg from melee, the only thing that can touch your guard is archers and bosses. And Payback Strike also allows you to get up from being knocked down/feared. It's also really great at building threat, past taunting. Truly no reason to have Shield Wall on your bar. You shouldn't waste time trying to build 10% guard with a well timed block. Instead, hit stuff with your weapon, likely crit helping take down those cooldowns with Flow of Battle. You want Walking Fortress up as often as you can have it up.

 

With this build, I can sit there in a doorway and face-roll Perilous Red Templar Commander and not have to worry about anything getting past me because I can basically spam Payback Strike and agro everything around me. 

 

I've played around with Lunge and Slash instead of Payback Strike. Helpful when those assassins creep past you and pwn your mages, the mobility is really nice, can zip back to them in a hurry and deal with that problem way faster than trucking those dwarf legs across the board. But otherwise, Payback Strike is just so good, aoe knockdown and stun. Not much beats the utility and mitigation of an aoe cc ability.



#64
Zorinho20_CRO

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I need that Collector pic right now <_<



#65
Steinroller

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After level 13/14, you can take Shield Wall off your bar. Replacing it with Counterstrike, and then immediately go tank Perilous.

...

With this build, I can sit there in a doorway and face-roll Perilous Red Templar Commander


I wait for 14 to get Flow of Battle before Perilous, but this is how I've built my Lego 13 out of 15 times. The other 2 times I regretted it. (Though a case can be made for To the Death over War Cry/Payback.)

I absolutely love to see Red Templars when I'm on my Lego.

#66
Innarra

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I wait for 14 to get Flow of Battle before Perilous, but this is how I've built my Lego 13 out of 15 times. The other 2 times I regretted it. (Though a case can be made for To the Death over War Cry/Payback.)

I absolutely love to see Red Templars when I'm on my Lego.

 

The times I've built To the Death, instead of Warcry (I can't give up Payback Strike, it's just too damn good) my party has died (mostly cuz I like to play with some melee dps in the group). After a bit, the boss (all 3) just does too much damage on aoe. I feel To the Death is just too dangerous given the obvious cool benefits, it comes with some heavy drawbacks that just aren't worth it.

 

You can build enough guard with WF, CS, and WC without it tanking bosses imho. Find a good choke point (door to zone 5), get your team in the room behind you, have your team lay down aoe and watch everything melt while you hold every enemy on your back. Definitely helps to have keeper barrier you when you need it, call for it when on cooldown. Vs Red Templar, pop WF when he spins, he's a big softie.

 

Definitely worth it to wait to level 14 to get Flow of Battle before going into Perilous, or if your team has another tank while you level up. Build order I tend to go with:

Guardian Tree straight down to get Walking Fortress and it's upgrade (level 6) and Warcry (without upgrade, level 7)

Combined Arms Tree to get Flow of Battle (level 10) and Counterstrike (level 14)

 

Then go nuts on Payback Strike's upgrade (15) Bear Mauls Wolves (16) Call to Arms (Warcry Upgrade at 17) Cutting Words (18) and then it's a toss up between Bulwark, Turn the Bolt, or Crippling Blows for the last level (19). No real reason to play at 20, just prestige and roll on! Now that my crit is a bit higher, I'm going with Crippling Blows and there's a noticeable difference in the damage I take at level 19.

 

Hope you guys are building fantastic tanks and helping your party own in MP! I never really liked playing a tank (too much time tanking in WoW, and in this MP, Assassin and Necromancer are my fav classes) but grouping with some terrible pugs with terrible tanks prompted me to play a lot more Legionnaire, and I'm absolutely loving it.


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