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Thoughts on why some find DA:I underwhelming


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#1
Vicarious117

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So over the past few times I've logged onto these forums I've noticed the same kind of topic popping up repeatedly, someone has found DA:I or some major part of it to be underwhelming!  Most the time this is then misdirected at something that really isn't the cause, for example a lot of people are attributing this to how "none of your choices matter" anymore, without realizing that they mattered about as much as every single DA game to date, the ruler of Ferelden being interchangeable is literally the only choice to make a difference in any of the DA games, so really DA:I did nothing different then the past games.

 

So here's my thoughts on why, and it's in two parts cause a lot of people seem to find the Inquisitor themselves underwhelming while others find the storyline as such.

 

Now I'll be comparing this to the Warden and DA:O entirely cause let's face it, DA:2 sucked lol

 

First off the Inquisitor himself, many people have had a harder time connecting with them, saying things like "I just don't care as much for them," and the reason is the build up of importance.  In DA:O the Warden goes through some sort of hardship unique to them, this alone right off the bat helps players connect cause they feel like their choice is more unique to them as well, where as in the other games the hardships not only weren't as difficult for the character but also the same for everyone.  Next in DA:O you're still essentially a nobody, people kind of perk up when they find out you're a Grey Warden but that's it, they know you by just that title and nothing else.  Then as time goes on you build up your reputation through all the actions you've made and more and more people learn who you are, but unless you specifically tell them you can still walk through the streets anonymously.  At least until the end of the game, after you've saved everyone from a major crisis you become the Hero of Ferelden, something you EARNED through hardwork and adventure.

 

Now in DA:I, you start somewhat similar, basically a nobody, but even right off the bat everyone still recognizes you to some extent, even if it is in a negative light.  Then you immediately save everyone from something and you're hailed as the Herald of Andraste, basically the freakin second coming of Jesus for Andrastians who believe you and the Anti-Christ for those who think you're lying, in both cases you're a big freaking deal.  You of course build up your rep as you like and make decisions and foster relationships, but right at the very beginning without even earning anything you were already a huge freakin deal, so you as the player really don't even get this feeling of accomplishing something drastic, creating this disconnect from you and your super important main character.

 

Not every one is the same of course, but I believe this is the main reason for the initial differences between the players connection ot the warden and the Inquisitor.

 

As for the story it's kind of the same thing, in DA:O you have this huge crisis on your hands and you start with NOTHING.  You have to build up your forces and convince people to help and every time you progress in the story the darkspawn creep ever closer and blacken more of your world map, creating this sense that you really have to keep going to save Ferelden!  In DA:I you start with an army, a small one but it's still a freakin army, with armed forces, a network of spies, and public relations.  Then on top of that every time you progress in the story you just continuously push the enemy back, even when Haven is destroyed in the one time you really lose something you end up coming out of it with a freakin castle of your own, Skyhold.  There is no urgency, no drive to get to the end, no pressing desire to beat back Cory's army, cause you do that for the entirety of the game just by default, every little step of progress you make isn't met with the enemy fighting back like it was in DA:O, it's met with more and more victory every time.

 

So you see it might feel underwhelming just because there isn't much in the story fighting back against you, you essentially just steam roll everything.

 

Now don't get me wrong I still do enjoy this game a lot, I just felt like sharing my thoughts on why I think many find it underwhelming and why DA:O seemed so much better when you think about it.  Again not everyone is the same, but for the most part I believe a lot of people feel this way for this reason.



#2
KaiserShep

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Though a far more trivial complaint, something I found particularly underwhelming was the way the Inquisitor is dressed for the Orlesian ball, made worse by the fact that the mask cannot be equipped before going, so you always show up with your PC's face showing.


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#3
fabio012

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The problem for me is that Importing saved games is an obvious hindrance to this series but it keeps being implemented to give an illusion that your world is different than other players when it really only changes at the most cameos, dialogue, and worst some text box. Im sure everyone has seen how Bioware wrote around the Old God Baby essentially making him unimportant. Also the the quests are better in World of Warcraft and Skyrim almost half the quest are picked up by some object and then you just go to the lcation fight someone and its over.. And the main quest is just mediocre. A small bit was anybody else annoyed at that agonizingly slow snow walk after Haven got destroyed, I mean youre barely able to move and you go through like 3 loading screens to finally find your companions.



#4
Guest_Caladin_*

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Stopped reading when you said DA2 sucked, because well it never, an sooner the DA:O "fanbhoys" realize there is actually quite a number of ppl who liked it an prefer it over DA:O the better


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#5
KaiserShep

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I actually love that sequence after leaving the tunnel under Haven. I thought it was a good way to show the exhausting journey the Inquisitor had to make through the mountains to find the group, made better when he/she collapses to his/her knees. When Cullen, Cassandra and others run up, it felt cathartic. It sure beats the crap out of Shepard's limping through the last act of Mass Effect 3.



#6
Mathias

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Everything I've read and my own personal experiences with the game has led me to conclude that there are 3 things that are holding DA:I back from being a truly great game:

 

1. There are an absurd amount of bugs still present in the game.

 

2. The controls on the PC are very uncomfortable.

 

3. The Main Story is too short.

 

 

Of the three things listed, two of them can be improved with patching. Which is a great thing because the game will improve slightly over time. However the one thing that can't be fixed is the Main Story. What's there is really good, but unfortunately the game is 90% side content and 10% main story. That is horribly unbalanced. It's true that Mass Effect didn't have many story missions, but the scope of that game was a lot smaller than DA:I's. Plus when it came down to it, Mass Effect was about chasing down a Rogue Spectre.

 

 

Dragon Age: Inquisition on the other hand is about building an organization from the ground up, creating alliances, and making world changing choices, in order to bring order to Thedas and to fight back against a Demon army. It is also a game with massive sized hubs to explore and quest in, giving it an open world feel. For these reasons, having only 6 missions (Prologue, Mages or Templars, Battle of Haven, Orlesian Ball, Adamant Fortress, Well of Sorrows) is severely lacking for a game with this kind of scope. And no I'm not counting the battle against Cory as a mission. It's a literal boss fight that dumps you off in front of him the moment you select it on the map.

 

 

DA:I really needed at least 10 main story missions to create a more satisfying experience. I'm on my 2nd playthrough, and it's already very noticeable how little there is in the main story department.


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#7
Vicarious117

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Though a far more trivial complaint, something I found particularly underwhelming was the way the Inquisitor is dressed for the Orlesian ball, made worse by the fact that the mask cannot be equipped before going, so you always show up with your PC's face showing.

 

Ugh yeah, and the way it looked on Qunari men too... dreadful....

 

Stopped reading when you said DA2 sucked, because well it never, an sooner the DA:O "fanbhoys" realize there is actually quite a number of ppl who liked it an prefer it over DA:O the better

 

I never can understand this.....

 

The combat was worse for one, sure I get people don't like the point and click version in DA:O but in DA:2 it is such a button mash fest of really only A or X repeatedly, not too mention like half way through the game you're basically unstoppable cause the scaling is so awful lol

 

And the story..... uuuuuuuugh the story!  How can anyone think being stuck in one city as a character who is simply in the wrong place at the wrong time over and over again and manages to screw up then forcefully solve three separate issues better then DA:O?

 

But I'll grant the graphics were a ton better lol

 

Everything I've read and my own personal experiences with the game has led me to conclude that there are 3 things that are holding DA:I back from being a truly great game:

 

1. There are an absurd amount of bugs still present in the game.

 

2. The controls on the PC are very uncomfortable.

 

3. The Main Story is too short.

 
I do agree with you, on all your points, but those are issues with the game itself, I'm simply talking about that sub-conscience feeling of detachment or of being underwhelmed.


#8
Guest_Caladin_*

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Sadly i got to agree with the main story being far to short



#9
juliet_capulet

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Stopped reading when you said DA2 sucked, because well it never, an sooner the DA:O "fanbhoys" realize there is actually quite a number of ppl who liked it an prefer it over DA:O the better

 

I liked DAO and DAI, but DA2 just didn't strike my fancy. There are a lot of people who like DAO more than DA2, and vice versa.



#10
Mathias

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Sadly i got to agree with the main story being far to short

 

That to me is the one truly big flaw that is holding DA:I back from being an amazing game. Bugs and controls can be fixed. Story can't.

 

The only thing I can hope for is that in future DLC, Bioware prioritize on story a helluva lot more than exploration and side content. Exploration and sidequests is a great thing to have, and to be honest, kinda essential in an RPG imo. But they went waaaaaaay too far.


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#11
Vicarious117

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That to me is the one truly big flaw that is holding DA:I back from being an amazing game. Bugs and controls can be fixed. Story can't.

 

The only thing I can hope for is that in future DLC, Bioware prioritize on story a helluva lot more than exploration and side content. Exploration and sidequests is a great thing to have, and to be honest, kinda essential in an RPG imo. But they went waaaaaaay too far.

 

Feels like it's becoming the norm now actually, an absolutely dreadful thought...  I mean look at Destiny :P

 

I miss the days of Tales of Symphonia or some of the earlier Final Fantasies and the like, where it was entirely story based with little side quests and missions to enjoy along the way, but even skipping them all (which you could do and stay leveled, that doesn't seem to be an option anymore either) you'd still spend like a month working through this epic story line!

 

Not sure we'll ever see those again, not with companies like EA pushing everything to the shelves :/



#12
Vyndral

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Honestly part of it was Im a goody two shoes in this game. And not by choice. I mean I get to make choices and kill people, but they all pretty much had it coming. I get to inspire Leliana to be a bad ass spy master and show no mercy... Of course My Warden had already done that so, um wooo, for recycled character development?

I get it I'm saving the world, but for once when I angrily tell someone I'm not the herald I'd love someone to have an actual reply other then, 'yeah, who knows, ya better fake it.'

#13
DKJaigen

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Sadly i got to agree with the main story being far to short

 

Its much longer then most. Even the witcher 2: assassin of kings i can waltz through under 3 hours if i focus on the main quests. DAI takes me 9 hours, rather impressive,



#14
Mathias

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Its much longer then most. Even the witcher 2: assassin of kings i can waltz through under 3 hours if i focus on the main quests. DAI takes me 9 hours, rather impressive,

 

Yes but pacing and what the actual plot is, makes a lot of difference. For DA:I, the scope of the game and plot itself is absolutely huge. But there wasn't enough story content to support how big it was.

 

I mean the game is about building an Inquisition. There are endless possibilities for some really amazing story content there.



#15
Vicarious117

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Its much longer then most. Even the witcher 2: assassin of kings i can waltz through under 3 hours if i focus on the main quests. DAI takes me 9 hours, rather impressive,

 

Sarcasm? lol

 

I mean cause I remember Tales of Symphonia back in the day, the story ALONE took I think it was 43 hours on a speed run or something like that :P

 

I get it I'm saving the world, but for once when I angrily tell someone I'm not the herald I'd love someone to have an actual reply other then, 'yeah, who knows, ya better fake it.'

 

Omg yea that is so annoying!  My first playthrough I kept saying "DUR IDK!" Cause I honestly had no idea, doubted it but still no idea for sure.  Now I do know and have been saying "FACK NO!" everytime and no one seems to want to take it seriously >.<



#16
N7KnightSabre

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The underwhelming in this game came from the diluted story.  It wasn't enough.  Way too short.  Loved the epilogue, though.  

 

I was also disappointed with the armor variations or lack thereof for the Inquisitor.  I thought there would be more styles.  I liked the ones shown off over the past year before the games debut.  Haven't found any of them in the actual game and since I don't have the pre-order or anything better than the standard edition of the game, I'm stuck with basically three designs for my rogue.



#17
Kajuana

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To be honest, I like DA:I.

 

Length-wise it is not too different from Skyrim. The story could be extended with expansion down the road.

A bit excessive on the side quests, but that's more an issue with open world questing than anything else.

The decisions you make, well.... have huge impact to your gameplay. I mean, you decide the fate of the protagonist of DA2.

 

As for being the Herald, well, I think we needed more "underdog" time. We recovered too quickly from the destruction of Haven.

If we had to work to get us back in shape, then there would be more happy with the "Herald" title.



#18
Vicarious117

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Haven't found any of them in the actual game and since I don't have the pre-order or anything better than the standard edition of the game, I'm stuck with basically three designs for my rogue.

 

I've found most of them, just random schematics where I can choose the colors from the trailers and vids if I wanted too.

 

As for the pre-order armor, you missed nothing.  It adds 3 armors over time and they all look exactly the same and they move strangely with the characters model, like the armor wasn't meant for the frost-bite engine or something :P



#19
N7KnightSabre

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I've found most of them, just random schematics where I can choose the colors from the trailers and vids if I wanted too.

 

As for the pre-order armor, you missed nothing.  It adds 3 armors over time and they all look exactly the same and they move strangely with the characters model, like the armor wasn't meant for the frost-bite engine or something :P

 

Well, I've played for over 70 hours on normal and only have them.  I've found the shops in the Hissing Wastes and the Dalish camp but their schematics are so expensive and I can't ever seem to get money  :angry: .  Oh, but I did buy one armor for my rogue (over 8,000 I believe) and found out later that I couldn't equip it because I wasn't an elf.  :(



#20
Vyndral

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To be honest, I like DA:I.
 
Length-wise it is not too different from Skyrim. The story could be extended with expansion down the road.
A bit excessive on the side quests, but that's more an issue with open world questing than anything else.
The decisions you make, well.... have huge impact to your gameplay. I mean, you decide the fate of the protagonist of DA2.
 
As for being the Herald, well, I think we needed more "underdog" time. We recovered too quickly from the destruction of Haven.
If we had to work to get us back in shape, then there would be more happy with the "Herald" title.


I'm not trying to be nit picky but your choices have almost no impact on game play. For example the one you give in no way shape or form changes game play. It changes the story, but the game play doesn't change at all.

There are a few that do, for example either choosing the help the Templars or the mages. Gameplay changes because of the mobs you face after that depending on which you let go. But most choices in the game affect nothing other then a line or two of conversation or story.

#21
Vicarious117

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I'm not trying to be nit picky but your choices have almost no impact on game play. For example the one you give in no way shape or form changes game play. It changes the story, but the game play doesn't change at all.

There are a few that do, for example either choosing the help the Templars or the mages. Gameplay changes because of the mobs you face after that depending on which you let go. But most choices in the game affect nothing other then a line or two of conversation or story.

 

You are right, but then tell me what choices in DA:O or DA:2 changed the gameplay aside from which forces that made little difference in the Battle of Denerim you could use, or the ruler of Fereldan, which was just an interchangeable set of dialogues essentially.

 

None of the DA games have been majorly impacted by your choices gameplay wise, it's always an epilogue or slight differences in the final battle thing, that's it.



#22
KaiserShep

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The underwhelming in this game came from the diluted story.  It wasn't enough.  Way too short.  Loved the epilogue, though.  

 

I was also disappointed with the armor variations or lack thereof for the Inquisitor.  I thought there would be more styles.  I liked the ones shown off over the past year before the games debut.  Haven't found any of them in the actual game and since I don't have the pre-order or anything better than the standard edition of the game, I'm stuck with basically three designs for my rogue.

 

I suspect that the only way to get the really good stuff is to kill the dragons, of which there are 10 total. I killed 5 so far and only got the helm of the Inquisitor. The ones in Emprise de Lion are a pain, the last of the three being level 23. That frikkin' spawning armor, man. What the hell.



#23
Vyndral

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You are right, but then tell me what choices in DA:O or DA:2 changed the gameplay aside from which forces that made little difference in the Battle of Denerim you could use, or the ruler of Fereldan, which was just an interchangeable set of dialogues essentially.
 
None of the DA games have been majorly impacted by your choices gameplay wise, it's always an epilogue or slight differences in the final battle thing, that's it.


Oh I certainly agree with you. After you play through any of the games a couple times you realize that 99% of what you did is written in such a way that nothing you can do truly affects anything at all. Except a name change, a text line edited, so on.

I just thought they were trying to put it forward as a reason they felt connected to the character, which I disagreed with.

#24
N7KnightSabre

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I suspect that the only way to get the really good stuff is to kill the dragons, of which there are 10 total. I killed 5 so far and only got the helm of the Inquisitor. The ones in Emprise de Lion are a pain, the last of the three being level 23. That frikkin' spawning armor, man. What the hell.

 

I killed six of the ten dragons and haven't gotten any good armor schematics I can use for my inquisitor.  I'll keep trying though  ;)



#25
Kajuana

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I'm not trying to be nit picky but your choices have almost no impact on game play. For example the one you give in no way shape or form changes game play. It changes the story, but the game play doesn't change at all.

There are a few that do, for example either choosing the help the Templars or the mages. Gameplay changes because of the mobs you face after that depending on which you let go. But most choices in the game affect nothing other then a line or two of conversation or story.

 

True. I think from a coding perspective, this is really inevitable, until we figure out how to create an AI to auto-generate storylines based on player decisions.

I was surprised how far and yet how cleverly they did the templars and mages decision.

 

As for connection, well, I killed Hawke. That made me a sad monkey like Varric.