Does anyone know what the high and low settings are, for these console commands? Or enable and disable?
WorldRender.SpotLightShadowmapEnable
WorldRender.SpotLightShadowmapResolution
I am trying to increase shadows around places where sunlight is not the main source of light because after I patched the game, it is driving me crazy that my character looks like he is floating on the floor whenever I go indoors. I understand this command reduces shadows to add framerate or increase performance but I want to increase shadows indoors, however I do not know the number thresholds.
Also are there any other console commands that add shadows or increase them?
Is there a standard format for numbers in the console commands? (I notice that some will be 0 to 4, 4 being the max but others are in the hundreds and it is difficult to determine what the sliding scale is to adjust the parameter.)
Thanks for any help and to the author of this thread thank you so much! It is incredibly helpful and should be stickied if possible 
First of all, thank you very much for your kind words and your support of this thread and my guide in the OP - it always makes me extremely happy to hear that others are finding this thread informative and are getting more out of their game as a result! 
Sadly, the mods will probably never sticky this thread due to the unofficial nature of these tweaks and fixes, which go against BioWare's best coding abilities and their *cough* orthodox patches and fixes that seem more likely to break the game further than fixing it, at least at the moment! 
Going back to your question, however, I can provide you with the following information:
1) WorldRender.SpotlightShadowmapEnable (0/1) - a DICE graphics engineer who helped develop the Frostbite 3 engine mentioned that this command disables shadows from spotlights, like street lights and indoor lighting (but not the sun) in Battlefield 4. That being said, BioWare heavily modified the Frostbite 3 engine when developing DA:I, so a lot of commands tend to behave quite differently or simply not have the same positive effect as they did in Battlefield 4. Since you personally want more shadows indoors, I would definitely keep this command forced on in your "user.cfg" file (i.e. WorldRender.SpotlightShadowmapEnable 1)! 
2) WorldRender.SpotLightShadowmapResolution (?) - the same DICE engineer as above mentioned that this command depends on the above one being enabled to work, so that's one more reason to having "WorldRender.SpotLightShadowmapEnable" forced on. Furthermore, since this command affects texture resolution, in this case the shadows cast by spotlights in the environment, its values likely follow pixel densities (i.e. 256, 512, 1024, 2048, etc.), so first try setting the command to 1024 in your "user.cfg" file and then increase it to 2048 or even 4096 to see if it makes a difference in-game! 
Please try the above whenever you get the chance and, should you find the time of course, I would also like to hear about your results! Happy tweaking and good luck! 