Aller au contenu

Photo

Can't decide b/t Rift Mage and Knight Ench. :(


  • Veuillez vous connecter pour répondre
57 réponses à ce sujet

#1
Ticondurus

Ticondurus
  • Members
  • 418 messages

So--

 

It's time to make the choice.  I've payed with Viv as KE and am surprised how much I enjoyed zipping around and slicing thigns up close with my blade.  And her ultimate ability is quite awesome.  But, am I only really pressing 1 button - swing the blade? And step into the fade and then make enemies knock down?

 

And I've played with Solas and enjoy Rift Mage as well - obviously more of a ranged role.

 

I messed around a little with Necromancer but can't figure out if that's good or not.

 

I'd like to have Dorian in my party so the necro role is filled, then I was thnking about Cassandra as Templar/1h and shield and one of the rogues I guess.  I've been running with Varric so far, but I'm not sure how good Artificer is.

 

Anyway, I'm looking for feedback on those that have gone Knight Enchanter and Rift Mage on how fun and good you think the spec is.  

 

Thanks!



#2
Magma_Axis

Magma_Axis
  • Members
  • 193 messages

Properly built KE is the most OP thing in DAI right now. Unlimited barrier uptime basically makes you unkillable and you can solo all Dragons. But it boring to play because you just need to use 1 attack

 

RM main draw is to chain cast spell because of unlimited mana and reduced damage derived from weakness status. WIth bugged Flashpoint passive (no internal cooldown), you can easily cast many spells in succession

 

Cant speak of necro because i havent try it, but from what i read it's heavily DOT based



#3
draken-heart

draken-heart
  • Members
  • 4 009 messages

I also am having a hard time deciding between the two for my mage when I get her that far. KE seems to fit the "leader of the Inquisition" role, whereas Rift mage fits the main story-line and the Mark/Anchor makes it feel like it is allowing you to do the rift powers easier.



#4
Guest_Caladin_*

Guest_Caladin_*
  • Guests

I went KE in last play through, respecced into default trees because i found it boring, this play through i went rift mage, i again respecced back into default tress because i yes you guessed it found it boring.

 

No idea what it is i just cannot get into these "special" specs for the mages, im finding the defaults a hell of a lot more fun to play with



#5
Tevinter Soldier

Tevinter Soldier
  • Members
  • 1 635 messages

you can play as a solid nuker, even as a KE, it's only swinging a blade if you want.



#6
Ticondurus

Ticondurus
  • Members
  • 418 messages

Bump - any more comments on this? thanks.



#7
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
It's worth remembering that the Knight Enchanter doesn't necessarily need to be played exclusively as melee, aside from spirit blade and a passive, most abilities work at a variety of ranges. It's good if you want to vary your tactics and try different roles.

Rift Mage is better suited if you want fill the role of artillery - it's pretty easy to keep enemies at range and dish out damage, but it's also pretty good playing aggressively as your crowd control means you're less likely to need to retreat. That is a bit risky though.

Knight Enchanter is a jedi (or a sith, if you boost up the storm tree :) ). Rift Mage is a mass effect Adept.

#8
M Hedonist

M Hedonist
  • Members
  • 4 299 messages

KE's damage is just ridiculous. The jump from normal mage to KE is huge when it comes just to the damage already, at least for me. It made me change the difficulty of the game from Normal to Hard. I am now at Level 22 and the only time I had ever changed the difficulty back to Normal was for my first dragon fight (which I think is embarrassing in hindsight).

My main tactic in combat is to jump into my enemies with Fade Step, cast Blizzard around myself and just attack with my Spirit Blade. I rarely ever use the normal attack. Other than that, I occasionally cast Barrier on whoever needs it and lay down Frost traps.

 

KE is fine if you're sick of enemies taking too long to kill. But, if I could, I would change to Rift Mage. There's some real crazy Rift Mage/Inferno builds.



#9
ExFalsoQuodlibet

ExFalsoQuodlibet
  • Members
  • 70 messages

On Rift Mage and Warriors:

 

I just took a look at the Warrior Talent Trees and there are some abilities I hadn't really paid much attention to before that might have INCREDIBLE synergy with Rift Mage.

 

The Battlemaster's Crippling Blows /  Coup De Grace and the Templar's Maker's Will could synergize really excellently with a Rift Mage, if the Rift Mage's abilities work on weakness triggered by another party member...



#10
Rasande

Rasande
  • Members
  • 201 messages

Rift Mage is very tactical and focuses on control and support but can still pack a punch, if you like pausing the game and making sure nobody takes unescessary damage, setting up combos and generally controlling the battlefield, Rift Mage is for you.

 

KE on the other hand is very versetile but becomes immortal if you pick the Fade Shield passive, that one little passive just breaks the game if you enjoy risk and challange. Hower if you don't pick it, it's a very fun skirmisher than can deal some heavy aoe damage, since you aren't immortal you can't just stand there and spam spirit blade and need to think about what's going on around you and what your doing.

 

I like to use Static Cage(upgraded it's a big dps boost for your entire party ontop of beeing decent CC) and put a Fire Mine in the middle, when enemies get draged into it and stunned i rush in with Iron Bull and detonate the paralyze with Whirlwind and with the enemies attention focuse elsewhere i can help aoe in melee with Spirit Blade and Immolate.

If you do get some attention or your barrier is on cooldown you always have Face Cloak and Fade Step to fall back on, the former also beeing pretty nice offensively aswell.

You can ofcourse do all that with Fade Shield and be immortal while doing it, but man is it dull without any sort of risk.

 

On the other hand, if you LIKE beeing obscenely OP you can pick Fadeshield and Chaotic Focus(from the fire tree) you can run around doing massive damage with fire spellls while beeing immortal. Chatoic Focus drains your barrier to boost your damage with fire spells, but since you get barrier from doing damage you just end up getting it all back instantly. WIth this setup skills like Fire Mine will start doing alot of damage, the biggest crit i got from mine on an undead(weak to fire) was somewhere around 13k.

 

tl;dr - Rift Mage: Tactics  KE: Versetile and really OP unless you don't take broken passives but very fun without them.



#11
Ticondurus

Ticondurus
  • Members
  • 418 messages

Thanks guys I really appreciate your input.  It's surprising to me that KE is so broken and they haven't patched it.

 

Does anyone have experience with both Rift and KE - and then can tell me which they prefer?  Also, can you tell me who your party is usually - and how they are spec'd - I'm on hard btw.

 

thanks :)



#12
AshesEleven

AshesEleven
  • Members
  • 1 575 messages

Rift Mage is really fun if you build it properly, you'll become a Damage-Dealing GOD.  It also fits better with the lore, I find, since it involves you unlocking the secrets of Rifts with the help of your Mark to perform stronger spells.  



#13
SyngeIX

SyngeIX
  • Members
  • 37 messages

A KE is as one-dimensional as the person using it. Sure you can spam one attack, or you can zip around switching from melee to magic on the fly. Locking down enemies in one corner while you get up close and personal with another group. It's a great class - one that isn't any more or less broken then a lot of others.

Still, rift mage is perfect if you want to keep to a more traditional mage role. It's a great class that's really powerful at controlling the battlefield and wasting enemies.



#14
SpaceV3gan

SpaceV3gan
  • Members
  • 2 379 messages

I don't know why people keep saying KE is the most powerful build in the game as of now. Have they played a Tempest or optimized Sera as one? it is simply something else. Surely, the Tempest is somewhat glitched and it might end up nerfed. But so will the KE, most likely.

As for KE vs Rift Mage, I go Rift Mage hands down, and in fact it is what I am playing now on Nightmare and having a blast. KE gameplay more often than not results in tedious 1-button smashing with 1 character alive at the end of each tough battle. It is not for me.

Rift Mage is not overpowered. It is just like the pure mage you will have played for 15-20 hours before having unlocked the Specialization, with a few extra spells and faster casting. By the time you get the chance to specialize, you will be able to tell if that is path you want or not.



#15
Ticondurus

Ticondurus
  • Members
  • 418 messages

So is it true than some people enjoy the KE even if it's over-powered? I'm inclined towards Rift as it would make the game more of a challenge, but I did like zipping around a bit when I tried the KE as Viv.  Getting up a little closer to the enemies I mean.



#16
Pi2r Epsilon

Pi2r Epsilon
  • Members
  • 118 messages

Rift Mage is immensely fun.

 

You pack an awful lot of power and can nuke both singletarget and AOE like there's no tomorrow, and for your enemies, there won't be. You are fragile while doing so and will have to stay alert to survive, using your superb control abilities to ensure that you aren't overrun by every enemy in the vicinity, which makes for more interesting gameplay.

 

It also has a very nice synergy with Templar special abilities, if you are running with Cassandra in the party.

 

The biggest difference between playing a Rift Mage and Knight Enchanter is not so much the individual abilities as the way they need to be used to maximize performance. A Rift Mage will use a lot of different abilities on a regular basis, controlling the battlefield for the entire team at the same time as he's nuking the living daylights out of the opposition, because he's almost always cooldown limited rather than mana limited, while a Knight Enchanter will be playing Jedi, going up close and personal swinging his little sword by repeatedly hammering the same button much of the time. Rift Mage gameplay is much more tactical.

 

A Rift Mage is probably one of the classes that gets the most out of Cooldown reduction amulets. It sucks being at 100% mana for a few seconds without any ability off the cooldown.



#17
Ticondurus

Ticondurus
  • Members
  • 418 messages

Oka thanks guys - I think I'm going to go Rift - can you suggest some companion trees that synergize with Rift skills? I have Cassandra so I'll spec her Templar - usually I have Varric and Dorian  doing his Necro and heal thing.



#18
Realyn

Realyn
  • Members
  • 163 messages

Oka thanks guys - I think I'm going to go Rift - can you suggest some companion trees that synergize with Rift skills? I have Cassandra so I'll spec her Templar - usually I have Varric and Dorian  doing his Necro and heal thing.

 

I got me (Rift spec), Dorian and Iron Bull and Cassandra.

 

Both me and Dorian also specced into Fire Mine. Pull of the Abyss -> Fire Mine spam + Iron Bull Whirlwind after (upgraded) Fire Mine explodes for combo  = lolwhut?

 

Unless you play with FF on, in which case you just murdered your own party. :P



#19
Rasande

Rasande
  • Members
  • 201 messages

So is it true than some people enjoy the KE even if it's over-powered? I'm inclined towards Rift as it would make the game more of a challenge, but I did like zipping around a bit when I tried the KE as Viv.  Getting up a little closer to the enemies I mean.

 

Well like i wrote in my other post, the skill that makes KE OP is Fade Shield becuse it makes you immortal. The class is fully functional if you don't take it and acually fun then. But if you can't help min-max then yes, stay as far away from KE as you can, it will ruin your game if you like a challange.

 

For Riftmage,you want a party that focuses on AoE. Since you can controll where enemies are it really makes best use of Ice and Fire mine spells. Iron Bull is also a must, he can take advantage of all the enemies you drag around with pull of the abyss and all your knock downs.

Just take controll of him, the retarded AI can't use his whirlwind properly but that skill is a killer. It's also a detonator so add a mage that has Ice Mine or/and Static Cage(upgraded) and go nuts.



#20
JoshRainf

JoshRainf
  • Members
  • 46 messages

i went KE, while its good for survival, its sure as hell boring to play. i found that i hardly even used the spirit sword, sure the extra shield is nice but if your playing the proper mage role (standing near the back and keeping barrier up on tank) then the use of the extra barrier is pointless. if i wanted to get in and dirty i would of made a warrior with 2h weapon. 

 

i have just taken on KE and i feel like iv broke my game, i think im going to have to start a fresh tonight as i missed recruiting Sera too which i really wanted an archer in my team and varric's xbow doesnt quite cut it for me. 

 

i just wish i had made a save just before taking on the tallent then i could of just roled back to the save point. 



#21
Magma_Axis

Magma_Axis
  • Members
  • 193 messages
If you go Rift mage, make sure to get Flashpoint and clean burn from inferno tree. CD reduction is the biggest problem for rift mage and these two passive will immensely helpful
  • AshesEleven aime ceci

#22
Ticondurus

Ticondurus
  • Members
  • 418 messages

i went KE, while its good for survival, its sure as hell boring to play. i found that i hardly even used the spirit sword, sure the extra shield is nice but if your playing the proper mage role (standing near the back and keeping barrier up on tank) then the use of the extra barrier is pointless. if i wanted to get in and dirty i would of made a warrior with 2h weapon. 

 

i have just taken on KE and i feel like iv broke my game, i think im going to have to start a fresh tonight as i missed recruiting Sera too which i really wanted an archer in my team and varric's xbow doesnt quite cut it for me. 

 

i just wish i had made a save just before taking on the tallent then i could of just roled back to the save point. 

 

Wow I was just about to roll KE when I read this... I guess it's Rift then!



#23
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

if i wanted to get in and dirty i would of made a warrior with 2h weapon. 


I keep hearing this, and I honestly don't understand what point it's trying to make. The KE is a spec to allow you to play a caster that can melee, a jedi, a spellsword. It's not to convert your mage into a warrior. The expectation is that you'll be switching between casting and melee fighting on the fly. If you don't do that and just stick to melee exclusively then the joke is on you.

#24
goofyomnivore

goofyomnivore
  • Members
  • 3 761 messages

Rift Mage is pretty satisfying to play if you like to setup combos. Mana being near infinite allows you to chain cast spells and adapt on the fly. Knight Enchanter allows you to be durable enough to be "in the action". You can always use Solas to Pull things into a nice group, and you cast a combo then frost step into the action if you still want that aoe combo destruction.

 

If you have played Mass Effect, I'd liken the Rift Mage to the Adept, and the Knight Enchanter to a Vanguard. I found with the Rift Mage I could use all eight abilities on my bar, but with Knight Enchanter I really only needed to use four or five, since the others were far inferior or too costly mana wise to use.

 

IMO If you are wanting to use Dorian, I'd suggest Rift Mage since you could pull groups into whatever he walking bombs, and get some chain detonations going. You could fade cloak onto whatever he walking bomb'd, but there is no guarantee anything would be close to it. I think there is more synergy with Rift Mage if that's what you're looking for.



#25
sunnydxmen

sunnydxmen
  • Members
  • 1 244 messages

knight enchanter is the best some its boring to play i say its awesome to play as i find rift mage boring in necro awesome with pets in explosions it depends on how you wanna play wanna be tanky mage then knight enchanter your hero.