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I would play without combat


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#26
Requiemslove

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My argument is not one about skill. I have 4 manned Halo 3, on NIGHTMARE mode...THAT requires skill. I have many times fought in online VS on the same series, that too requires a great deal of skill. It does not stop shooting an enemy in the face for the millionth time, from being less of a chore. It just means the skillset you need to fulfil that chore, is different. I totally agree BTW that the combat system in DAI is at best "basic", and at worst "a ridiculous bore-fest" But my point is that is a thing you must recognise before you have done a thing even 100 times, let alone a 1000, or a million.

 

Now you said the first thing I said was ridiculous. How is it more ridiculous than you wanting to do away with combat just so you can do those things? No one is saying here that the combat in DIA has no issues. It plainly does. It needs to be more dynamic and engaging, and the limitations IMO should be removed. As for you saying you can just hold a button down and enemies die, that is wrong, because most humanoid enemies do in fact MOVE, so you have to follow them, and stay close enough to damage them, [if you are a warrior] which itself requires at least a tiny amount of situational awareness, as does knowing how to avoid or mitigate damage received from any source.  

 

I have spent more hours playing the Halo series with my brother than I even want to contemplate. When I say Halo, I do not include 4, even though I have played that. But the trilogy destroys that, as does reach. When you face Nightmare mode on Halo 3, on the final part of the game, with 2 warthogs, you and your brother in one, and a few long time friends in the other, with all the crap that is going down, with the covenant going crazy and the world around you falling to pieces...AND BE ABLE TO HEADSHOT FUEL ROD WEILDING DEMONS WITH A SNIPER RIFLE WHILST BEING SPED ALONG IN THE WARTHOGS AND AVOIDING SAID FUEL ROD PROJECTILES...That takes skill, it takes the skill of the driver to be good enough to NOT get blown to smithereens or forced over the edge, and it takes the skill of a serious deadeye capable of landing headshots on covenant as**** who are hell-bent on taking you down with them. As for Mass Effect...well you do need skill in those games too, the difference is however that you require a different amount of skill in campaign to what you need in online co-op. I understand well enough from the games I have played that not all games require the same amount of skill. But ill say it again in the case you didn't get it the first time. Needing to have a specific amount of skill to do something, does NOT stop the doing of that thing from becoming a chore after you have done it countless times. Another example I suppose would be relevant, is that of football games. Over the years I have scored literally hundreds of thousands of goals on Fifa and pro evo...and I would surmise the first 50 of those were goals to savour, but over 100,000 in...yes it still requires you have the skill to know where to run, to know how to beat the opponent, but even VS a human it still is an anti-climax when you do somehow score. Like everything you are more just glad to be winning. The goal becomes just a number.



#27
10K

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No Inquisition combat isn't boring to me, because I stopped playing it months ago.


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#28
Hexoduen

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Simple combat + respawning enemies = bored <_< And usually just the feeling "Oh no, not again", whenever I see a bear charging, or the usual enemy mage who deals no damage but have a ton of health...

 

I'd rather have had a lot more diversity to combat (and character build!), custom tactics, custom quickbar etc., than have combat removed completely. But as it is now I'm just breezing through on the easy setting as to avoid combat, sad really in a Dragon Age game :(


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#29
lottie53

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Quite agree....combat is awful. Characters don't follow commands, particularly Hold, number/diversity of spells (I play as a mage) are terrible, camera is dreadful, limitation of 8 spell slots is laughable, animations are peculiar at times, closing rifts is boring after 50 hours (the amount of time I played before giving up). I was not bored in DAO because each mage build had real variety and I loved the tactics screen. Mass Effect was also enjoyable. Just very disappointed with this. I would skip combat if I could in this game and please don't say this is a ridiculous comment because normally combat is enjoyable in a game....not so here.



#30
Saphiron123

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I think it's safe to say a dragon age without combat would fail miserably. Basically OP wants a dialogue simulator. This thread is my worst nightmare.

Won't pretend that DAI combat isn't the worst and most basic of the series, limited options, lack of impact, shortage of gore,
No tactics of any kind, annoying cut and paste enemies that are the same for every faction with no unique spell lists or anything to make them dangerous... but holy crap.

I want an emphasis on story, sure, but I want combat, and I don't want to talk the darkspawn to death. Combat in DA2 was great, it just suffered from enemy waves which got tedious, origins was fantastic and still is, it was smart. DAI is a little dumbed down, but you've just removed the only thing to actually do in this big empty maps.

Let's walk around and collected rocks in the snow, truly we are heroes.
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#31
Saphiron123

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Jesus dragon age 5. No tactics, no attribute points, no levelling because no experience due to no combat, might as well remove dialogue choices too because someone out there is too dumb for that and EA thinks we are all idiots.

DA5. Walk around and let the game play itself, lol.

There's a lot of mobile games out there OP I think you'd really enjoy.

#32
Diegonius

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If I'm not wrong, what the OP means is that combat was generally boring, repetitive and un-challenging.

If so, I agree. It would have been better as a film than as a game.

I skipped as many encounters as I could. I didn't like combat in Inquisition.

Many issues have already been mentioned:

- a horrible tactical camera

- fewer talents/skills/spells than ever (and some passives are completely useless)

- incredibly bad AI

- repetitive enemies: all mages have the same spells (only the element changes), all two handed warriors use the same strategy, etc.

- elites are not more intelligent / have more skills than regular enemies. They just have more HP. Only certain bosses meet our expectations.


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#33
Darkly Tranquil

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Jesus dragon age 5. No tactics, no attribute points, no levelling because no experience due to no combat, might as well remove dialogue choices too because someone out there is too dumb for that and EA thinks we are all idiots.
DA5. Walk around and let the game play itself, lol.
There's a lot of mobile games out there OP I think you'd really enjoy.


I believe what OP means is they would rather no combat than DAI's horrible combat. Bring back the kind of combat from the first two games and most of us would be all over it. It's a testament to how profoundly rubbish the combat in DAI is that many people are a actively trying to skip it.
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#34
Mushashi7

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Honestly .. 50 hours in and closing rifts is boring.

 

I could easily play the game without the combat, weird i know I am more interested in the story and exploration, am i the only one who feels like this? as a mage i have seen the same attacks over and over.

 

And for me, tactics are not needed.

 

Anyone else feel like this?

.
Don't forget collecting the damn herbs, metals and cloth! :pinched:

The game is moving away from role playing. It's more a mixed strategy and action combat game. A cheap way to lengthen the game into something boring.

We want more story and story options!


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#35
keesio74

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I believe what OP means is they would rather no combat than DAI's horrible combat. Bring back the kind of combat from the first two games and most of us would be all over it. It's a testament to how profoundly rubbish the combat in DAI is that many people are a actively trying to skip it.

 

Actually I get the impression that the OP wants a game like Myst where the game is all about story and exploration and no old school cRPG style combat at all.

 

My 2 cents = the combat was annoying in DA:I but I got used to it and it is ok. A far cry from DA:O but still entertaining enough. Combat is an essential part of a cRPG for me because I come from that old era of the original cRPGs where combat was like most of the game.



#36
Requiemslove

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The combat is pretty boring in DAI as I have already said...you know what I am pretty tempted to role a new DA origins toon, and go through that as a deadly 2 handed elf. The only thing stopping me is the actual limited size of the first game, and no respawning enemies to speak of. You know if they would JUST look at the great things they did, especially with the first dragon age where combat is concerned and just implemented that many of us would be pretty happy.



#37
Nefla

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I would have preferred fun combat to no combat but no combat is still better than DA:I's boring, repetitive slog.


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#38
Saphiron123

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I believe what OP means is they would rather no combat than DAI's horrible combat. Bring back the kind of combat from the first two games and most of us would be all over it. It's a testament to how profoundly rubbish the combat in DAI is that many people are a actively trying to skip it.

I do miss my tactics. 


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#39
Darkly Tranquil

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I do miss my tactics.


As do I. That and a TacCam that is user friendly.
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#40
Vanth

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When seeing this thread my first thought was 'Is he mad?' Why would anyone play without the combat. Then it occurred to me that the combat in DA:I really isn't fun. So I suppose my play through (I have only played once so far) wouldn't have been diminished by having no combat. 


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#41
S Seraff

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Combat is usually my least favorite part of a video game.i dont mind applying it when necessary, but the open-world "here's another baddie spawn" really wears me down after awhile. i just want to move the story along. I'm in it for the story. i hate repetitive combat... think im scarred from previous mmo's ;) Leveling up should involve more than just body-count


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