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A collection of tweaks and fixes for the PC version


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#401
Verrenus

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In general I agree with this; on anything other than an old CRT (which has no pre-defined native resolution) you want to run at the native resolution (or, if you are lucky enough to have a display which supports downsampling in the hardware, you can run at a higher resolution and have the display downsample for you, producing an anti-aliasing effect.). The in-game resolution scaling does something very similar to simply running your screen at a lower resolution; instant blurring of everything. There just isn't any way around that (pixel-scaling is evil, unless you have one of Apple's retina displays, in which they have somehow worked absurd wizardry into the scaling. Never seen anything quite like it honestly). However, in some cases a game engine just isn't going to run well at your native resolution, period.

 

I discovered, however, that the game's texture-scaling feature looks WAY worse than my laptop's (not retina, unfortunately) native scaling capabilities, so I suggest trying that instead of the game's scaling and see what looks best for you.

 

Also, you can edit the profileoptions_profile file in your Save folder to manually enable lower resolutions than the game natively supports through the UI. For example, I have a 1440x900 screen (that's the native resolution), which is a 16x10 screen. The lowest resolution the game will allow me to choose is 1024x768, which isn't even 16x10. I enabled several lower resolution through my NVIDIA software, 1024x640, 800x500, and 720x450, all of which are 16x10 resolutions. I can then put any of those resolutions into my profileoptions_profile file (be careful editing it) and the game will run at any of those resolutions. There are considerable speed improvements. Text looks very poor at any resolution below 1024x640, but remains legible and playable.

 

Thanks a lot for a very informative post, Skeevley!  ;)

 

This might indeed help others looking at the resolution scale setting as the last resort for boosting their framerates. Once the holidays are over, I will update the OP with a new section dedicated to this! Until then, I will spend some much needed time with my family.  :P

 

That being said, I would like to wish everyone here a very Merry Christmas with lots of presents and happy memories!  :D



#402
Verrenus

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Updated the OP with the latest driver for Nvidia GPUs - 347.09 WHQL - which users have already reported to provide a significant improvement to DA:I! Always remember to perform a clean install on your newest GPU drivers, in order to reap the most benefits!  ;)



#403
wepeel_

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Just chipping in to say that I used several of the tweaks in this thread but ultimately kept having various stutter and slowdown-issues no matter what I did. I eventually ended up investing in a Geforce GTX 970 and it made literally all performance problems go away. Now it's smooth as running water on fade-touched/full ultra. I would warmly recommend this to anyone who can spare the money.



#404
Verrenus

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Just chipping in to say that I used several of the tweaks in this thread but ultimately kept having various stutter and slowdown-issues no matter what I did. I eventually ended up investing in a Geforce GTX 970 and it made literally all performance problems go away. Now it's smooth as running water on fade-touched/full ultra. I would warmly recommend this to anyone who can spare the money.

 

Thanks for posting and a Merry Christmas to you! What framerates are you getting in Redcliffe with those settings?  :D

 

Of course, upgrading your hardware will always provide a performance boost, but some people have been experiencing technical problems on much beefier hardware than that, so it really depends on how your rig performs as a whole. Besides, not everyone can afford and/or justify a GPU upgrade with every major launch title. I, for one, have a GTX 780 which should have had no problems running a Frostbite game, but I'm seeing performance issues with DA:I that I haven't seen with any other title this year. Suffice it to say, I will not upgrade my GPU until Nvidia launch their 20 nm Maxwell chips, which will hopefully be next year, even though I am even more excited about their Pascal models set to launch in 2016.  ;)



#405
Crabby654

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Honestly I heard about the new GTX 970s I think? That are supposed to have 4Gb of VRam on them /drool INC FADE TOUCHED TEXTURES! :D



#406
Black33

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I can confirm my GTX 970 runs it really well. Aside of the game's inner problems (objects & npcs poppin out in your face) framerate is good. All at Ultra with Fade Touched textures, HBAO Full, PAA and MSAA off (hate aa). I disabled motion blur through cfg and set 16xAF and adaptive vsync through Nvidia's Control Panel. Finally I am limiting fps with command line to 59.94. FPS ranging from 55 to 60. I'm still using 344.75 since the latest driver is causing all sorts of problems to many people in a wide variety of systems and applications (check nvidia forums).

 

I want to thank Verrenus for this thread, it's way better than any of the advices you might get from the official support. :)



#407
Crabby654

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I can confirm my GTX 970 runs it really well. Aside of the game's inner problems (objects & npcs poppin out in your face) framerate is good. All at Ultra with Fade Touched textures, HBAO Full, PAA and MSAA off (hate aa). I disabled motion blur through cfg and set 16xAF and adaptive vsync through Nvidia's Control Panel. Finally I am limiting fps with command line to 59.94. FPS ranging from 55 to 60. I'm still using 344.75 since the latest driver is causing all sorts of problems to many people in a wide variety of systems and applications (check nvidia forums).

 

I want to thank Verrenus for this thread, it's way better than any of the advices you might get from the official support. :)

 

So could you explain the Nvidia control panel 16xAF thing and the Adaptive V-sync? I didn't think the control panel overwrote the game settings and does adaptive v-sync do anything different than ingame normal vsync?

 

I have an i7-4770k and a GTX 770 but I can only do most settings on High ><



#408
Verrenus

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Honestly I heard about the new GTX 970s I think? That are supposed to have 4Gb of VRam on them /drool INC FADE TOUCHED TEXTURES! :D

 

They really have 4GB GDDR5 VRAM, which is more than enough for today's games!  :D

 

I can confirm my GTX 970 runs it really well. Aside of the game's inner problems (objects & npcs poppin out in your face) framerate is good. All at Ultra with Fade Touched textures, HBAO Full, PAA and MSAA off (hate aa). I disabled motion blur through cfg and set 16xAF and adaptive vsync through Nvidia's Control Panel. Finally I am limiting fps with command line to 59.94. FPS ranging from 55 to 60. I'm still using 344.75 since the latest driver is causing all sorts of problems to many people in a wide variety of systems and applications (check nvidia forums).

 

I want to thank Verrenus for this thread, it's way better than any of the advices you might get from the official support. :)

 

Thank you very much for the kind thoughts, I'm really happy that you're finding this thread useful and that your game is running really well for you!  :P

 

My brother just got a Gigabyte GTX 970 G1 Gaming as a Christmas present, since his rig was running an old MSI GTX 580 Lightning which couldn't quite keep with the latest games anymore (it had 1.5 GB VRam, no wonder)! I've just finished installing it, as well as an OS upgrade to Windows 8.1. I can't wait to test DA:I on his refreshed rig!  :D

 

So could you explain the Nvidia control panel 16xAF thing and the Adaptive V-sync? I didn't think the control panel overwrote the game settings and does adaptive v-sync do anything different than ingame normal vsync?

 

I have an i7-4770k and a GTX 770 but I can only do most settings on High ><

 

The Control Panel settings do overwrite some of the in-game ones, at least the Anisotropic Filtering and the Adaptive V-sync. While you can also maximise AF from your "ProfileOptions_profile" file, you can only enable Adaptive V-sync from the Control Panel. Once enabled, it will be used by default whenever you choose to enable v-sync from within any game. The benefit of having Adaptive V-sync is that, unlike regular V-sync, it only kicks in when your framerate is above your monitor's refresh rate (i.e. it eliminates all tearing, but does not cause the framerate to halve to 30 FPS if you can't keep a solid 60 FPS, for instance). Definitely a big improvement over regular V-sync and a warm recommendation for having it enabled it from now on!  ;)



#409
Black33

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So could you explain the Nvidia control panel 16xAF thing and the Adaptive V-sync? I didn't think the control panel overwrote the game settings and does adaptive v-sync do anything different than ingame normal vsync?

 

I have an i7-4770k and a GTX 770 but I can only do most settings on High ><

Well in Nvidia's Control Panel go to "Manage 3D Settings" > "Program Settings" and find the Dragon Age Inquisition profile. There look for "Anisotropic Filtering" and set the value you prefer. Verrenus explained very well how Adaptive V-Sync works (post above this) although I usually disable the ingame Vsync to avoid conflict and just set it to Adaptive through Nvidia's Control Panel. Nvidia recommends to do it this way and I see it working better like this.



#410
Black33

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They really have 4GB GDDR5 VRAM, which is more than enough for today's games!  :D

 

 

Thank you very much for the kind thoughts, I'm really happy that you're finding this thread useful and that your game is running really well for you!  :P

 

My brother just got a Gigabyte GTX 970 G1 Gaming as a Christmas present, since his rig was running an old MSI GTX 580 Lightning which couldn't quite keep with the latest games anymore (it had 1.5 GB VRam, no wonder)! I've just finished installing it, as well as an OS upgrade to Windows 8.1. I can't wait to test DA:I on his refreshed rig!  :D

 

 

The Control Panel settings do overwrite some of the in-game ones, at least the Anisotropic Filtering and the Adaptive V-sync. While you can also maximise AF from your "ProfileOptions_profile" file, you can only enable Adaptive V-sync from the Control Panel. Once enabled, it will be used by default whenever you choose to enable v-sync from within any game. The benefit of having Adaptive V-sync is that, unlike regular V-sync, it only kicks in when your framerate is above your monitor's refresh rate (i.e. it eliminates all tearing, but does not cause the framerate to halve to 30 FPS if you can't keep a solid 60 FPS, for instance). Definitely a big improvement over regular V-sync and a warm recommendation for having it enabled it from now on!  ;)

From Nvidia's site and experiences with many games I think it's better to fully disable the ingame vsync and just set it to Adaptive through Nvidia's Control Panel.

 

BTW that card your brother got is exactly what I have. That's an awesome Christmas present!



#411
DragonAgeLegend

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Not a newbie question at all and a very good one at that! As far as I know, only Windows 8.1 shows you the floating number for your monitor's refresh rate (i.e. your actual refresh rate, like it's mentioned in the OP). I have tried to find it out myself in Windows 7, but with no success - it only shows me integers (e.g. 60 Hz, 75 Hz, 120 Hz, etc.). Maybe someone more tech-savvy knows of a way to display the refresh rate floating numbers outside of DA:I, but the in-game "Display" menu will always show you the exact numbers that you want, so I would go with that if I were you!  ;)

 

 

Thank you very much for your input, it really does! I've tried playing with Tessellation off, but everything looks incredibly flat with it disabled. I will follow your advice and set it to "Medium" and we'll see how that works out!  :D

Haha, literally just realised you replied! No problem!



#412
Verrenus

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From Nvidia's site and experiences with many games I think it's better to fully disable the ingame vsync and just set it to Adaptive through Nvidia's Control Panel.

 

BTW that card your brother got is exactly what I have. That's an awesome Christmas present!

 

Ok, so you set it to Adaptive from the Control Panel, but do you also have to force it on from there as well for it to automatically work within games? Furthermore, what do you do with Triple Buffering, do you force it on from the panel as well?  :huh:

 

Yeah, it really is an awesome piece of tech! I tried running DA:I last night with everything on max sans MSAA in Redcliffe and I was getting the same 10 FPS drops as with my own GTX 780, but I only play DA:I on it on "High". Needless to say, he's really happy about his system now!  :P



#413
Daninthemix

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So I just finished the game, did just about everything (apart from mosaics and bottles) and clocked in at 63 hours. No crashes at all during that time. Since I hate both tearing and frame-rate variance I decided to lock at 30fps with v-sync. The game remained a steady 30fps for those entire 63 hours, with no perceivable stuttering.

 

This is with the 344.75 drivers and a GTX 970, all settings on max except MSAA=off.



#414
Black33

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Ok, so you set it to Adaptive from the Control Panel, but do you also have to force it on from there as well for it to automatically work within games? Furthermore, what do you do with Triple Buffering, do you force it on from the panel as well?  :huh:

 

Yeah, it really is an awesome piece of tech! I tried running DA:I last night with everything on max sans MSAA in Redcliffe and I was getting the same 10 FPS drops as with my own GTX 780, but I only play DA:I on it on "High". Needless to say, he's really happy about his system now!  :P

Once you set it to Adaptive in Control Panel, Vsync is on. Yes it just works with games as long as you disable the in-game vsync. I do the same with Triple Buffering. This works best by setting these options on each game's profile, not in the general profile. It's easier to tweak specially cause some games are really affected by Triple Buffering. I'm not sure if I'm being clear. :huh:



#415
Crabby654

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I can confirm that disabling V-Sync ingame and turning on Adaptive in nvidia CP will enable v-sync ingame. However I was getting from 45-60 fps so I'm not exactly sure what really changed v-sync wise. I also forced on triple buffering in the nvidia CP and I didn't notice any extra input lag while using a controller.



#416
Black33

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I can confirm that disabling V-Sync ingame and turning on Adaptive in nvidia CP will enable v-sync ingame. However I was getting from 45-60 fps so I'm not exactly sure what really changed v-sync wise. I also forced on triple buffering in the nvidia CP and I didn't notice any extra input lag while using a controller.

The difference is traditional vsync would be like this: 60 - 60 - 59 - 30. In other words, when your fps arent equal to your refresh rate your framerate would drop by half. Adaptive doesn't prevent having less than 60 but it won't cut your framerate to 30.

 

You were getting 45-60 before or after using Adaptive?



#417
Crabby654

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Well FPS appears to be the same as before and after, HOWEVER I've only tested it in the first character creation and cutscenes. Haven't noticed any 30 drops, but when I get Hinterlands I will know. I do remember getting around 30-35 then like 45-60 using normal v-sync on my original playthrough in Hinterlands.



#418
Verrenus

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So I just finished the game, did just about everything (apart from mosaics and bottles) and clocked in at 63 hours. No crashes at all during that time. Since I hate both tearing and frame-rate variance I decided to lock at 30fps with v-sync. The game remained a steady 30fps for those entire 63 hours, with no perceivable stuttering.

 

This is with the 344.75 drivers and a GTX 970, all settings on max except MSAA=off.

 

Thank you for sharing your experience with us, Dan! I'm really happy to hear that the game ran really well for you and that it sounds like you had a great time with it!  :D

 

Once you set it to Adaptive in Control Panel, Vsync is on. Yes it just works with games as long as you disable the in-game vsync. I do the same with Triple Buffering. This works best by setting these options on each game's profile, not in the general profile. It's easier to tweak specially cause some games are really affected by Triple Buffering. I'm not sure if I'm being clear. :huh:

 

No, you've been perfectly clear with your explanation! I'll only modify DA:I profile using Nvidia Inspector and keep the general profile on the default settings!  ;)



#419
Crabby654

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Ya I tend to only modify games one at a time instead of the general profile. I know earlier this year Diablo 3 had crazy issues using Adaptive V-Sync as an example.



#420
Deadtrigger

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Hello everybody!

I'm suffering from a rather annoying issue. I can play the game with decent frame-rates above 30 with most settings on High, but when I turn meshes to high or above, the game constantly stutters while moving. I'm not sure at all why this is happening and have applied many of the tweaks here. Although my FPS rose significantly thanks to them, the stuttering remained.

 

My OS: Windows 7 64-bit

My CPU: Intel i7 core 920 @ 2.67GHz

My GPU: GeForce GTX 560 Ti

Got 6GB of available RAM

Any help would be appreciated!



#421
DemGeth

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560Ti....hmmmm

Well first check your ram usage as that's the cheapest solution.

High is pushing it on that rig.

#422
wepeel_

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Thanks for posting and a Merry Christmas to you! What framerates are you getting in Redcliffe with those settings?  :D

 

Of course, upgrading your hardware will always provide a performance boost, but some people have been experiencing technical problems on much beefier hardware than that, so it really depends on how your rig performs as a whole. Besides, not everyone can afford and/or justify a GPU upgrade with every major launch title. I, for one, have a GTX 780 which should have had no problems running a Frostbite game, but I'm seeing performance issues with DA:I that I haven't seen with any other title this year. Suffice it to say, I will not upgrade my GPU until Nvidia launch their 20 nm Maxwell chips, which will hopefully be next year, even though I am even more excited about their Pascal models set to launch in 2016.  ;)

 

Thanks, happy holidays + new year! I've been getting a steady 60 in most places including Redcliffe. Some locations where I can feel the GPU sweat a bit is the Storm Coast shore and the bog area in Exalted Plains, but even there I'm seeing 40+, and I run it under Win7.

 

And yeah, I agree.. just thought I'd say that though the game may not be optimized, it can be "outmuscled" GPU-wise to where it runs really well. But obviously there will be individual differences depending on setup.



#423
metalfenix

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Hello everybody!

I'm suffering from a rather annoying issue. I can play the game with decent frame-rates above 30 with most settings on High, but when I turn meshes to high or above, the game constantly stutters while moving. I'm not sure at all why this is happening and have applied many of the tweaks here. Although my FPS rose significantly thanks to them, the stuttering remained.

 

My OS: Windows 7 64-bit

My CPU: Intel i7 core 920 @ 2.67GHz

My GPU: GeForce GTX 560 Ti

Got 6GB of available RAM

Any help would be appreciated!

 

I think the issue lies on your GPU, since it only have 1 GB DDR5 . It only allows you to have up to medium settings. Your RAM is a bit on the short side, but might work, and I have a similar CPU as you (I have an i7 930) and it's a pretty decent CPU.



#424
Deadtrigger

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I see. It's rather strange that almost none of the options aside from tessellation, post-processing, meshes, and textures have any affect on my FPS. Obviously I have tessellation and post-processing as low as possible, but whenever I have meshes and textures both on high, the game stutters horribly. However, if I turn one to medium and the other to ultra I can still achieve 40-50 FPS. They just don't want to co-operate...



#425
DemGeth

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Wow how did I miss they're making a mod tool kit.

Bye Bye stable game lol.