There was also very little conquensions in DA2. None of your actions bloody matter, but people tend to gloss over that sense they clearly what another DA2. I hate DA2, I hated Hawke. They weren't down to earth, they were lucky bastards that got away form the horrors of Kirkwall without dying in the process. I pefer the Warden, becuase although they'd don't speak, they're far more personal to me. This is also why I happen to like Skryim, too. They're unvoiced, and yet people don't make a big kaboom about the Dragonborn not having a voice besides shouting.
And in the Landsmeet? Remeber drunken Alistair? That's choice for you, I personally pefer DAO becuase I have a very special love for Alistair (which will never dimish. Ever.) And I love how my Queen Cousland went from this blunt, happy go lucky young woman living happily in Highever to a strong, ambious battle hardened woman that was in love with Alistair. Yea, I like having free choices. Btw, nobody awnsers me when I type "your choices in DA2 don't matter what so ever". I wonder why? If I'm wrong, tell me rightly so. But I know I'm right, and that certain people are under the impression that I'm bluntly honest about my oponion about DA2.
I am, becuase DA2 was like a REALLY long DLC, it was like the Awaking of the two other games. I agree with the other person who said this, thank you. And by the way, the Dalish were fine for me, they shot enemies, which is what they were programmed to do. They didn't block me, although I do know they died like dominos if the Darkspawn hit them once. The Werewolves? I don't know, sense I always allied with the Elves. I assume they're very proficient at there job. And so what? Less enemies, the better right?
And btw, I pefer DAO's way of collecting companions. They came to you (like Leliana), or tried to kill you (Zevran), or just some random guy you let of jail (like Sten), or someone who saved your life (like Morrigan), or were with you sense the beginning (like Alistair), overall, I think companions in Origins were more like orindary people trying to what's right, and at the end of the day, you know they'll be at your side as you make relations at camp. I love the warm, personal aura of camp. It mad DAO feel very special to me.
I'm not picky about the Dragonborn because I'm not that expectant with TES roleplaying to begin with. However, I did take it a little more seriously than their other games. I think I acted like a psycho for the most part in Morrowind and Oblivion. It's almost like how I view GTA. I at least finished all of Skyrim's main quests though.
On a positive note, I feel like it's mostly about me and the environment in their games.. the environment itself is almost a character. I don't need to hear my voice. I'm just there to skulk about, discover things, and steal people's kitchen utensils.
Some companions in DA2 had just as good intro as DAO. The premise is just different. You're not trying to save the world. You're just trying to fund an expedition. So it's going to be less dramatic and the relationships won't be based on some overarching mission.





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