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Even on easy, it's too damn hard.


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#26
Kulyok

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Yes, we really need the narrative mode. I don't want to craft, I don't want to pick and choose my companions, I don't want to delve deep into strategy. I just want to play and enjoy the story and click off every quest and congratulate myself on a job well done at the end of the day(or month, more like).

 

I think that placing level 12 mobs and a dragon into a starting area was a really bad design decision and it's been probably discussed enough - and I doubt it'd happen again in the future games. But it's not about underlevelling. It's about just going to Redcliffe castle on level 8 with a random party and your average gray equipment and not dying. It's about not falling to trash mobs, and not nearly dying to the big bad demon on level 1 at the end of the tutorial as you close the rift in the Temple of Sacred Ashes.

 

I agree, ME3 had it right. 



#27
helpthisguyplease

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@helpthisguyplease. A thread every day is not validation. It simply shows those who do have an issue with the difficulty are NEW to games where you can run into enemies of a higher level than you, and are whining about getting steam-rolled by it. Where its wrong for anyone to call YOU a troll for saying this, does not make it RIGHT you bringing it up, or give credence to your argument. The game is NOT too hard. You simply have to learn to stay away from enemies you know will be a challenge. But as I have already said you can easily take on at level enemies and even enemies a few levels higher. [if you are cautious] Its also VERY easy to see if an enemy is going to be trouble for you, via the tactical view. And if you still take on enemies greater than 3 levels higher than you...on your head be it, and expect to get splattered.

I finished this game but as you see on easy people should not be cautious if anything they should just steamroll everything. You will argue that but as you will see every day people will agree with me. Let me ask you something what makes their argument wrong and yours right? Do not think that if its easy for you it is for everybody not all people are as good as you and everybody has different level of skills that they develop at different speeds some slow, some fast and some in between.

That is why easy difficulty exist for a game, so people who do not have good enough skills to still enjoy the game and learn but not to frustrate those players. Who wants to be frustrated for something you buy to enjoy and relax. We have enough frustration in real life.



#28
Thomas477

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I played it on causal and found it much harder than previous. I'm someone who has played through DAO and DA2 multiple times, on casual, as well as all three Mass Effects, so I'm hardly someone who's new to the franchise. Casual in this felt like Bioware wanted you to have to grind to be able to progress the story, instead of just being about the story as it was previously. It felt like a normal mode to me.

In both previous DA games, the only time I ever had difficulty was the Archdemon in Origins, and the Bone Pit Dragon in DA2. But I understood that, they were pretty much the final real battles of each game. But that being said, I still got through them, primarily by not being restricted on how many potions I could take into battle, on my first or second attempt.

What I shouldn't be forced to do is to backtrack 2-3 hours of gameplay because I couldn't beat the damn boss in Hamashial, just to grind exp. That really pissed me off, but I was just glad I was anal enough to make multiple save files so I had that option.

#29
Sartoz

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Another point i forgot to bring up. Even in the hinterlands at level six i am getting murdered. I was surprised i finished the game at all.

This game required you to:

 

One

Understand that zone enemy levels can be < or = or > than your own level.  Hit the T for tac-cam then zoom in to highlight your target. Information is display, including level, weakness and immunities, if any.

 

Example:

A - If the HUD displays a bandit at level 6 and you are al level 4, forget it. Come back later when you are stronger.

B - If levels are = or < give it a go. However, it behooves you to look at any weakness and immunity. If you see the target is

     immune to fire, go into the TACTIC menu and disable fire abilities from your other mage (if you have one). Then selecl the spell

     type(s)say cold, that he is weak to. Change those spells from ENABLE to PREFERRED. So, in this case cold spells are

     preferred over any other type.

 

TWO

Your mage(s) need to generate BARRIER (set to PREFERRED) and your WARRIORs need to generate GUARD.  This gives the party extra health (it's the "new way" of doing things)

 

THREE

Party control. If you have an archer, mage and CASS (warrior), you can set the archer's and mage's behaviour to defend you. This leaves you the option to lob far ranging spells that the mob may be unaware of what's happeneing and just stand there. CASS always tries to go mano a mano and the other two stand nearby.

 

FOUR

Explore, loot, gather crafting materials and make/upgrade you gear. This is important! You are able to make better gear than those that are dropped or found in chests. End result is that you can equip you, your party with better weapons and arnour.

 

FIVE

Visit the Combat and Tactics thread for tips.

 

 

Good luck



#30
Thomas477

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Sartoz, this is expecting a lot for people who choose to play casual. I know I choose casual so I don't have to worry about spending hours crafting items, or micromanage everything. I play DA for the story (and Leliana). I'm probably blaspheming, but I enjoyed the combat in DA2, because it was a little more actiony and felt like I was actually doing damage. That's what it should be like on casual, with the harder modes being more like origins.

With this game I felt that it expected to know all the systems and their intricacies, and if I didnt, well, tough luck for me. Casual should be that, casual, not you have to know this, this and that, otherwise you're going to get smashed.
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#31
Lukas Trevelyan

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I wonder if anyone's played Bound By Flame  :whistle:  :whistle:  :whistle:

 

Anyway game is generally difficult early on, naturally you don't really have good gear or proper spells. Gets much easier the more leveled up you get and the stronger you become which is generally after the first arc of the story. Just a quick tip; don't battle enemies who outlevel you .-. 



#32
Adam Ahmed

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**** that despair demon. Right up it's annoying ass.



#33
Guest_TheDarkKnightReturns_*

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No it's not. You can't just go in running and gunning though. Encounters require a fair amount of preparation and even then it's not enough. Every boss/enemy has set behaviors. Learn them and you're good.

 

I will concede that on Nightmare enemy archers hit like a semi-truck. So it's best to probably take them out first. 


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#34
Requiemslove

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&nbsp;

I finished this game but as you see on easy people should not be cautious if anything they should just steamroll everything. You will argue that but as you will see every day people will agree with me. Let me ask you something what makes their argument wrong and yours right? Do not think that if its easy for you it is for everybody not all people are as good as you and everybody has different level of skills that they develop at different speeds some slow, some fast and some in between.
That is why easy difficulty exist for a game, so people who do not have good enough skills to still enjoy the game and learn but not to frustrate those players. Who wants to be frustrated for something you buy to enjoy and relax. We have enough frustration in real life.


No. ENOUGH. No more. The game is easy enough to do on easy mode VS at level enemies. I have already said the only issues you will have in the starter area is knowing what enemies you SHOULD fight. If they go and nerf the EASY MODE for people like you, who seemingly don't want to simply use the darn strategic view to make sure you are not going into a fight against enemies too strong for you then...well they might as well go and make a "movie mode" for people like you. Easy does NOT mean steamroll EVERYTHING. Answer me this. Why should you, or ANYONE be able to steamroll past enemies 5 levels higher than you? Grow up, and FFS stop being such wimps, people.

The game is not hard on easy mode. Some of you playing on easy mode are simply not paying attention to the combat situations you get into. Its no ones fault here, not even Biowares fault that you go after lv 8 mobs at level 3. [or whatever you start at in the hinterlands] And seriously, you seem to DEMAND that you can steamroll past that. NO. NOT NOW, NOT EVER. This game allows you to explore large areas, and go whichever direction you choose. Try learning where the enemies are that are too high for your party.

#35
Requiemslove

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Sartoz, this is expecting a lot for people who choose to play casual. I know I choose casual so I don't have to worry about spending hours crafting items, or micromanage everything. I play DA for the story (and Leliana). I'm probably blaspheming, but I enjoyed the combat in DA2, because it was a little more actiony and felt like I was actually doing damage. That's what it should be like on casual, with the harder modes being more like origins.

With this game I felt that it expected to know all the systems and their intricacies, and if I didnt, well, tough luck for me. Casual should be that, casual, not you have to know this, this and that, otherwise you're going to get smashed.


Sorry, but all I am getting from this is those complaining are NOT checking the level of enemies they face. Casual mode is EXACTLY THAT. It just expects people to be aware of the level of enemies they face.

#36
VilniusNastavnik

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Maybe you just suck.. I find it too easy on normal.. A couple encounters made me re think my approach, namely the winter palace demon trap where there was no where for me to get a bit of altitude or shoot them from a safe distance.. but other than that, no real concerns so far, and I am up to killing samson.



#37
helpthisguyplease

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&nbsp;
No. ENOUGH. No more. The game is easy enough to do on easy mode VS at level enemies. I have already said the only issues you will have in the starter area is knowing what enemies you SHOULD fight. If they go and nerf the EASY MODE for people like you, who seemingly don't want to simply use the darn strategic view to make sure you are not going into a fight against enemies too strong for you then...well they might as well go and make a "movie mode" for people like you. Easy does NOT mean steamroll EVERYTHING. Answer me this. Why should you, or ANYONE be able to steamroll past enemies 5 levels higher than you? Grow up, and FFS stop being such wimps, people.

The game is not hard on easy mode. Some of you playing on easy mode are simply not paying attention to the combat situations you get into. Its no ones fault here, not even Biowares fault that you go after lv 8 mobs at level 3. [or whatever you start at in the hinterlands] And seriously, you seem to DEMAND that you can steamroll past that. NO. NOT NOW, NOT EVER. This game allows you to explore large areas, and go whichever direction you choose. Try learning where the enemies are that are too high for your party.

Do you think that is the problem is in the Hinterlans? FFS no, its not its those damn mobs that have 1 hit kills that are either your level or smaller levels just because you did not met them does not mean they do not exist. There are red templars that can 1 hit kill with a special skill of them, giants that kill you in 1 hit if they hit you with a boulder or a freaking rogue that kills your mage in 2 hits. People do not have troubles in the Hinterlands they have troubles in most of the maps in Orlais, why because they 1 hit kill you. Not even the freaking dragons have 1 hit kills and a red templar has wtf is wrong with this game.



#38
VilniusNastavnik

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The only enemies aside from being crushed by a giant boulder that can insta kill you are the enemy dual wielding rogues.. namely when they cloak and go for the backstab..

They are easy to pick off whilst they are cloaked.. if you know what you are doing..

Archer: Explosive / long shot
If you are an archer, you can shoot them whilst they are cloaked once they get between 5 and 10 meters away from you, this allows you to stagger them and draw them out of their stealth to protect your companions.

Archer: Leaping shot
If the rogue is behind you about to shoot, back flip over the top of them before they can stab you in the back, with the upgrade, you can then knock them to the floor with the follow up hit.

Dual Wield: There is a move in the shadow tree similar to leaping shot.

Rogue: Tempest
Lightning flask, enough said.

Rogue: Assassin
Knockdown Bomb them, you can see them even when they are cloaked, the AOEs work wonders..

Warrior: Tank
You should already have your guard up to mitigate the attack.. If not, payback strike when the rogue gets near to knock them back on their ass before they get close.

Warrior: 2H
Whirlwind.. the rogue gets close, start spinning.. or with enough practise, you can land a mighty blow right on their heads before they stab you in the back.

Mage: Throw up a barrier or use an AOE.. If the enemy is still coming towards a party member, place an elemental mine there, like the archer, you will be able to hit the enemy before they de cloak.. staggering or knockback abilities can get them before their attacks land..

If all else fails, just turn and face them causing them to lose all damage bonus they would have received from a flank / backstab / critical hit



#39
helpthisguyplease

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 Actually the red templar lieutenant has a interesting ability. Another mob is powering him and he will gain the ability to kill you with one hit range attack its either the lieutenant or the behemont I do not remember clearly it happened 2 times to me. I actually quite cool.



#40
VilniusNastavnik

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interesting.. I have not noticed that.. though I never let them get close enough to use it when they do their mass effect cannibal thing.



#41
Lady Luminous

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&nbsp;
No. ENOUGH. No more. The game is easy enough to do on easy mode VS at level enemies. I have already said the only issues you will have in the starter area is knowing what enemies you SHOULD fight. If they go and nerf the EASY MODE for people like you, who seemingly don't want to simply use the darn strategic view to make sure you are not going into a fight against enemies too strong for you then...well they might as well go and make a "movie mode" for people like you. Easy does NOT mean steamroll EVERYTHING. Answer me this. Why should you, or ANYONE be able to steamroll past enemies 5 levels higher than you? Grow up, and FFS stop being such wimps, people.

The game is not hard on easy mode. Some of you playing on easy mode are simply not paying attention to the combat situations you get into. Its no ones fault here, not even Biowares fault that you go after lv 8 mobs at level 3. [or whatever you start at in the hinterlands] And seriously, you seem to DEMAND that you can steamroll past that. NO. NOT NOW, NOT EVER. This game allows you to explore large areas, and go whichever direction you choose. Try learning where the enemies are that are too high for your party.

 

Out of likes. So here's a <3



#42
Lady Luminous

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Do you think that is the problem is in the Hinterlans? FFS no, its not its those damn mobs that have 1 hit kills that are either your level or smaller levels just because you did not met them does not mean they do not exist. There are red templars that can 1 hit kill with a special skill of them, giants that kill you in 1 hit if they hit you with a boulder or a freaking rogue that kills your mage in 2 hits. People do not have troubles in the Hinterlands they have troubles in most of the maps in Orlais, why because they 1 hit kill you. Not even the freaking dragons have 1 hit kills and a red templar has wtf is wrong with this game.

 

If you can't see that a giant is picking up a boulder and stand in place waiting for it to crush you, then that is on you. 

 

Also, that's what revive is for if you do get one-shotted. 



#43
MissMayhem96

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During "In your heart shall burn" I remember throwing a fit on the battle while trying to aim the Trebutchet that takes forever to aim.

 

But that was because I was at a lower level than what was recommended.



#44
Requiemslove

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The first giant you run into is in the storm coast. His only really big attack is the boulder he sometimes throws and honestly you will only get hit by that if you are too slow to move. So long as you have your resident tank with you [and sorry, I disagree strongly with anyone who says you shouldn't have a need for at least one tank] getting his attention your squishies are going to get one shotted. That is the term. Squishy. In all games like this with rogues Mages and Tanks its all about knowing who should be where. Rogue should ALWAYS flank to the left or right, go for higher ground. Mage should ALWAYS stay back, and out of the way [unless your a knight enchanter, then so long as you continue doing damage you will fuel your shield] and the Tank should ALWAYS charge the biggest and nastiest foe, getting all other enemies on them as well. That's called tactics. You don't have to do those things. The game is not a serious challenge on easy, in fact it is just that, and is not a huge challenge on normal, so long as you play your class the right way the rest should sort itself out. My point is, if you are an archer who goes running at the enemy, your going to die, if you are a mage who chooses to get close [and you aint a knight enchanter]...same story, and if you are playing Tank, and ludicrously keeping your distance you are doing it wrong. As for playing a two handed non overtly "Tanky" warrior, try a party with a tanky Tank, and then try hitting your foes from behind. If you are a duel wield Rogue, same story.

 

This goes out to "helpthisguyplease!" and like minded folk. I don't understand your complaint. You seem to wish for things to be so easy you don't have to think about anything your doing in the game. You seem to want to just enjoy the story cinematic's without having to give any thought to combat situations. Easy mode is NOT supposed to give you that. Its supposed to be easy for anyone with even half a mind for how things go, not "I can just bash past everything" which is what you are asking for. Its easy mode. Its NOT pancakes on Sunday mode. By all means. Push for them to introduce a narrative mode [which would be easier than easy BTW...and precede it on the options panel] to be introduced to the game. But DONT try to force it so they change easy mode to Narrative mode. I would go so far as to say people like helpthisguyplease, and Thomas447, you are the distinct minority of gamers who don't actually WANT to play games, you just want the story. You are the atypical kind you find on ALL online games [and trust me, with a back catalogue of MMOs I have played I KNOW THIS] who call for everything to be made super easy, for all classes to be made so they can all do the same things, for all enemies to be super easy to beat, up to and including the huge raid bosses with millions of health. If anything people like you are torch bearers for taking any fun and enjoyment out of a game, ones who most often attract the kinds of player who only plays for the loot and thinks "if its all SUPER EASY I can get my hands on the nice shiny without any effort". Those are called Magpies. And the team who created DAI should understand where pandering to your every whim will take things.

 

MOST gamers play games to have fun. If there is no fun in a game, what is the point of playing it? To helpthisguyplease, I ask you this. The next time you get it in your head something is too big and bad and ugly for you to deal with, and you think "this must be made easier" why don't you look at it with a different POV, and say to yourself if you derive no enjoyment from the challenge any game poses, you have no reason to PLAY a game in the first place. That is the issue here. You commenters who basically blanket statement that its too hard, you don't want to play games at all. What right do you think you have to dictate to everyone else when YOU don't even want to actually play games, how easy a games easy mode should be? That was rhetorical, I expect no answer from you. You have NO RIGHT to dictate such a thing. The onus is on you to choose games you know will be of enjoyment to you, and to your level of overall gaming ability, as it is on you to become better at games that pose a challenge, or choose not to play challenging games if you lack the ability and/or time to become better. You can cry and whine about the challenge in games all you want. But if you cant even beat a game on its easiest mode, that game is not for you, and before you say Bioware MUST introduce a mode of gameplay that suits you...no, they don't. They have a choice in what they do with their games and yes, they CAN choose not to pander to the lowest denominator.


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#45
Suledin

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What? How causal can be too hard? If nightmare is easy...for me at least. 

I cannot understand how one has problems on causal. DA:I is one of the easiest BioWare's games. Just craft weapons yourself and you should be fine. 



#46
Saphiron123

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Another point i forgot to bring up. Even in the hinterlands at level six i am getting murdered. I was surprised i finished the game at all.

Are you fighting monsters in areas of the hinterlands who are higher levels then you? 

Don't do that.

Don't fight the dragon. Don't fight the level 8 or level 12 demons. You will return later and kill them then. 



#47
TaHol

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H-how is it possible? I play on normal (because I couldn't care less about combat in this game), I never plan, I never use tac-cam, I never pause, I just faceroll through everything. If mobs are much higher level than you, they anyway kill you in 2 seconds and you understand to leave and come back later (if you really want, there is no need to btw). This with 3 characters: archer, dual-wielder and mage. I rarely die, but I should because I just mash buttons.

 

I really don't want to sound like a total bit-ch here (but I know I do). Still, it is not difficult, you do something strange.



#48
Han Yolo

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They should at least lower the HP of bears. Seriously. Mighty Inquizzy needs to cast fifty fire bombs to kill a frigging bear.

 

My problem is not really that I'm getting killed a lot - I mean I do, but that's because I have three rogues and the Bull in my party, don't do crafting and refuse to bother with tactics - but, that it takes so frigging LONG to kill mooks. Just uuugh. I can never again play a non-rogue because rogues can go invisible and avoid lame place filler fights that stretch for ages.



#49
Winged Silver

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To everyone saying (directly or indirectly) to the OP that the game isn't too easy and they're doing it wrong....everyone plays differently, and everyone has a different play style (which may or may not lend itself to Inquisition's (meh) controls and (meh) tactics). Not to mention experience. If one doesn't play video games all that often, why would it be easy off the bat?

 

I personally found myself struggling as a mage on my first normal runthrough (and that definitely was related to my not leaving the Hinterlands until I had completed everything but the dragon. I know to leave earlier now). After my second runthrough, I'd definitely say it got easier. But that is entirely my experience. Not everyone is going to play the game the same way. 


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#50
CroMarten

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Wait... people died in this game? I'm playing on second difficulty and only thing giving me trouble were the Fereldan Frostback because it was my first dragon and my party used all the potions and the lightning dragon on the island off the Storm Coast because I was a level bellow and party even lower.

Every other death was falling off the edge of the world.