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A collection of tweaks and fixes for the PC version


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#251
Natashina

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Maker's...parts. I think now I know what 'white fog' people were talking about...

Unless that was an intentional design  to make inner parts of the Temple of Mythal to look all dark&milky, annoying and hard to navigate. That was it, right? 

I've seen some bits in caves and in dungeons (close to the floor mostly), but I thought that's the way it should be.

In the Temple of Mythal, that's on purpose as with some of the caves.  The "white fog" happens while outside in the field for those that have that issue.



#252
Verrenus

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I really wish the people in the patch topic would take a page out of your book Verrenus. Instead of being all internet rage and pitchforks, you're just taking it one step at a time. Like others in here, I appreciate you're willingness to help everyone out.

I actually feel like I can relax a little bit in this thread.  I feel encouraged to enjoy the game by other posters in here and a few other threads.  It's a nice change over having folks try to tell me I'm an idiot/sheeple/drone because I'm having fun.  Threads like this just add to my enjoyment of the game in the long term.  I also love seeing enthusiastic and helpful fans.  I know when things mellow a bit around here, a lot of the random spewing hatred is going to calm down some.  In the meantime, I look for fun and helpful threads with fans that are enjoying the game.

Very nice comprehensive post. Thumbs Up.

 

Thank you very much for the kind thoughts, guys, your support of my work is humbling and incredibly appreciated!  :D

 

I, for one, believe that no problem is without a solution and this thread aims to apply that to DA:I as well. Together, I just know we can make this a better game experience for everyone willing to tinker around a bit!  ;)

 

Do you have Windows 8.1 I could have sworn you said you didn't before maybe? I only mention it because Win 8.1 has some issues with SweetFX running properly as opposed to Win 7 where it just works. But ya as soon I stop spending 20 hours (literally) into character creator I am totally gonna give cookie's preset a try!

Well Sweetfx was working before the latest patch, now the game crashes on launch.  I have tried kputts and used the x64 dll's too :(

 

I have windows 8 x64 and a nvidia card, I tried radeon pro and that produces same result, has anyone else had problems?

 

That's correct, I'm still on Windows 7 myself, so I personally don't have any issues with SweetFX at the moment. That being said, when I will upgrade to Windows 8.1 soon, I will probably have to find another means of making it work as well. Of course, I will then report back with any fixes and also update the OP!  ;)

 

Mi1amber, did you try contacting Crabby for more information on running SweetFX on Windows 8, or even K-putt through the SweetFX database comments system? I'm sure you can get some good advice from either one of them!  :P

 

I tried it earlier, and it's working. You have to set it on multiplier.

For example:

 

render.resolutionscale 2.0

 

2.0 will make the resolution 2x of the original. If you set the multiplier with 2 without the .0 it'll lag like hell or crash. You can also set the multiplier at 1.5 or any number.

To revert it back, set it to 1.0.

 

This is great news for people with beefier hardware! I will update the OP with a section on downsampling via the in-game console, thanks a lot for sharing this!  :D

 

Thanks for this info. This basically fixed the freezing problem I started having after a couple days of otherwise problem-free playing. The game started stalling after playing for one to two hours, with greater frequency and for longer periods, no matter what I did with lowered settings or turning off things like my virus scanner or aero (doing the latter delayed things a bit, but eventually it would still start freezing up on me). I gave this a try, checked off all the completed quests in my journal (must have been a couple hundred, these add up fast), ongoing collections and quests and all codex entries. Then the game spent a couple minutes telling me tons of old quests had been completed and I was able to play the game for over five hours without issue. Each time I now complete a quest, I'll go into my journal, highlight the completed quest, leave the journal, and get another quest completed pop-up. This definitely isn't working right.

 

While on the one hand I'm glad this problem can be circumvented, on the other this is pretty shonky programming that all this info is being kept in memory and just accumulates until your ram and cpu-threads are filled to bursting, bringing your entire system to a screeching halt. I've seen this type of behavior before in Bethesda games or the first Witcher game with more and more info and active scripts being kept in memory to eventually destabilize the game; you'd think they'd have paid attention to this kind of thing by looking at where earlier open-world games had issues.

 

 

Indeed, this is most definitely a bug and should be pointed out to BioWare so that they can patch it as soon as possible! People should never have to deal with this sort of problem in an RPG with hundreds of journal entries!  <_<

 

So I just did a bunch of stuff to try to fix the cutscene stuttering but to no avail. I tried running cc cleaner, followed by removing all of Origin's registry data and then clean booting my pc. Then I did what Natashina did by removing my video drivers, using Guru3d in safe mode, and doing a clean reinstall. Seems like nothing is working. I even changed the FPS limit to integers instead of whole numbers, setting it to 59.99, as I am running at 144hz. Still nothing. At this point I think I'm going to admit defeat and wait until another patch to see if they fix it. It's a shame really, but at least I have a ton of other games to keep me busy until then!

 

I also want to try out that SweetFx once I actually start playing. Looking at the pictures I think I prefer KPutt's over Cookie's. The colors look a bit warmer and more vibrant from what I can tell. It also seems like it's a less drastic visual change, and I think I'd prefer it to look closer to the original. 

 

Did you try setting your mouse slider a few notches to the right of the default setting? This has been known to fix cutscene stuttering, for some obscure reason!  :huh:



#253
Verrenus

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Updated the OP with a section on downsampling via the in-game console, for people with beefier hardware;)



#254
Crabby654

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As a Windows 8.1 user this download - http://www.file-uplo...in-8.1.rar.html

 

Works 100% fine for me. This download is actually a comment under K-Putt' settings that someone posted and was shocked to see it work with NO issues. So anyone have issues with SweetFX on Windows 8.1 try this and let me know if it works!

 

P.S - Also remember to disable Origin In-Game or else it will crash.



#255
Verrenus

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As a Windows 8.1 user this download - http://www.file-uplo...in-8.1.rar.html

 

Works 100% fine for me. This download is actually a comment under K-Putt' settings that someone posted and was shocked to see it work with NO issues. So anyone have issues with SweetFX on Windows 8.1 try this and let me know if it works!

 

P.S - Also remember to disable Origin In-Game or else it will crash.

 

Thanks a lot for posting this link, Crabby! I remember seeing it in the same comments section that you are referring to, but since I am running Windows 7 I did not need this particular version of SweetFX. I will probably use it myself once I make the switch to Windows 8.1!  ;)

 

Mi1amber, try using this version and please report back with your results whenever you find the time!  :D



#256
NRieh

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In the Temple of Mythal, that's on purpose as with some of the caves.

Uhm.. no? 

 

Here are two screens,one is from my PT, SLI 2x650M 2gb, another is provided by a friend of mine, she has single GPU (can't remember which one, gef 680 I think) Both of us have it patched. Same .75 WHQL driver.  I have it high\high\medium for meshes\textures\effects.  

 

Spoiler

 

It's exactly same moment (entering the Temple scene). I had all of the Temple like that,barely seeing back of my own char in the most 'highlighted' spots. It just can't be right, can it? 



#257
Silith

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I want to repeat what the others have said and thank you for this helpful thread. It's nice coming here :)
With your help my game runs perfectly smooth and looks good even though I'm only on an average rig. I don't run any user.cfg or command line mod anymore and everything is smooth as butter. Well not skyhold, but that's okay I don't want to lower my graphics just for that.

Two things bothering me though, maybe someone can help:
1) My game runs nice and smooth on dx11,but when I switch to Mantle it becomes a stuttering mess even though I supposedly still run on 50-60fps. I have the newest amd omega driver, clean install, and have patch2 and hotfix for da:I. I suspect there's a problem with my machine because others have Mantle running fine, but I don't know where to start with troubleshooting. Since dx11 runs fine I should let it be I guess but maybe someone knows of a quick fix? Mantle never ran well for me, before the patch it would crash more often than not.
I run a r9 270x and a i5 4590 win 7 64bit. I'd like a bit of a performance boost and I got the r9 only because I knew da:I would support Mantle.
2) since the patch the draw distance for ground details like little flowers and pebbles etc seems to be extra small. There is a noticeable "ring" around my character where these appear and when moving they pop in just in front of the character. This is only for small vegetation details, higher grass etc is showing at a bigger distance (bad pop in there too though but it's farther away so not as annoying) . I have set everything on high except for meshes and tessellation which is on ultra and shadows on medium. It is really annoying me. Is there anything I can do to stop that?

Other than that thanks for the sweetfx tip, I'll try that out later - after coming from the ps4 I thought there was something wrong because the pc looked grey and blurry in comparison. Hopefully sweetfx fixes it!

#258
Influ

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I tried it earlier, and it's working. You have to set it on multiplier.

For example:

 

render.resolutionscale 2.0

 

2.0 will make the resolution 2x of the original. If you set the multiplier with 2 without the .0 it'll lag like hell or crash. You can also set the multiplier at 1.5 or any number.

To revert it back, set it to 1.0.

I stand corrected. Now that I think of it, it probably crashed because I tried to change it through the console. :P

 

Uhm.. no? 

 

Here are two screens,one is from my PT, SLI 2x650M 2gb, another is provided by a friend of mine, she has single GPU (can't remember which one, gef 680 I think) Both of us have it patched. Same .75 WHQL driver.  I have it high\high\medium for meshes\textures\effects.  

 

Spoiler

 

It's exactly same moment (entering the Temple scene). I had all of the Temple like that,barely seeing back of my own char in the most 'highlighted' spots. It just can't be right, can it? 

Yup, that's an issue with multi-GPU setups when running in DX11. For NVidia cards, the only workaround right now is to disable SLI. With AMD you can try using Mantle.

 

2) since the patch the draw distance for ground details like little flowers and pebbles etc seems to be extra small. There is a noticeable "ring" around my character where these appear and when moving they pop in just in front of the character. This is only for small vegetation details, higher grass etc is showing at a bigger distance (bad pop in there too though but it's farther away so not as annoying) . I have set everything on high except for meshes and tessellation which is on ultra and shadows on medium. It is really annoying me. Is there anything I can do to stop that?

It was like that before the patch. I noticed it quite a while ago and unfortunately I haven't found any settings affecting it. It's one of those things that you might not notice at all, but when you do, holy hell is it irritating.



#259
Natashina

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Uhm.. no? 

 

Here are two screens,one is from my PT, SLI 2x650M 2gb, another is provided by a friend of mine, she has single GPU (can't remember which one, gef 680 I think) Both of us have it patched. Same .75 WHQL driver.  I have it high\high\medium for meshes\textures\effects.  

 

Spoiler

 

It's exactly same moment (entering the Temple scene). I had all of the Temple like that,barely seeing back of my own char in the most 'highlighted' spots. It just can't be right, can it? 

Ah, no.  That's not right at all.  My apologizes and thank you for showing me what you mean.  



#260
Verrenus

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I want to repeat what the others have said and thank you for this helpful thread. It's nice coming here :)
With your help my game runs perfectly smooth and looks good even though I'm only on an average rig. I don't run any user.cfg or command line mod anymore and everything is smooth as butter. Well not skyhold, but that's okay I don't want to lower my graphics just for that.

Two things bothering me though, maybe someone can help:
1) My game runs nice and smooth on dx11,but when I switch to Mantle it becomes a stuttering mess even though I supposedly still run on 50-60fps. I have the newest amd omega driver, clean install, and have patch2 and hotfix for da:I. I suspect there's a problem with my machine because others have Mantle running fine, but I don't know where to start with troubleshooting. Since dx11 runs fine I should let it be I guess but maybe someone knows of a quick fix? Mantle never ran well for me, before the patch it would crash more often than not.
I run a r9 270x and a i5 4590 win 7 64bit. I'd like a bit of a performance boost and I got the r9 only because I knew da:I would support Mantle.
2) since the patch the draw distance for ground details like little flowers and pebbles etc seems to be extra small. There is a noticeable "ring" around my character where these appear and when moving they pop in just in front of the character. This is only for small vegetation details, higher grass etc is showing at a bigger distance (bad pop in there too though but it's farther away so not as annoying) . I have set everything on high except for meshes and tessellation which is on ultra and shadows on medium. It is really annoying me. Is there anything I can do to stop that?

Other than that thanks for the sweetfx tip, I'll try that out later - after coming from the ps4 I thought there was something wrong because the pc looked grey and blurry in comparison. Hopefully sweetfx fixes it!

 

You're more than welcome anytime, Silith, thanks a lot!  :D

 

I can't speak of the game's performance under Mantle, since I'm running it on an Nvidia GPU myself (see my signature). However, like Influ said already, there is no setting affecting draw distance that we currently know of and it's one of those things that once noticed, cannot be unseen. I am afraid only BioWare can improve this, though it's probably the least of their worries at the moment. :(



#261
NRieh

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That's not right at all.

Yeah, my thought exactly. I had a hard time explaining to my friend where exactly was I and what's the issue with finding my path, you know. She could not realize which fog I was talking about. 

 

I think I've seen similar thing around the world during the gameplay, but never at such scale and never that much annoying and game-breaking. That 'fog' usually took 'lower levels' and kept to the ground. One of the moments that were supposed to be Epic was literally ruined. :angry: 

 I wish I knew how it looked before the patch. 

 

 

the only workaround right now is to disable SLI.

Isn't there some magic combo of command lines to improve that? Like turning the effects down may be, or something...Not that it matters much, because I'm close to the End now, but I was hoping to replay this game one day. May be Nvidia is going to have it covered in .80 release. 


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#262
Natashina

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Isn't there some magic combo of command lines to improve that? Like turning the effects down may be, or something...Not that it matters much, because I'm close to the End now, but I was hoping to replay this game one day. May be Nvidia is going to have it covered in .80 release. 

Man, I hope so for the sake of Nvidia users.  That looks awful.  :(



#263
teltow

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3. Disable ALL overlays and do not use FRAPS to measure framerate

 

I misunderstood that ^ and kept using fraps for screenshots but not for framerate measuring. It took only 10 days till I came up with the idea that fraps might be responsible for the stuttering anyway. I should go for PhD, I'm so clever.

 

Anyway, the stuttering is gone now.



#264
Verrenus

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I misunderstood that ^ and kept using fraps for screenshots but not for framerate measuring. It took only 10 days till I came up with the idea that fraps might be responsible for the stuttering anyway. I should go for PhD, I'm so clever.

 

Anyway, the stuttering is gone now.

 

Damn it, I'm so sorry to hear that! My poor choice of phrasing costed you so much time, I will update the OP straight away! :(

 

Thank you very much for letting me know and have a blast playing the game now!  ;)



#265
teltow

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No, no, no! You certainly don't need to apologize. I have to thank you for your effort and your hard work! It was my own stupidity, you did nothing wrong...



#266
Verrenus

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No, no, no! You certainly don't need to apologize. I have to thank you for your effort and your hard work! It was my own stupidity, you did nothing wrong...

 

Thank you very much for the kind thoughts, but if I had worded that section better you wouldn't have had to play DA:I with stuttering for so long. :unsure:

 

Nevertheless, I have now modified the OP and hopefully everyone will find that section at least to be a lot clearer than before. Thanks again for pointing this out, you very likely helped a lot of other people in similar situations!  :D



#267
teltow

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but if I had worded that section better you wouldn't have had to play DA:I with stuttering for so long.

 

Again, I really appreciate your work for the whole DAI PC community. It helps so many people to have a good time with their favourite game instead of not being able to play it at all. And you certainly won't find another person on this forum who can not comprehend the sentence "Disable all overlays". So, your phrasing was ok, it was just not one of my brightest moments (or my brightest week in that case :)).



#268
Sola Gon_

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X is your desired overall framerate cap, such as 30, 60, etc. and is actually a floating number. Therefore, should you wish to cap your framerate to your monitor's refresh rate, then the X value would be best set to 1 frame less than your monitor's actual refresh rate, which is listed in the display settings in-game. For example:

 

If your monitor's refresh rate is listed as 60 Hz in the display menu, you would want to set GameTime.MaxVariableFps to "59.99". Similarly, if your monitor's refresh rate is listed as 59.95 Hz in the display menu, you would want to set GameTime.MaxVariableFps to "59.94".

 

 

Thanks for all the great informations and suggestions. But I found a small inconsistency. :) In the quoted paragraph you say "set to 1 frame less than your monitors actual refresh rate". But you are than suggesting it to set it 0.01 frames less. 60 Hz -> 59.99 Hz. One frame would be 60 Hz -> 59 Hz. 



#269
Verrenus

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Again, I really appreciate your work for the whole DAI PC community. It helps so many people to have a good time with their favourite game instead of not being able to play it at all. And you certainly won't find another person on this forum who can not comprehend the sentence "Disable all overlays". So, your phrasing was ok, it was just not one of my brightest moments (or my brightest week in that case :)).

 

Don't worry about it, we all have our bad days, even weeks!  :P

 

Thank you once again for your kind words and have fun playing! If you encounter any other issues, just come back and we'll sort them out!  :D

 

Thanks for all the great informations and suggestions. But I found a small inconsistency. :) In the quoted paragraph you say "set to 1 frame less than your monitors actual refresh rate". But you are than suggesting it to set it 0.01 frames less. 60 Hz -> 59.99 Hz. One frame would be 60 Hz -> 59 Hz. 

 

No problem, it's my pleasure!  :P

 

You are absolutely right, of course - the "1 frame less" bit was a leftover from the time I thought using integers was a good idea. But for the new floating numbers, the difference would be 0.01 indeed! Thank you so much for pointing this out, I will modify the OP right away!  :D


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#270
Apo

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I don't know if I changed something in my graphics options but it seems that I'm playing with in Custom with some options in High, Medium and Ultra (can't tell which I'm a bit lazy to check :P ), but since the patch the game is running fine for me with a constant 55-60fps, except in some areas where the fps drops to around 30-40fps, the cutscene are playing in 60fps mostly and I find this really surprising since it was running in 30fps before :huh:

 

There's also that particular area in Haven (between the main door and the stairs where Varric stands) who cause a mini freez but it's not something that really bother me.

And for the stutter while playing, I noticed that it happens only when I ALT+TAB to go check something on my pc, apart from that I don't recall having any particular issue since the patch :)



#271
Sola Gon_

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There's also that particular area in Haven (between the main door and the stairs where Varric stands) who cause a mini freez 

 

I have this exact same freeze. It's on this point only. And if I remember correctly, this freeze is not at first there but after a certain quest when you than return to Haven. 



#272
unclee

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Post-patch 2 (with hotfix) is anyone still getting the dreaded "DirectX fatal crash" with an Nvidia card? Someone in another thread suggested (before patch 2 dropped) that reverting to the 340 drivers (from July) resolved the DirectX crashes for him. I've been testing the game with the patch (and without) and 340 drivers over the last two days and I haven't gotten a single DirectX crash. Unfortunately, I haven't had time to play for more than an hour at a time (my crashes usually came about an hour and a half after I started playing) so I can't say 100% if this helps or not.

 

It certainly seems like I haven't seen any ill effects from running the old drivers at least. I'll post an update once I get a chance to play for an extended period of time. If you're still experiencing the DirectX crash it may be worth a shot for the more adventurous folks out there.



#273
Maria13

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So I tried some of these tweaks and the game continues to crash and crash badly not even to desktop but taking my whole computer with it, this is not good since I need my computer for work. 

 

I actually bought my computer to play this game, here are my specs:

 

Consisting of:-

NET1476 0

TP-Link TL-WN781ND 150Mbp

PSU0230 1

Ace 750W Black PSU with

HDD1319 1

Seagate Barracuda

RAM0499 1

Crucial Ballistix Sport

CDR0150 1

CCL Choice 22x DVD+/-RW

CPU0207 1

AMD 6600K BE

MIT3CR 1

CCL3CR - 3 year Collect

SFT0434 1

Microsoft Windows 8.1

CLR0599 1

Zalman CNPS8900 Quiet

MBD0744 1

GA-F2A88XM-DS2

VGA1941 1

Sapphire Radeon R9 270X

CAS1470 1

Compucase 6XR9 Xtreme

CONFIGW 1

Custom Configured WEB Sys

NET1672 1

TP-Link TL-WN751ND 150Mbp

31463-1

A1410S750WH00440

S4Y1RZMR

P46088L13.003

9DK7941G40252

02589077322958

20285E2100602

SN143650086723

A144400014631

198293L7.061

2143681007623

 

I have also several times got the message  DirectX function "getdeviceremovedreason" failed with DXGI_ERROR_DEVICE_HUNG ("the application's device failed due to badly formed commands sent by the application. This is a design-time issue that should be investigated and fixed

 

 

Any help much appreciated.



#274
Verrenus

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There's also that particular area in Haven (between the main door and the stairs where Varric stands) who cause a mini freez but it's not something that really bother me.

And for the stutter while playing, I noticed that it happens only when I ALT+TAB to go check something on my pc, apart from that I don't recall having any particular issue since the patch :)

I have this exact same freeze. It's on this point only. And if I remember correctly, this freeze is not at first there but after a certain quest when you than return to Haven. 

 

Indeed, I have experienced this 1-second freeze in Haven myself! It's probably got to do with loading the NPC actors and distant assets upon exiting the Chantry. Out of curiosity, are you guys running Windows 7 or 8.1?  :huh:

 

It certainly seems like I haven't seen any ill effects from running the old drivers at least. I'll post an update once I get a chance to play for an extended period of time. If you're still experiencing the DirectX crash it may be worth a shot for the more adventurous folks out there.

 

That's great to hear, unclee! I will update the OP with this possible fix and hopefully Nvidia and BioWare can sort it out for real soon!  ;)

 

So I tried some of these tweaks and the game continues to crash and crash badly not even to desktop but taking my whole computer with it, this is not good since I need my computer for work. 

 

I have also several times got the message  DirectX function "getdeviceremovedreason" failed with DXGI_ERROR_DEVICE_HUNG ("The application's device failed due to badly formed commands sent by the application. This is a design-time issue that should be investigated and fixed").

 

I'm very sorry to hear that, Maria! Did you try unclee's suggestion to uninstall your current video card drivers and then install some older ones? Apparently this might prevent the crashes that you are currently experiencing!  :huh:


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#275
Apo

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I have this exact same freeze. It's on this point only. And if I remember correctly, this freeze is not at first there but after a certain quest when you than return to Haven. 

 

It seems so, I'm replaying another playthrough since today and until then I haven't encountred this little freez (just finished the main quest to go to Val Royeaux).

 

I just had a directx error, I'll see if it will repeat and test to revert to go back to the 340 version of the drivers.