However, even if you didn't like the motifs used, Origin's environments were better constructed. Even if you thought it was cliche, Origin's story was better written. I'd argue the characters are far superior as well.
No argument here - Origin's story was more coherent and focused, but I find it hard to give them credit for that, because - as i see it - it came from lack of ambitions. Quests in Mass Effect 3 Multiplayer ("N7 mission went bad, but they left a drone, go and recover it") have similar level of coherency, and also because they are so painfully simple.
As for the characters - we can argue here: I agree that beside Varric every single companion in DA2 is annoying and repulsive, but on the other hand I never really felt any interest in DAO companions. I'm really not sure why, but still.
You're right that you didn't have to save the world in DA2. The problem is that you don't do much of anything. Hawke is too passive a character and is mostly reacting to everything rather than ever taking control of his/her own life.
True that. DA2 could be much better, but I still think the concept was more creative and ambitious.





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