1.Templar stalkers 2.fear demons 3. those ice shooting ghosts thingies
Your 3 most hated mobs
#26
Posté 02 décembre 2014 - 05:55
#27
Posté 02 décembre 2014 - 05:56
I hate despair demons the most because they're among the first enemies I encountered that were grossly over my level. That ice beam was killer. Once I became a cold/fire-resistant dagger tossing rift god these it was sweet vengeance. Next are the undead in the Fallow Mire. I hate those guys. They're good to get some level grinding in but they just keep on coming. What I think makes them more annoying is the fact that I did all this demon fighting stuff at these artifacts and it didn't actually stop the undead at all. I guess the map had to have some sort of enemies constantly appearing to justify its continued existence, but I sure feel bad for those poor suckers that have to camp there.
Templar Shadows are pretty awful, but then rogues in general are always a pain. Thankfully, the game lets me track their motion even in stealth. I don't know if this is a rogue-specific thing, but it's nice to thwart their attempts to blindside me.
#28
Posté 02 décembre 2014 - 05:59
Terror demons!!! I have a hard time dealing with them as the tank of my team in nightmare. They always attack my ranged companions despite being taunted.
Despair demons. they teleport and are immune to ice/frozen. ;(
Any backstabbing enemies. So much damage.
#29
Posté 02 décembre 2014 - 06:00
They don't really teleport, you can see them doing some kind of aerial ballerina twirl as they fly away to a new position. I think that kind of makes them even more annoying lol.
- Ogillardetta aime ceci
#30
Posté 02 décembre 2014 - 06:02
The stealthy red templar things. Hated those with a flaming purple passion.
Most everything else I handled well enough as a mage (ranged). Once I play a melee rogue/warrior, pretty sure i will have some particular loathing for the fear demon things that pop up under you or the despair demons who pop around the field, but for now, they only pose a small problem in retargeting.
#31
Posté 02 décembre 2014 - 06:05
Skeletons in the swamp....they spawn all the time.
Don't follow the lights, duh!
Seriously, everytime I saw loot in the water I thought of this and went in anyway and chain spawned like 10 of those undead.
- Marine0351WPNS et Ibn_Shisha aiment ceci
#32
Posté 02 décembre 2014 - 06:07
It's easy when you have a lot of great ranged attacks to dispatch them quickly. My rogue just tosses a dagger at one while my archers and mage take care of the others.
#33
Posté 02 décembre 2014 - 06:13
Despair Demons. So annoying when they start flying about every time a melee character gets in range.
Terror demons. Damn those jump-around-and-then-scream moves are such a pain in the ass.
I like fighting Red Templars, but the Horrors are a pain in the ass. Deals big damage, tough enough to last long, and can gain a shield too.
Special mention to the Wraiths who always sidestep my Charging Bull rushes like this was a corrida or something. Sure, smart of them, but I love knocking down things dammit
.
#34
Posté 02 décembre 2014 - 06:15
DESPAIR DEMON
DESPAIR DEMON
DESPAIR DEMON
And not because they're really that tough, it's because they jump around everywhere and having to chase one down is not fun. I would honestly prefer better shielding to what essentially amounts to teleport spam. I feel like I'm being punished for picking a melee character sometimes.
And, okay, serious list time:
1) Despair demons
2) GROUPS of Terrors, because getting knocked down five times in a row before I even have a chance to get anyone on their feet all the way is incredibly annoying
3) Wraiths for that weird ability to be incredibly weak but also capable of killing off my characters in short order if I don't kill them quickly enough. For not being very strong, they mob pretty well. I sort of have to respect those buggers.
- Tootles FTW et Tevinter Soldier aiment ceci
#35
Posté 02 décembre 2014 - 06:18
Once I spec'd up the rogue, dealing with the despair demon was much easier, since you can kind of make fast jumps forward and sometimes zip across the map in short distances. Where it gets really annoying though is when the despair demon jumps to a higher elevation. In that gorram ravine in the Hinterlands by Dennet's farm, the despair demons love to jump to those rocky areas that require you to sort of find an indirect path to the top.
#36
Posté 02 décembre 2014 - 06:20
Despair demons need to be nerfed.
I'm tired of rift engagements getting reset because they jump far far FAR beyond the rift boundaries which one of my followers will inevitably chase unless I micro manage the fight.
S-U-P-R-E-M-E-L-Y annoying.
#37
Posté 02 décembre 2014 - 06:26
Once I spec'd up the rogue, dealing with the despair demon was much easier, since you can kind of make fast jumps forward and sometimes zip across the map in short distances. Where it gets really annoying though is when the despair demon jumps to a higher elevation. In that gorram ravine in the Hinterlands by Dennet's farm, the despair demons love to jump to those rocky areas that require you to sort of find an indirect path to the top.
My issue was that, even with my rogue (who was the only one in the party fast enough to close), I tended to only have time to get one hit in before they twirled their merry way out of range. If that hit wasn't powerful enough to knock them down, my warriors never stood a chance of even getting close. So it was just this really tedious endeavor of chasing them from one corner to another, slowly whittling at their health, and then they'd shield and it would start all over...
I think about what it would have been like if I'd rolled a warrior, and then I have nightmares.
Especially if the only ranged attacker in your party is a mage with an ice staff and ice spells because you didn't know what you were getting when you walked up to that rift.
(But oh, yes, that ravine. That ravine. I feel your pain.)
#38
Posté 02 décembre 2014 - 06:28
I encountered that stupid ravine at level 9 or 10, not realizing that the monsters pouring out of it were level 15, and I didn't have any gear with sufficient resistance to cold yet. Shoulda sicked Druffy on them.
- Rixkey et Tevinter Soldier aiment ceci
#39
Posté 02 décembre 2014 - 09:49
#40
Posté 02 décembre 2014 - 09:53
Despair demons. Sigh.... So my warrior terms over to it, or used grapple chain then it just floats over somewhere else. Rinse and repeat.
So much of the combat is just tedious.
#41
Posté 02 décembre 2014 - 10:04
Archers- whatever kind. And assassins-stalkers-rouges, whatever you call them, also whatever faction.
#42
Posté 02 décembre 2014 - 10:07
- jlb524 et Rixkey aiment ceci
#43
Posté 02 décembre 2014 - 10:24
Confined spaces are the worst enemy.
#44
Posté 02 décembre 2014 - 10:30
The big guys with the hammers, their aoes hit my rogue even when she flanks them. Very frustrating. It's not too bad if you can keep them cced while piling on the damage but it makes my dw rogue rely heavily on warrior/rogue stuns/freezes/fear/paralyze,etc.
#45
Posté 02 décembre 2014 - 10:32
1) Ninja Templars god i hate ninja templars. everyone knows why. worst enemy in the game.
2) templar marksmen, im playing an elf with a natural ranged defence and still these cripple me... need guard seriously need guard.
3) giants in the emerald graves, seriously WTF!
#46
Posté 02 décembre 2014 - 10:37
And dragons just aren't fun to fight. I spend five minutes doing riduculous damage to one leg while my tanks draw aggro. It's tedious as hell.
#47
Posté 02 décembre 2014 - 04:46
In order of most annoying:
1. Despair Demon - porting around, so freaking annoying to catch even after the rest of the mob is dead and they no longer pose a real threat
2. Fallow Mire skeletons - once you aer in the water they just keep spawning, and your companions will not get their feet out of the water to stop the endless spawn
3. Hinterlands bears - a lot of health, and I kept aggro'ing them while trying to get to or interact with quest objectives. Goddam bears....
#48
Posté 02 décembre 2014 - 05:05
Bears, because if they got one thing from Skyrim right, it's that they will chase you across the entire map and you will continue to aggro other mobs and just have one giant party at the end of it.
#49
Posté 02 décembre 2014 - 05:09
Whatever the red Templars are with the two spiikey arms that can stealth? Are they the shadows? Being a dw rogue assassin, I can put down soft targets like a boss. Thief type mobs are suppose to be soft. But for some reason these guys seem to be all but immune to a stealth attack. It just seems to do next to no damage, might as well be jumping on a dragons back.
Maybe I'm just buggy.
Yeah, that's the Shadows.
I only ran into them twice or so on my first playthrough, and that was towards the end of the game, so they didn't strike me as that bad.
For me, it's the corpses in the Fallow Mire, since they respawn endlessly if you enter the water, and I have no idea how to make them stop (the beacons don't seem to help ,and carrying the veilfire around doesn't seem to do anything either).
#50
Posté 02 décembre 2014 - 05:12
Those terrors in the beginning of the game really annoyed the heck outta me teleporting here and there. And not to mention despair demons.





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