Okay, I have search all over this sight and even Google (did not help in the slightest) and have this one question:
How do you know which armors you can and cannot modify BEFORE you make them. Seriously, it is getting pretty annoying that I have to save every time I want to make something because I don't want to risk wasting resources. For instance, I tried making Templar armor, but once it got to the modding part, I couldn't do anything. The mods are the same type of armor, and are even the same materials, but no go. Am I missing something here? is the reason why it won't let me modify it because it is a 'unique' armor? If so, that would suck, since the Templar, Dragon, and Warden armors are the only unique armors I have come across so far (lvl 22) that aren't complete crap. I mean, what's the point of even having armor creation if nearly every single armor you make looks and does the exact same thing?
But back to the main question: How do you know what armors/weapons you can and cannot modify?





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