Pretty much anything + Stonefist works well. Most classes can only trigger basic ability combos by themselves. Rift Mages can use cross-class combos on their own because Stonefist acts as an Impact (Warrior) Detonator, not an Eldritch (Mage) one. For example, let's say you Freeze an enemy with Winter's Grasp. A non-RM could use a regular spell, say, Energy Barrage, and set off a basic combo, which deals a little bit of damage and nothing else. If you smack it with Stonefist, however, that will Shatter the target, as a Warrior ability would, dealing much higher cold damage. Same with Lightning Bolt's Paralyze effect. Regular magic sets off a basic combo, Stonefist causes Discharge, which results in high electrical damage to the target and enemies around it.
Eh. I think RM makes more sense. Having the Mark of the Rift and being able to use actual Rift magic seems like a better fit.
But then again...Rift Mage bias.
Thanks! Where does Chain Lightning fit into this? I used to cast it as the first spell since it drops magical resistance - is that suggested? Then I guess Stonefist? I'd love someone to tell me on a useful cast order for RM - say for a typical group of 4 enemies or so.
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