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I would play without combat


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40 réponses à ce sujet

#1
media73_TV

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Honestly .. 50 hours in and closing rifts is boring.

 

I could easily play the game without the combat, weird i know I am more interested in the story and exploration, am i the only one who feels like this? as a mage i have seen the same attacks over and over.

 

And for me, tactics are not needed.

 

Anyone else feel like this?


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#2
AnubisOnly

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Partially, but if combat would have been less repetitive and have proper tactics and cam, then no..

 

Also, locked toolbar on PC with only 8 slots for disciplines is a total joke  :rolleyes:


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#3
MattStriker

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Basically what AnubisOnly said. As it is, combat is a chore and I'd be happier if it was removed entirely, but it could be salvageable if tactics settings and camera were up to the standards of previous DA games.


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#4
VonAnsorge

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My thoughts exactly, got bored of fighting a few hours in to my 2nd playthrough. Thankfully I play on PC so a trainer solved it :)



#5
thanotos omega

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I personally like the combat the most out of all the games so far, so i am afraid i don't feel you OP, To be honest i would have been doing backflips(not really because i am in horrible shape and know better then to do that) if they had scrapped the old combat altogether for Dragon's Dogma style combat,


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#6
Fast Jimmy

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Honestly .. 50 hours in and closing rifts is boring.

I could easily play the game without the combat, weird i know I am more interested in the story and exploration, am i the only one who feels like this? as a mage i have seen the same attacks over and over.

And for me, tactics are not needed.

Anyone else feel like this?


I would endorse a Skip Combat button. Not because it looks too hard, but simply because it looks terribly boring.
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#7
Bekkael

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I agree with OP about combat. I'm about 105 hours into my 1st playthrough (completionist) and the changes they made to combat have been a drag and a chore all the way through. This is the first BioWare game I have ever felt this way about the combat, and it makes me very sad. :(


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#8
Darkly Tranquil

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Yeah, combat is terrible. I usually play on hard or nightmare, but I'm playing this on casual because I just want the combat over with so I don't have to waste time fighting the controls.
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#9
Chari

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For me DAI has become a chore

I play it every day thinking about stories and characters and graphics and then I realize that to get rhough the story I have to fight these mobs and struggle with controls and finish these boring side quests and I just want to quit


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#10
Requiemslove

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So far I have spent near 70 hours on my first character, a sword and board warrior, and collectively probably 20-25 hours on other characters of all 5 of the classes...and I have not found the combat at all boring. I must say this has GOT TO BE the weirdest thread I have seen, thus far on the DA inquisition forums, as I have found the combat part of the game rather enjoyable and fluid. My only concerns regarding the combat is a lacking of variety. There is too much streamlining in the combat system within this game. I would prefer it if they bolstered the amount of styles of fighting you can utilise in each class, and also give us more freedom in those different styles, by dedicating a directional button to swapping styles. [maybe up to a maximum of 3 to keep some boundary's] Being stuck to one style or having to mix and match for specific skills is NOT my idea of a fun time. And that is definitely one thing I would prefer to have more like in DA awakenings.



#11
SoulRebel_1979

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I wouldn't play the game if it didn't have combat. Slow, fast, turn-based, real-time, strategic, hack-n-slash....I like it all. 



#12
Ieldra

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I find DAI's combat much less of a chore than DA2's, which made me install a story mode mod on top of playing on Casual, just to get it over with faster. DAI's is fairly enjoyable. If it gets repetitive after a while, that's not at all different from any other video rpg I've ever played. The good part is that much of it is avoidable. Most of the time you don't need to fight wildlife and can even avoid one or the other bandit camp. There are also fewer but stronger enemies. That's drastically better than DA2's hordes of trash enemies jumping out of Hammerspace at every corner of Kirkwall.

 

Personally, I would prefer it if combat was limited to points meaningful for the story, but then others would complain exploration is boring, and maybe it would be without the occasional fight making for a change of pace. For me, DAI has been a good mix so far, and the dragon fights, those are definitely anything but boring.   


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#13
Kendaric Varkellen

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The main issues with combat for me:

 

> Too flashy, there are way too many VFX to see what's going on. Also, why the heck is my rogue constantly glowing purple? I'm a rogue, not a mage...

> Inability to swap out weapons & annoying weapon restrictions plus very limited skill sets..

> Tactical camera is relatively useless.

 

That being said, I enjoyed my first playthrough despite the flaws of the game. Combat is, however, my least favorite thing.


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#14
b10d1v

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There seems to be a problem with understanding challenging game play. If I can write a macro to control the mouse clicks while my character just stands there, while I get coffee or tea or watch TV, for that matter, it is not hard, it is boring and time consuming game play.



#15
pablosplinter

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It is certainly a chore... Every enemy has too much health. It just all seems designed to be as tedious as possible and drag it out. I have never picked up a sword, but I am pretty sure I could kill a Wolf in less swings than my supposed great warrior!

Just adding colourful explosions doesn't make it fun... It didn't work in DA2, so they added more.
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#16
b10d1v

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No doubt, and I get you!  

Yea, the mouse macro has some limits, but I can kill a dragon with it easily enough! -I have found some of the code to modify staff and sword stats, so even the ones that spawn shields will not be an issue -he he he :)!  At least until an update.  A longer term fix is a multiplatform DLC patch designed to rescale some items and fix some issues of missing items-a project that will need many players and Bioware may do it, so don't want to jump the gun.  Was also thinking of Lyrium mods to supercharge the staff since intelligence is largely meaningless as the staff power controls most magic, similar mods for the one handed swords -have to look over the modles a bit more and tweak the tools - a bit of work.

 

When I first gave Cassandra a two handed mega sword 266 DPS at some low level and reset her skills to use it - I though killer babe, as my staff, a puny 30 dps! Then ?What? (Cassandra!! Nooo!!!  :o)^infinity  She was useless!

Prompted me to troubleshoot her code and found some issues that I believe have been fixed, another slap on the head :(  -a core member's stats were messed up.  If you want to block the player from changing attribute's -you should get them right - just a thought.  None the less, she still works better with a puny sword and shield, and two mages to throw magical shields. I protect her with top of the line gear, just to make sure, poor girl is scared enough!  

 

I also found a problem with the staff you can buy in Val Royeaux - don't buy it - stats were initially wrong!  The eyecandy did not work correctly even the tactical feedback showed it was not working correctly - a Beta test is supposed to find issues like this! - I hated the muppet on the end anyway.



#17
Draninus

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Seeing threads like this makes me sad.  The future of RPGs seems bleak.



#18
Nefla

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I would rather they had made an interesting, fun, and enjoyable combat system than took out combat entirely but I hate the current combat enough that I would use a mod or something to completely skip it if I could.


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#19
Fast Jimmy

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Seeing threads like this makes me sad. The future of RPGs seems bleak.


Normally, I would agree. A game that removes the gameplay seems pointless.

Unless that gameplay is boring action-lite MMO pew-pew. Then... well, THAT seems pointless. I'd vote to skip that all day.

#20
movieguyabw

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Majority of combat I've found to be avoidable - aside from boss battles.  Even if an enemy comes charging right at you, you can usually stun them or put them to sleep and just walk away.



#21
Fast Jimmy

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Majority of combat I've found to be avoidable - aside from boss battles. Even if an enemy comes charging right at you, you can usually stun them or put them to sleep and just walk away.


I'm still not enthralled with the idea of running away most of the game. That doesn't take the place of actual good gameplay.
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#22
Darkly Tranquil

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Seeing threads like this makes me sad.  The future of RPGs seems bleak.


The future of RPGs with dull, repetitive combat is bleak, that's for certain.
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#23
movieguyabw

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I'm still not enthralled with the idea of running away most of the game. That doesn't take the place of actual good gameplay.

 

I wasn't really saying it does.  Just OP was asking for a way to avoid the combat.  ;)  

 

Personally though, I enjoy the gameplay - it actually reminds me more of classic PnPs in terms of the tone.  (steep learning curve, not too many ways to heal so you have to play smart, you have to commit to a playstyle and stick to your class - and if you want to go against your class you have to play even smarter than before)   There are some issues I'd like to see addressed, and I get that the style might not be for everyone - but on the whole I find the system to be pretty solid.

 

Just my opinion though. :)



#24
Requiemslove

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My personal thoughts... if you find the combat boring, what are you doing playing a game with a lot of combat in it? Also, explain to me how the comb\at in DA: I, is inherently more of a chore than the vast majority of other games on the market, with combat in it? When you have shot an elite in the face for the 1000 time on the halo series, is that not just as repetitive and boring? When you have gravity pulled some dillberry of his feet in ME:2 for your allies to fill full of lead, for the 1000 time, is that NOT repetitive and boring? After you have done any number of things for the millionth time, is it not becoming repetitive? Lets go away from games a moment. Say you love a specific album and have owned that album for many years...after the millionth listen is it not repetitive?

 

I do not know if this is a SERIOUS suggestion, yet I hope it is not. I will say it again just to re-state it. If you find the combat in this game unbearable, then I suggest you don't play it, and maybe think about not playing any game with combat that gets repetitive. Although I feel that would probably close 95% of the gaming market to you.


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#25
Gustorn

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My personal thoughts... if you find the combat boring, what are you doing playing a game with a lot of combat in it? Also, explain to me how the comb\at in DA: I, is inherently more of a chore than the vast majority of other games on the market, with combat in it? When you have shot an elite in the face for the 1000 time on the halo series, is that not just as repetitive and boring? When you have gravity pulled some dillberry of his feet in ME:2 for your allies to fill full of lead, for the 1000 time, is that NOT repetitive and boring? After you have done any number of things for the millionth time, is it not becoming repetitive? Lets go away from games a moment. Say you love a specific album and have owned that album for many years...after the millionth listen is it not repetitive?

 

I do not know if this is a SERIOUS suggestion, yet I hope it is not. I will say it again just to re-state it. If you find the combat in this game unbearable, then I suggest you don't play it, and maybe think about not playing any game with combat that gets repetitive. Although I feel that would probably close 95% of the gaming market to you.

Let me address your points one-by-one, then add some of my own thoughts:

 

The first and very ridiculous suggestion is: if you don't like an aspect of the game, then don't play it. There is so much wrong with this statement it's not even worth getting into, but to answer your question of "What are we doing playing a game with a lot of combat in it?": we would like to experience the story, see the characters interact, see the character developement, etc. 

 

Now, the two games you mentioned are interesting because they have a very different combat system compared to the one used in DA: I, but I'll talk about them nonetheless. Both Halo and ME have very simple mechanics, but here's the key difference: they both require a certain amount of skill to use. Every (or almost every) fight in those games are a different encounter, because you have to adapt the mechanics to those situations: you have to aim, use your skills (that are much more situational in ME). 

 

Now let's look at the combat system in DA: I. You can do two major things: auto-attack, and using your skills. Here's the problem with auto-attacing: there is no skill involved, you hold down a button and the game takes care of it for you. This wouldn't be a problem if the skills were done better though, but as it stands basicly every skill you have is a "use as soon as it's off CD". There is no thinking involved, you just mash buttons until your enemies die. This could be offset with the difficulty settings, but Nightmare doesn't really make the game harder, it just makes it more tedious: the enemies have more HP and do more damage. The result is longer fights that aren't any more rewarding than if you've done it on Casual. This is amplified by the constant respawning of enemies: even the small satisfaction of finishing a fight is taken away from you the next time you go through that area.

 

A better comparison would've been DA: O for example. A lot of people disliked the combat in DA: O and there's certainly good reasons for it. Even me who liked the combat it felt sluggish or imprecise at times (most of my compaints could be fixed with mods however). But here's what Origins did better: first you don't have to hold down a button to auto-attack. This seems such a minor detail, but small annoyances add up. Next we have more skills, and skills that are more situational than the ones in Inquisition. You would often have to think about what's the best thing to use in a certain situation (especially on higher difficulties). Also while the difficulty had the same kind of artificial difficulty aspect that Inquisition has, it never felt as though you were wasting your time: the fights were rewarding when you cranked the difficulty up. 

 

Let's compare what it would take to make a program to play the game (or the combat portion of it) for you:

  1. In ME and the Halo games it cannot be done without in-game knowledge (you wouldn't know where to shoot).
  2. In Origins you could do it without in game knowledge on the lower difficulties, but only because they don't really require you to use skills effectively.
  3. In Inquisition for every basic fight (as in not a dragon, giant or boss) you can hold down the attack button, then try spamming your skills every few seconds. No in-game knowledge required, which is not the sign of a good combat system. (And for the record I actually wrote a small script to do what I just said, and it easily gets through regular fights on any difficulty)

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