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Even on easy, it's too damn hard.


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60 réponses à ce sujet

#1
Adam Ahmed

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Another point i forgot to bring up. Even in the hinterlands at level six i am getting murdered. I was surprised i finished the game at all.


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#2
Guest_Challenge Everything_*

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Already discussed.



#3
Teddie Sage

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Are you crafting enough? What level are the monsters? If they're higher than yours, avoid them and find other quests, level up, craft and purchase more items and update your stats as soon as possible.



#4
Nefla

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I agree. Those who choose to play on casual shouldn't be forced to strategize for random trash mobs (unless they wandered into a high level area) look at the narrative mode in ME3, it was impossible to die and the battles were over in like two seconds.


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#5
Z.Z

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The difference between difficulty levels really isn't that big. I hardly noticed any change when I lowered the difficulty due to freezes.
They should really make easy mode easy for those that want to enjoy the story.

But it's entirely possible that you are yet another victim of the despair demon rift(s)/dragon. Is that the case?

#6
warden6788

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practice makes perfect just keep playing and you'll figure out your how to deal with the difficulty

#7
DanielCofour

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You're doing it wrong then. Don't go into areas where enemies are higher level than you. Make sure you have 2 tanks and 2 dps's with you at any moment. You should be fine most of the time. 



#8
RenAdaar

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I learned that even on casual sometimes you have to have a plan. I ran into a group of darkspawn, it was 3 in the morning and I just wanted to get the fight over with so I switched to casual and hole sh*t my team was destroyed lol. 

 

My level 17 knight enchanter got her ass handed to her by a level 14(?) hurlock alpha it was a dark day for the inquisition .


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#9
WoahitsMuna

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The Dragon Age series have always been more difficult games, because they are geared so much more towards team control and party-based strategy. I think the difficulty is perfect! Makes for more intense battles and gameplay.



#10
In Exile

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The Dragon Age series have always been more difficult games, because they are geared so much more towards team control and party-based strategy. I think the difficulty is perfect! Makes for more intense battles and gameplay.

Except when you're fighting the controls, which I think is a relatively big problem for DA:I. 


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#11
Requiemslove

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Seriously? People, you can use strategic view to highlight what level enemies are before you engage them. My tip would be if they are beyond 3 levels comparative to your team, avoid them. Please, do not try and mess with things simply because you don't like maybe having to level and gear up a bit before you take content on. There is a reason some regions have multi level content because some regions have areas of higher or lower levels. The hinterlands alone has a large amount of quests, where you can easily get to level 8 before you move on to the fallow mire and the storm coast, which both have a variety of quests you can do before finishing stuff up in the hinterlands. My guess here, someone has ran into one of the level 12 fade rifts in the hinterlands as a level 6, and got owned...try coming back LATER.

 

Things do not need or have to be changed. Easy mode is exactly that VS AT LEVEL enemies. Easy. If you are still getting destroyed out there, its on you for being terrible. I am sorry. Try getting better at the game you are playing, before urging the game to work around YOU. 


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#12
Frozenkex

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 even on nightmare its too easy here.


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#13
Corto81

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The Dragon Age series have always been more difficult games, because they are geared so much more towards team control and party-based strategy. I think the difficulty is perfect! Makes for more intense battles and gameplay.

 

Except in DA:I I found it to be in large part a gear check, not much more.

 

The AI behavior and lack of a working tactical camera, as well as limited number of skill slots, no weapon switching and no access to inventory or spells in combat...

It all makes combat tactics and strategy very limited.

IMO, the tactical, strategic part of the combat has massively gone down compared to DA:O.



#14
Applepie_Svk

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I learned that even on casual sometimes you have to have a plan. I ran into a group of darkspawn, it was 3 in the morning and I just wanted to get the fight over with so I switched to casual and hole sh*t my team was destroyed lol. 

 

My level 17 knight enchanter got her ass handed to her by a level 14(?) hurlock alpha it was a dark day for the inquisition .

 

Beat me, but on nightmare with KE on level 20 I end up with dead party, 3 potions and dragon level 19 with  39k hp remaining, yet I managed to kill him. Knight Enchanter is so op, that it´s not even funny...


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#15
Axe_Gaijin

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If your gear is up-to-date and you're not woefully under-level for the area, the game on Normal is fine, easy for the most part with some enemies needing more strategy when playing certain classes. (My 2h Warrior has learned to stay away from  the swings of Hurloc Alphas.)



#16
Silcron

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I'm playing on easy and tbh once I got combat roll upgraded for my two handed warrior everything became quite easy. (you break away from most if not all cc status effects like stun with that). I've only died a couple of time in the hinterlands, being level 8 against the 12 rifts was no good.

Hell, I found it east and I didn't even got an specialization (wanted champion, but I didn't feel like going to the zone needed for the quest).

At one point I had to go a bit into the defender? skill tree (the one with warcry) to start building some guard, but that's it. Oh, and swapping varric for Vivienne when going against dragons, so I have two mages popping barriers. I'veeven come to beat lightning dragons with vivienne having a lightning staff and dorian specced into the lightning tree and barrier (only later on I went with his spec). Dorian died once in that encounter, but since all my mages have the revive spell...

That's about all the strategizing I've had to do throughout the whole game, well, apart from once or twice telling a companion to drink a potion.

Or it may just be that I've played too much dark souls recently so most enemies barely touch me with me rolling all the time, and when they hit me I have guard up, and even if they did, after founding a +100 health belt and gain health on kills rings, well, I'm basically unkillable. And on the rare ocasions I am near death, potions (I have some regenerating ones, since the main 8 seem to be shared, and on dragons companions do use them, but the regenerating are yours only).

#17
Dracon525

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I've been playing on normal and havn't had any problems really. Just been exploring random areas (fully) and the only times i've died are strong fade tears or the Ferelden Frostback. I have only crafted one thing (to get the achievement), since I find loot to be sufficient.

I dunno, maybe i'm just lucky?



#18
helpthisguyplease

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I was the first who made tread about it and guess what I was called a troll but now that you get such a tread every day it seems I was right.



#19
10K

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Crafting is key. Fade touched obsidian stone and silverite is OP on masterwork gear. It generates gaurd every hit you land. My mages and rogues all had gaurd along side my warriors, plus there are skills for warriors that helps with sustaining gaurd for other party members. So yeah, crafting is invaluable.

#20
Requiemslove

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@helpthisguyplease. A thread every day is not validation. It simply shows those who do have an issue with the difficulty are NEW to games where you can run into enemies of a higher level than you, and are whining about getting steam-rolled by it. Where its wrong for anyone to call YOU a troll for saying this, does not make it RIGHT you bringing it up, or give credence to your argument. The game is NOT too hard. You simply have to learn to stay away from enemies you know will be a challenge. But as I have already said you can easily take on at level enemies and even enemies a few levels higher. [if you are cautious] Its also VERY easy to see if an enemy is going to be trouble for you, via the tactical view. And if you still take on enemies greater than 3 levels higher than you...on your head be it, and expect to get splattered.
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#21
Nefla

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You're doing it wrong then. Don't go into areas where enemies are higher level than you. Make sure you have 2 tanks and 2 dps's with you at any moment. You should be fine most of the time.


See now, the required party composition is one of the things I dislike. Ideally you'd have at least one mage and two warriors with rogues being almost useless since they have no barrier/guard equivalent. I want to bring a party based on which characters I like and which fit whatever story scenario I'm involved in but I'm forced to bring those who will be effective together in combat.
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#22
Wompoo

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Easy is well, sorry easy... nothing needs to be rebalanced, when you see mobs 3 plus levels over you do not engage. Easy does not mean you can just bulldoze your way over an area with zero issues or challenge (unless you are playing a Knight Enchanter... and they don't need to be rebalanced, as they are a potential solo build), some though is still required. Change or experiment with behaviours and Tactics. I miss DA:O when meeting groups Dark Spawn in Deep roads on nightmare... it actually made me think before I acted, this game requires very little of that.



#23
DanielCofour

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See now, the required party composition is one of the things I dislike. Ideally you'd have at least one mage and two warriors with rogues being almost useless since they have no barrier/guard equivalent. I want to bring a party based on which characters I like and which fit whatever story scenario I'm involved in but I'm forced to bring those who will be effective together in combat.

 

Yeah, that sucks a little bit. But it's been that way since Origins so... 



#24
Panda

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Narrative mode would be needed for DAI too I guess ^^



#25
Nefla

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Yeah, that sucks a little bit. But it's been that way since Origins so...


I never had to concern myself with what party I would bring in the previous games. In DA:O I didn't even equip helmets (since there was no helmet toggle back then). With previous DA games the companion Ai was much smarter and you could actually set detailed tactics for each person so you didn't have to babysit them during each fight. The difficulty in DA:I's case comes from the poor design and random limitations (8 ability restriction, no equipment swapping in combat, no radial menu to use extra abilities, crappy ai, etc...)