They're like the same game in many ways, Dragon Age 2 was probably better balanced and the abilities weren't as bloated in sort of redundant ways, it seemed to have like a better engine and was more efficient and in-depth. The storyline was a lot more beat down but it has more upbeat moments. I kind of enjoyed how kind of cool looking and feeling the combat was in Dragon Age 2, it's rare that rogues are actually fun to play.
The biggest problem with DA2 is probably it's tendency to invoke overly radical solutions or characters in moments of crisis.
Arishok, "I need the artififact, I don't like this city, it's tense and I'm waiting and-GRAH IM ATTACKING EVERYONE SCREW IT ALL!"
Anders, "Mages are mistreated, it's a crisis, there are problems and it seems like people don't get along, we are trying to-GRAH IM ATTACKING EVERYONE SCREW IT ALL!"
(Someone actually pointed out that Anders is basically an antagonist, which is basically true)
Meredith, "I have problems with mages, it's a crisis, there are problems and now a single basically unsupported Mage attacked and destroyed the entire Chantry-GRAH IM ATTACKING ALL MAGES THEY ALL MUST GO!"
And then one that happens at the end, all you can do is side with "mages" or "templars" Anders was the biggest problem at the end there, that was the central issue, and then secondarily Meredith for trying to punish all mages, but the way game goes you just end up fighting everyone in his huge mess.
Orsino is complicated, it depends on how much someone can be expected to guess about a blood mage studying necromanctic research, i.e., what they would likely be doing or how much they would know about that situation.
If necromancy means they probably are doing what Quentin actually did on some level, then Orsino is bad, but if necromancy just means such and such, typical blood magic research, then there is no reason to think he would of known really anything about Quentin it's probably not so big of a deal.
It all promotes this concept that in times of great strain, panic and irrationally blame things without tying them directly cause and effect, and blaming them which is.. really... not good.
It's kind at the heart of most Bioware media though and is just one of their more central flaws and weaknesses, lots of games and media have different issues though of course, some like this.





Retour en haut







