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A collection of tweaks and fixes for the PC version


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#26
Verrenus

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Here's another fix for you, for those having issues with crashes/freezes on the main menu;

 

http://www.giantbomb...n-menu-1499824/

 

http://answers.ea.co...ore/m-p/4001333

 

One suggestion is disabling auto-login, the other is changing the amount of processors cores set to be used.

 

 

 

Shame that we, the community, have to find fixes for a AAA developer with far more resources and time than we have.

 

Thank you very much, added!  :D



#27
Xionanx

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Where does one find the "User.cfg" file.. as I can't seem to locate it.

 

EDIT:  NVM, Saw you had to create the file yourself.



#28
Verrenus

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Where does one find the "User.cfg" file.. as I can't seem to locate it.

 

EDIT:  NVM, Saw you had to create the file yourself.

 

That's right, you create yourself by saving a Notepad file as "user.cfg" and placing it in the root game folder. Once created, you can write console commands inside that you want to run every time you start the game. The full list of console commands can be found here: http://86bb71d19d3bc...ist-367x800.jpg



#29
eno detah

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tag



#30
nadajohna

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I just wanted to add my experience and testing to these claims.

Gtx 680 (2gb) sli msi lightning (stock)
16gb 1800 ram
I7 3770k 4.4ghz
Windows 7 64bit updated to most recent
344.80 nvidia drivers.

No matter what I do, I can't get rid of the stutter. With no tweaks at 1080p (origin in game off) at ultra, I'm between 40-60 fps all the time. I thought I could cap the frame rate at 30 and have no dips, but when capped, no matter the means, it always fluctuates between 24-30fps.

All I want is a stable frame rate, 30 or 60. I've tried...
Nvidia Inspector: its 30 fps cap, half of refresh rate, and both, pre-rendered frames to 1.
User.cfg: I've tried using the settings to force triple buffering, vsync, rendering on all threads (7 of 8), removing the previous tweak, forcing Maxsim/other fps tweaks to 30 or 60 fps and pre rendered frames to 1 as well.

I've tried everything I can think of. I know everyone says try lowering options but what makes me believe I need to wait for a patch is...
After any tweak, no matter what settings, double checking afterburner, when I change resolution the fps is still the same.

So for example: ultra settings at 2560x1440 with 4msaa is between 20-30fps with it capped no matter how I do it. Turning off msaa doesn't change that. Dropping the resolution doesn't either. I've dropped it to 1600x900 and still it hovers.

I've tried lowering everything, clean installs, every program closed. Different OC settings, factory settings. No bueno.

Anyone having similar problems?
Any recommendations for the best way to cap my frame rate to 30?

#31
metalfenix

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Have a like from me, OP.



#32
nadajohna

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P.s. OP, you say in your post that max variable should be one less, so does that mean it would be 29hz, instead of 30, or all 3 at 30?

#33
Verrenus

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I just wanted to add my experience and testing to these claims.

 

Thank you very much for taking the time to contribute! Unfortunately, I have not been able to get rid of the stutter either and I have tried the same things as you mentioned and in different combinations. I even tried fiddling with the Mouse Smoothing setting, to no avail. It seems that the game simply cannot maintain a locked framerate, no matter how low the settings or the cap are, and after finishing another 2 hour play session I can definitely see a gradual increase in stutter the longer I play.Therefore, you shouldn't beat yourself up about it - you have a killer setup and DA:I just can't utilise it properly at current. Hopefully BioWare can fix this by collaborating with DICE for the performance patches, though that will take a lot of time I believe. :(

 

P.s. OP, you say in your post that max variable should be one less, so does that mean it would be 29hz, instead of 30, or all 3 at 30?

 

I guess the OP did not make this clear, but GameTime.MaxVariableFps should be set like that only if you want to cap your framerate to the refresh rate that you're running the game in! For example:

 

If your actual refresh rate is 60 Hz, you would want to set GameTime.MaxVariableFps to "59.99". Similarly if your actual refresh rate was 59.95 Hz, you would want to set it to "59.94".

 

However, if you want to cap your framerate to a value below your current refresh rate, then you can just stick to using regular numbers (e.g. -GameTime.MaxVariableFps 30 -GameTime.MaxSimFps 30 -GameTime.ForceSimRate 30+). My monitor's refresh rate is 119.98 Hz, for instance, but I would gain no benefit from capping my frames at 119.97, so I simply put -GameTime.MaxVariableFps 60 -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+ in the Game Properties. 

 

I'll update the OP accordingly, thank you for bringing this up!  ;)

 

Have a like from me, OP.

 

Much appreciated, I'm glad you found this useful!  :D



#34
Verrenus

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Corrected the OP with regards to disabling motion blur via "user.cfg" (i.e. only WorldRender.MotionBlurEnable 0 is necessary)!



#35
Eelectrica

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This thread needs to be stickied. Heaps of really helpfull information collecetd.



#36
whiteravenxi

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Thanks for this write up! A couple questions for the knowledgeable people in this thread:

What is the actual different between fade touched and ultra textures? My card has 3GB of VRAM. Should I use Ultra?? Does that mean more or less texture pop in?

 

HBAO vs HBAO Full - I haven't been able to discern a difference. I know there has to be some though.

 

Water Quality: High vs Ultra - Also haven't been able to tell a difference here.

 

I'm using mantle on an older system and I get some stuttering from time to time when things are loading. I imagine this has more to do with my really old CPU than graphic settings but am open to  suggestions. I average around 35-40

 

My specs:

AMD HD 7970 3GB

intel Q6600 (super old CPU)

8GB DDR3 ram



#37
WashclothRepairMan

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Thanks for this. I really wish games would stop with the motion blur... it just is horrible on ANY game. 

I hate most of those effects. Motion blur, film grain, and when the backround gets fuzzy - having a derp moment and the name of it is on the tip of my ongue.



#38
Verrenus

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This thread needs to be stickied. Heaps of really helpfull information collecetd.

 

Thank you for the kind words and the like, I really appreciate the support!  :D

 

Thanks for this write up! A couple questions for the knowledgeable people in this thread:

What is the actual different between fade touched and ultra textures? My card has 3GB of VRAM. Should I use Ultra?? Does that mean more or less texture pop in?

 

HBAO vs HBAO Full - I haven't been able to discern a difference. I know there has to be some though.

 

Water Quality: High vs Ultra - Also haven't been able to tell a difference here.

 

I'm using mantle on an older system and I get some stuttering from time to time when things are loading. I imagine this has more to do with my really old CPU than graphic settings but am open to  suggestions. I average around 35-40

 

My specs:

AMD HD 7970 3GB

intel Q6600 (super old CPU)

8GB DDR3 ram

 

Andrew Burnes, an Nvidia employee who writes their performance tweaking guides, explained the difference between "Ultra" and "Fade Touched" as follows:

 

"It's simply a larger texture cache for GPUs with more VRAM using Ultra textures. Should mean less frequent loading of textures into memory, which may result in smoother gameplay and quicker mid-level streaming loads."

 

Source: http://www.neogaf.co...&postcount=1619

 

This German technical article about DA:I explains the performance impact of every setting in detail, complete with visual comparisons: http://www.gamestar....72,3080155.html. Just open the link in Google Chrome for instant translation to English!

 

According to the article, the visual difference between "HBAO" and "HBAO Full" is virtually non-existent, but the performance improvement is tangible. On the other hand, the article mentions that the Water Quality setting did not change the image quality, nor the game's performance by any noticeable degree.

 

In your case, Mantle should definitely help in boosting your overall framerate compared to DirectX, although your mileage may vary according to other AMD users I've seen posting here and on NeoGaf.  :huh:

 

I hate most of those effects. Motion blur, film grain, and when the backround gets fuzzy - having a derp moment and the name of it is on the tip of my ongue.

 

Depth of field perhaps? :P

 

If you hate all of these effects, you might consider also pasting the line

 

PostProcess.FilmicEffectsEnable 0

 

into your "user.cfg" file and see if it changes anything? Please report back with your results should you try it, I am really curious!  :huh:



#39
Verrenus

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Updated the APPENDIX section in the OP with a technical article detailing the visual and performance impact of every graphical setting in DA:I, akin to Nvidia's official performance tweaking guides: http://www.gamestar....72,3080155.html. The article is in German, but you can open the link in Google Chrome to automatically translate it into English!



#40
nadajohna

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So after further testing (on trying to get a stable 30fps/remove the stutter) I have found that no matter the settings in game, I cannot keep 30fps if it is capped. It always drops every few seconds. If the cap is removed the same thing is true for 60fps.

So to be clear....
1920x1080 Low and capped to 30 gives me between 20-30 fps.
1920x1080 low and no cap gives me 55-60 fps.

However these tests have been with all vsync off.
If I ever find a solution, I'll post more.

#41
Hsien

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Hi

 

I have been experiencing a slow down in my game after playing for a few mins. I have played more than 129 hrs on DAI up till now and it has been running relatively smoothly, however since last night i have been experiencing a slow down in the game when moving around or in combat which i previously have not experienced. I have updated my drivers with a clean install and am running the game according to the nvidia experience optimized settings.  Checking cpu performance during the slowdown the cpu is at at around 60-64% utilized and ram about 55% utilized.

 

I have tried uninstalling and reinstalling DAI but the problem still persists and my FPS when this occurs drops to between 10-15 FPS

 

Anyone know or experienced this issue and know hot to solve it?

 

regards



#42
DemGeth

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Nice thread, very helpful.

I think I will mess around with my settings a bit more, see if I can get a little boost with the advice in here.

#43
Apo

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I experienced a weird thing lately, I have the game since friday and until yesterdey the game was running perfectly in ultra around 60fps (i7-4790K, 16 GB RAM, GTX970) but since monday the fps droped to 40-50 fps without reasons (sometimes it drops at 30-40 in certain areas).

 

I tried several advices from this thread (which is very great :) ) but it's the same thing and I really don't understand how does it works :lol:

 

(I have the same issue with FarCry4, I hope that I didn't broke anything in my pc :P )



#44
nadajohna

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So I quit. I'm thinking it has to do with denuvo drm or just game optimization. Apparently Denuvo was finally cracked and reports are coming out that it performs better without denuvo.

http://www.lazygamer...s-been-cracked/

If it turns out that it is denuvo (they say cracks will be out soon, whatever that means) is the source of the problem, I hope they'll remove it/patch it out/whatever or I'll be asking for my refund.

There is no reason why a pirate should get a better game than a paying customer.
  • Apo gefällt das

#45
Jenaimarre

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Thanks for this. <3



#46
Apo

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So I quit. I'm thinking it has to do with denuvo drm or just game optimization. Apparently Denuvo was finally cracked and reports are coming out that it performs better without denuvo.

http://www.lazygamer...s-been-cracked/

If it turns out that it is denuvo (they say cracks will be out soon, whatever that means) is the source of the problem, I hope they'll remove it/patch it out/whatever or I'll be asking for my refund.

There is no reason why a pirate should get a better game than a paying customer.

 

They also mentions the same issue with FarCry 4 and I have trouble with both games in the same way (fps droping significally without reasons), I'm starting to believe that it's the cause <_<



#47
Verrenus

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So after further testing (on trying to get a stable 30fps/remove the stutter) I have found that no matter the settings in game, I cannot keep 30fps if it is capped. It always drops every few seconds. If the cap is removed the same thing is true for 60fps.

 

If it turns out that it is denuvo (they say cracks will be out soon, whatever that means) is the source of the problem, I hope they'll remove it/patch it out/whatever or I'll be asking for my refund.

 

Thank you very much for coming back to report your performance! This clearly suggests that something else is significantly affecting the game and after similar reports for Lords of the Fallen, it would not be an exaggeration to suggest that the Denuvo Anti-Tamper used in both games might be the culprit. If the game is found to play better after removing Denuvo, then I will personally petition BioWare to patch it out or otherwise remove it from DA:I. This is completely against paying consumers such as ourselves!  :angry:

 

Hi

 

I have been experiencing a slow down in my game after playing for a few mins. I have played more than 129 hrs on DAI up till now and it has been running relatively smoothly, however since last night i have been experiencing a slow down in the game when moving around or in combat which i previously have not experienced. I have updated my drivers with a clean install and am running the game according to the nvidia experience optimized settings.  Checking cpu performance during the slowdown the cpu is at at around 60-64% utilized and ram about 55% utilized.

 

I have tried uninstalling and reinstalling DAI but the problem still persists and my FPS when this occurs drops to between 10-15 FPS.

 

Thank you for your question, Hsien! To me this sounds like a newly developed thermal throttling. If you are not familiar with the term, it involves a sudden massive decrease in performance due to one of your primary components overheating (e.g. your CPU, GPU or even PSU). Please monitor the temperatures of your system while playing DA:I using any software of your choice (I can recommend CPUID HWMonitor, since it measures all of the relevant temperatures: http://www.cpuid.com...hwmonitor.html)and report back if you find anything like this: 

 

2eobp1g.jpg

 

(this is an actual example of thermal throttling on the CPU from another DA:I player!).  :huh:

 

Nice thread, very helpful.

I think I will mess around with my settings a bit more, see if I can get a little boost with the advice in here.

 

Thanks for this. <3

 

Thank you very much for your kind words! If you have the time, please let me know if any of this helped your performance, or if it somehow resulted in a decreased performance, so that I might update the OP as soon as possible!  ;)



#48
Verrenus

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They also mentions the same issue with FarCry 4 and I have trouble with both games in the same way (fps droping significally without reasons), I'm starting to believe that it's the cause <_<

 

Indeed, but FC4's issues are more likely to stem from Ubisoft using a very buggy graphics engine to produce a very poor PC port, since their game does not use Denuvo Anti-Tamper like DA:I does. That being said, neither BioWare, nor Ubisoft can be excused for producing poor PC ports, especially after what also happened with Watch_Dogs, Assassin's Creed Unity and now Dragon Age: Inquisition. Remember this video: https://www.youtube....h?v=O0Dp7HeW9vs ?

 

"Made for PC gamers by PC gamers"? Not quite, from what everyone here has seen!  <_<



#49
Hsien

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Hi

 

Thanks for your reply

 

can i check what temperatures are supposed to be normal?

 

I am seeing a range of temperatures using the program you recommended 

 

TZ00 is 28 deg

CPUTIN 41 deg

SYSTIN  35 deg

 

 

Intel core is around 51 deg

GTX 670 61 deg

 

 

I am unfamiliar with the temperatures of a computer what figures should i be looking out for?

 

regards



#50
Apo

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Indeed, but FC4's issues are more likely to stem from Ubisoft using a very buggy graphics engine to produce a very poor PC port, since their game does not use Denuvo Anti-Tamper like DA:I does. That being said, neither BioWare, nor Ubisoft can be excused for producing poor PC ports, especially after what also happened with Watch_Dogs, Assassin's Creed Unity and now Dragon Age: Inquisition. Remember this video: https://www.youtube....h?v=O0Dp7HeW9vs ?

 

"Made for PC gamers by PC gamers"? Not quite, from what everyone here has seen!  <_<

 

It's really frustrating to experience this because so far, I'm really enjoying both games but to know that something that doesn't be here causes all of these problems is disappoiting :angry:

I'll wait till the cracked game will be available to test it just to see if there's a difference <_<

 

GTX 670 61 deg

 

That's rather high imo (for the CG at least, I remember that I had some games crashing because my CG was around 60-70 deg.

I don't mean to scare you, but you should be cautious ;)