I've finished the game with everything on every map with 120 hours, and I have to say there wasn't any at all.
It's probably to do with the way BW use camera in conversation in general, like how when people talking to you there's no cutscene to see, just pull camera angle in a bit and that's about it, including many conversations with companions. It probably to save resources since map are so large they can't put facial animation on people. But this in turns makes it feels so far away from everything, like nothing really matters. All sidequest feels like fetch quest. Talk to dalish to acquire approval? Do this, get that thank you. Help Civil war camps? Do this get that thank you.
Unlike DAO or DA2 where every conversation is close-up cutscene and you see all the facial animations/expressions,
this essentially make sidequest feel irrelavant and more like a chore.
Do you remeber Cammen and Gheyna in Dalish camp? Finding lost kids in Redcliffe? Hell, even finding lost nugs got cutscene.
Clearing the bonepit in DA2 at least got me to care about workers with those cutscenes. They all feel personal and up close.
Most of DAI sidequest are simply just forgettable.
The maps in DAO were so small, and the maps in DA2 were so repetitve, but they're filled with more story and life than this MASSIVE ENOMOUS maps in DAI. Such a shame really, 'cause next playthrough my playtime will probably be reduced to 15 hours of 11 short main quests.





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