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The game is almost too enjoyable with friendly fire turned off


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#26
Kerg

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I think FF is done much better in this game than in DA2.  In DA2 on Nightmare, it was pretty much impossible to play with two melee characters, because the melee AoE was in every attack.  To beat Nightmare, you pretty much had to play with one tank and 3 ranged.  Not so in DAI.

 

I just play with FF on for the realism.  But you do have to change your party strategy.  If done properly, it works fine on Nightmare.  I think the game was designed to be very flexible for people who want to play either way.

 

Tips:

-No AoE.  Skip those talents when possible.  Disable those you have in tactics.  Plenty of single target abilities available to fill each character's bar and give them a good/fun rotation.

-No Charging Bull with your sword and board tank.  All other tanking abilities do no FF damage, even Shield Bash and Payback Strike, which damage multiple enemies.

-If you play with melee dps companions, give them items with constitution, melee defense, and talents that increase their survivability, otherwise they'll get wrecked by mobs that use 2handers or other AoE.  Give them a guard on hit masterwork item, helps a ton.

-If you use a 2h dps character, equip him with a maul...  does no AoE damage.  If you use a dagger rogue, no dual blade daggers.  Regular daggers don't do AoE.



#27
Gaz83

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Those that don't like it can just turn it off and keep quiet about how they don't have what it takes to play with it enabled.

 

... and those who have it turned on should keep equally quiet about how awesome they perceive themselves to be at gaming.

 

Because that crap is straight up tedious.



#28
sinosleep

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Friendly fire is dumb IMO. I'm sorry but gameplay > lore > realism and I've never found friendly fire in ANY game to be fun. If ou don't think nightmare is hard enough and you want to give yourself more of a challenge then sure, go for it, turn freindly fire on. But for me it goes to friggen far. It's the same reason I don't want bathroom breaks or persistent stamina (where you HAVE to rest every few battles or have a good nights sleep to do well) in my games as it goes to far IMO and changes the gameplay from hard to tedious. There's a difference.



#29
CronoDragoon

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I'm...actually enjoying FF a lot more than I thought I would. First playthrough was Hard FF off, second one is Nightmare FF on...and I like the combat more so far. I'm only level 10, but I do feel it adds strategy to the fight. Granted, I'm not using a 2-hander (Mighty Blow is the worst) but with my DW rogue, archer, Solas, Blackwall group I think it feels pretty good. Blackwall is such a beast that I can put a barrier on him and start nuking AOEs slightly around him, so he only gets hit with splash damage. Only dents his barrier a bit but AOE fire is destroying enemies. 



#30
Artagal

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First, i must say it (again) : I admire the ones who are commited enough to keep plaing with friendly fire. Really.

 

Me ? I couldn't. It's not that it's not doable, it's just that it's poorly implemented and it doesn't feel "fair", especially on nightmare : because of the asymetric design, the risk/reward ratio is pretty awful imo. If the damages and the HP pool were in the same range for your characters and your ennemies, it would be another story.