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I like Dragon Age II more than Origins!


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#26
Draining Dragon

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Your opinion is wrong and mine is right.
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#27
Vinitchz

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It wasn't better than origin in my opinion, but it wasn't so bad as people say also, I liked the fact the history this time being more about you and your relationship with your friends than "from nobody to hero who will save the world". the combat animations are a improvement too, especially the mage staff basic attack, and I feel more connected to my companions in DA2 than origins because their story was told in more tha a single loyalty quest system, it is a good game, not as good as origin, but still good, but its a subjective matter, there is no right o wrong opinion here.



#28
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I feel that the story of DA:O was that of a movie. The story of DAII was a five season TV show with seasons 2 and 4 missing and even with Legacy and Mark of the Assassin there are huge chunks of the story missing and/or left to the codex.

As Anders would say, "I find that hard to believe." that the story of DAII was a five season TV show with seasons 2 and 4 missing. When the player`s choices dont`t matter at all in a game, it is a poor rpg. The same goes for being forced to play a character developed by the developers, and lose control over the character`s actions and dialogue in cutscenes. 

 

Putting the player in the passenger`s seat is a capital offence when it comes to roleplaying games. The player should be in the driver`s seat all the way. I want my actions in game to affect the outcome of that storyline. Dragon Age 2 completely ignores the player`s choices no matter what you do or don't. If you help Anders with his quest, he blows up the chantry. If you don`t help him, he manages to do the quest himself and then blows up the chantry.
 
I see that the developers gets a better oppertunity to craft a tighter story if they do it this way, and that is all good. For any genre other than roleplaying games. This way is often used in action-adventure games likes Assassin`s Creed etc, and it works perfectly there. Role-playing games are all about the player, choices, and outcomes based on the said choices.


#29
Eldrid

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I do agree when in terms of the battle system DAII would be far superior than DA:O. I enjoyed it better as it is more fluid. In terms of decision making, I was more conflicted in doing it in DAII as in DA:O as it will really try to question your own beliefs on how you were going to deal things if you were in that position. The other reason is because it felt more personal to the main character that the decisions you have to make is much more conflicting as compared to DA:O where decisions is more dealt with politically. So deciding in DA:O, you can feel a bit of detachment regardless of what you choose (exemption to this is Landsmeet and if you are a Dwarf Warden, taking sides in Orzammar).

 

But having said that, DAII had so much issues game wise that it took away the feel of story that it was intended. Everything felt rushed, you have so little time to actually attach yourself to other of your companions besidesVarric (good reasons) and Anders (for very bad reasons lol) or another companion who you want to romance with. The recycled maps makes it boring to a point that most people would rather just finish the story to end it.  Unlike in DA:O, where in the story was well executed, almost all of the characters are memorable (and loved), the humor and of course its replayability. DA:O is always a new experience everytime you start a new character. 

 

DAII has its strengths but DA:O beats it in everything else.



#30
Rhiellan

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I daresay it's at least as good as Origins. Personally I find not only the combat more enjoyable but also the interaction with and between companions. The DA:2 companions weren't necessarily better written characters than the ones from DA:O, but I still felt more connected to them. Probably because there seemed to be more options in terms of dialogue, companion quests and also the companions joining in on a conversation.

Story- wise, I think both are very good and find it hard to compare them to one another since they are so different.

 

The re-used areas were a real shame, though..


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#31
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DA2 had the twin sins of trying to do something different and being rushed. The rush job was so sloppy it almost seems deliberate as if Bioware never cared to do it right. I find the lack of choice in DA2 lacking. I find the lack of races in DA2 lacking. I find the plot plays too fast and too loose during the third arc and partially the second arc. I find that reinforcing the theme that "going with destiny" is the best and "struggling with it will kill you" to be poorly implemented, as you are rail roaded to the same ending. Not even a slight alteration. Same ending, every, time. I find that some characters lack reason as to why they would do certain things.



#32
Genuine UK

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I think DA2 needed to have 2 more years in development 



#33
Alpr

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DAO easily the best.

DA2 is unforgivable with reusable environments and feeling like a errand boy the entire time.
DAI hates me as much as I love it. Tons of problems, not to mention the graphics are the same as DAO and actually look worse (ps3 version). Nearly smashed my controller in fustration several times in beginning (BEARS BEARS BEARS).

The only issues I had with DAO was each section was extremely long and also needing basically max out before picking up the warden keep loot or whatnot so it levels to highest.

#34
taranoire

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I adore both for different and perhaps occasionally personal reasons that I won't bore you all with. 

 

On a slight tangent, I don't understand why people always bring up the reused/small environments when referring to DA2. Origins was guilty of exactly the same thing. It had the illusion of largeness because of a world map, but the dungeons and areas themselves were largely recycled and the same size as those in and around Kirkwall. It's more of a design flaw than actual laziness. 

 

Should have given the impression that it took place in the entire Free Marches IMO. 


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#35
Alpr

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If DAO had recycled dungeons, they did a good enough job for me to never notice, where it is completely obvious in DA2. Plus, DA2 is MUCH smaller.

#36
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As i said, How can anyone like Dragon Age 2 when your choices don't matter at all in that game? It's a really poor RPG by Bioware and it shows. The same goes for being forced to play a character developed by the developers, and lose control over the character`s actions and dialogue in cutscenes. The rush job was so sloppy it almost seems deliberate as if Bioware never cared to do it right.

 
Putting you the player in the passenger`s seat is a capital offence when it comes to role playing games. The player should be in the driver`s seat all the way. I want my actions in game to affect the outcome of that storyline. Dragon Age 2 completely ignores the player`s choices no matter what you do or don't. If you help Anders with his quest, he blows up the chantry. If you don`t help him, he manages to do the quest himself and then blows up the chantry. I had to watch Hawke's mother die in 3 varieties that all led to the same outcome instead of changing it.
 
Role-playing games are all about the player, choices, and outcomes based on the said choices. Dragon Age 2 completely lacks all that.


#37
taranoire

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Going into a Bioware game and expecting your choices to actually matter is naive. Honestly, I wish they'd stop trying to go that route in the first place. A reality of game design is that choices really can't matter; the most you can expect is a different coat of paint. DA:O and DA:I are the same in that regard. 


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#38
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I couldn't finish the game. It just bored me. I didn't like Hawke and I didn't find the storyline interesting. In DA:O you were actively working towards a clear goal, the stakes were much higher, and you really were part of a larger story. In DA2 the character is the focus of what feels like a fairly insignificant story in a single small area with no clear overall goal. It's dull, especially coming off of a grand scale game like DA:O. It would've been better as a side game, not a main entry in the series.

 

Going into a Bioware game and expecting your choices to actually matter is naive. Honestly, I wish they'd stop trying to go that route in the first place. A reality of game design is that choices really can't matter; the most you can expect is a different coat of paint. DA:O and DA:I are the same in that regard. 

 

You know what, I agree. It's time to drop the pretense of "choices matter." These games might've been much less reviled if Bioware had just tossed aside the choice and consequence angle and just told their story, even if the story was rubbish.


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#39
luna1124

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I can't agree :) I finished one game, started another and completely lost interest.



#40
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I can't agree :) I finished one game, started another and completely lost interest.

 

How many times did you play through DA:O?



#41
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the only problem I have with it is that reused cave, but if you think of it like varric isn't going in to to much de tale of the places you went it isn't, that bad 



#42
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And yet people wonder why Dragon Age 2 gets so much hate because of the recycled dungeons, lack of choices, and outcomes based on the said choices are never addressed.



#43
Yulia

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I prefer DA:O but I do like DAII however it's really repetitive with reusing the same environment. DA:O I didn't have to go back to exact same areas unless I was going back to finish a quest. DAII they have new quests in the exact same areas every single act! what kind of crap is that?



#44
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I prefer DA:O but I do like DAII however it's really repetitive with reusing the same environment. DA:O I didn't have to go back to exact same areas unless I was going back to finish a quest. DAII they have new quests in the exact same areas every single act! what kind of crap is that?

That's exactly my point that this was a rush job that was so sloppy it almost seems deliberate as if Bioware never cared to do it right along with the choices that was supposed to reflect the outcome of this RPG story but it never did since it was poorly made. And people say they like Dragon age 2 because of that?  :huh: Wow... Talk about ignorance...  <_<



#45
Weltall

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No, that's not why they say it's better. They say it's better in spite of that. Different strokes for different folks.



#46
sylvanaerie

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I liked both.  I played Origins and DA2, enjoyed both games on the merits of each.  Kind of ignored the parts I didn't like and got many hours of enjoyment out of the games.


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#47
ReiKokoFuuu

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it's all based on opinion - many people seem to have forgotten what that word means.  for me, i only picked up DA2 cos i had nothing else to play at the time and at first, i wasn't too impressed but it gradually grew on me.  i ended up loving it so much that i got DAO.  while i like both games, personally i still prefer DA2 hands down for many reasons.  i've had people try to convince me that i was wrong for liking DA2 more.  now, i can certainly see why some people would consider DAO the better game and i can definitely admit that DA2 wasn't perfect and DOES have its flaws, but it also has a lot of redeeming qualities, in my opinion. 

 

the thing i love most about the series is the character interaction and your companions.  yes, some of them bicker and you also have the more level-headed ones.  i love the banters and i love that they're like a disfunctional family.

 

for DAO, it was a typical "save the world, kill the big bad" story, which is all well and good, but nothing new.  despite having made countless wardens, i only managed to finish ONE playthrough and the only reason for that was cos i wanted a save file to import into future DA2 playthroughs.  to me, the main quests were just too long and drawn out and the combat itself was slow.

 

for DA2, i liked that the story was set on a smaller scale, it was more personal.  i also liked the feeling that no matter what you did (as hawke), nothing seemed to matter.  that might sound strange to some people, but i like a sense of helplessness in my stories, my characters feeling grief as their world literally falls apart.  probably why my canon romance is anders - even if he survives everything else, unless a cure for the calling is found, hawke will lose him, too.  i'm clearly a cheerful person to be around :D


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#48
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I don't care if Dragon age 2's story was set on a smaller scale, if your choices in the game can't change any outcome of it then it's a poor RPG. That's what i think people are ignorant when they say they like DA2.

 

I gotta say, this game was utter garbage. You would think that they would improve SOME things from the first DA, but no, they went ahead and make a rpg for ten year olds. Let's add a couple of curse words and then charge people ten bucks for downloadable content on the first day. I mean, Bioware completely disrespected everyone that the first game was made for. The combat is atrocious, the dialog is too simple, so far the decisions i've made in the game are pointless and have no weight to them. The graphics are a step up though. All you gotta do is look at the main characters last name, hawke, to tell that the developers have no clue on how to make a TRUE rpg game.

 

The endless waves that bother you at random as you simply walk the streets is enough to make one wish to stop playing in itself. Add to that the reused environments, clonky pc controls, inability to change companion armor, shallow story and the fact that the entire game takes place in a single area... how could you possibly say Dragon Age 2 is better than Origins?

 

Hell, the main developer Brent Knowles left in the beginning of development cause he realized that he would not be satisfied with what it would be and he was right. It truly IS one of the most disappointing games i've played in years.



#49
Frostmourne86

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You do realize that none of Bioware's games really have choices and endings that you can manipulate, right?  In Jade Empire, you're always going to fight the end boss and beat him - the choice of what to do with the Water Dragon doesn't change (and the text afterwords is just text).  The same with KoTR: being evil doesn't mean that you have the choice of joining with Malek or going on to destroy the Republic.  In Mass Effect you always end up fighting Saren - even if you got him to blow his brains out.  It's Biowares' story to tell - you're just moving through it. 

 

And the combat: did you ever play the SNES/PS 1 Final Fantasy games?  Were you bored and distraught over those random encounters?  At least with DA:2 you can see them as they...drop in.



#50
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In DAO you don't go back to the same handful of dungeons for every single quest.

Bioware didn't need to do the it better, but they should have. I'm fine with a less generic "save the world" plot, but the whole thing was absurdly disjointed. The companions tend to be hit-or-miss, especially with their need for you to take care of them all the time while they constant put themselves and others in danger through acts of stupidity. The combat system would have been better than the one in Origins, if there wasn't for all of the random enemy spawns. The issue isn't that DA2 was different, the issue is that the game displays many cut corners most likely to reach some sort of fast approaching, pre set deadline but it doesn't mean that they had to do a sloppy job. Hell if i was their boss, i'd fire those involved in making that garbage game.