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A collection of tweaks and fixes for the PC version


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#526
Verrenus

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White fog and flickering are still out there for the SLI users then?  :(

I don't know, most probably yes. People are also reporting black screen problems with the game now. Did Nvidia and Bioware workers share the holidays together or something? ;)

 

Directly from the driver release notes:

 

Windows Vista/Windows 7 64-bit Issues
Single GPU Issues

  • Dragon Age Inquisition runs poorly (stutters) on NVIDIA hardware. [1588023]

So no DA:I improvements with this newest driver either. I'll update the OP with the latest driver update information, but the lack of support this game is getting is grating.  -_-


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#527
NRieh

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I was about to say that the fog is gone with a sensible FPS drop when I realized that I had not updated the SLI config after installing the new driver, and was running a single GPU. 

gamer3.gif 

No SLI fixes confirmed.



#528
Lohdahn

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Not sure if there's anything to be done, but after Patch 3 it seems my draw distance for the game has become much more annoying. Not that it was all that better before, but I could manage. Now things and shadows just keep poping out of nowhere with just a few steps forward. 

 

Considering that I have not yet applied patch 3 I figured I would let you know that I noticed the pop in factor only after patch 2, which I waited till the very longest I could before applying. It is most annoying when it is entire camps of enemies that pop. It is not as frequent for me as you are describing it, just noticeably different than before patch 2. It was one of the first things I noticed after the patch.

 

 

@Verrenus, thank you for replying on this question also. I was going to ask about it for the same reason but I did not know that it was called "draw distance" and thought it was something to do with "render ahead" just because that sounds like creating something ahead of time before you arrive, like scenery and assets.  Thanks for the heads up Funchal99. 



#529
Verrenus

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I was about to say that the fog is gone with a sensible FPS drop when I realized that I had not updated the SLI config after installing the new driver, and was running a single GPU. 

gamer3.gif

No SLI fixes confirmed.

 

Like I said in the Nvidia driver dedicated thread, DA:I is and will remain an AMD title and because of that Nvidia will not rush to optimise their drivers for it. Inter-company politics limit the technical support available to gamers using the competing GPU brand. Sad, but very much true.  -_-

 

Considering that I have not yet applied patch 3 I figured I would let you know that I noticed the pop in factor only after patch 2, which I waited till the very longest I could before applying. It is most annoying when it is entire camps of enemies that pop. It is not as frequent for me as you are describing it, just noticeably different than before patch 2. It was one of the first things I noticed after the patch.

 

@Verrenus, thank you for replying on this question also. I was going to ask about it for the same reason but I did not know that it was called "draw distance" and thought it was something to do with "render ahead" just because that sounds like creating something ahead of time before you arrive, like scenery and assets.  Thanks for the heads up Funchal99. 

 

Don't mention it!  ;)

 

Indeed, the distance at which assets get rendered is called "draw distance". This governs things like how far ahead of your character does vegetation spawn, as well as distant rocks, tress and NPCs. Go further beyond that and even major landmasses can appear and disappear from thin air! This is most evident in DA:I in the Hissing Wastes, when you're standing at the top of the mountain looking down across the vast expanse of the desert. Distant objects just... disappear, creating a horribly jarring effect that simply ruins one's immersion. If you've played Skyrim at all, you should be all too familiar with this effect as well.  -_-

 

"Render ahead", on the other hand, is usually used when referring to the number of frames drawn by the GPU before receiving input from the CPU. Normally, this value is set to "3" by default, at least in Nvidia's drivers, and people have found that reducing this value from "3" to "1" from the Control Panel can help mitigate stuttering and reduce input lag in many games. Some recent titles benefiting greatly from this tweak are Far Cry 4 and Assassin's Creed: Unity (and probably all the rest of Ubisoft's stutterfest PC ports  ;)). Setting the render ahead limit to "1" via the in-game console might also reduce input lag and stuttering in DA:I as well, but I haven't tried this extensively for myself. If you do want to try it for yourself, just type this command into the in-game console, or simply paste it in your "user.cfg" file:

 

RenderDevice.RenderAheadLimit 1

 

Hopefully this explanation clarified things a bit!  :P


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#530
Black33

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Directly from the driver release notes:

 

Windows Vista/Windows 7 64-bit Issues
Single GPU Issues

  • Dragon Age Inquisition runs poorly (stutters) on NVIDIA hardware. [1588023]

So no DA:I improvements with this newest driver either. I'll update the OP with the latest driver update information, but the lack of support this game is getting is grating.  -_-

That's been there for 2-3 releases already and nothing. Not sure they can / want to fix it. -_-



#531
Verrenus

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That's been there for 2-3 releases already and nothing. Not sure they can / want to fix it. -_-

 

And will probably remain there indefinitely. Based on my previous posts on the matter, I lean towards the latter.  <_<



#532
Black33

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And will probably remain there indefinitely. Based on my previous posts on the matter, I lean towards the latter.  <_<

We could bet to see who's right. My crafted 0 armour shield against your non-existant proper mouse controls. :P



#533
Kaligo

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A suggestion for the OP, is to have a step to ensure all drivers especially anything to pertaining to the motherboard are up to date.

 

my system

WIndows 7

Asus Hero VII

i7 4770k

770 GTX 4gb x2

16GB Corsair 1600

2 1tb WD VelociRaptor

 

I was suffering with similar issues reported for DAI, FPS drops, stuttering, and cutscene issues. Tried many of the tweaks, some made significant improvement, but I was still getting the same issues but less frequent.

 

So in frustration I went and check every driver on my system, and was surprised my motherboard had several updates to system performance within the last 5-6 months. So I flashed my motherboard, set 5 way optimization again (this helps reduce CPU load) updated my audio driver, and now my problems were gone. Bumped my CPU from 4.0 to 4.6 and even got a bigger performance boost.

 

I've been playing heavily modded Bethesda games for years, I was wondering why I was getting such bad performance from my system. Its seems DAI is CPU hungry game... you could have 4x 980s SLI, won't make a difference if your graphic cards are waiting on your mobo/cpu/system...



#534
Verrenus

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A suggestion for the OP, is to have a step to ensure all drivers especially anything to pertaining to the motherboard are up to date.

 

my system

WIndows 7

Asus Hero VII

i7 4770k

770 GTX 4gb x2

16GB Corsair 1600

2 1tb WD VelociRaptor

 

I was suffering with similar issues reported for DAI, FPS drops, stuttering, and cutscene issues. Tried many of the tweaks, some made significant improvement, but I was still getting the same issues but less frequent.

 

So in frustration I went and check every driver on my system, and was surprised my motherboard had several updates to system performance within the last 5-6 months. So I flashed my motherboard, set 5 way optimization again (this helps reduce CPU load) updated my audio driver, and now my problems were gone. Bumped my CPU from 4.0 to 4.6 and even got a bigger performance boost.

 

I've been playing heavily modded Bethesda games for years, I was wondering why I was getting such bad performance from my system. Its seems DAI is CPU hungry game... you could have 4x 980s SLI, won't make a difference if your graphic cards are waiting on your mobo/cpu/system...

 

Thank you very much for the informative post, Kaligo!  :D

 

You are of course perfectly right - anyone's system will only perform as good as their lowest common denominator. However, since this is a PC-dedicated thread, I assumed that any PC player will know that. However, I will update the OP with this advice, since it might help others troubled with unexplained poor performance as well.  ;)

 

If you don't mind, can you explain what you mean by "5 way optimisation", since I don't think I have heard the term before?  :huh:


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#535
Verrenus

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Updated the OP with the (hopefully common sense!) advice to update your system drivers and/or BIOS from your motherboard manufacturer's website in order to eliminate any potential performance bottlenecks, since your system will always perform as best as its lowest common denominator!  ;)


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#536
mutantspicy

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Has anybody tried to cap the fps with latest Nvidia drivers.  Right out of the gate the latest driver gave me a few more frames, but most importantly seemed smoother whether in SLI or not.  Just curious if the cap works better now.



#537
Kaligo

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If you don't mind, can you explain what you mean by "5 way optimisation", since I don't think I have heard the term before?  :huh:

 

Its quick/easy setup for Asus motherboards, mainly any of their gaming boards, has a extra chipset/feature for regulating voltage/fans/Cpu. It helps increase system performance.

 

Which I want to point out also, I was experiencing the Slow Motion FPS drops after 30 mins of active playing last night, that would happen every 5 or so minutes at regular intervals. This was caused by my CPU getting hot, so I fixed it by manually configuring my fans to get better airflow. Since I wear headphone didn't catch it at first, everytime I experienced this FPS drop, my fans would kick in gear a few secs after. So I raised the min RPM on my fans, and set a better curve to keep my system cooler. So if anyone has an issue like that, where you get FPS dips in regular intervals, it might be a cooling issue. This game likes to crack the whip on the CPU.



#538
Black33

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Due to the news on the GTX 970 real specs if any of you is suffering stutter/fps drops try to monitor how much VRAM is being used. Above 3-3.5 GBs you'll find problems. Going from Fade Touched to Ultra might help if that's the case, with absolutelly no visual quality loss as stated by Verrenus in the OP. As a user of this card I'll keep an eye on this myself. Well, once they fix the armour cause guess what I had just crafted the day before patch... :(



#539
Crabby654

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I know this is a performance thread but since I love you guys...It has begun!

 

DAI Community Patch


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#540
Black33

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I know this is a performance thread but since I love you guys...It has begun!

 

DAI Community Patch

As much as modding is a positive thing I think it's wrong to fix the game like this. The companies are already lazy with QA and patches so they will probably think of this as "Bugs? Don't worry, let the guys who paid for the product fix it."



#541
Crabby654

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As much as modding is a positive thing I think it's wrong to fix the game like this. The companies are already lazy with QA and patches so they will probably think of this as "Bugs? Don't worry, let the guys who paid for the product fix it."

 

I couldn't agree with you more. But having dealt with Skyrim for years and how amazing their community patches are, I welcome someone (not even Bioware) taking the initiative to start fixing the game.


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#542
Verrenus

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As much as modding is a positive thing I think it's wrong to fix the game like this. The companies are already lazy with QA and patches so they will probably think of this as "Bugs? Don't worry, let the guys who paid for the product fix it."

I couldn't agree with you more. But having dealt with Skyrim for years and how amazing their community patches are, I welcome someone (not even Bioware) taking the initiative to start fixing the game.

 

Thanks a lot for posting the link to the patch and kudos to the creator! This really shows exactly how much players care about one of their favourite games. Unfortunately, this also shows how BioWare are still tripping over themselves trying to fix DA:I without success. I can understand that it really is a huge game, but not giving patch release dates, not being transparent about the patch notes and even deploying silent patches and expecting players to download them without informing anyone as to what they actually "fix" beforehand are major no-no's in my book.  <_<

 

On the other hand, the Elder Scrolls games have been built from the start with community modding in mind. Bethesda has always pretty much depended on its playerbase to fix their games because they simply can't be bothered to do it themselves. It's very sad to see BioWare taking the same approach, but in this case with a game that's so much more tweaking/modding-unfriendly than any I've ever seen before! I would therefore encourage you not to use community patches and mods for DA:I simply because you can never know when BioWare decides to pull a fast one and silently push another patch that can completely break your modded game/saves!  -_-


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#543
Black33

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What Verrenus said +100.



#544
Verrenus

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What Verrenus said +100.

 

Thanks a lot for the support, but the situation with DA:I's official patches and fixes really is looking pretty grim at the moment. After the many horror stories brought on by the recent patches, I myself am really glad I already finished my one and only playthrough of the game and can now focus on playing something else for a change (i.e. Shadowrun: Dragonfall - Director's Cut is on at the moment and it's simply superb. Next up will be Oni with the Anniversary Edition patch and graphical enhancement mods!  :P).

 

Furthermore, after seeing the latest screenshots and gameplay videos of The Witcher 3, I've pretty much moved on from DA:I. CDProjekt RED are light-years ahead of BioWare in the treating-customers-right department and they are bound to deliver one of the best RPGs of all time come May. This counts double for me having also read the Witcher books written by Andrzej Sapkowski (which are absolutely fantastic in and of themselves and made me love the Witcher's universe more than even G.R.R. Martin's "A Song of Ice and Fire" saga or, indeed, Dragon Age's universe by a long shot), but I digress - these are the Dragon Age forums and I'm bound to be lynched by talking about the Witcher here, so if anyone wants to find out where they can find the English fan translations of the Witcher books so they might give them a read and fully, truly appreciate what CDProjekt RED are working on, just send me a PM!  ;)



#545
Crabby654

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I actually just started work yesterday...I wonder if I can find an english translation of the Witcher audiobooks...hmm



#546
Verrenus

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I actually just started work yesterday...I wonder if I can find an english translation of the Witcher audiobooks...hmm

 

That's not very likely, at least for the last two books in the Witcher saga, which have yet to be officially translated into English (i.e. "The Swallow's Tower" and "The Lady of the Lake"). Maybe you can find English audiobooks of the first volumes, though (i.e. "The Last Wish", "Blood of Elves", "Time of Contempt" and "Baptism of Fire", in that order)? If you do, I would be really happy and envious of you for listening to these magnificent stories for the first time, they're simply that well written and it's impossible not to fall in love with the main characters!  :P



#547
arkngt

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...but the situation with DA:I's official patches and fixes really is looking pretty grim at the moment. After the many horror stories brought on by the recent patches...

 

Meanwhile, I'm on my third play through with next to no issues at all with either the game in itself or any of the patches...



#548
Verrenus

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Meanwhile, I'm on my third play through with next to no issues at all with either the game in itself or any of the patches...

 

I'm really glad to hear that, arkngt, though I'd wish everyone here would have no problems whatsoever with the game. If that were the case, however, this thread wouldn't exist in the first place!  ;)

 

What can I say, have lots of fun playing DA:I and may your good fortune last!  :P



#549
Crabby654

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Oddly enough between nvidia's newest drivers and patch 3 my FPS has been extremely good. I don't experience many in-game quest related issues but I needed to get that community patch to fix the mosaic pieces.



#550
HayleyGee

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Am I right in presuming that patch 3 (or 4 if we are gonna refer to the little hotfix as the latest update) has done nothing to address the performance issues?  I am still playing offline with auto updates on Origins turned off.  I really want to be able to use my actual world state from the previous games but I am stuck with the default due to not being able to go online.  The patches made it unplayable for me on my system, so I uninstalled and reinstalled from the disks to the base version.  Runs OK with the settings I've gone with.  Some stutter and FPS drops in some areas but it's playable.  Been keeping an eye on things ever since but seen no official progress.  Reading through this thread and others I can see that some people have had luck with the latest Nvidia drivers (I'm still using 344.75) and the latest update.  I am way too skeptical right now to trust that I'll be one of the lucky ones considering after the first couple of updates they nuked my performance.

 

I'm posting this as I am genuinely sad that I am unable to see certain characters that I loved from the previous games.  I am wanting to start a new playthrough, but won't be doing that until I can upload my world state.  I am 1/3 through my second playthrough and I am quite disheartened.  Heard a lot about various characters popping up in game due to altered world states and I'm bored of the default.  At this point I am quite tempted to attempt the update, as I doubt I will be playing until I can use my state.  If I brave it and give it a go I will post my results here.

 

Edit/update:  Braved it, figured I might as well considering I wasn't planning on continuing to play.  Patched up with no problems, made a beautiful elf and proceeded to play.  The performance has dipped slightly, with the stutter being a little more noticeable than before.  I don't expect 100% stable performance on my setup as it's quite dated now (GTX 570), but it does manage to hit 60 in a lot of places, will drop between 50-60 regularly though which can be irritating.  Benchmark says max is 57 when it was 60 before, minimum was 51 when it was 55, so lost about 4 frames on average which was less than I figured would happen.  However I have noticed that there is some audio issues now that I didn't have before.  It stutters and pauses in cutscenes and party dialogue.  The part in the intro where Varric asks if you are innocent, the dialogue skipped entirely and Cassandra spoke over Varric.  Cutscenes will stutter and the audio messes up then it continues, and sometimes the sound disappears altogether.  Not sure how to go about sorting this, can only guess another patch will fix it, sigh.