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A collection of tweaks and fixes for the PC version


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#301
UniformGreyColor

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Sorry TL:DR from my last post, but I will check the OP in a bit for new info.

 

It turns out my second GPU I bought was pretty much a dud. I think this means that I could get very reasonable FPS on ultra settings at 2880p because I will be getting a different one through RMA. Thoughts?

 

Speaking of RMA, a note to all those who don't yet know if you feel your hardware is not performing to par with what it should an RMA is a great way to save yourself time and a headache and possibly some money so I recommend that option to people who are building their own PCs.



#302
DemGeth

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Yeah sucks I remember the day my basket o stuff came from Newegg when I built this so excited!

 

Open up the package they put the PSU on top of the 670 completely warped the box and I could see a really visible dent on the gpu.  Customer service was excellent though,. 



#303
UniformGreyColor

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Yeah sucks I remember the day my basket o stuff came from Newegg when I built this so excited!

 

Open up the package they put the PSU on top of the 670 completely warped the box and I could see a really visible dent on the gpu.  Customer service was excellent though,. 

 

Oh, I totally agree. One RMA is one RMA too many if your asking me. Its amazing what a bad product can set you back both in time and money... but its there for a reason: to remedy a bad product that was not your fault.



#304
henrike_rico

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I cannot thank you enough for the tips on capping the game @30fps!! 

 

I had already given up hope because every other capping solution had problems (vsync half-refresh rate gave input lag, multiplayer skill bar didn't work, longer loading times, extra stuttering unless game ran borderless windowed, etc)

 

I used only "-GameTime.MaxVariableFps 30" in the "game properties" on Origin and it did the trick (I have a regular 1080p / 60Hz monitor).

 

I really prefer 60fps in most games but, overall, DAI is so much prettier @high, specially shadows and HBAO. Besides, I got variable frame rates from 35 in npc-crowded areas to 45 during combat and 60 while exploring. Not mentioning the cutscenes and minor NPC animations capped @30fps (like the soldiers camped outside the first main base moving at 30fps even though the rest of the game was 60). All that was extremely distracting and kind of frustrating to me. I really don't understand why Bioware hasn't put an in-game graphic option for this. 

 

Thanks again!  :D



#305
Daninthemix

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Does anyone know how to increase the amount of motion blur? I'm capping at 30fps (also tried 29.99 - couldn't tell the difference. What is the difference?) and it is slightly juddery. It was the same with Crysis 3, but I found the motion blur helped there when capping at 30.

 

Here there doesn't seem to be much motion blur at all, even though all my settings are on max (except MSAA).

 

Any advice would be appreciated :)



#306
Verrenus

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I cannot thank you enough for the tips on capping the game @30fps!! 

 

I had already given up hope because every other capping solution had problems (vsync half-refresh rate gave input lag, multiplayer skill bar didn't work, longer loading times, extra stuttering unless game ran borderless windowed, etc)

 

I used only "-GameTime.MaxVariableFps 30" in the "game properties" on Origin and it did the trick (I have a regular 1080p / 60Hz monitor).

 

I really prefer 60fps in most games but, overall, DAI is so much prettier @high, specially shadows and HBAO. Besides, I got variable frame rates from 35 in npc-crowded areas to 45 during combat and 60 while exploring. Not mentioning the cutscenes and minor NPC animations capped @30fps (like the soldiers camped outside the first main base moving at 30fps even though the rest of the game was 60). All that was extremely distracting and kind of frustrating to me. I really don't understand why Bioware hasn't put an in-game graphic option for this. 

 

Thanks again!  :D

 

No worries, I am really glad this thread made a positive difference to your enjoyment of the game! Have a blast playing and please come back if you encounter any other problems and we'll sort them out together!  :D

 

Does anyone know how to increase the amount of motion blur? I'm capping at 30fps (also tried 29.99 - couldn't tell the difference. What is the difference?) and it is slightly juddery. It was the same with Crysis 3, but I found the motion blur helped there when capping at 30.

 

Here there doesn't seem to be much motion blur at all, even though all my settings are on max (except MSAA).

 

Any advice would be appreciated :)

 

Thank you very much for an excellent question!  :P

 

The reason I suggested people used a value of "29.99" instead of "30" for a 30 FPS framerate cap is because the GameTime.MaxVariableFps command actually uses floating numbers, not integers. Because of this, a lot of players have reported better results when using floating numbers that were 0.01 less than their desired framerate cap/actual refresh rate. Check out this old Battlefield 4 thread to see what I mean: http://battlelog.bat...221075807811/1/. I just realised that I haven't added this source to the OP before, so I will do so right now!  :D

 

As for the motion blur, it can probably be increased by using tweaking the following commands using the in-game console:

 

WorldRender.MotionBlurRadialBlurMax

WorldRender.MotionBlurQuality

WorldRender.MotionBlurMaxSampleCount

 
Now, I haven't tried any of them myself since I have motion blur disabled, but just type each of them into your in-game console and it will automatically tell you what type of values you can use! Good luck and please report back with your findings!  ;)

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#307
Natashina

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I cannot thank you enough for the tips on capping the game @30fps!! 

 

I had already given up hope because every other capping solution had problems (vsync half-refresh rate gave input lag, multiplayer skill bar didn't work, longer loading times, extra stuttering unless game ran borderless windowed, etc)

 

I used only "-GameTime.MaxVariableFps 30" in the "game properties" on Origin and it did the trick (I have a regular 1080p / 60Hz monitor).

 

I really prefer 60fps in most games but, overall, DAI is so much prettier @high, specially shadows and HBAO. Besides, I got variable frame rates from 35 in npc-crowded areas to 45 during combat and 60 while exploring. Not mentioning the cutscenes and minor NPC animations capped @30fps (like the soldiers camped outside the first main base moving at 30fps even though the rest of the game was 60). All that was extremely distracting and kind of frustrating to me. I really don't understand why Bioware hasn't put an in-game graphic option for this. 

 

Thanks again!  :D

As the OP said, though, make sure you remove the command line before starting a new character.  Otherwise, you'll get the Fade bug, where you can't save and you can't progress.  However, if you're curious about the bug, you can fire up a default character and take a look.   

 

This thread has screenshots of the Fade bug that happens after CC:

 

http://forum.bioware...up-in-the-fade/


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#308
Daninthemix

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Well it's strange, no matter what I set those Motion Blur settings to, I don't appear to get any motion blur! Again, this is on max settings (MSAA off).

 

Very odd indeed.



#309
blackbox11

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I've tried most of the fixes and my fps improved greatly with occasional stuttering but less annoying. HOWEVER, I still get CTD and the device error. Switching to DirectX seems to be more stable, crashing after 10 - 20 minutes. Mantle is flippin' hopeless. This happens AFTER Patch 2 that supposedly fixes the issue. Before that, I only had 3 crashes in 110+hours.

 

EDIT: Switched back to Mantle and used automatic settings. Played for 30 minutes without crash. Can't confirm to have fixed crashes.



#310
Verrenus

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Well it's strange, no matter what I set those Motion Blur settings to, I don't appear to get any motion blur! Again, this is on max settings (MSAA off).

 

Very odd indeed.

 

You need to make sure that you didn't use WorldRender.MotionBlurEnable 0 in your "user.cfg" file, because that disable motion blur altogether! Alternatively, you can make sure that motion blur is enabled by typing WorldRender.MotionBlurEnable 1 in the in-game console and only then start tweaking the rest of the settings.  ;)

 

I've tried most of the fixes and my fps improved greatly with occasional stuttering but less annoying. HOWEVER, I still get CTD and the device error. Switching to DirectX seems to be more stable, crashing after 10 - 20 minutes. Mantle is flippin' hopeless. This happens AFTER Patch 2 that supposedly fixes the issue. Before that, I only had 3 crashes in 110+hours.

 

EDIT: Switched back to Mantle and used automatic settings. Played for 30 minutes without crash. Can't confirm to have fixed crashes.

 

I'm very sorry to hear that, blackbox! :(

 

It's quite possible that BioWare's patch and hotfix introduced some new vulnerabilities to the game's code, which would explain why a lot of people have been reporting unexplained stuttering and crashes when they didn't experience any of that pre-patch. Since the CTDs are usually DirectX related, I would think that using Mantle would bypass them completely, but I guess you will need to test this further and report back whenever you find the time. I would be really curious to find out if using Mantle really prevents these CTDs, best of luck to you!  ;)



#311
Sakiboj

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Does anyone have this problem with directX?

 

BXlYGEN.jpg



#312
Daninthemix

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You need to make sure that you didn't use WorldRender.MotionBlurEnable 0 in your "user.cfg" file, because that disable motion blur altogether! Alternatively, you can make sure that motion blur is enabled by typing WorldRender.MotionBlurEnable 1 in the in-game console and only then start tweaking the rest of the settings.  ;)

 

It's not in user.cfg. I'm not sure if I can tell whether it's on or off anymore. Certainly seems to be a subtle effect either way.



#313
Sylveria_Relden

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Just out of curiosity, is there any word yet on when Achievements for Origin and Dragon Age Keep "beta" will actually be enabled- you know, since the game has been released for a while now and all that? Dunno about everyone else but it definitely makes me feel like this was a half-baked release along with the clunky PC control scheme and the lack of strafe keys, as well as other oddities. (of which have been listed numerous times, not that it really matters to anyone at EA)
 
Would probably go well for "customer service" to actually finalize/release all of the content meant for the game instead of just making everyone wait for it when they've already paid for the game. That said, I don't think original game achievements would be considered "DLC" but please feel free to correct me if I'm wrong here. Also, I think in terms of the Keep features- since the story features are supposed to carry over from previous save games from DA:O and DA:2, i'm assuming it would be considered a "game breaking" issue if it's not working correctly, no?


#314
Verrenus

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Just out of curiosity, is there any word yet on when Achievements for Origin and Dragon Age Keep "beta" will actually be enabled- you know, since the game has been released for a while now and all that? Dunno about everyone else but it definitely makes me feel like this was a half-baked release along with the clunky PC control scheme and the lack of strafe keys, as well as other oddities. (of which have been listed numerous times, not that it really matters to anyone at EA)
 
Would probably go well for "customer service" to actually finalize/release all of the content meant for the game instead of just making everyone wait for it when they've already paid for the game. That said, I don't think original game achievements would be considered "DLC" but please feel free to correct me if I'm wrong here. Also, I think in terms of the Keep features- since the story features are supposed to carry over from previous save games from DA:O and DA:2, i'm assuming it would be considered a "game breaking" issue if it's not working correctly, no?

 

 

Are you referring to achievements for Dragon Age: Origins, the game, or Origin, the distribution platform? I am asking because achievements look to be working fine in Origin for Dragon Age: Inquisition, while the achievements from Dragon Age: Origins seem to be correctly imported into the Keep. Sure, the Keep is still in beta, but it is functional and fulfills its designed purpose to my mind, at least at present.  :huh:



#315
Natashina

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Are you referring to achievements for Dragon Age: Origins, the game, or Origin, the distribution platform? I am asking because achievements look to be working fine in Origin for Dragon Age: Inquisition, while the achievements from Dragon Age: Origins seem to be correctly imported into the Keep. Sure, the Keep is still in beta, but it is functional and fulfills its designed purpose to my mind, at least at present.  :huh:

Yep, same for me too.  All of my achievements from both games are where they should be, thankfully.



#316
unclee

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So I finally got some time to test out the 340 drivers today. I played for a few hours this morning on them and didn't get the DirectX crash. I was still getting some other crashes though so I started searching Google for some other hints. I ran across this in a post on these forums:

 

http://nvidia.custhe...x-driver-344.80

 

Those are some beta drivers that contain some hotfixes. It's got some 980-specific fixes in it, but they work with my 760 4GB. After four hours of playing I haven't had a single crash, either while roaming the world, in cut scenes or at the war table.

 

So with the game fully patched and the 344.80 drivers, my crashes seem to have gone away. If anyone else is running a 760 it might be worth it to check out the hotfix drivers.



#317
In Exile

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I'm going to make my way through the thread now so apologies in advance if this has been addressed. I've just finished building myself a brand new PC (am in the process of updating drivers now). For reference, my specs are (leaving out things lime my PSU etc.):

 

Mobo: Sabertooth z97 mk. 2

CPU: i7-4790 

GPU: nVdia 980(eVGA)

 

Without thinking about it I installed the stock GPU drivers off the install CD that came with my 980. Should I - just to avoid headaches once I install steam, origin etc. and re-download DA:I - do a clean install of the new drivers? 



#318
Verrenus

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So I finally got some time to test out the 340 drivers today. I played for a few hours this morning on them and didn't get the DirectX crash. I was still getting some other crashes though so I started searching Google for some other hints. I ran across this in a post on these forums:

 

http://nvidia.custhe...x-driver-344.80

 

Those are some beta drivers that contain some hotfixes. It's got some 980-specific fixes in it, but they work with my 760 4GB. After four hours of playing I haven't had a single crash, either while roaming the world, in cut scenes or at the war table.

 

So with the game fully patched and the 344.80 drivers, my crashes seem to have gone away. If anyone else is running a 760 it might be worth it to check out the hotfix drivers.

 

This is great news, unclee, I'm very happy to hear you've finally managed to stabilise your game! I've been running the same drivers for a while without any problems, but I've also never experienced any crashes before. Still, a good piece of advice for people in a similar position to yours, thanks a lot for sharing this with us!  :D

 

I'm going to make my way through the thread now so apologies in advance if this has been addressed. I've just finished building myself a brand new PC (am in the process of updating drivers now). For reference, my specs are (leaving out things lime my PSU etc.):

 

Mobo: Sabertooth z97 mk. 2

CPU: i7-4790 

GPU: nVdia 980(eVGA)

 

Without thinking about it I installed the stock GPU drivers off the install CD that came with my 980. Should I - just to avoid headaches once I install steam, origin etc. and re-download DA:I - do a clean install of the new drivers? 

 

Since you have the GTX 980, I would recommend installing doing a clean install of the latest beta drivers from Nvidia, since they fix some issues specific to your GPU model: http://nvidia.custhe...x-driver-344.80  ;)

 

By "clean install" I mean just tick the box labelled "Perform a clean install of the drivers" in the driver installer - there's no need for you to go through the hassle of going into safe mode and using things like Display Driver Uninstaller just now. After that just make sure to install the other relevant drivers for your system (from your motherboard's manufacturers website and NOT via driver updater programs!) and you'll be good to go!  :D


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#319
blackbox11

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I'm very sorry to hear that, blackbox! :(

 

It's quite possible that BioWare's patch and hotfix introduced some new vulnerabilities to the game's code, which would explain why a lot of people have been reporting unexplained stuttering and crashes when they didn't experience any of that pre-patch. Since the CTDs are usually DirectX related, I would think that using Mantle would bypass them completely, but I guess you will need to test this further and report back whenever you find the time. I would be really curious to find out if using Mantle really prevents these CTDs, best of luck to you!  ;)

 

Nope. Usually happens during area loading.

23jod92.png



#320
In Exile

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This is great news, unclee, I'm very happy to hear you've finally managed to stabilise your game! I've been running the same drivers for a while without any problems, but I've also never experienced any crashes before. Still, a good piece of advice for people in a similar position to yours, thanks a lot for sharing this with us! :D


Since you have the GTX 980, I would recommend installing doing a clean install of the latest beta drivers from Nvidia, since they fix some issues specific to your GPU model: http://nvidia.custhe...x-driver-344.80 ;)

By "clean install" I mean just tick the box labelled "Perform a clean install of the drivers" in the driver installer - there's no need for you to go through the hassle of going into safe mode and using things like Display Driver Uninstaller just now. After that just make sure to install the other relevant drivers for your system (from your motherboard's manufacturers website and NOT via driver updater programs!) and you'll be good to go! :D


Thanks! I'll let you know how it goes. :)

This is my favourite PC thread right now. :P

#321
Natashina

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Thanks! I'll let you know how it goes. :)

This is my favourite PC thread right now. :P

That's why I've got the link in my signature.  It's helpful, friendly, and polite.  Like an oasis on the forums to an extent.  ;)

 

I hope things work out for you as well, and I'll be watching for your update.  



#322
blackbox11

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http://answers.ea.co...or/td-p/2408401

 

Might want to try that. 

 

Delete ProfileOptions_profile 

 

Documents>Bioware>Dragon Age Inquisition>Save

 

Working so far for me. 5 hours and no crashes.



#323
Verrenus

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Thanks! I'll let you know how it goes. :)

This is my favourite PC thread right now. :P

That's why I've got the link in my signature.  It's helpful, friendly, and polite.  Like an oasis on the forums to an extent.   ;)

 

I hope things work out for you as well, and I'll be watching for your update.  

 

Thanks a lot for your support and kind words, guys, you rock!  :D

 

http://answers.ea.co...or/td-p/2408401

 

Might want to try that. 

 

Delete ProfileOptions_profile 

 

Documents>Bioware>Dragon Age Inquisition>Save

 

Working so far for me. 5 hours and no crashes.

 

This is great news, blackbox, I'm really happy to hear that this fixed the annoying crashing for you. I will update the OP straight away so that others might see this more readily!  ;)



#324
Sylveria_Relden

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Are you referring to achievements for Dragon Age: Origins, the game, or Origin, the distribution platform? I am asking because achievements look to be working fine in Origin for Dragon Age: Inquisition, while the achievements from Dragon Age: Origins seem to be correctly imported into the Keep. Sure, the Keep is still in beta, but it is functional and fulfills its designed purpose to my mind, at least at present.  :huh:

 

As to your question- the achievement system in Origin as related to Dragon Age: Inquisition- which is relative to this forum and current game. As to the Keep system, it wasn't designed as simply just a "game state import system"- it's also a reporting system based on current achievements, etc. Otherwise, there would be two buttons- Import and Export- and it wouldn't display any sort of progress reporting at all, IMO.



#325
Silent_Scone

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Since latest patch my performance has literally plummeted. Three 980 GTX, and although there is scaling in certain areas, places like the Hissing Wastes there is literally no scaling what so ever, and I'm getting around 45-50fps at 1440p in this area and some others with or without SLI on a 5960 @ 4.4ghz.

 

Not sure how this has happened, however I've tried several different SLI bits that have been suggested, none improve the scaling. 80 hours in and have had little trouble besides a small portion of areas with adverse performance, but now the game runs considerably worse.

 

I don't think there is anything I can do but either roll back, wait for the game to be patched yet again or wait for Nvidia to roll out a new driver.

 

 

Really breaks up the immersion in games like this having issues this far in, really frustrating.