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A collection of tweaks and fixes for the PC version


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#501
Verrenus

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Excellent thread.
Should be a sticky.

 

Thank you very much for the kind words, my friend! It always makes my day when I see this thread making a positive difference for others!  :D

 

Sadly, it would seem the mods think differently and will likely never sticky this thread due to the unofficial nature of these tweaks, even if they do boost the enjoyment players get out of their game.  <_<

 

Oh well, it doesn't really matter - one search through the forums and I'm sure people can find it should it get buried. It happens to the best of threads, eventually. I'm just happy that people found my efforts worthwhile thus far, since I myself would have greatly appreciated a collection of tweaks and fixes, given the sorry state of 90% of the PC ports these days!  -_-


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#502
Black33

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I have this thread in my Firefox bookmarks so everytime I open my browser I just click the thumbnail and bam, here I am. :)



#503
Verrenus

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I have this thread in my Firefox bookmarks so everytime I open my browser I just click the thumbnail and bam, here I am. :)

 

That's a much better alternative to searching, obviously!  ;)

 

I myself have the Scuttlebutt (No Spoilers) page bookmarked, so that I might browse back through the thread pages and see exactly how deep this thread has been buried!  :P



#504
Funchal99

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I wonder if patch 3 will somehow mess with those fixes.



#505
Verrenus

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I wonder if patch 3 will somehow mess with those fixes.

 

It shouldn't interfere with them in the slightest, based on the patch notes!  ;)



#506
LemonsMcLemon

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Toggle walk doesn't work if you have the FPS fix :/



#507
Verrenus

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Toggle walk doesn't work if you have the FPS fix :/

 

Thank you very much for letting me know! Origin applied the 1.03 patch for me last night, but I actually haven't tried to see if the walking toggle works or not for me yet (I personally never saw a need for it anyway)!  :P

 

It's very odd that the framerate fix would influence the ability to toggle walking on and off, but then again, certain in-game animations are hard-locked at 30 FPS by default (e.g. doors opening), regardless of your actual framerate, so it wouldn't surprise me if BioWare took the lazy approach yet again and locked the walking animation to 30 FPS as well. Another fine example of treating PC players right, but that's the entire gaming industry these days...  <_<

 

I'll test this for myself tonight and see if there is any workaround!  ;)



#508
Jackal19851111

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Another fine example of treating PC players right, but that's the entire gaming industry these days...  <_<

 

 

Not all, trust me ;)



#509
Black33

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Does patch 3 work with the mod fix walk/jog/run?



#510
Verrenus

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Does patch 3 work with the mod fix walk/jog/run?

 

From the official mod thread:

 

"What about the ingame walk-toggle introduced by Patch 3?

 

You can safely ignore it and by default the key is unbound. Of course you can also map the key and use it alongside the walk-script. Your choice."

 

So it seems the fanbase still provides better fixes for DA:I than BioWare!  ;)


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#511
Lohdahn

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Does anyone know what the high and low settings are, for these console commands? Or enable and disable?

 

WorldRender.SpotLightShadowmapEnable

WorldRender.SpotLightShadowmapResolution

 

 

 

I am trying to increase shadows around places where sunlight is not the main source of light because after I patched the game, it is driving me crazy that my character looks like he is floating on the floor whenever I go indoors. I understand this command reduces shadows to add framerate or increase performance but I want to increase shadows indoors, however I do not know the number thresholds.

 

Also are there any other console commands that add shadows or increase them?

 

Is there a standard format for numbers in the console commands? (I notice that some will be 0 to 4, 4 being the max but others are in the hundreds and it is difficult to determine what the sliding scale is to adjust the parameter.)

 

Thanks for any help and to the author of this thread thank you so much! It is incredibly helpful and should be stickied if possible :D



#512
Verrenus

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Not all, trust me ;)

 

Only Creative Assembly and Kojima Productions spring to mind regarding good recent PC ports (Alien: Isolation and MGSV: Ground Zeroes, respectively). Did I miss anyone? Mind you, The Witcher 3 and Batman Arkham Knight are still a ways off!  :P



#513
Verrenus

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Does anyone know what the high and low settings are, for these console commands? Or enable and disable?

 

WorldRender.SpotLightShadowmapEnable

WorldRender.SpotLightShadowmapResolution

 

I am trying to increase shadows around places where sunlight is not the main source of light because after I patched the game, it is driving me crazy that my character looks like he is floating on the floor whenever I go indoors. I understand this command reduces shadows to add framerate or increase performance but I want to increase shadows indoors, however I do not know the number thresholds.

 

Also are there any other console commands that add shadows or increase them?

 

Is there a standard format for numbers in the console commands? (I notice that some will be 0 to 4, 4 being the max but others are in the hundreds and it is difficult to determine what the sliding scale is to adjust the parameter.)

 

Thanks for any help and to the author of this thread thank you so much! It is incredibly helpful and should be stickied if possible :D

 

First of all, thank you very much for your kind words and your support of this thread and my guide in the OP - it always makes me extremely happy to hear that others are finding this thread informative and are getting more out of their game as a result! :D

 

Sadly, the mods will probably never sticky this thread due to the unofficial nature of these tweaks and fixes, which go against BioWare's best coding abilities and their *cough* orthodox patches and fixes that seem more likely to break the game further than fixing it, at least at the moment!  <_<

 

Going back to your question, however, I can provide you with the following information:

 

1) WorldRender.SpotlightShadowmapEnable (0/1) - a DICE graphics engineer who helped develop the Frostbite 3 engine mentioned that this command disables shadows from spotlights, like street lights and indoor lighting (but not the sun) in Battlefield 4. That being said, BioWare heavily modified the Frostbite 3 engine when developing DA:I, so a lot of commands tend to behave quite differently or simply not have the same positive effect as they did in Battlefield 4. Since you personally want more shadows indoors, I would definitely keep this command forced on in your "user.cfg" file (i.e. WorldRender.SpotlightShadowmapEnable 1)!  ;)

 

2) WorldRender.SpotLightShadowmapResolution (?) - the same DICE engineer as above mentioned that this command depends on the above one being enabled to work, so that's one more reason to having "WorldRender.SpotLightShadowmapEnable" forced on. Furthermore, since this command affects texture resolution, in this case the shadows cast by spotlights in the environment, its values likely follow pixel densities (i.e. 256, 512, 1024, 2048, etc.), so first try setting the command to 1024 in your "user.cfg" file and then increase it to 2048 or even 4096 to see if it makes a difference in-game!  :huh:

 

Please try the above whenever you get the chance and, should you find the time of course, I would also like to hear about your results! Happy tweaking and good luck!  :D


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#514
Phonantiphon

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Wait a minute, are seriously having a go at Bioware for introducing something that doesn't work with an unofficial user fix?
Really?

#515
Lohdahn

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@Verrenus

 

Thank you so much for your detailed response! I will post up after I test it. I will not be patching to patch 3 right away though, so the results will be pre- patch 3 then after patch 3 is applied, I will post again the results for you.



#516
Verrenus

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Wait a minute, are seriously having a go at Bioware for introducing something that doesn't work with an unofficial user fix?
Really?

 

Heh, it seems I stepped on an IT specialist's toes there, haven't I?  :P

 

Contrary to your belief, however, I was actually referring to this thread: http://forum.bioware...h-3-just-broke/. That being said, I haven't tested the claims in that thread for myself yet, but it wouldn't be the first time the playerbase has complained about BioWare's patches ruining their game.  ;)

 

@Verrenus

 

Thank you so much for your detailed response! I will post up after I test it. I will not be patching to patch 3 right away though, so the results will be pre- patch 3 then after patch 3 is applied, I will post again the results for you.

 

No problem, Lohdahn! It's also a great idea to analyse the effects of these commands pre- and post-patch 1.03, so good luck once again and I'm really looking forward to your findings!  :D


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#517
Funchal99

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Not sure if there's anything to be done, but after Patch 3 it seems my draw distance for the game has become much more annoying. Not that it was all that better before, but I could manage. Now things and shadows just keep poping out of nowhere with just a few steps forward. 


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#518
Verrenus

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Not sure if there's anything to be done, but after Patch 3 it seems my draw distance for the game has become much more annoying. Not that it was all that better before, but I could manage. Now things and shadows just keep poping out of nowhere with just a few steps forward. 

 

Unfortunately, there is no console command or ProfileOptions_profile tweak that can change draw distances and asset popping. BioWare seems to have hard-coded these values, probably in an attempt to boost the performance of the previous generation of consoles. If only DA:I was a current-gen only title, maybe it would have had a more technically robust PC port, but at the moment there is nothing we can do about that.  :(

 

That being said, I hope the next installment in the series will be current-gen only and a lot more optimized/bug-free, given how much experience BioWare has gained with working with the Frostbite 3 engine for DA:I. Only time will tell!  ;)


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#519
ApocAlypsE007

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That being said, I hope the next installment in the series will be current-gen only and a lot more optimized/bug-free, given how much experience BioWare has gained with working with the Frostbite 3 engine for DA:I. Only time will tell!  ;)

Probably with a 6 years development cycle and half a year of open beta it will be bug free. I/E not gonna happen. If the new Mass Effect game will reach the stability state of Mass Effect 3 now I will be happy.



#520
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Probably with a 6 years development cycle and half a year of open beta it will be bug free. I/E not gonna happen. If the new Mass Effect game will reach the stability state of Mass Effect 3 now I will be happy.

 

Heh, of course mine was just a pipe dream - EA would never have BioWare take longer than 3 years to launch a new Dragon Age game. Heck, I am still genuinely (and extremely pleasantly) surprised they let them make DA:I as huge and expansive as it already is, given how madly they rushed DAII out the door!  :huh:

 

That being said, I'm really excited to see what BioWare will do next with the franchise? Will we get some story DLC? A full, meaty expansion? Will we have to wait for a whole new installment 3 more years down the line? Maybe they'll shed some light on what's to come at PAX South in the following days!  :D



#521
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I've lost any remains of hope in them. Honestly, right now I just demand (yup, not wanting or asking) they fix the game. After that they can do whatever they want. I'm done. There is nothing left of the company that made games able to move you. All that there is left is a bunch of lazy money grabbers with no talent for story telling or programming. They'd make good politicians, they're good at lying and that. -_-



#522
Verrenus

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I've lost any remains of hope in them. Honestly, right now I just demand (yup, not wanting or asking) they fix the game. After that they can do whatever they want. I'm done. There is nothing left of the company that made games able to move you. All that there is left is a bunch of lazy money grabbers with no talent for story telling or programming. They'd make good politicians, they're good at lying and that. -_-

 

Careful with demanding proper, official fixes and patches, you might just upset people working in the IT industry like I did in an earlier post due to my plebeian ignorance! Not that you are an honest, paying customer who not only purchased a buggy piece of software, but also suffered significant, repeated delays for said software, but that's not really relevant in actuality now, is it?  :P

 

Jokes aside though, I certainly agree that only few things really moved me in DA:I and the extremely corny ad-hoc Inquisition choir scene was not one of them. I will not mention the things that really did move me here, because that would mean jumping head first into spoiler territory and those followers of this thread who have yet to finished the game would take serious issue with me if I did so! Suffice it to say, however, that DA:I did hit the right notes with me with its story, character development, writing and voice acting, extensive world design, fun crafting system, artistic direction and soundtrack, so I'm 90% up for more DA in the future.

 

That last 10% will only come if BioWare get their act together and finally fix DA:I remaining issues without introducing others in the process.  <_<



#523
Black33

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That last 10% will only come if BioWare get their act together and finally fix DA:I remaining issues without introducing others in the process.  <_<

 

DAI is looking more and more like The Sims. New game -> 100 bugs -> patch fixes 40 adds 10 more -> New expansion -> 70 new bugs -> patch -> loop.

 

BTW, new Nvidia driver (347.25). No fixes or improvements and Nvidia still acknowledges the DAI issues but does nothing. Yaay, the lazy as hell train is popular these days.



#524
NRieh

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BTW, new Nvidia driver (347.25). No fixes or improvements and Nvidia still acknowledges the DAI issues but does nothing

White fog and flickering are still out there for the SLI users then?  :(



#525
Black33

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White fog and flickering are still out there for the SLI users then?  :(

I don't know, most probably yes. People are also reporting black screen problems with the game now. Did Nvidia and Bioware workers share the holidays together or something? ;)