Aller au contenu

Photo

Your 3 most hated mobs


  • Veuillez vous connecter pour répondre
76 réponses à ce sujet

#26
Ogillardetta

Ogillardetta
  • Members
  • 966 messages

1.Templar stalkers 2.fear demons 3. those ice shooting ghosts thingies



#27
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

I hate despair demons the most because they're among the first enemies I encountered that were grossly over my level. That ice beam was killer. Once I became a cold/fire-resistant dagger tossing rift god these it was sweet vengeance. Next are the undead in the Fallow Mire. I hate those guys. They're good to get some level grinding in but they just keep on coming. What I think makes them more annoying is the fact that I did all this demon fighting stuff at these artifacts and it didn't actually stop the undead at all. I guess the map had to have some sort of enemies constantly appearing to justify its continued existence, but I sure feel bad for those poor suckers that have to camp there.

 

Templar Shadows are pretty awful, but then rogues in general are always a pain. Thankfully, the game lets me track their motion even in stealth. I don't know if this is a rogue-specific thing, but it's nice to thwart their attempts to blindside me.



#28
TheRaccoon

TheRaccoon
  • Members
  • 295 messages

Terror demons!!! I have a hard time dealing with them as the tank of my team in nightmare. They always attack my ranged companions despite being taunted.

Despair demons. they teleport and are immune to ice/frozen. ;(

Any backstabbing enemies. So much damage.



#29
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

They don't really teleport, you can see them doing some kind of aerial ballerina twirl as they fly away to a new position. I think that kind of makes them even more annoying lol.


  • Ogillardetta aime ceci

#30
sylvanaerie

sylvanaerie
  • Members
  • 9 436 messages

The stealthy red templar things.  Hated those with a flaming purple passion.  

 

Most everything else I handled well enough as a mage (ranged).  Once I play a melee rogue/warrior, pretty sure i will have some particular loathing for the fear demon things that pop up under you or the despair demons who pop around the field, but for now, they only pose a small problem in retargeting. 



#31
LordOfScorn

LordOfScorn
  • Members
  • 41 messages

Skeletons in the swamp....they spawn all the time.

 

Don't follow the lights, duh!

 

 

Seriously, everytime I saw loot in the water I thought of this and went in anyway and chain spawned like 10 of those undead.


  • Marine0351WPNS et Ibn_Shisha aiment ceci

#32
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

It's easy when you have a lot of great ranged attacks to dispatch them quickly. My rogue just tosses a dagger at one while my archers and mage take care of the others.



#33
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 942 messages

Despair Demons. So annoying when they start flying about every time a melee character gets in range.

 

Terror demons. Damn those jump-around-and-then-scream moves are such a pain in the ass.

 

I like fighting Red Templars, but the Horrors are a pain in the ass. Deals big damage, tough enough to last long, and can gain a shield too.

 

Special mention to the Wraiths who always sidestep my Charging Bull rushes like this was a corrida or something. Sure, smart of them, but I love knocking down things dammit  :angry: .



#34
Rixkey

Rixkey
  • Members
  • 29 messages

DESPAIR DEMON

 

DESPAIR DEMON

 

DESPAIR DEMON

 

And not because they're really that tough, it's because they jump around everywhere and having to chase one down is not fun. I would honestly prefer better shielding to what essentially amounts to teleport spam. I feel like I'm being punished for picking a melee character sometimes.

 

And, okay, serious list time:

 

1) Despair demons 

 

2) GROUPS of Terrors, because getting knocked down five times in a row before I even have a chance to get anyone on their feet all the way is incredibly annoying

 

3) Wraiths for that weird ability to be incredibly weak but also capable of killing off my characters in short order if I don't kill them quickly enough. For not being very strong, they mob pretty well. I sort of have to respect those buggers. 


  • Tootles FTW et Tevinter Soldier aiment ceci

#35
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Once I spec'd up the rogue, dealing with the despair demon was much easier, since you can kind of make fast jumps forward and sometimes zip across the map in short distances. Where it gets really annoying though is when the despair demon jumps to a higher elevation. In that gorram ravine in the Hinterlands by Dennet's farm, the despair demons love to jump to those rocky areas that require you to sort of find an indirect path to the top.



#36
Trickshavv

Trickshavv
  • Members
  • 667 messages

Despair demons need to be nerfed.

 

I'm tired of rift engagements getting reset because they jump far far FAR beyond the rift boundaries which one of my followers will inevitably chase unless I micro manage the fight.

 

S-U-P-R-E-M-E-L-Y annoying.



#37
Rixkey

Rixkey
  • Members
  • 29 messages

Once I spec'd up the rogue, dealing with the despair demon was much easier, since you can kind of make fast jumps forward and sometimes zip across the map in short distances. Where it gets really annoying though is when the despair demon jumps to a higher elevation. In that gorram ravine in the Hinterlands by Dennet's farm, the despair demons love to jump to those rocky areas that require you to sort of find an indirect path to the top.

 

My issue was that, even with my rogue (who was the only one in the party fast enough to close), I tended to only have time to get one hit in before they twirled their merry way out of range. If that hit wasn't powerful enough to knock them down, my warriors never stood a chance of even getting close. So it was just this really tedious endeavor of chasing them from one corner to another, slowly whittling at their health, and then they'd shield and it would start all over...

 

I think about what it would have been like if I'd rolled a warrior, and then I have nightmares. 

 

Especially if the only ranged attacker in your party is a mage with an ice staff and ice spells because you didn't know what you were getting when you walked up to that rift. 

 

(But oh, yes, that ravine. That ravine. I feel your pain.) 



#38
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

I encountered that stupid ravine at level 9 or 10, not realizing that the monsters pouring out of it were level 15, and I didn't have any gear with sufficient resistance to cold yet. Shoulda sicked Druffy on them.


  • Rixkey et Tevinter Soldier aiment ceci

#39
I SOLD MY SOUL TO BIOWARE

I SOLD MY SOUL TO BIOWARE
  • Members
  • 17 347 messages
Despair Demons are the bane of my existence.

#40
pablosplinter

pablosplinter
  • Members
  • 1 279 messages
Wolves. 20-30 swings of a longsword(and that's a good one) to kill one. Just shoot me now.
Despair demons. Sigh.... So my warrior terms over to it, or used grapple chain then it just floats over somewhere else. Rinse and repeat.

So much of the combat is just tedious.

#41
Lukas Trevelyan

Lukas Trevelyan
  • Members
  • 2 238 messages

Archers- whatever kind. And assassins-stalkers-rouges, whatever you call them, also whatever faction. 



#42
Deebo305

Deebo305
  • Members
  • 1 578 messages
The majestic and legendary Hintherlands Ninja Bears, no matter how clear those wood may look they'll pop in the most convenient situations just to troll you
  • jlb524 et Rixkey aiment ceci

#43
Catastrophy

Catastrophy
  • Members
  • 8 476 messages

Confined spaces are the worst enemy.



#44
MuhidinSaid

MuhidinSaid
  • Members
  • 1 600 messages

The big guys with the hammers, their aoes hit my rogue even when she flanks them. Very frustrating. It's not too bad if you can keep them cced while piling on the damage but it makes my dw rogue rely heavily on warrior/rogue stuns/freezes/fear/paralyze,etc.



#45
Tevinter Soldier

Tevinter Soldier
  • Members
  • 1 635 messages

1) Ninja Templars god i hate ninja templars. everyone knows why. worst enemy in the game.

 

2) templar marksmen, im playing an elf with a natural ranged defence and still these cripple me... need guard seriously need guard.

 

3) giants in the emerald graves, seriously WTF!



#46
atamajakki

atamajakki
  • Members
  • 323 messages
Playing an Archery Rogue/Assassin, I can one-shot damn near anything in the game. But anything with a ton of health and the ability to generate guard? I'm screwed. Pride Demons can usually get a TPK out of me.

And dragons just aren't fun to fight. I spend five minutes doing riduculous damage to one leg while my tanks draw aggro. It's tedious as hell.

#47
TyDurden13

TyDurden13
  • Members
  • 429 messages

In order of most annoying:

 

1.  Despair Demon - porting around, so freaking annoying to catch even after the rest of the mob is dead and they no longer pose a real threat

2.  Fallow Mire skeletons - once you aer in the water they just keep spawning, and your companions will not get their feet out of the water to stop the endless spawn

3.  Hinterlands bears - a lot of health, and I kept aggro'ing them while trying to get to or interact with quest objectives.  Goddam bears....



#48
ruggly

ruggly
  • Members
  • 7 558 messages

Bears, because if they got one thing from Skyrim right, it's that they will chase you across the entire map and you will continue to aggro other mobs and just have one giant party at the end of it.



#49
o Ventus

o Ventus
  • Members
  • 17 251 messages

Whatever the red Templars are with the two spiikey arms that can stealth? Are they the shadows? Being a dw rogue assassin, I can put down soft targets like a boss. Thief type mobs are suppose to be soft. But for some reason these guys seem to be all but immune to a stealth attack. It just seems to do next to no damage, might as well be jumping on a dragons back.

Maybe I'm just buggy.

Yeah, that's the Shadows.

 

I only ran into them twice or so on my first playthrough, and that was towards the end of the game, so they didn't strike me as that bad.

 

For me, it's the corpses in the Fallow Mire, since they respawn endlessly if you enter the water, and I have no idea how to make them stop (the beacons don't seem to help ,and carrying the veilfire around doesn't seem to do anything either).



#50
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

Those terrors in the beginning of the game really annoyed the heck outta me teleporting here and there. And not to mention despair demons.