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A collection of tweaks and fixes for the PC version


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#551
AWTEW

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I need to get rid of patch 3, as its causing issues with the graphics. does anyone know how to do it?

#552
GODzilla

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Something I experience two days ago: So I was playing DAI, being in the Emerald Graves. The fps were stable in that area before but this time the game was hitching and stuttering all over the place.

 

Then I realized I had Steam still running in the background. Not as overlay, just silently running, connected to my friends list and nothing else. I closed it and the game was running smoothly again.

 

DAI seems to be oversensitive to any kind of background program it seems. I think I noticed some issues already when Firefox was running. I usually made sure that really nothing was interfering with the game, not even the Origin overlay and most of the time, I'd say 99% of the time where I make sure of this, the game runs stable with good performance.

 

Just wanted to mention this in case someone wants to give it a try. ^^



#553
HayleyGee

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I need to get rid of patch 3, as its causing issues with the graphics. does anyone know how to do it?

The only legit way to do it is to reinstall from a disk copy.  That installs the base version without any patches.  But your saved games will be incompatible.

I would be more than willing to test out my personal performance with the latest version but the audio issues are beyond intolerable.  Not found a solution as of yet.  Posted on the EA tech forums and no reply.



#554
HayleyGee

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Urgh so the game is no longer playable for me afterall.  It was doing so well too, once I got the the Hinterlands I was actually impressed with the performance.  Got into combat and boom, unplayable.  It slows to a crawl and freezes for a good 5 seconds at a time, sound cuts in and out and it is just an overall mess.  The update has borked it.  I refuse to reinstall and play the default world state for a third time, so I guess I'm stuck either desperately searching for any form of fix (which I doubt there even is) or waiting for yet another update that will hopefully sort it out.  Which I am also skeptical about.  So frustrating as I love the game so much!



#555
Verrenus

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Urgh so the game is no longer playable for me afterall.  It was doing so well too, once I got the the Hinterlands I was actually impressed with the performance.  Got into combat and boom, unplayable.  It slows to a crawl and freezes for a good 5 seconds at a time, sound cuts in and out and it is just an overall mess.  The update has borked it.  I refuse to reinstall and play the default world state for a third time, so I guess I'm stuck either desperately searching for any form of fix (which I doubt there even is) or waiting for yet another update that will hopefully sort it out.  Which I am also skeptical about.  So frustrating as I love the game so much!

 

I'm very sorry to hear you're having so many problems running DA:I, Hayley!  :(

 

From what I read in your posts, it seems something insidious is going on while running the game. Did you experience any of these problems with other recent titles? Furthermore, have you checked the temperatures in your system at all? I am asking the latter because sound and framerate drops will always come as a consequence of overheating. I'm not saying that that is necessarily the case with your machine, but it's definitely something to look after.

 

Just download and install HWMonitor and let me know what readings you're getting for your CPU and GPU temperatures!  ;)



#556
Rolenka

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What about Thread.JobThreadPriority and the Post.Process settings? Or the other WorldRender settings?

 

(from the image of all of the commands)



#557
Verrenus

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What about Thread.JobThreadPriority and the Post.Process settings? Or the other WorldRender settings?

 

(from the image of all of the commands)

 

That's a great question, but one that I am afraid I don't have the answer to.  :huh:

 

All of these commands are meant to tweak various aspects of the Frostbite engine that are, with a few exceptions, not normally accessible to common end-users via the in-game settings menu. As such, they can break the game if used incorrectly. The Post.Process and World.Render commands only affect visuals, so they are safe to experiment with at your leisure, but the Thread commands govern how DA:I utilises your CPU cycles. Given how resource-hungry the game can be at times, this can potentially lead to crashes to desktop or even complete system lock-ups if used incorrectly.  ;)

 

I myself have moved on from playing DA:I until new singleplayer content is released, but if you would like to experiment with some of these commands and have the time to share their results with us, I will gladly update the OP to everyone's benefit! Even though I have been quite busy lately, I am still monitoring this thread and will continue to do so for some time, so no worries!  :P


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#558
Captain Yuuki

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3) Change the "GstRender.AnisotropicFilter" parameter to "4".

 

2GstRender.AnisotropicFilter  4GstRender.AntiAliasingDeferred
 
This is how it is on my save thing. Okay, when you say to change the parameter to 4, Im guessing you mean the number before GstRender.AnisotropicFilter?
I just want to be sure thats what you mean so I dont screw anything up. 
 
Also, Im wondering if you know a fix to this problem. Theres a way to help the crashing and then a error screen pops up but what if my game crashes and nothing else happens? Like, it just crashes? It always happens after I press start then continue and it starts to load. I cant enter the game, it just keeps doing that. 
 
The above started happening after Patch 3 was released.


#559
shadow2761

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Hey is there any fixes for the cutscene performance problem. I get very good gameplay and high fps ingame but as soon as I enter a conversation cutscene, it performs horribly, stutters, slow motion etc. It's very weird how this is.

#560
HayleyGee

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I'm very sorry to hear you're having so many problems running DA:I, Hayley!  :(

 

From what I read in your posts, it seems something insidious is going on while running the game. Did you experience any of these problems with other recent titles? Furthermore, have you checked the temperatures in your system at all? I am asking the latter because sound and framerate drops will always come as a consequence of overheating. I'm not saying that that is necessarily the case with your machine, but it's definitely something to look after.

 

Just download and install HWMonitor and let me know what readings you're getting for your CPU and GPU temperatures!  ;)

I haven't had any issues with any other games at all, and like I mentioned previously DAI ran fine before I patched it up.  Now that I have updated it combat is as mentioned, slows to an absolute crawl. I haven't monitored temps yet but I will do so as soon as I get chance to see if anything happens during the freezes.  The patch has definitely screwed it up somehow.  I'll report back if I find any hiccups running that program.



#561
Verrenus

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3) Change the "GstRender.AnisotropicFilter" parameter to "4".

 

2GstRender.AnisotropicFilter  4GstRender.AntiAliasingDeferred
 
This is how it is on my save thing. Okay, when you say to change the parameter to 4, Im guessing you mean the number before GstRender.AnisotropicFilter?
I just want to be sure thats what you mean so I dont screw anything up. 
 
Also, Im wondering if you know a fix to this problem. Theres a way to help the crashing and then a error screen pops up but what if my game crashes and nothing else happens? Like, it just crashes? It always happens after I press start then continue and it starts to load. I cant enter the game, it just keeps doing that. 
 
The above started happening after Patch 3 was released.

 

Hi there, thanks a lot for your questions!  :P

 

The reason you are seeing the parameter lines as "2GstRender.AnisotropicFilter  4GstRender.AntiAliasingDeferred" is because you are using the default Notepad. Use Notepad++ instead and every parameter line will appear neatly ordered, one below the other. You then only need to make sure that "GstRender.AnisotropicFilter" is set to "4" and that's it!  ;)

 

As for your crashing to desktop with no error problem, I suggest you perform a repair on the game in Origin (right-click on the DA:I icon and select "Repair Game"). Futhermore, make sure you have all of the redistributables (DirectX, VC++, etc.) installed. If you do have them installed, it doesn't hurt to do a reinstall/repair of them as well, just in case!

 

It might also be a good idea to check the Windows Event Viewer (search for "Event Viewer" in the Start Menu, then go to "Custom Views", then "Administrative Events") for information on your DA:I crashes. Even though it might not give you an error message automatically, every single error and warning encountered by Windows gets logged in your Event Viewer!

 

Try the above and see if they help you at all or not and don't worry - we'll find a solution sooner or later!  ;)

 

Hey is there any fixes for the cutscene performance problem. I get very good gameplay and high fps ingame but as soon as I enter a conversation cutscene, it performs horribly, stutters, slow motion etc. It's very weird how this is.

 

Thank you for your question and rest assured in knowing that I too know exactly what you mean by that!  ;)

 

Besides using the cutscene framerate fix commands in Origin (-GameTime.MaxSimFps 59.99 -GameTime.ForceSimRate 59.99+ -GameTime.MaxVariableFps 59.99), I am also running the game with the following user.cfg commands:

 

PerfOverlay.DrawFps 1
WorldRender.MotionBlurEnable 0
RenderDevice.TripleBufferingEnable 0
 
It's also worth noting that I'm running with Post-Process Quality on "High", since setting this any higher will seriously impact performance during cutscenes only!
 
Hopefully the above will clear your poor cutscene performance, but if not, then report back with your system configuration (CPU, GPU, RAM, etc.) and your in-game settings and we'll sort things out, no worries!  ;)
 

I haven't had any issues with any other games at all, and like I mentioned previously DAI ran fine before I patched it up.  Now that I have updated it combat is as mentioned, slows to an absolute crawl. I haven't monitored temps yet but I will do so as soon as I get chance to see if anything happens during the freezes.  The patch has definitely screwed it up somehow.  I'll report back if I find any hiccups running that program.

 

This is indeed strange that only DA:I would behave like this, but unfortunately BioWare are no longer a trust-worthy PC developer, so it might just be the patch that's messing up with your particular system configuration and not a case of overheating. However, I would still suggest you check your temperature readings using HWMonitor, just to be safe. Alternatively, you can always try to lower the graphics settings and see if that helps!

 

Could you please also post your system configuration here for me to see (i.e. CPU, GPU, RAM, etc.)? That would give me an idea as to what graphical settings changes to recommend to you!  ;)



#562
HayleyGee

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This is indeed strange that only DA:I would behave like this, but unfortunately BioWare are no longer a trust-worthy PC developer, so it might just be the patch that's messing up with your particular system configuration and not a case of overheating. However, I would still suggest you check your temperature readings using HWMonitor, just to be safe. Alternatively, you can always try to lower the graphics settings and see if that helps!

 

Could you please also post your system configuration here for me to see (i.e. CPU, GPU, RAM, etc.)? That would give me an idea as to what graphical settings changes to recommend to you!  ;)

 

I just played through the part where it froze in combat for me and I flew through it without a hitch, which gives me the feeling that the longer I play for the worse my performance is going to get (when it froze on me and went completely unplayable, I had been playing for roughly one hour.).  I haven't made any changes to any settings as I've been away for a few days.  I had HWM running as I played, but I feel it won't show much results until I have a proper session and see if I get more major slowdowns.  I have a GTX 570, 8gb of ram and an Intel Core i5-2500k that's overclocked to 4.0ghz I think, though I might be remembering wrong.  I know my system is old and tired now, but I have been playing the game with high quality textures and meshes without any problems aside from a few fps drops before I updated.  Everything else is either disabled, low or medium.  It's a right mixture really haha.  I also use Sweetfx to up the quality of my visuals.



#563
Rolenka

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That's a great question, but one that I am afraid I don't have the answer to.  :huh:

 

All of these commands are meant to tweak various aspects of the Frostbite engine that are, with a few exceptions, not normally accessible to common end-users via the in-game settings menu. As such, they can break the game if used incorrectly. The Post.Process and World.Render commands only affect visuals, so they are safe to experiment with at your leisure, but the Thread commands govern how DA:I utilises your CPU cycles. Given how resource-hungry the game can be at times, this can potentially lead to crashes to desktop or even complete system lock-ups if used incorrectly.  ;)

 

I myself have moved on from playing DA:I until new singleplayer content is released, but if you would like to experiment with some of these commands and have the time to share their results with us, I will gladly update the OP to everyone's benefit! Even though I have been quite busy lately, I am still monitoring this thread and will continue to do so for some time, so no worries!  :P

 

 

I didn't find anything particularly useful for improving performance, so I'm not sure what you'll want to add, if anything.

 

In my googling, all I could find by searching the commands themselves was posts on Battlefield 4 forums with either no information (people just putting them into their user.cfgs not knowing what they do but hoping for a performance boost) and in one case, incorrect information. I learned more by googling the terms and reading about rendering techniques.

 

WorldRender.InterpupillaryDistance

RenderDevice.StereoConvergenceScale

RenderDevice.StereoSeparationScale

RenderDevice.StereoSolderZoomConvergenceScale

 

These are all for stereoscopic 3D (playing with 3D glasses). I wouldn't touch them even if you are playing in 3D.

 

PostProcess.DofMethod
PostProcess.BlurMethod

 

Depth of field and blur we know are controlled by Post Process Quality in the options, which we can set to Low. This isn't something you can set to 0; you would need to know the names of the methods. I think the default (shows up when you input something invalid) was named BlurMethod_Gaussian.

 

PostProcess.HbaoBilateralBlurCsEnable

 

HBAO is an ambient occlusion option, and we already have the WorldRender.DynamicAOEnable 0 command to disable ambient occlusion, I think. Bilateral blur is an image-smoothing filter. I don't know if this is redundant with the other command or not, but I didn't see an FPS change. I do have WorldRender.DynamicAOEnable set to 0.

 

PostProcess.ScreenSpaceRaytraceEnable

WorldRender.PlanarReflectionEnable

 

These have to do with reflective surfaces, such as water. There wasn't any water or anything else shiny in my test (standing at the starting point of the Elven Ruins multiplayer map). I'd have to load up a single player save on my laptop and run to some water. Anyway, absent anything shiny, I didn't see any FPS change.

 

WorldRender.TransparencyShadowmapsEnable

 

It looks like transparency shadow maps allow semi-transparent objects to cast shadows. I don't know where in the game we would find such a thing, but it had no impact in my test, probably because no such shadows were present.

 

PostProcess.FilmicEffectsEnable

 

I don't know what this one is. I don't think DA:I uses film grain. Again, I didn't see any change in FPS.



#564
Verrenus

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I just played through the part where it froze in combat for me and I flew through it without a hitch, which gives me the feeling that the longer I play for the worse my performance is going to get (when it froze on me and went completely unplayable, I had been playing for roughly one hour.).  I haven't made any changes to any settings as I've been away for a few days.  I had HWM running as I played, but I feel it won't show much results until I have a proper session and see if I get more major slowdowns.  I have a GTX 570, 8gb of ram and an Intel Core i5-2500k that's overclocked to 4.0ghz I think, though I might be remembering wrong.  I know my system is old and tired now, but I have been playing the game with high quality textures and meshes without any problems aside from a few fps drops before I updated.  Everything else is either disabled, low or medium.  It's a right mixture really haha.  I also use Sweetfx to up the quality of my visuals.

 

Thank you for getting back with your system configuration, Hayley! Your rig is definitely holding up pretty well, the only exception being the slightly old GTX 570. That's the only component dragging you down at the moment and if you were to sell it and upgrade to a GTX 970 you would see a massive framerate boost! That being said, I am reasonably sure Nvidia and AMD have something nice in store for us this year, so it might actually be a good idea to wait a bit before upgrading your GPU.  ;)

 

As for your DA:I performance, it's pretty obvious at this point that something is subtly degrading it the longer you play the game. To me this sounds like a memory leak, so it might be worth checking your RAM usage once your game starts chugging (just Alt-Tab out of the game when your performance degrades, then open Task Manager or Performance Monitor and see how much RAM DA:I is using by that point). This gradual performance degradation can also be caused by thermal throttling, so that is why I asked you to monitor your temperature readings. To this end, it might also be worth dusting off the inside of your PC with a compressed air canister, just in case (NEVER with a vacuum cleaner though, as it creates static electricity that can fry your components)!

 

Either way, keep an eye on your PC's temperatures and resource usage (RAM and CPU) while playing DA:I and report back with your findings. We'll get to the bottom of this, don't worry!  :P

 

I didn't find anything particularly useful for improving performance, so I'm not sure what you'll want to add, if anything.

 

In my googling, all I could find by searching the commands themselves was posts on Battlefield 4 forums with either no information (people just putting them into their user.cfgs not knowing what they do but hoping for a performance boost) and in one case, incorrect information. I learned more by googling the terms and reading about rendering techniques.

 

WorldRender.InterpupillaryDistance

RenderDevice.StereoConvergenceScale

RenderDevice.StereoSeparationScale

RenderDevice.StereoSolderZoomConvergenceScale

 

These are all for stereoscopic 3D (playing with 3D glasses). I wouldn't touch them even if you are playing in 3D.

 

PostProcess.DofMethod
PostProcess.BlurMethod

 

Depth of field and blur we know are controlled by Post Process Quality in the options, which we can set to Low. This isn't something you can set to 0; you would need to know the names of the methods. I think the default (shows up when you input something invalid) was named BlurMethod_Gaussian.

 

PostProcess.HbaoBilateralBlurCsEnable

 

HBAO is an ambient occlusion option, and we already have the WorldRender.DynamicAOEnable 0 command to disable ambient occlusion, I think. Bilateral blur is an image-smoothing filter. I don't know if this is redundant with the other command or not, but I didn't see an FPS change. I do have WorldRender.DynamicAOEnable set to 0.

 

PostProcess.ScreenSpaceRaytraceEnable

WorldRender.PlanarReflectionEnable

 

These have to do with reflective surfaces, such as water. There wasn't any water or anything else shiny in my test (standing at the starting point of the Elven Ruins multiplayer map). I'd have to load up a single player save on my laptop and run to some water. Anyway, absent anything shiny, I didn't see any FPS change.

 

WorldRender.TransparencyShadowmapsEnable

 

It looks like transparency shadow maps allow semi-transparent objects to cast shadows. I don't know where in the game we would find such a thing, but it had no impact in my test, probably because no such shadows were present.

 

PostProcess.FilmicEffectsEnable

 

I don't know what this one is. I don't think DA:I uses film grain. Again, I didn't see any change in FPS.

 

Thank you very much for the detailed post, Rolenka! It's clear that you took your time doing the research and I really appreciate you sharing this information with us.  :D

 

Indeed, I have noticed as well that Battlefield 4 PC players are not very knowledgeable as to what each command does exactly. It seems like a miracle now that some of these commands could be used to improve/fix certain aspects of DA:I, but due to BioWare modifying it extensively in order to build an RPG out of it, a lot of these commands no longer work as intended, or even at all for that matter.

 

It's certainly a shame that we were mislead by BioWare into thinking that we'll get a good PC port, but I hope that through our combined efforts in this thread we managed to improve things at least a little bit. Only time will tell if the devs will eventually get better at coding their patches to actually fix the game and not break it down even further.  -_-


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#565
HayleyGee

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I know I desperately need to upgrade my gpu, as I need to be able to run The Witcher 3!!  Unfortunately life doesn't seem to want me to afford such luxuries.  I haven't cleaned out my PC for some time to be honest so it does need doing.  I just know that something in the patch has messed the game up on my system as it ran perfectly fine before I updated it to the latest version.  I'll play for a while today and report back, thanks for the help so far :) it's refreshing to see someone so eager to help with technical issues.  The actual tech forum is full of tumble weeds.  I posted twice over there and got 0 replies.



#566
Verrenus

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I know I desperately need to upgrade my gpu, as I need to be able to run The Witcher 3!!  Unfortunately life doesn't seem to want me to afford such luxuries.  I haven't cleaned out my PC for some time to be honest so it does need doing.  I just know that something in the patch has messed the game up on my system as it ran perfectly fine before I updated it to the latest version.  I'll play for a while today and report back, thanks for the help so far :) it's refreshing to see someone so eager to help with technical issues.  The actual tech forum is full of tumble weeds.  I posted twice over there and got 0 replies.

 

Hehe, I hear you about that GPU upgrade for the Witcher 3! :P

 

Even though I am rocking a GTX 780 at the moment, it started showing its age when I tried to play DA:I on close to maximum settings (which is why I now have everything on "High", except for Tessellation "Off", Texture Quality "Ultra" and MSAA "Off"). Once Nvidia launches their new Maxwell GPUs, I might be tempted to bite the bullet and upgrade, but until then, the 900-series is too small an increment to warrant a purchase.

 

After everything you've reported here, it's clear that the latest patch is the prime suspect but, given that I haven't encountered the same problem on my end, I would suggest you stick with it and try to find out what the root cause is for your performance degradation.  :huh:

 

I myself am only glad I can be of some assistance to my fellow PC gamers. I know I would have appreciated a thread like this for many other favourite games of mine, but no one ever showed the initiative to make one, so I thought this was my cue!  ;)



#567
Black33

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I can confirm patch 3 messed up the fps. My 970 was solid at 50-60 now goes down to 44 sometimes. With Nvidia not helping nor caring and the Bioware patch team, aka 'if ain't broken let's break it' team, doing their worst this is looking worse than an elf male dancing the Macarena.



#568
HayleyGee

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I can confirm patch 3 messed up the fps. My 970 was solid at 50-60 now goes down to 44 sometimes. With Nvidia not helping nor caring and the Bioware patch team, aka 'if ain't broken let's break it' team, doing their worst this is looking worse than an elf male dancing the Macarena.

My performance has been pretty unstable since patch 3.  It seems to be performing better in certain areas but I'm getting that weird slowdown (characters slowdown then speed up) and worse stuttering than previously.

To add to my ongoing issues since updating I did notice that I still had the command line cutscene fps fix on my executable.  I have since removed it and haven't had any unplayable slowdowns so far and I have been playing in The Hinterlands.  But I still haven't managed to play for a solid couple of hours to test if my performance is drastically reducing over time.  As soon as I get chance I will post my findings and experience here.  I hope I bring good news but I am skeptical.  

Oh also, something else I noticed.  Before the patch I never had the prompt from windows to say that my system is running slow and it suggest to change to Window Basic.  I have had it in games before but never DAI.  But since updating it prompts me every time.



#569
Verrenus

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Haha, what did I tell you my friends? Check this out: Nvidia Teases Plans To "Redefine The Future Of Gaming"! This probably means we'll see new GPUs from them soon enough, hopefully with the fully enabled Maxwell cores!  :D

 

I can confirm patch 3 messed up the fps. My 970 was solid at 50-60 now goes down to 44 sometimes. With Nvidia not helping nor caring and the Bioware patch team, aka 'if ain't broken let's break it' team, doing their worst this is looking worse than an elf male dancing the Macarena.

My performance has been pretty unstable since patch 3.  It seems to be performing better in certain areas but I'm getting that weird slowdown (characters slowdown then speed up) and worse stuttering than previously.

To add to my ongoing issues since updating I did notice that I still had the command line cutscene fps fix on my executable.  I have since removed it and haven't had any unplayable slowdowns so far and I have been playing in The Hinterlands.  But I still haven't managed to play for a solid couple of hours to test if my performance is drastically reducing over time.  As soon as I get chance I will post my findings and experience here.  I hope I bring good news but I am skeptical.  

Oh also, something else I noticed.  Before the patch I never had the prompt from windows to say that my system is running slow and it suggest to change to Window Basic.  I have had it in games before but never DAI.  But since updating it prompts me every time.

 

It seems this is a widespread issue with Patch 3, Hayley, so you can breathe a little easier!  :P

 

That being said, the fact that you are getting the Windows prompt to switch to Windows Basic in order to improve performance suggests that you are indeed encountering a memory bottleneck when playing DA:I. Did you disable your virtual memory by any chance? Check out this link to find out more about how you can check and set your virtual memory to appropriate levels. I personally have it set to 200 - 1024 Mb on my primary drive and have found this to be enough for any applications that might need virtual memory to function properly!  ;)



#570
HayleyGee

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Haha, what did I tell you my friends? Check this out: Nvidia Teases Plans To "Redefine The Future Of Gaming"! This probably means we'll see new GPUs from them soon enough, hopefully with the fully enabled Maxwell cores!  :D

 

 

It seems this is a widespread issue with Patch 3, Hayley, so you can breathe a little easier!  :P

 

That being said, the fact that you are getting the Windows prompt to switch to Windows Basic in order to improve performance suggests that you are indeed encountering a memory bottleneck when playing DA:I. Did you disable your virtual memory by any chance? Check out this link to find out more about how you can check and set your virtual memory to appropriate levels. I personally have it set to 200 - 1024 Mb on my primary drive and have found this to be enough for any applications that might need virtual memory to function properly!  ;)

Do you mean you have minimum set to 200 and max set to 1024 on your primary?  I have set my drive C to that now, hoping that's what you meant.

Edit: When I changed it it warned me that anything below 400 would cause issues so I set it to 400 - 1024.  However now it says my other 4 drives have no Paging File Size (MB) and my drive C has 400MB?  At the bottom it says Recommended 12243MB, currently allocated 400MB.  Must admit I don't know what any of it means haha.  By default I'm sure it had over 8k allocated and I had to restart due to the decrease.



#571
Black33

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I'm using my 'normal' hd for virtual memory (don't want to degrade my SSDs). I have 16 gb of RAM and my virtual between 8192 and 16384. Funny enough windows recommends a max of 24454. Should I increase it? Also the HD is a WD Black, with really good speeds.



#572
GODzilla

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In addition to

 

11. Fix microstuttering while panning the camera around using mouse and keyboard

 

which I had to reapply recently because the game did a random crash (only the second in 160 hours so I can't complain) and lost all settings.

 

The camera-jumping only stopped when I set ot THREE notches to the right from the default setting. One did nothing, two did nothing but the third notch did it for good.

 

You might want to add "three" to that workaround so people don't give up after "one or two notches". ;)



#573
Verrenus

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Do you mean you have minimum set to 200 and max set to 1024 on your primary?  I have set my drive C to that now, hoping that's what you meant.

Edit: When I changed it it warned me that anything below 400 would cause issues so I set it to 400 - 1024.  However now it says my other 4 drives have no Paging File Size (MB) and my drive C has 400MB?  At the bottom it says Recommended 12243MB, currently allocated 400MB.  Must admit I don't know what any of it means haha.  By default I'm sure it had over 8k allocated and I had to restart due to the decrease.

I'm using my 'normal' hd for virtual memory (don't want to degrade my SSDs). I have 16 gb of RAM and my virtual between 8192 and 16384. Funny enough windows recommends a max of 24454. Should I increase it? Also the HD is a WD Black, with really good speeds.

 

I personally have it set to 200 Mb (minimum) - 1024 Mb (maximum) on my primary drive (Samsung 850 Pro) because those are the values that Samsung Magician (the SSD software) recommended for "Maximum Reliability". Of course, virtual memory can be set to higher values, but those recommended by Windows are simply ludicrous and no application will ever make use of that much virtual memory! With 8 Gb RAM you really don't need more than 1024 Mb of virtual memory, but if you really want to make it fail-proof, just set it to 1024 Mb - 4096 Mb and leave it at that! ;)

 

Finally, as Black mentioned, you can set the virtual memory interval on any of your HDDs or SSDs, it doesn't need to be your primary drive and you also don't need to have virtual memory enabled on all of your drives. Having it enabled on one drive is enough!  :P

 

In addition to

 

11. Fix microstuttering while panning the camera around using mouse and keyboard

 

which I had to reapply recently because the game did a random crash (only the second in 160 hours so I can't complain) and lost all settings.

 

The camera-jumping only stopped when I set ot THREE notches to the right from the default setting. One did nothing, two did nothing but the third notch did it for good.

 

You might want to add "three" to that workaround so people don't give up after "one or two notches". ;)

 

Thank you very much for your input, GODzilla, I really appreciate you taking the time to share this information with us! I will update the OP accordingly and I am really glad you got so many hours of gaming out of DA:I with minimal trouble! :P

 

Have a blast from this point onwards as well and should you find any other tweaks, I would be more than welcome to add them to the OP!  :D



#574
Verrenus

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Updated the OP with GODzilla's suggestion to move the in-game Mouse Smoothing slider exactly three notches to the right of the default setting in order to eliminate camera panning microstuttering for good! Thanks a lot for sharing, friend!  :D



#575
Narroth Frostfire

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Just wanted to add my voice to those that Windows 8.1 fixed a lot of issues for, I was able to play the game somewhat reasonably until patch 2(suttering and fps drops I had before, but they were manageable) but patch 2 made it completely unplayable since it used 100% cpu usage nearly all the time, but now after updating to windows 8.1(yes I did it just for this game:P) my cpu usage sits at about a steady 50-60% while playing(strangely the cpu usage is at 80%ish when just sitting on the main screen before loading in to the game, and if I alt tab while in game the cpu usage will skyrocket aswell, which I guess it just a Bioware hallmark since DA:O and DA2 and ME1 do the same across 3 different PC's for me). And I have a solid 60fps without any real drops where as before I would quite commonly drop to to 40fps.

 

So I would definitely suggest trying Windows 8.1 if is buy it ain't a big deal for you, it was definitely worth it for me for DA3 alone.

 

I tried a few fixes from here aswell, and maybe they helped some aswell, but they did noting really before getting Windows 8.1.

 

Firstly I defragged my harddisk right after installing the game, than I added the following options to the CFG file ''WorldRender.MotionBlurEnable 0

RenderDevice.VSyncEnable 0 RenderDevice.TripleBufferingEnable 0'' and enabled Vsync and TripleBuffering in the Nvidia panel, I also added the cutscene fix so I get them in 60fps. and I disabled Steam and Battle.net running in the background because I saw some people claiming it made a difference, but It does not seem to do much for me, but I still disable them every time ''just cause'':p
 
Finally I'm using the 347.25 Nvidia Drivers. My system is a I7-2600 CPU @ 3.40GHz, 8GB Ram, and a GTX 780.
 
I'm running the game with most settings on High, but I have Tesselation turned off, I have Ambient Occlusion turned off aswell and I have MSAA turned off.
 
Hopefully this will help some of you, Windows 8.1 defiantly did it for me.
 
Sorry for any grammar and spelling errors.