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A collection of tweaks and fixes for the PC version


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#351
ironhorse384

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What version of sweetfx are people using with K-Putt's preset?



#352
Crabby654

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What version of sweetfx are people using with K-Putt's preset?

1.5.1 SweetFX, but I think in the OP there is a link I posted about the actual SweetFX I used for Win 8 that works totally fine. It was kind of buried in the comments of the sweetFX website.



#353
ironhorse384

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1.5.1 SweetFX, but I think in the OP there is a link I posted about the actual SweetFX I used for Win 8 that works totally fine. It was kind of buried in the comments of the sweetFX website.

I used Boulotaur2024 with his preset on windows 7 but it takes some fiddling with the injector.ini file to get it to work right.



#354
Verrenus

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Still awful for me, have tried the recently released 347.09 but performance is still diabolical. GPU sits around 40% and I'm having to play at 1080p down from 1440p to maintain a decent framerate in the Hissing Wastes  :(
 
I am still enjoying the game, but still in disbelief at how this patch saw the light of day

 

Thank you very much for sharing! I didn't even know Nvidia released a new driver until I read your post. I've updated the OP to reflect this now!  :P

 

Have you tried setting the following in your DA:I profile from Nvidia control panel:

 

Multi-display/mixed-GPU acceleration  -  Single display performance mode

Power Management Mode  -  Prefer maximum performance

 

Maybe these settings will help boost your GPU utilisation and consequently your performance? Please report back with your findings and good luck!  ;)

 

What version of sweetfx are people using with K-Putt's preset?

 

K-putt always lists a download link for the proper version of SweetFX in his preset descriptions, here it is! However, for DA:I you only need to copy the following in your DA:I root folder:

 

- SweetFX folder

- 64-bit dxgi.dll

- SweetFX_preset.txt

 

Then you can just download K-putt's preset to the same folder, rename it to "SweetFX_settings.txt" and that's it! To check if SweetFX is indeed running you can press the "Insert" key in-game.  :D



#355
Verrenus

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Just wanted to thank everyone here for helping make the OP popular, you guys rock! :D

 

I am humbled by your support and will always do my best to bring you the most up-to-date information on running DA:I problem-free, or as close to that as BioWare allow us!  ^_^



#356
Crabby654

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So I stumbled across this post over at the guru3d forums and it might be worth taking a peak at: http://forums.guru3d...&postcount=1076

 

At the top post someone linked their user.cfg file and claims to solve the stuttering, I'm not able to test it out personally but maybe someone else here could give a good idea if any of these user.cfg changes actually make a difference. Another side note, this config file also has the cutscene fps fix in the file and not in the origin command line. I wonder if this works? I noticed that when Dragon Age downloaded the free multiplayer dlc yesterday it actually reset my command line stuff, so might be worth checking that out as well!

GameTime.MaxVariableFps 59.000000
PerfOverlay.DrawFps 1
PerfOverlay.Enable 1
Render.DrawScreenInfo 1
thread.processorcount 8
thread.maxprocessorcount 8
thread.minfreeprocessorcount 0
RenderDevice.TripleBufferingEnable 1
RenderDevice.RenderAheadLimit 1
GameTime.MaxSimFps 60
GameTime.ForceSimRate 60+ 


#357
MarchWaltz

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Thanks for keeping this threat up to date. I have a question.

 

I have MSI afterburner, but nothing on-screen for it. I have the monitoring dumped to my LCD on my keyboard. Is that an issue, you think? I can test it when I get home, but I might as well ask.



#358
ironhorse384

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I'm getting very good results using the new nvidia driver 347.09 win 7 pro. I installed only the driver itself.

 

Edit: here's a link to an article on HardOCP comparing win 7 to win 8.1 battlefield 4, same engine as inquisition http://www.hardocp.c.../1#.VJMpfntUWWM



#359
Sakiboj

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I hove noticed the game is crashing only when loading.



#360
Verrenus

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So I stumbled across this post over at the guru3d forums and it might be worth taking a peak at: http://forums.guru3d...&postcount=1076

 

At the top post someone linked their user.cfg file and claims to solve the stuttering, I'm not able to test it out personally but maybe someone else here could give a good idea if any of these user.cfg changes actually make a difference. Another side note, this config file also has the cutscene fps fix in the file and not in the origin command line. I wonder if this works? I noticed that when Dragon Age downloaded the free multiplayer dlc yesterday it actually reset my command line stuff, so might be worth checking that out as well!

GameTime.MaxVariableFps 59.000000
PerfOverlay.DrawFps 1
PerfOverlay.Enable 1
Render.DrawScreenInfo 1
thread.processorcount 8
thread.maxprocessorcount 8
thread.minfreeprocessorcount 0
RenderDevice.TripleBufferingEnable 1
RenderDevice.RenderAheadLimit 1
GameTime.MaxSimFps 60
GameTime.ForceSimRate 60+

 

Thanks a lot for sharing this with us, Crabby!  :D

 

I had the chance to play around with these settings, but unfortunately they only made the game run a lot worse for me. For reference, it seems that having the cutscene framerate fix in the "user.cfg" causes a lot of stuttering, starting with the main menu. I will try to play with the settings a bit longer, since there just might be something useful in there. If only I didn't have to restart the game each time I changed a setting...  <_<

 

Thanks for keeping this threat up to date. I have a question.

 

I have MSI afterburner, but nothing on-screen for it. I have the monitoring dumped to my LCD on my keyboard. Is that an issue, you think? I can test it when I get home, but I might as well ask.

 

No problem, it's my pleasure!  :P

 

I don't think it could be an issue if you don't display the information on top of your game, but since my keyboard is not as fancy as yours I am unable to test that myself, sorry!  :(

 

Please report back with your results though, it's definitely something that might help others with similar setups!  ;)

 

I'm getting very good results using the new nvidia driver 347.09 win 7 pro. I installed only the driver itself.

 

Edit: here's a link to an article on HardOCP comparing win 7 to win 8.1 battlefield 4, same engine as inquisition http://www.hardocp.c.../1#.VJMpfntUWWM

 

Indeed, I have noticed no problems with the latest drivers. I have also installed Metal Gear Solid V: Ground Zeroes and it's probably one of the very best PC ports ever - rock solid 60 FPS throughout on maximum settings and Full HD. With DA:I stuttering and performing like it does, I forgot the joy of seamless PC gaming. God, did taking a break with MGSV feel like a breath of fresh air from trying to exorcise DA:I of its performance issues.  <3

 

I hove noticed the game is crashing only when loading.

 

Is this a reproducible issue then, does it crash on every loading screen (i.e. you're unable to play at all), or just when loading a particular area in the world?  :huh:



#361
Influ

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Indeed, I have noticed no problems with the latest drivers. I have also installed Metal Gear Solid V: Ground Zeroes and it's probably one of the very best PC ports ever - rock solid 60 FPS throughout on maximum settings and Full HD. With DA:I stuttering and performing like it does, I forgot the joy of seamless PC gaming. God, did taking a break with MGSV feel like a breath of fresh air from trying to exorcise DA:I of its performance issues.  <3

 

I played that too and was really impressed of how well it ran. Especially after many of the other recent AAA releases have not been quite as smooth. However, it is unfortunate that it's locked to 60 fps. I could easily get more out of if there's a way around that, hmm. Definitely a thumbs up for the quality of the port.

 

On the topic of overlays and DA:I, I haven't had much issues with those. I've had the Steam overlay and/or Fraps running most of the time when playing and there doesn't seem to be any noticeable downsides to it. It's a bit odd how wildly different this game seems to behave on different rigs.



#362
Verrenus

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I played that too and was really impressed of how well it ran. Especially after many of the other recent AAA releases have not been quite as smooth. However, it is unfortunate that it's locked to 60 fps. I could easily get more out of if there's a way around that, hmm. Definitely a thumbs up for the quality of the port.

 

On the topic of overlays and DA:I, I haven't had much issues with those. I've had the Steam overlay and/or Fraps running most of the time when playing and there doesn't seem to be any noticeable downsides to it. It's a bit odd how wildly different this game seems to behave on different rigs.

 

Heh, your avatar kind of gave you away as a MGS fan, Influ! I had a hell of a time with Revengeance as well, even though it's a whole different type of game.  :P

 

It is indeed unfortunate that Ground Zeroes is capped at 60 FPS, but coming from playing DA:I, it felt so smooth playing at that locked framerate that I didn't mind it in the slightest! I absolutely loved my experience with this game and the Phantom Pain can't come soon enough now!  :wub:

 

Going back to DA:I now and, more specifically that Guru3D "user.cfg" file, I had a go at testing it a bit last night and came away with the following conclusions:

 

GameTime.MaxSimFps and GameTime.ForceSimRate caused massive stuttering when put into the "user.cfg" file; I'm not even sure they worked like that, since these two commands do not show when you type "list" in the in-game console

 

GameTime.MaxVariableFps 59.000000 does not work when used in the "Game Properties" windows, but it does work in the "user.cfg" file; I don't think the extra zeroes make any difference though

 

GameTime.MaxSimFps 59.99 GameTime.ForceSimRate 59.99+ GameTime.MaxVariableFps 59.99 in the "Game Properties" window still produce the smoothest 60 FPS cap I've seen with this game

 

- Thread.ProcessorCount 8 Thread.MaxProcessorCount 8 Thread.MinFreeProcessorCount 0 are only relevant for CPUs with 8 logical cores (e.g. quad-cores with hyper-threading); when setting the first two to "4" instead of "8" to match my i5-3570k I did not see any improvement at all

 

-  RenderDevice.TripleBufferingEnable 1 and RenderDevice.RenderAheadLimit 1 made my game feel incredibly sluggish; while I've seen that setting your maximum pre-rendered frames to "1" can help mitigate stuttering in other games, it just doesn't seem to help here

 

-  PerfOverlay.Enable 1 and Render.DrawScreenInfo 1 can theoretically provide some useful information on the game's resource consumption as you play it, but strangely enough they were showing 0/2975 MB video ram utilisation and only 3 job threads for my CPU even with the above commands, so I don't think they're working too well, at least for me

 

In conclusion, I still stand by keeping a lean "user.cfg" file, since DA:I seems particularly resistant to any forms of tweaking. This is what I have in my "user.cfg" file at the moment:

 

PerfOverlay.DrawFps 1

WorldRender.MotionBlurEnable 0

WorldRender.LightTileCsPathEnable 0

 

I'm still not sure if that last one helps at all or not, but apparently it was a well-known means of getting extra frames in Battlefield 4 with no visual quality loss, so I decided it can't hurt to have it. I'll do some further testing, but it's really frustrating that DA:I seems nearly impervious to end-user tweaks. If only Frostbite could be modded, then we would get fixes for these performance problems in a few hours even!  :angry:



#363
Crabby654

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Thank you for going over the config file Verrenus! The only option I want to experiment more with is "Thread.ProcessorCount 8 Thread.MaxProcessorCount 8 Thread.MinFreeProcessorCount 0" because I have an i7-4770k and I leave hyperthreading on so I'm curious if that will actually give me any smoother gameplay hmm. I know I have seen people suggest it on the BF4 forums a bit to use that.

 

Also does WorldRender.LightTileCsPathEnable 0 loose any graphic fidelity? I'm a bit unsure what that EXACTLY does in terms of graphics/performance quality.



#364
Verrenus

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Thank you for going over the config file Verrenus! The only option I want to experiment more with is "Thread.ProcessorCount 8 Thread.MaxProcessorCount 8 Thread.MinFreeProcessorCount 0" because I have an i7-4770k and I leave hyperthreading on so I'm curious if that will actually give me any smoother gameplay hmm. I know I have seen people suggest it on the BF4 forums a bit to use that.

 

Also does WorldRender.LightTileCsPathEnable 0 loose any graphic fidelity? I'm a bit unsure what that EXACTLY does in terms of graphics/performance quality.

 

No problem, Crabby, thank you for posting it in the first place!  :D

 

You can try the processor commands for yourself and see if they help you at all, since they didn't seem to do anything for me. As for WorldRender.LightTileCsPathEnable 0, it's a really obscure command with no visual impact that I can see, but also no immediate performance improvement. I remember it mitigated stuttering in Skyhold when I enabled and then disabled it in the in-game console, but I don't know for sure if it's just placebo or not. Hell, very few things are certain with DA:I!  :huh:



#365
NRieh

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As I'm replaying I can confirm that I used to have smoother performance before the patch. Never had lags in Hinterlands, some on storm Coast and other 'weather-heavy' regions - may be. 

 

I've tried to force v-sync and triple buffering in NVCP instead of the game settings, and I had also locked the in-game FPS on 60 (not the cut-scenes). It became slightly better and smoother. I want to try out those 347 beta drivers now, several people had reported huge improvements.



#366
Verrenus

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As I'm replaying I can confirm that I used to have smoother performance before the patch. Never had lags in Hinterlands, some on storm Coast and other 'weather-heavy' regions - may be. 

 

I've tried to force v-sync and triple buffering in NVCP instead of the game settings, and I had also locked the in-game FPS on 60 (not the cut-scenes). It became slightly better and smoother. I want to try out those 347 beta drivers now, several people had reported huge improvements.

 

I'm happy to hear that it's performing better for you this time around! :P

 

What graphical settings are you using, by the way? I noticed that having Tesselation Quality down to "Low" helps a lot with the frame drops in the Hinterlands, for instance.  :huh:



#367
Pelonious

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just to add my little bit

 

window vista home premium x64

i7 Bloomfield

12gb ddr3 1333 ram

msi x58 platnium sli capable

evga gtx 660

evga gtx 260 (physx) (currently disabled as it caused more crashes in DA:I)

 

i am using 9.18.13.4411 drivers and having very little issues

capped my fps to 60fps and seeing avg fps at 35-40

with older drivers i am seeing no direct x crashes and seems to be very stable

 

also thanks for the guide been helpful !



#368
Pelonious

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on a seperate note. i occassionally get major FPS drops and matrix type lag ( slow motion dodging bullets effect ) idk what causes it but it happens. any help would be appreciated!



#369
Sola Gon_

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In conclusion, I still stand by keeping a lean "user.cfg" file, since DA:I seems particularly resistant to any forms of tweaking. This is what I have in my "user.cfg" file at the moment:

 

PerfOverlay.DrawFps 1

WorldRender.MotionBlurEnable 0

WorldRender.LightTileCsPathEnable 0

I tried WorldRender.MotionBlurEnable 0 and WorldRender.LightTileCsPathEnable 0 from the in-game console. My avatar was standing in Redcliff, which is known to be a FPS killer. Normally, outside Redcliff, with my current graphic settings, I have 60 FPS in most places in the Hinterlands, in Redcliff this can go down to 40 FPS. Standing in Redcliff, the Blur setting set to 0 gave me about 5 FPS more, the Light setting does nearly nothing in terms of FPS. 



#370
Crabby654

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So I was toying around with "Thread.ProcessorCount 8 Thread.MaxProcessorCount 8 Thread.MinFreeProcessorCount 0" and I can almost guarantee that, in my case at least, that it has helped. I was getting 40-60 fps in Hinterlands (I have an i7-4770k) and using that processorcount I am getting around 50-60 fps in the same exact places. It may not be a huge difference but while using a hyperthreaded CPU it really appears like this has helped somewhat. It probably wouldnt be a terrible suggestion to people to add this in their config if they have an 8 core CPU. I'm not the best at testing things but I really feel like this boosted my low-end FPS a bit.

 

I have some graphics questions about FPS as well:

 

- Post-process Quality - claims it only affects motion blur and DoF both features which I despise in video games, is this true? Does it ONLY affect those two settings? I have it set to Low and haven't noticed any real loss in video quality.

 

- Ambient Occlusion - This setting was my archenemy in setting Skyrim settings. At the moment I have AO set to HBAO, HBAO Full hasn't really done much to my FPS or increased much visual quality, anyone else have any experience messing with HBAO Full?

 

- And finally, I have my Shadows set to High yet in cutscenes I get bizarre shadow stripping with some characters around their neck usually and certain NPC's that wear hats (Cole) have shimmering hair. Anyone have these issues and know of a fix?



#371
Verrenus

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just to add my little bit

 

window vista home premium x64

i7 Bloomfield

12gb ddr3 1333 ram

msi x58 platnium sli capable

evga gtx 660

evga gtx 260 (physx) (currently disabled as it caused more crashes in DA:I)

 

i am using 9.18.13.4411 drivers and having very little issues

capped my fps to 60fps and seeing avg fps at 35-40

with older drivers i am seeing no direct x crashes and seems to be very stable

 

also thanks for the guide been helpful !

 

No problem, I'm really happy to hear that you find this thread useful! Should you have any problems, do not hesitate to come back and we'll try to figure them out together. Have a blast playing!  :D

 

on a seperate note. i occassionally get major FPS drops and matrix type lag ( slow motion dodging bullets effect ) idk what causes it but it happens. any help would be appreciated!

 

The Matrix-like slow motion effect is something that BioWare set to trigger whenever you perform a cross-class combo during combat, so that's perfectly normal and happens to everyone!  :P

 

As for the major FPS drops, if they happen during combat as well, it's because of lots of flashy effects happening on-screen at the same time. One way you can mitigate this is by turning the Effects Quality setting down a notch or two. Alternatively, you could also turn down Post-processing Quality to match, but I'm not sure it will have such an impact during normal gameplay, since this last setting has more to do with cutscene graphics quality. Please try tweaking these two values, report back with your results and we'll take it from there!  ;)

 

I tried WorldRender.MotionBlurEnable 0 and WorldRender.LightTileCsPathEnable 0 from the in-game console. My avatar was standing in Redcliff, which is known to be a FPS killer. Normally, outside Redcliff, with my current graphic settings, I have 60 FPS in most places in the Hinterlands, in Redcliff this can go down to 40 FPS. Standing in Redcliff, the Blur setting set to 0 gave me about 5 FPS more, the Light setting does nearly nothing in terms of FPS. 

 

Thanks a lot for taking the time to test these out!  :D

 

I already figured that disabling an extra effect (in this case, motion blur) would boost frames somewhat, but I'm really surprised that the latter does not improve framerates at all, since it is used in Battlefield 4 by a lot of players and they reported significant performance increases without any visual impact. Oh well, I guess BioWare modified the Frostbite 3 engine too much for most of these tweaks to still have an effect.

 

That being said, I am currently experimenting with two other commands - WorldRender.TransparencyShadowmapsEnable and WorldRender.PlanarReflectionEnable - and will report back to see if they help at all or not!  ^_^

 

So I was toying around with "Thread.ProcessorCount 8 Thread.MaxProcessorCount 8 Thread.MinFreeProcessorCount 0" and I can almost guarantee that, in my case at least, that it has helped. I was getting 40-60 fps in Hinterlands (I have an i7-4770k) and using that processorcount I am getting around 50-60 fps in the same exact places. It may not be a huge difference but while using a hyperthreaded CPU it really appears like this has helped somewhat. It probably wouldnt be a terrible suggestion to people to add this in their config if they have an 8 core CPU. I'm not the best at testing things but I really feel like this boosted my low-end FPS a bit.

 

I have some graphics questions about FPS as well:

 

- Post-process Quality - claims it only affects motion blur and DoF both features which I despise in video games, is this true? Does it ONLY affect those two settings? I have it set to Low and haven't noticed any real loss in video quality.

 

- Ambient Occlusion - This setting was my archenemy in setting Skyrim settings. At the moment I have AO set to HBAO, HBAO Full hasn't really done much to my FPS or increased much visual quality, anyone else have any experience messing with HBAO Full?

 

- And finally, I have my Shadows set to High yet in cutscenes I get bizarre shadow stripping with some characters around their neck usually and certain NPC's that wear hats (Cole) have shimmering hair. Anyone have these issues and know of a fix?

 

Thanks a lot for the information, Crabby, I will update the OP straight away!  :P

 

Post-process Quality controls motion blur, which is mostly seen during normal gameplay, and depth of field, which is mostly seen in cutscenes. It does not appear to affect much else really, which is why setting it to "Low" can boost your framerates during cutscenes, but it won't affect the overall visual quality of normal gameplay.  ;)

 

HBAO Full is sadly not Nvidia's HBAO+, since this is an AMD title. This is unfortunate, because HBAO+ would have performed a lot better than regular HBAO and would have provided even higher visual improvement, but this is all we have in terms of ambient occlusion in DA:I. While there is a performance increase going from HBAO Full to HBAO, I did not register any improvements from going from HBAO to SSAO, so I've left it at HBAO myself. The only issue with this is that grass has a cross-hatch effect on it with HBAO, which isn't present with HBAO Full or SSAO. In the end, it's all about which of the two methods you prefer using!  :D

 

Indeed, I have noticed quite a bit of shadow stripping myself, but I mostly turned down Shadow Quality in order to gain some extra frames with little to no visual impact. Shadow stripping is something BioWare will have to fix together with DICE, but I won't be holding my breath - BioWare seem to have been dropped at the deep end with adapting Frostbite for DA:I and that is why we're seeing so many visual bugs and performance issues.  <_<

 

For reference, I also have Tessellation Quality to "Off", since it had a big performance impact for no significant visual improvement that I could see.



#372
Crabby654

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Really you have Tessellation Quality to Off? Wouldn't that drastically lower the visual quality of surfaces and objects? Hmm...I may mess with it.



#373
Verrenus

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Really you have Tessellation Quality to Off? Wouldn't that drastically lower the visual quality of surfaces and objects? Hmm...I may mess with it.

 

I really do have it set to "Off"! Check out this post by Scoobydooby on the Guru3D DA:I thread. Try it yourself and report back!  :P



#374
Verrenus

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Updated the OP with a section on forcing DA:I to use all of your CPU's logical cores and distribute the CPU load more evenly in order to boost the low-end of your framerate:D



#375
Verrenus

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It seems that the WorldRender.PlanarReflectionEnable command is responsible for accurate water reflections and depth, which is most evident in the Storm Coast region. Given that the water quality setting has a minute impact on performance, I would recommend not disabling this parameter and keeping Water Quality on "Ultra".  ;)