So over the past few times I've logged onto these forums I've noticed the same kind of topic popping up repeatedly, someone has found DA:I or some major part of it to be underwhelming! Most the time this is then misdirected at something that really isn't the cause, for example a lot of people are attributing this to how "none of your choices matter" anymore, without realizing that they mattered about as much as every single DA game to date, the ruler of Ferelden being interchangeable is literally the only choice to make a difference in any of the DA games, so really DA:I did nothing different then the past games.
So here's my thoughts on why, and it's in two parts cause a lot of people seem to find the Inquisitor themselves underwhelming while others find the storyline as such.
Now I'll be comparing this to the Warden and DA:O entirely cause let's face it, DA:2 sucked lol
First off the Inquisitor himself, many people have had a harder time connecting with them, saying things like "I just don't care as much for them," and the reason is the build up of importance. In DA:O the Warden goes through some sort of hardship unique to them, this alone right off the bat helps players connect cause they feel like their choice is more unique to them as well, where as in the other games the hardships not only weren't as difficult for the character but also the same for everyone. Next in DA:O you're still essentially a nobody, people kind of perk up when they find out you're a Grey Warden but that's it, they know you by just that title and nothing else. Then as time goes on you build up your reputation through all the actions you've made and more and more people learn who you are, but unless you specifically tell them you can still walk through the streets anonymously. At least until the end of the game, after you've saved everyone from a major crisis you become the Hero of Ferelden, something you EARNED through hardwork and adventure.
Now in DA:I, you start somewhat similar, basically a nobody, but even right off the bat everyone still recognizes you to some extent, even if it is in a negative light. Then you immediately save everyone from something and you're hailed as the Herald of Andraste, basically the freakin second coming of Jesus for Andrastians who believe you and the Anti-Christ for those who think you're lying, in both cases you're a big freaking deal. You of course build up your rep as you like and make decisions and foster relationships, but right at the very beginning without even earning anything you were already a huge freakin deal, so you as the player really don't even get this feeling of accomplishing something drastic, creating this disconnect from you and your super important main character.
Not every one is the same of course, but I believe this is the main reason for the initial differences between the players connection ot the warden and the Inquisitor.
As for the story it's kind of the same thing, in DA:O you have this huge crisis on your hands and you start with NOTHING. You have to build up your forces and convince people to help and every time you progress in the story the darkspawn creep ever closer and blacken more of your world map, creating this sense that you really have to keep going to save Ferelden! In DA:I you start with an army, a small one but it's still a freakin army, with armed forces, a network of spies, and public relations. Then on top of that every time you progress in the story you just continuously push the enemy back, even when Haven is destroyed in the one time you really lose something you end up coming out of it with a freakin castle of your own, Skyhold. There is no urgency, no drive to get to the end, no pressing desire to beat back Cory's army, cause you do that for the entirety of the game just by default, every little step of progress you make isn't met with the enemy fighting back like it was in DA:O, it's met with more and more victory every time.
So you see it might feel underwhelming just because there isn't much in the story fighting back against you, you essentially just steam roll everything.
Now don't get me wrong I still do enjoy this game a lot, I just felt like sharing my thoughts on why I think many find it underwhelming and why DA:O seemed so much better when you think about it. Again not everyone is the same, but for the most part I believe a lot of people feel this way for this reason.





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